SilverBride wrote: »People usually only go away for vacation once a year. Just prepare for this by clearing all mail and removing any items already up for sale until back home.
SilverBride wrote: »WolfStar07 wrote: »You're still blaming it on the players for utilizing every avenue they can for storage when ZOS has done little to efficiently address players concerns regarding storage, despite throwing more and more loot into the game every year.
Players don't need to gather and store every single item in the game.
WolfStar07 wrote: »SilverBride wrote: »WolfStar07 wrote: »You're still blaming it on the players for utilizing every avenue they can for storage when ZOS has done little to efficiently address players concerns regarding storage, despite throwing more and more loot into the game every year.
Players don't need to gather and store every single item in the game.
Thanks for the attitude that confirms my point.
Rishikesa108 wrote: »We asked NOT to shorten the duration of the mails and they responded by ALSO shortening the listing of items for sale.
All in 14 days! Crazy.
This innovation is capable of destroying the economy of the game, in my humble opinion.
Rishikesa108 wrote: »We asked NOT to shorten the duration of the mails and they responded by ALSO shortening the listing of items for sale.
All in 14 days! Crazy.
This innovation is capable of destroying the economy of the game, in my humble opinion.
And they never said what the benefit of changing a single listing from 30 days to three separate listings of 14, 14, and two days would be. Or explained how the player receiving three mails from three listings instead of the current single mail would help ease server load.
@ZOS_Kevin, could you clarify this for us please?
Alinhbo_Tyaka wrote: »Rishikesa108 wrote: »We asked NOT to shorten the duration of the mails and they responded by ALSO shortening the listing of items for sale.
All in 14 days! Crazy.
This innovation is capable of destroying the economy of the game, in my humble opinion.
And they never said what the benefit of changing a single listing from 30 days to three separate listings of 14, 14, and two days would be. Or explained how the player receiving three mails from three listings instead of the current single mail would help ease server load.
@ZOS_Kevin, could you clarify this for us please?
It won't decrease server load as it increases the number of transactions for posting to the guild trader and returning items to the player.
The response of ZOS to reduce the sales posting days to match the reduced mail purge intervals along with other supposed server performance changes, such as AWA, confirms my belief that they have lost touch with the player base.
wolfie1.0. wrote: »Alinhbo_Tyaka wrote: »Rishikesa108 wrote: »We asked NOT to shorten the duration of the mails and they responded by ALSO shortening the listing of items for sale.
All in 14 days! Crazy.
This innovation is capable of destroying the economy of the game, in my humble opinion.
And they never said what the benefit of changing a single listing from 30 days to three separate listings of 14, 14, and two days would be. Or explained how the player receiving three mails from three listings instead of the current single mail would help ease server load.
@ZOS_Kevin, could you clarify this for us please?
It won't decrease server load as it increases the number of transactions for posting to the guild trader and returning items to the player.
The response of ZOS to reduce the sales posting days to match the reduced mail purge intervals along with other supposed server performance changes, such as AWA, confirms my belief that they have lost touch with the player base.
Or there is an unstated motif that they don't want to tell us. I mean I am sure they are looking at the aging reports on the database.
But there is an added benefit for them. It means they can reduce the cold storage triggers down to 29 or 30 days exact and capture more players who don't engage as often. Prior to this, if listings and mails prevented it, it would be 60 days.
Plus it could mean more frequent logins as well for general players.
Not really sure just trying to find reasons why.rhis would make sense
SilverBride wrote: »WolfStar07 wrote: »SilverBride wrote: »WolfStar07 wrote: »You're still blaming it on the players for utilizing every avenue they can for storage when ZOS has done little to efficiently address players concerns regarding storage, despite throwing more and more loot into the game every year.
Players don't need to gather and store every single item in the game.
Thanks for the attitude that confirms my point.
I was just stating a fact. There just isn't enough storage space available for players to keep everything.
This is 100% true. Indisputably true. However I'm not sure how relevant this fact is, because unless the people impacted by the mail timers are trying to keep everything, it doesn't really have anything to do with if the mail timer changes are good or bad. I would argue that very few people impacted by this are trying to keep everything or anywhere near everything. I'll say it again... hoarding is not the issue. If players are relying on mail as a lever to balance inventory, this is a game design issue. And the fact that the solution is going to make things harder for players, not easier, giving them less flexibility in how often they have to log in and when they do inventory management (how often, pre-play session vs next play session) is problematic, and feedback that I really, really hope ZOS hears and understands.
NoticeMeArkay wrote: »Just clear out the guild vendor before you go on a 2 weeks long break or longer.
Rishikesa108 wrote: »I'm afraid that the reduced storage time of mails is not the biggest problem. Kevin also told us this too:
"Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward."
We asked NOT to shorten the duration of the mails and they responded by ALSO shortening the listing of items for sale.
All in 14 days! Crazy.
This innovation is capable of destroying the economy of the game, in my humble opinion.
SilverBride wrote: »
SilverBride wrote: »Hoarding is prevalent and it is the cause of a lot of inventory problems. Just having a few sets of gear for different builds isn't going to fill up a player's space to the degree that they have to use mail as storage.
NoticeMeArkay wrote: »Just clear out the guild vendor before you go on a 2 weeks long break or longer.
Why should my trading guilds have to suffer because of a ZOS change 10 years after the fact? They need all of us to keep the slots filled to pay for the trader.
There's more in play here than just fear of losing stuff to a shorter mail timer.
I have multiples of the exact same gear on different characters bc it's super tedious to share gear between characters. If ZOS is looking to lessen database strain, they could look into making it easier to share gear across our characters, so we can delete the dozens of duplicate gear pieces we have per account.
NoticeMeArkay wrote: »NoticeMeArkay wrote: »Just clear out the guild vendor before you go on a 2 weeks long break or longer.
Why should my trading guilds have to suffer because of a ZOS change 10 years after the fact? They need all of us to keep the slots filled to pay for the trader.
There's more in play here than just fear of losing stuff to a shorter mail timer.
If your guilds will make less incommon due to a circumstance that every player has to deal with, so will other guilds see lesser income aswell. Which may result in lower biddings and perhaps even reduce the gap between well-established trading giants and newer guilds in terms of acquiring a vendor.
jaekobcaed wrote: »Agreed, it shouldn't be any lower than 14. Moreover, if ZOS wants to reduce the time mail gets saved, they need to offer some sort of option for those who take time away. Either a flag that makes it impossible to send mail, or something that holds our mailed items in escrow at least.
NoticeMeArkay wrote: »Just clear out the guild vendor before you go on a 2 weeks long break or longer.
I have 1 account with 8 alts, filled up storage chests and tight bank space and even I don't see an issue with that.
If people who spend extra money on this game to overcome the inconvenience that is limited bank and inventory space still can't manage things, I don't think the system is the issue.