Attorneyatlawl wrote: »Opinions are like... You know. Personally I think it'll get smeared for the utterly lacking Ui. Functionality in Ui isn't uncommon in MMOs either but they left theirs with virtually none, and cruddy visual cues that aren't clear at all to "conpensate".
I also use FTC and I find that it more than makes up for UI shortages. As for instancing I've seen MMOs ruined by too much instancing. I'd rather they take it forward rather than reverse.Attorneyatlawl wrote: »Opinions are like... You know. Personally I think it'll get smeared for the utterly lacking Ui. Functionality in Ui isn't uncommon in MMOs either but they left theirs with virtually none, and cruddy visual cues that aren't clear at all to "conpensate".
Probably true, but.
FTC still shows a lot of information. Most of your important buffs, and some enemy buffs are still displayed and stuff.
You do relaizse this is an MMO right? and MMO mean Multi Massivly - as in MULTIPLE PEOPLE as in MORE THEN ONE. if you want instanced quests go play oblvion.
Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Johnny_NO_skillz wrote: »The lack of instanced quests... it makes no sense and it's insulting...
Bethesda wanted to merge single-player RPG mechanics with an MMO world - that's all fine and dandy but it doesn't work at all due to the fact they refuse to instance the quests...
Imagine this... we have ALL been through this so don't act like I'm crazy here.
In Daggerfall there is this great quest line to save the King from assassination... you talk to various NPCs, build some lore, and then you're off to kill or find the assassins... EVERY OPPORTUNITY FOR COMBAT IS RUINED by about 1,000 other players doing the same quest, killing the same mobs... it's a joke. There is no immersion, and it makes the game feel petty and shallow.
How in the HELL are you supposed to play a stealth character PLEASE someone explain?? You mean to tell me I need to "sneak" and kill mobs while about five other yokels rush in and kill steal/mob camp...
Give me a break.
Instance phases is not uncommon in MMOS... VERY disappointed Bethesda doesn't understand how to use it.
Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
Im not trying to insult anyone, but i think most of those posts and complains comes from people who are new to MMO genre in general. What we all see and agree is fact that before ESO we had several very successful games on market, played by millions of people. Part of this crowd never played MMO before (nothing wrong with it of course) so it is natural that they somehow are expecting same or similar experience to what they had earlier.
All i have tried to say was, that this is not possible, those compromises between SPRPG and MMO had to be made, to even start thinking about creating this game.
Technical issues and how servers works are different story, but it plays it role as well. Also, you have to see other point of view:why punish long time MMO players with endless instancing etc etc. Im playing with my friend, as i always did, and it will be very annoying for us to disband/reinvite to group each time we enter cave/house or any location.
Like with everything, there are 2 sides of coin, and i think balance Zeni found is fine, and should make both group of players happy.
Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.