pinkempyreal wrote: »I'm tired of having to wait for enemy spawns only to have someone (or multiple someones) come and take most of the hits. It's not fun. I have these abilities that I want to streamline together and formulate my best strategies. How can I when enemies die after one hit from my character because everyone around me is attacking it too?
I remember one time where I got to Deathclaw and not a single other player was around. I took a second to decide on an approach and it took me a good 2 to 3 minutes to finally drop the beast. I felt accomplished and it was glorious. Plus it gave me something to brag to my group about when we joined back up.
I get that many players enjoy things the way they are. For the most part I do too but there are some points I yearn for more opportunities to fight enemies and bosses on my own without having everyone interfere. At the very least I'd like to be able to go through a dungeon without finding every enemy already slain.
Johnny_NO_skillz wrote: »How in the HELL are you supposed to play a stealth character PLEASE someone explain?? You mean to tell me I need to "sneak" and kill mobs while about five other yokels rush in and kill steal/mob camp...
Johnny_NO_skillz wrote: »The lack of instanced quests... it makes no sense and it's insulting...
Bethesda wanted to merge single-player RPG mechanics with an MMO world - that's all fine and dandy but it doesn't work at all due to the fact they refuse to instance the quests...
Imagine this... we have ALL been through this so don't act like I'm crazy here.
In Daggerfall there is this great quest line to save the King from assassination... you talk to various NPCs, build some lore, and then you're off to kill or find the assassins... EVERY OPPORTUNITY FOR COMBAT IS RUINED by about 1,000 other players doing the same quest, killing the same mobs... it's a joke. There is no immersion, and it makes the game feel petty and shallow.
How in the HELL are you supposed to play a stealth character PLEASE someone explain?? You mean to tell me I need to "sneak" and kill mobs while about five other yokels rush in and kill steal/mob camp...
Give me a break.
Instance phases is not uncommon in MMOS... VERY disappointed Bethesda doesn't understand how to use it.
I am kind of disappointed in this game, it is just like WoW and really gives me no reason to sub.
...does not exist.Johnny_NO_skillz wrote: »The ONE reason why ESO will get average reviews...
...does not exist.Johnny_NO_skillz wrote: »The ONE reason why ESO will get average reviews...
One person's 'terrible idea' is another's 'best feature', your idea of what's terrible is simply one of them.
In any case, who in their right mind takes any notice of reviews posted on the internet by 'journalists' in whose pocket you have no idea where they live: and as history shows, Metacritic being 'crowd-sourced' is equally worthless.
So I don't care what you think about the game when it comes to my decision to play it or not, so post your 'average' review for all I care.
Perhaps (and not being snarky here) you should wait a week for the crowds to die down in the beginning area?"In Daggerfall there is this great quest line to save the King from assassination... you talk to various NPCs, build some lore, and then you're off to kill or find the assassins... EVERY OPPORTUNITY FOR COMBAT IS RUINED by about 1,000 other players doing the same quest, killing the same mobs... it's a joke. There is no immersion, and it makes the game feel petty and shallow."
These are the exact same feelings I have. So far not at all impressed with this Mega server BS. Traditional servers were 1000 times better, so what if they had to merge some every once in awhile it was still a far superior gaming immersion, anyone that argues with this should have their head examined.
You do realize that a fundamental MMO game mechanic, like grouping, is, well, fundamentally broken for questing because of how they have designed the game, right?You do relaizse this is an MMO right? and MMO mean Multi Massivly - as in MULTIPLE PEOPLE as in MORE THEN ONE. if you want instanced quests go play oblvion.
Lord_Anubis wrote: »This is a huge issue for me too. And i am tired of seeing "THIS IS A MMO" as the reason. Have you played Guild Wars 2? Thats a MMO you see & work with people all over BUTTTTTT..The major quests, dungeons & all are made just for you solo or you & the group you bring & so on to make the game feel like your actually doing something.
drwoody44b14_ESO wrote: »Lord_Anubis wrote: »This is a huge issue for me too. And i am tired of seeing "THIS IS A MMO" as the reason. Have you played Guild Wars 2? Thats a MMO you see & work with people all over BUTTTTTT..The major quests, dungeons & all are made just for you solo or you & the group you bring & so on to make the game feel like your actually doing something.
Perhaps thats one of the reasons why most of us here are not playing that game anymore?
Logic hurts, I know.
FYI, they just merged their servers because the game was feeling to "empty"
These are the exact same feelings I have. So far not at all impressed with this Mega server BS. Traditional servers were 1000 times better,
i think theres a balance and LOTRO got it about right. lots of instanced solo quests where it was story driven, IE helping the felllowship progress on its story, but also had enough public stuff that was in open gameplay. like helping a village free itself from orcs or whatever.... i kinda think the balance is a little off in ESO. that being said i'm having a blast right now
You do realize that a fundamental MMO game mechanic, like grouping, is, well, fundamentally broken for questing because of how they have designed the game, right?You do relaizse this is an MMO right? and MMO mean Multi Massivly - as in MULTIPLE PEOPLE as in MORE THEN ONE. if you want instanced quests go play oblvion.
Kingslayer wrote: »All i will say is MMO end of discussion.