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Scribing Abilities Seem Strong

  • Jsmalls
    Jsmalls
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    Jsmalls wrote: »
    Soul ability
    Spammable with execute functionality. And major breach with a high uptime.

    j9v8qox8by0g.jpg

    Did some duels against a pretty Tanky Templar (he was using the lightweaver for an extra 33000 armor) the oblivion damage of this ability was hitting 3-6k damage. On top of the spammable damage if offers. Was seeing a 65%~ hit rate for the added script (75 total hits 47 hits of cruelty "name of the oblivion damage").

    Would like to see the cool down of this dropped to 8-10 seconds to match it's power. As it stands it's too strong for a 3 second cooldown.
  • Theist_VII
    Theist_VII
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    Tried taking full advantage of the new Templar class mastery on a bash build in Deadlands/Veiled and as far as scaling your damage, it added around 500 bash damage.

    Also want to add, Sea Serpent’s Coil snare does NOT stack with the 50% snare from the mastery, meaning that if this goes live, every Templar in the game will be running both this mastery and that mythic.
  • Jsmalls
    Jsmalls
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    Another post, I know the fight wasn't long but this is consistent across multiple fights. Cruel soul is the oblivion script. It was in the top 3 of most of my duels... As a secondary effect...

    Has to be adjusted.

    3qv6ew7hirr8.jpg
    Edited by Jsmalls on April 18, 2024 3:32AM
  • gorky1
    gorky1
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    Does the Cruel soul affect bosses?

    Super power if so. 8% of trials bosses health....
  • Jsmalls
    Jsmalls
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    gorky1 wrote: »
    Does the Cruel soul affect bosses?

    Super power if so. 8% of trials bosses health....

    No there is a cap, this issue is PvP oriented (as usual).
  • MashmalloMan
    MashmalloMan
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    Telos_Tim wrote: »
    Tried taking full advantage of the new Templar class mastery on a bash build in Deadlands/Veiled and as far as scaling your damage, it added around 500 bash damage.

    Also want to add, Sea Serpent’s Coil snare does NOT stack with the 50% snare from the mastery, meaning that if this goes live, every Templar in the game will be running both this mastery and that mythic.

    Called this didn't I? Someone told me to shut up lmao.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • KekwLord3000
    KekwLord3000
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    gorky1 wrote: »
    Does the Cruel soul affect bosses?

    Super power if so. 8% of trials bosses health....

    Yeah have 12 people with it boom insta dead boss.
    It doesn't effect elite mobs and bosses so pretty much useless on anything but the small minions that die in seconds anyways. It's more of a pvp thing.
  • Turtle_Bot
    Turtle_Bot
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    Jsmalls wrote: »
    Soul ability
    Spammable with execute functionality. And major breach with a high uptime.

    j9v8qox8by0g.jpg

    On the flip side of this:

    nyee4ytlc0dw.png

    This could become problematic indeed. A fairly cheap (3.5k cost when accounting for the 1k resource return) "Spammable" burst heal that restores resources and grants major vitality.
  • Bashev
    Bashev
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    Turtle_Bot wrote: »
    Jsmalls wrote: »
    Soul ability
    Spammable with execute functionality. And major breach with a high uptime.

    j9v8qox8by0g.jpg

    On the flip side of this:

    nyee4ytlc0dw.png

    This could become problematic indeed. A fairly cheap (3.5k cost when accounting for the 1k resource return) "Spammable" burst heal that restores resources and grants major vitality.

    Also if you have 20% cost reduction it will reduce based on 4544. You can make that skill cost around 2.5k easily and recover 1k stamina. Permablock tank healer. It will be so annoying to deal with them in PvP.

    I guess we gonna need even more oblivion damage at the end :hushed:
    Because I can!
  • Jsmalls
    Jsmalls
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    Turtle_Bot wrote: »
    Jsmalls wrote: »
    Soul ability
    Spammable with execute functionality. And major breach with a high uptime.

    j9v8qox8by0g.jpg

    On the flip side of this:

    nyee4ytlc0dw.png

    This could become problematic indeed. A fairly cheap (3.5k cost when accounting for the 1k resource return) "Spammable" burst heal that restores resources and grants major vitality.

    What's the coefficient of this ability looking like? Comparable to healthy offering or combat prayer?

    I understand it's also adding major vitality which is a huge healing buff but just curious on it's comparable class skills.

    I tried the damage shield version of that and it was underwhelming (with my normal Max Magicka setup ~55k magicka, I got a 10k Shield Tooltip, PvP, before major vitality which is not viable at all. But it's coefficient is about 66% of that of Hardened Ward).
    Edited by Jsmalls on April 18, 2024 12:55PM
  • StihlReign
    StihlReign
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    Looks about perfect.

    Buff Major/Minor Defile. Return those to Pre-U41 levels.
    PvP needs tools to kill +33k armor on demand Templars, Sorcs, and Ballgroup healers.

    eveything is awesome!!!! :#B)
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • LeonAkando
    LeonAkando
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    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.
  • Turtle_Bot
    Turtle_Bot
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    Jsmalls wrote: »
    Turtle_Bot wrote: »
    Jsmalls wrote: »
    Soul ability
    Spammable with execute functionality. And major breach with a high uptime.

    j9v8qox8by0g.jpg

    On the flip side of this:

    nyee4ytlc0dw.png

    This could become problematic indeed. A fairly cheap (3.5k cost when accounting for the 1k resource return) "Spammable" burst heal that restores resources and grants major vitality.

    What's the coefficient of this ability looking like? Comparable to healthy offering or combat prayer?

    I understand it's also adding major vitality which is a huge healing buff but just curious on it's comparable class skills.

    I tried the damage shield version of that and it was underwhelming (with my normal Max Magicka setup ~55k magicka, I got a 10k Shield Tooltip, PvP, before major vitality which is not viable at all. But it's coefficient is about 66% of that of Hardened Ward).

    looks closer to combat prayer for its scaling. which I do agree isn't the strongest scaling available, but the resource restore + (currently) very rare buff of MAJOR vitality is something that may prove an issue.
  • Turtle_Bot
    Turtle_Bot
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    Also, something that someone brought up for vault (bow skill), (can't remember if it was this thread or another one) but that ability 100% needs a ramping cost.

    no joke it is literally a stamina streak in its currently form, and it's not even that hard to use or even to alternate the 2 abilities.

    I did some testing and was able to smoothly transition 2x vault 1x streak and repeat for near infinite movement, and thanks to the modifiers on vault such as immobilize, snares, expedition, etc. it is insanely easy to kite with it.

    Looks like anyone that equips a bow gets to have a stamina streak but no ramping cost... that is just plain broken...

    And this is coming from someone who loves the design of vault (it is seriously one of the most fun abilities they have introduced in ages), but it is that overtuned currently (for PvP).
  • Jsmalls
    Jsmalls
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    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    Most of these abilities are absolutely useless in PvE. 1.5 - 2 Second cast time? Losses light attack weaving, useless. Single target self Healing abilities? We have healers for that, useless. New ways to add Buffs and Debuffs? Covered by the tanks/healers in Abilities and Sets already run, useless.

    The balance of these abilities are going to effect PvP the most, even if it's only 1% of the population.
    Edited by Jsmalls on April 18, 2024 1:49PM
  • LeonAkando
    LeonAkando
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    Jsmalls wrote: »
    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    Most of these abilities are absolutely useless in PvE. 1.5 - 2 Second cast time? Losses light attack weaving, useless. Single target self Healing abilities? We have healers for that, useless. New ways to add Buffs and Debuffs? Covered by the tanks/healers in Abilities and Sets already run, useless.

    The balance of these abilities are going to effect PvP the most, even if it's only 1% of the population.

    If you believe PVE is strictly dummy parsing, then sure, yeah.

    For the the people who actually play PVE, the sheer volume of impactful buffs/debuffs you can manage with these abilities and therefor able to run different sets, makes scribing effectively mandatory for Tanks/Healers.

    Roles where missing that 1.3k dmg light attack is a fraction of the dmg gain of providing strong buff uptimes.
    Edited by LeonAkando on April 18, 2024 1:56PM
  • Galeriano2
    Galeriano2
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    Also did anyone else started to imagine potential memes that will be possible with bow ability giving removal of 1 stack of dodge penatly plus 20 seconds of 50% fall dmg reduction as one of the signature effects? All of that with ability itself being basically a backwards streak (15 meters jump backwards without ramping cost).
    Edited by Galeriano2 on April 18, 2024 2:51PM
  • olsborg
    olsborg
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    Fall dmg is negligible at best on cp, it would however be quite nice on nocp pvp, possibly.

    PC EU
    PvP only
  • Jsmalls
    Jsmalls
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    Galeriano2 wrote: »
    Also did anyone else started to imagine potential memes that will be possible with bow ability giving removal of 1 stack of dodge penatly plus 20 seconds of 50% fall dmg reduction as one of the signature effects? All of that with ability itself being basically a backwards streak (15 meters jump backwards without ramping cost).

    New scroll running building unlocked.
  • olsborg
    olsborg
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    Jsmalls wrote: »
    Galeriano2 wrote: »
    Also did anyone else started to imagine potential memes that will be possible with bow ability giving removal of 1 stack of dodge penatly plus 20 seconds of 50% fall dmg reduction as one of the signature effects? All of that with ability itself being basically a backwards streak (15 meters jump backwards without ramping cost).

    New scroll running building unlocked.

    No "teleports or gapclosers" are possible while carrying scroll.

    PC EU
    PvP only
  • Jsmalls
    Jsmalls
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    But did anyone test it? Is it classified as either?
  • Jierdanit
    Jierdanit
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    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    So its only important that its fun for your playstyle and it doesnt matter that its going to make PvP a lot less fun? :)

    Always fun to see how PvE players act like PvP players ruin everything for them while they want to do exactly that for PvP.
    PC/EU, StamSorc Main
  • Galeriano2
    Galeriano2
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    olsborg wrote: »
    Fall dmg is negligible at best on cp, it would however be quite nice on nocp pvp, possibly.

    Depends how high You are falling from. Wood elf with fall dmg reduction passive and that ability can be able to perform some serious memes in PvP.
    Edited by Galeriano2 on April 18, 2024 8:43PM
  • NyassaV
    NyassaV
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    I can attach defile to a spammable... This stuff is busted actually. PvP is so cooked.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • StarOfElyon
    StarOfElyon
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    NyassaV wrote: »
    I can attach defile to a spammable... This stuff is busted actually. PvP is so cooked.

    People asked for spell crafting. Nobody saw this coming?
  • AlterBlika
    AlterBlika
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    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    Since when overpowered means fun?
  • YandereGirlfriend
    YandereGirlfriend
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    AlterBlika wrote: »
    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    Since when overpowered means fun?

    Overpowered generally does mean fun. But obvs that requires more nuance.

    It's very possible to balance a game around various things being OP but with direct counters to them. The "power budget" or spreadsheet balancing that ESO has had over the last several years is a less confident approach that leaves abilities feeling very bland and similar.

    So, IMO, OP can be good - it just needs to be balanced within the entire context of the game.

    FWIW, I think that there are definitely things that need to be reigned-in here, but in general this new approach is refreshing.
  • sneakymitchell
    sneakymitchell
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    AlterBlika wrote: »
    LeonAkando wrote: »
    PVP Players try not to get everything fun nerfed into absolute oblivion challenge, impossible.

    Since when overpowered means fun?

    Overpowered generally does mean fun. But obvs that requires more nuance.

    It's very possible to balance a game around various things being OP but with direct counters to them. The "power budget" or spreadsheet balancing that ESO has had over the last several years is a less confident approach that leaves abilities feeling very bland and similar.

    So, IMO, OP can be good - it just needs to be balanced within the entire context of the game.

    FWIW, I think that there are definitely things that need to be reigned-in here, but in general this new approach is refreshing.
    And don’t forget this is just a soul magic skill line. The passives are nesh. It help fit playstyle for people wanting to use soul magic. There is that crafted set which you deal soul magic you place a DoT on the enemy. Not useful but I think it be alright to mess around with.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • sneakymitchell
    sneakymitchell
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    You got force pulse which is the best spamable for most magic builds. The soul magic still lacks in department of passives. Putting down 3 status effects is big superior to one burst spamable (if you got oblivion) then you got two.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Jsmalls
    Jsmalls
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    You got force pulse which is the best spamable for most magic builds. The soul magic still lacks in department of passives. Putting down 3 status effects is big superior to one burst spamable (if you got oblivion) then you got two.

    The only destruction staff passive that directly applies to abilities is the 3000 penetration (I'm ignoring the magicka return one because that's post fight).

    While yes it has a chance to proc status effects I can promise you, an oblivion damage execute with another major buff like Breach is better than "Force Pulse". From a PvP perspective.

    The closest ability to compare to it would be Crushing weapon which only has a 4 seconds uptime of breach. And no Oblivion damage execute scaling secondary effect.

    But really the only issue is the signature script for oblivion damage. Tone that down and you have a balanced customizable damage spammable.

    But that ability can also be a really strong heal, with sustain built in, and major vitality. I like that they are making them competitive. But let's keep them balanced not overpowering.
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