JoeCapricorn wrote: »at some point my body will tell me to stop.
JoeCapricorn wrote: »But I still feel that urge to be a completionist.
MMORPGs are made to be addictive. This fact is something people are completely oblivious of, or refuse to acknowledge, in which case this is a dead giveaway it is an additiction.Sounds like gambling addiction. I would not even attempt the Summerset geyser farm if I were you, it isn't worth it. I don't want to open Pandora's box here, but maybe try the fishing instead, odds seem to be better there.
HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
HatchetHaro wrote: »Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
So, you're giving a free pass to any game developer who uses abusive and unethical and horrifically effective marketing tactics to drive up sales and player numbers?
You do you, pal.
This event is sad.
Grizzbeorn wrote: »HatchetHaro wrote: »Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
So, you're giving a free pass to any game developer who uses abusive and unethical and horrifically effective marketing tactics to drive up sales and player numbers?
You do you, pal.
No. I'm saying those "tactics" don't absolve the player of all responsibility.
Grinding until one is injured is not on the company, but the player.
Grizzbeorn wrote: »HatchetHaro wrote: »Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
So, you're giving a free pass to any game developer who uses abusive and unethical and horrifically effective marketing tactics to drive up sales and player numbers?
You do you, pal.
No. I'm saying those "tactics" don't absolve the player of all responsibility.
Grinding until one is injured is not on the company, but the player.
the supplier of the poison bears part of the responsibility, too.
HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
JoeCapricorn wrote: »hey, you can just delete this thread since the very next box had the Sunna-ra replica thingy
I'm relaly tired
Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
They played the event as the designers intended.
There was a myriad of ways zos could have implemented giving out the style pages, but this is how they chose to do it.
Grizzbeorn wrote: »...no video game company intends for their players to grind until they *injure* themselves.
The player has to take SOME personal responsibility for how they choose to interact with the game.
SilverBride wrote: »This grind was a very bad idea that left most players stressed and frustrated and there were a lot better ways it could have been done.
JoeCapricorn wrote: »over and over
it's 2:30 AM
my hands are sore, I may have injured them
I did not set out to play this evening until my hands hurt.
I did not set out to stay up to crazy hours while an ear infection rages in my left ear
but I keep going
at some point my body will tell me to stop.
Grizzbeorn wrote: »JoeCapricorn wrote: »over and over
it's 2:30 AM
my hands are sore, I may have injured them
I did not set out to play this evening until my hands hurt.
I did not set out to stay up to crazy hours while an ear infection rages in my left ear
but I keep going
at some point my body will tell me to stop.
...that goes beyond ZOS' responsibility in this. That's the OP taking it too far.
He could have stopped, but he *chose* not to.
All I am saying is that the player bears some responsibility if they over-exert themselves for the sake of grinding.
Grizzbeorn wrote: »Grizzbeorn wrote: »HatchetHaro wrote: »This is a lesson to all aspiring and current game developers out there:
This is the power you have over your players. Use it responsibly; don't abuse it like ZOS is doing so with this event.
So the player isn't responsible for how they choose to play the game?
Ok, then.
They played the event as the designers intended.
There was a myriad of ways zos could have implemented giving out the style pages, but this is how they chose to do it.
You're missing my point.
But first, no video game company intends for their players to grind until they *injure* themselves.
The player has to take SOME personal responsibility for how they choose to interact with the game.