SilverBride wrote: »People usually only go away for vacation once a year. Just prepare for this by clearing all mail and removing any items already up for sale until back home.
Just because that's the only example you can imagine, it doesn't mean that anyone else might not have a different life where this change presents problems. That's what this thread is about, and people have given plenty of examples and make complaints about a system that's getting a QoL deterioration/worsening.
ShadowPaladin wrote: »People, PLEASE do read the PTS Patch Notes precisely !!!!
The whole thing we need to worry about is - as far as I can tell atm - only the mails related to the Guild Trader and here from my pov only the one for *Returns / Sales*. This timer with its 14 days is too short!!!
Completely disagree although I appreciate what you're trying to highlight. I read the notes carefully. I often need to log in to a character for a second without having time to go through all of its mail. I am just as concerned about the mails triggered by login as for the ones that aren't. Examples as to why in my previous post.
ShadowPaladin wrote: »
- Guild Trader Purchases: 7 days
- Guild Trader Returns / Sales: 14 days
Those exceptions I marked RED. Those are the ones where the timer(s) will start the moment the mail is generated by the system!
ShadowPaladin wrote: »Completely disagree although I appreciate what you're trying to highlight. I read the notes carefully. I often need to log in to a character for a second without having time to go through all of its mail. I am just as concerned about the mails triggered by login as for the ones that aren't. Examples as to why in my previous post.
Just asking out of curiosity.
Won't it be easier for you going through your ingame mails and claiming them with the new *Mail Categories* and *Mail Sorting* introduced with the upcoming chapter, as well as the * "Take All” Function* coming too? With that it should be possible to better handle ingame mails, even if you will only log in for a short time.
Mail Sorting
Player Mail is now sorted based on expiration with the most recently received message displayed at the top.
System Mail and System Alerts are sorted based on expiration with the soonest-to-expire message displayed at the top.
FairHireling Mails: 7 days
FairActivity Finder Rewards: 7 days
Should be longer for PVP enthusiasts who like to deal with these in batches. It's already so much of a hassle for players who only like to PVP to be able spend their time doing that.Rewards for the Worthy: 7 days
FairGuild Trader Purchases: 7 days
This needs to be longer as we can't control when items are sold and it's possible for anyone to have an unforeseen absence from the game.Guild Trader Returns / Sales: 14 days
If the timer begins after the player is first notified of the message after logging in, then I think it's fair.Weekly Leaderboard Rewards: 14 days
SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
ShadowPaladin wrote: »Completely disagree although I appreciate what you're trying to highlight. I read the notes carefully. I often need to log in to a character for a second without having time to go through all of its mail. I am just as concerned about the mails triggered by login as for the ones that aren't. Examples as to why in my previous post.
Just asking out of curiosity.
Won't it be easier for you going through your ingame mails and claiming them with the new *Mail Categories* and *Mail Sorting* introduced with the upcoming chapter, as well as the * "Take All” Function* coming too? With that it should be possible to better handle ingame mails, even if you will only log in for a short time.
SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
I think that's inconsiderate.
SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
...the mail just becomes a useful tool to fix their stacking issues.
SilverBride wrote: »SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
I think that's inconsiderate.
I find it inconsiderate for someone to expect a friend to fill up their mail to store their items.
SilverBride wrote: »SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
I think that's inconsiderate.
I find it inconsiderate for someone to expect a friend to fill up their mail to store their items.
SilverBride wrote: »SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
...the mail just becomes a useful tool to fix their stacking issues.
Players shouldn't purchase items they don't have storage space for. That is not the purpose of in game mail.
SilverBride wrote: »SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
...the mail just becomes a useful tool to fix their stacking issues.
Players shouldn't purchase items they don't have storage space for. That is not the purpose of in game mail.
But like, you literally cannot store more of the same map. So, are you saying that players should go to a trader, buy Auridon Treasure Map 1. Then go farm the map. Then go back to the trader and buy another copy of Auridon Treasure Map 1? Because that is absurd. It is far more efficient to buy hundreds of maps in a go and farm them. Than bounce back and forth.
SilverBride wrote: »
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Maybe players using the mail for storage is part of the problem. I had a friend once ask me if he could mail me a bunch of items then return the mail to him when he had room to accept them. I declined.
...the mail just becomes a useful tool to fix their stacking issues.
Players shouldn't purchase items they don't have storage space for. That is not the purpose of in game mail.
But like, you literally cannot store more of the same map. So, are you saying that players should go to a trader, buy Auridon Treasure Map 1. Then go farm the map. Then go back to the trader and buy another copy of Auridon Treasure Map 1? Because that is absurd. It is far more efficient to buy hundreds of maps in a go and farm them. Than bounce back and forth.
I have never purchased maps to farm so I can't answer to that. I just never accumulate more of anything than I have storage space for.
That being said, I do think maps should stack.