No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Cooperharley wrote: »No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Everything about the system I suggested is against randomness, as is the system currently. It’s about choice and id liken it more to combat specialties or training if you will. When I think of a racial passive I think of definitely swim speed and an argonians ability to level resto staff faster.
Not really about meta builds at all, but people make posts fairly commonly about balance between races for instance - this would allow for player choice is all.
Cooperharley wrote: »No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Everything about the system I suggested is against randomness, as is the system currently. It’s about choice and id liken it more to combat specialties or training if you will. When I think of a racial passive I think of definitely swim speed and an argonians ability to level resto staff faster.
Not really about meta builds at all, but people make posts fairly commonly about balance between races for instance - this would allow for player choice is all.
Of course it would - because everyone would choose the "meta" racials even if they were totally inappropriate for a given race.
Cooperharley wrote: »No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Everything about the system I suggested is against randomness, as is the system currently. It’s about choice and id liken it more to combat specialties or training if you will. When I think of a racial passive I think of definitely swim speed and an argonians ability to level resto staff faster.
Not really about meta builds at all, but people make posts fairly commonly about balance between races for instance - this would allow for player choice is all.
Cooperharley wrote: »No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Everything about the system I suggested is against randomness, as is the system currently. It’s about choice and id liken it more to combat specialties or training if you will. When I think of a racial passive I think of definitely swim speed and an argonians ability to level resto staff faster.
Not really about meta builds at all, but people make posts fairly commonly about balance between races for instance - this would allow for player choice is all.
Of course it would - because everyone would choose the "meta" racials even if they were totally inappropriate for a given race.
barney2525 wrote: »leave things as they are.
otherwise there will only be 1 group of passives and no decision making.
just another step toward a generic bland game.
Cooperharley wrote: »No, they can't be random if they're racial passives, what you're suggesting is a replacement system of character bonus skills chosen from a pool. I'm fine with the existing racial passives which I reflect generally in my character creation although they're not set in stone as I have no interest in meta builds.
Everything about the system I suggested is against randomness, as is the system currently. It’s about choice and id liken it more to combat specialties or training if you will. When I think of a racial passive I think of definitely swim speed and an argonians ability to level resto staff faster.
Not really about meta builds at all, but people make posts fairly commonly about balance between races for instance - this would allow for player choice is all.
What I meant by "random" was that coming across say a dozen Redguards they'd all have a different set of racial passives, so that effectively the racial passives for that race would be completely random as you'd never know what to expect when you encountered one.
I get the point about player choice, but like I said earlier that would involve a different system, not racial passives at all. I certainly wouldn't be against players being able to choose say one bonus skill/ability from a pool to be added to all the existing passives, but leaving the racial and other passives as they are currently.
Kalle_Demos wrote: »No. Racial skills/stats have always been an important part of the Elder Scrolls franchise and gameplay and it should remain that way. Flavor and diversity are good things. I think a better way to approach this would be to add a Racial CP tree or perhaps Racial Skill Lines. Every race has it traditions and legacies of the Warrior/Mage/Rogue archetypes. A separate racial system could give players the option of leaning into an archetype flavored by cultural/racial significance and lessening the gaps in the style of gameplay thy want to pursue should their chosen Race not be ideal. All without rendering the base Racials irrelevant.
YandereGirlfriend wrote: »No, this is a TES game and in TES games races have unique attributes associated with them.