Attorneyatlawl wrote: »Opinions are like... You know. Personally I think it'll get smeared for the utterly lacking Ui. Functionality in Ui isn't uncommon in MMOs either but they left theirs with virtually none, and cruddy visual cues that aren't clear at all to "conpensate".
killerintheline9 wrote: »we have to learn from guild wars, their way to make instance is great.
dispatcher505_ESO wrote: »It will smooth itself out. Its 4 days after launch, 98% of the players are still in the same areas. In a couple of months the traffic wont be so heavy. I play SWTOR and there almost everything is instanced, and I like this a whole lot more. I actually feel like im in an MMO.
Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
In Tera you start off as a mere soldier, so no not every game makes you the one and only superhero destined to save the world.
Dont think im missing the point. What you asking for is heavily instanced game, where you cannot see or interact with others. That is not nature of MMOs. All im trying to say is, that Zeni had to find balance between both groups of players and they did well.Sockmunkey wrote: »Sockmunkey wrote: »Not everything from SPRPG can be applied in MMO and people seems to miss that point. You simply expecting, like many others, Skyrim/Oblivion with friends just please not too many. They had to make compromises, thats why we dont have arrows on corpses, no archery with 1shoot kill etc etc. Its called balance, and had to be done to allow game be an MMO.
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
Im not trying to insult anyone, but i think most of those posts and complains comes from people who are new to MMO genre in general. What we all see and agree is fact that before ESO we had several very successful games on market, played by millions of people. Part of this crowd never played MMO before (nothing wrong with it of course) so it is natural that they somehow are expecting same or similar experience to what they had earlier.
All i have tried to say was, that this is not possible, those compromises between SPRPG and MMO had to be made, to even start thinking about creating this game.
Technical issues and how servers works are different story, but it plays it role as well. Also, you have to see other point of view:why punish long time MMO players with endless instancing etc etc. Im playing with my friend, as i always did, and it will be very annoying for us to disband/reinvite to group each time we enter cave/house or any location.
Like with everything, there are 2 sides of coin, and i think balance Zeni found is fine, and should make both group of players happy.
You seem to be missing the point. Its the game itself that is making it feel all disjointed. When I have to go through all these hoops to unlock a sealed tomb, only to find it filled with people and already looted. That is a problem. When the game tells me I'm entering a spooky place no one has been to before. My disappointment at finding it empty, looted, and ransacked. Is a creation of the game itself. When the game gives me disguises, encouraging me to slowly sneak around and use wit and stealth. Its hard not to feel like it was a complete wasted opportunity when there is no point in doing it, because its faster to just follow the parade of other players.
Those are options the game is putting forth and then wasting. Its the game itself that is telling players they are the lone hero, then taking it away.
Its needs to be one way or the other. Either allow people to be the solo hero that the very quests are indicating. Or change the quests to explain why the tomb is swarmed with adventurers.
well its just one game. but i would like , eso could make some kind of limit of players to guest.. or only group can enter to same quest, that's it. anyways me? this hardcore fan keeps playing it over and over again, matter of what hapends.lordspyder wrote: »killerintheline9 wrote: »we have to learn from guild wars, their way to make instance is great.
You mean the game that can't even cover it's overhead? I think not...
Sockmunkey wrote: »
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
In Tera you start off as a mere soldier, so no not every game makes you the one and only superhero destined to save the world.
Yes, start, and then what? You are not just a soldier after few quests/levels, you helping queen, or what main NPC name was (sorry cant remember), that is not something what mere soldier do. If we follow your logic, you will get MMO regular soldier, not even a knight, simulator...Get up, do your training, clean weapon, done, log off, because you are just soldier, and cant do anything else.
My point is, no matter how you start, you will be always, in every game, a main character, main hero, because that is what people want.
I currently am having a hard time becoming immersed in this game with the extreme amount of players crowded everywhere. Everyone's piled at the bank, crafting areas, public dungeons, etc. I like to see and play with lots of players but currently it feels like there are too many to enjoy the game for its exploration and immersion. Seeing so many players everywhere while questing makes me feel rushed and unimportant in the game. While trying to explore a public dungeon there are no mobs to kill and too many players crowded at the end to kill the boss. This ruins my enjoyment of public dungeons. I hope eventually players will either spread out over time so this will be less of an issue or the phases/instances will allow less players at a time. LOTRO has a layers where only so many players are allowed in a zone at a time before a new layer is created. In my opinion, it feels like the zones in ESO are too crowded.
I haven't done much of the story yet, but so far all of the main story quests, where you are the vestige, have been instanced.
Sockmunkey wrote: »
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
In Tera you start off as a mere soldier, so no not every game makes you the one and only superhero destined to save the world.
Yes, start, and then what? You are not just a soldier after few quests/levels, you helping queen, or what main NPC name was (sorry cant remember), that is not something what mere soldier do. If we follow your logic, you will get MMO regular soldier, not even a knight, simulator...Get up, do your training, clean weapon, done, log off, because you are just soldier, and cant do anything else.
My point is, no matter how you start, you will be always, in every game, a main character, main hero, because that is what people want.
You build up from a lowly soldier among many to a champion, but you are never the one special being as in ESO. That is the point that Sockmunkey is making.
Also I didn't present any argument about how a game should be set up, I just noted that you are incorrect to say that every mmo sets you up to be the one and only hero.
To give other examples, in DDO you are just an adventurer, if I recall correctly (been a long time) in Rift you are an ascended, special to be sure, but one of many ascended, in NWO you are not the "one and only saviour".
There is a lot of space between your "simulator" and being the one and only special being that can save the universe.
I never listen to reviews because, well, they are just someone else's opinion. I will just try a game I like the sound of.
I never listen to reviews because, well, they are just someone else's opinion. I will just try a game I like the sound of.
Well, they are like news articles. Some are objective and distinguish between fact and opinion whilst others just present opinion as if it were fact. Game reviews can be useful in terms of the quality of the gaming experience (eg does it run smoothly? is the learning curve suitable? what is there available at end game?).
Lord_Anubis wrote: »Also think about this. We are the players of pre orders & imperial editions. What do you think this issue is going to be like when the THOUSANDS UPON THOUSANDS of other players join us come 4.4.14??
So far, I've found that the random and spontaneous teaming up with strangers to complete quest objectives to be surprising fun.
Hell I hope you are right OP, the more dumb people we get the worse the game and the forums will be, as you are clearly prooving
Hell I hope you are right OP, the more dumb people we get the worse the game and the forums will be, as you are clearly prooving
I think we have this forum's "that guy".
Also, "prooving". Lol, couldn't resist. It's always funny when someone calls someone dumb on the internet and does something like this.
Sockmunkey wrote: »
Thats not really a fair argument. I could get behind this line of thought if the quests were designed to be team oriented. But they arn't.
YOU, are the vestige. YOU, are often sent into places to be the soul hero. YOU are the one that needs to gather the seals to open the door. The very nature of the quests are designed with a lone heroic feel to them.
Had the quests, in both action and story, been designed to explain the extra help. Less people would, most likely, be upset with the lack of instances. As is it, it feels completely miss-mactched. Instead of being THE VESTIGE, or one of many stalwart heroes. You are reduced to one of many vestiges. And that is a real shame.
Yes, fine, but every game puts you, player, and your character in a shoos of a hero. SWTOR makes you one and only agent, jedi or whatever, in LOTRO you are the one assisting Frodo and fellowship in their efforts, etc etc etc. That is the way how MMOs are designed.
Would you agree to play smaller role in MMO, and let someone else on your server be a real hero? I doubt that. Thats how games are designed, and even if it is against logic(having 10000000 ''one and only totally unique'' agents/world savers etc etc), that is it, because everyone of us want to be that hero, that agent, that special someone.
In Tera you start off as a mere soldier, so no not every game makes you the one and only superhero destined to save the world.
Yes, start, and then what? You are not just a soldier after few quests/levels, you helping queen, or what main NPC name was (sorry cant remember), that is not something what mere soldier do. If we follow your logic, you will get MMO regular soldier, not even a knight, simulator...Get up, do your training, clean weapon, done, log off, because you are just soldier, and cant do anything else.
My point is, no matter how you start, you will be always, in every game, a main character, main hero, because that is what people want.
You build up from a lowly soldier among many to a champion, but you are never the one special being as in ESO. That is the point that Sockmunkey is making.
Also I didn't present any argument about how a game should be set up, I just noted that you are incorrect to say that every mmo sets you up to be the one and only hero.
To give other examples, in DDO you are just an adventurer, if I recall correctly (been a long time) in Rift you are an ascended, special to be sure, but one of many ascended, in NWO you are not the "one and only saviour".
There is a lot of space between your "simulator" and being the one and only special being that can save the universe.
Sadly you are wrong about RIFT, if you remember starting instance and first rift you see , it is clearly stated that yes you are one of many, but you are the one to stop Regulos. Also if you completed Saga Of Death/whatever name for Guardians, Asha Cathari/guardian NPC both said many times how special are you and why you have been brought back to life. Faceless Man also.
And DDO is different game, with different setting, lore and universe, but you are right about this one, my bad, but i never played it so missed it because of that.
Anyway, those are just opinions, everyone has its own, glad we can talk in civil and normal way about it.