Anti_Virus wrote: »I personally wished the ice theme would disappear. It seems really out of place for the class tbh.
Why? Winter is the climax of the natural cycle, heralding an end to the old cycle before the ushering in of new beginnings in the form of spring.
All three of the Warden's skill lines fit them thematically, they just don't really produce a cohesive damage-dealing theme because ZOS has constantly tinkered around leeching potency from Animal Companions whilst vaguely pushing Wardens down the Frost avenue of DPS. The result is this weird bastardization that nobody's completely happy with.
Frankly, the Animal Companions line could make a really good, semi-unique tanking line calling on various animal spirits to negate damage, return resources, debuff/cc enemies, etc, whilst Winter's Embrace could become a Frost/Physical DPS line that would work for mag, stam & hybrid builds. But that's just wishful thinking.
GusTheWizard wrote: »We are also trying to add more sources of damage to their damage focused skill line, so we can slowly look at shifting damage out of their tanking focused skill line.
Let us stop you right there zos I would say most wardens play this class because it is an ice focused class myself included, my least favorite part of the class are the animal companions skills, please don’t remove what we’ve been telling you we wanted for 6 years, we finally got good ice damage in the last year and a half.
They need to remove ice and add it to a new class
Ahahahah hell no...
Like sorcerer and dk all fire and lightning but ice
I wouldn’t be surprised if this is part of some plan to make a new Frost Damage centered class.
Kind of like when they stripped Major Mending from Templar and gave it to Warden, I see the same thing happening here.
Have you seen how strong permafrost is in pvp? I've seen a lot of guards building just this, I think if you first buff something you should be careful with this specific skill that reaches big ticks.
Why is the soul scribing spammable ability able to have every other damage type but frost applied to it as well? WTH does ZoS have against letting us frost mage it up.
Why is the soul scribing spammable ability able to have every other damage type but frost applied to it as well? WTH does ZoS have against letting us frost mage it up.
To be fair wield soul and soul burst don't have frost OR flame, so fire mages don't get to play with it either. That said they should totally add both.
valenwood_vegan wrote: »Yeah this note was odd. A great example of a lack of an overall vision and random see-saw changes. Specific changes were made over the last year (or two? - hard to keep track) to make dps ice wardens an actual thing. Now it's gonna slowly be undone? I don't get it.
To elaborate on some comments from page 2:
Compare arcanist and warden:
Arcanist: 1 theme, each skill line dedicated to each combat "role"
Warden: 3 themes (ice, plants, animals). Each skill line has skills that contribute to different roles. Plants = healing....except there's healing skills in ice line. Ice = tanking...but also contains DPS skills. Animals = DPS.....but also contains buff/utility skills.
Theme and combat effectiveness need to be considered at the same time, or this mess will continue (same for other classes, sorc and necro I'm looking at you)
ZoeliTintanie wrote: »Kind of the same here, what drew me to the class was the elemental/nature themes (flower fields, growing forests, mushroom rings, vines, water/ice magic, animals. But playing the class, it's pretty much just, stick an ice staff or greatsword on it and call it a day.
I've noticed the Warden is one of the few if not the only class, where it kinda requires non-class skills to complete its class-kit.
No shields, no damage & heal yourself skill (like templar, dk, every other class), some passives even are worse than the armor or weapon skill lines or are redundant such as " lower the effect of snare" which is on the skill tree, for less of an effect than on the armor skill line.
Or the Mending Buff which is imo (noob opinion) not as good as one heavy attack with a resto staff.
The skills themselves, like Ice Fortress seem unfinished, while others like Lotus Bloom/Netch, don't give the Prophecy/etc buffs with the "on either skill bar" tooltip. We have to click them every 20 seconds, while other classes get them for free on backbar or front bar.
But again, we can use magelight instead of class skills for that which, with the mage guild passives, become better than the class skills + passives combined.
It's weird. Whomever did the Arcanist/DK (if not already) should play the Warden for a bit and see the, not flaws, but, oversights, things left unfinished.
Hope that makes sense.
ZoeliTintanie wrote: »Kind of the same here, what drew me to the class was the elemental/nature themes (flower fields, growing forests, mushroom rings, vines, water/ice magic, animals. But playing the class, it's pretty much just, stick an ice staff or greatsword on it and call it a day.
I've noticed the Warden is one of the few if not the only class, where it kinda requires non-class skills to complete its class-kit.
No shields, no damage & heal yourself skill (like templar, dk, every other class), some passives even are worse than the armor or weapon skill lines or are redundant such as " lower the effect of snare" which is on the skill tree, for less of an effect than on the armor skill line.
Or the Mending Buff which is imo (noob opinion) not as good as one heavy attack with a resto staff.
The skills themselves, like Ice Fortress seem unfinished, while others like Lotus Bloom/Netch, don't give the Prophecy/etc buffs with the "on either skill bar" tooltip. We have to click them every 20 seconds, while other classes get them for free on backbar or front bar.
But again, we can use magelight instead of class skills for that which, with the mage guild passives, become better than the class skills + passives combined.
It's weird. Whomever did the Arcanist/DK (if not already) should play the Warden for a bit and see the, not flaws, but, oversights, things left unfinished.
Hope that makes sense.
On my pve warden setup with double frost staff I have 6-7 class skills slotted including the bear, and one of them is a heal. If you don’t want to use any frost skills/ weapon then yes it does lower skill options.
I understand what you mean about the lotus and netch, but we would activate them regardless for the heals/ sustain (new damage buff on pts) but giving the prophecy/ sorcery buffs while slotted would be nice, then you would have to activate for the additional effects heal/sustain.
And yes there are certainly skills and passives that need to be updated, but we will have to wait and see what they intend to change
Originally it was the Stam Warden. I still play Stam Warden I reject the ICE label !!
Down with the idea of a "tank", "healer", and "DPS" skill line, honestly. It's restrictive and doesn't make sense, not a single class I can think of uses skills ONLY from one class skill line. The "tank" skill line inherently is just used by all 3 roles, I don't know how else to put it. There is no tank skill line with wardens. There doesn't need to be. Warden tanks are doing fine already, why not just spread the skills across all 3 skill lines and maximize aesthetics? Let us make a bleed animal/vines stamden, a frost magden, a flowery healer, an ice tank, even let us make an animal/vines tank. The potential is there and don't tell me that not having a "tank", "healer", and "DPS" skill line will make wardens confusing-- wardens are the class I understand the best because of the thematic differences (templar skills for example, are all yellow light stuff.. don't ask me anything about templars).
Down with the idea of a "tank", "healer", and "DPS" skill line, honestly. It's restrictive and doesn't make sense, not a single class I can think of uses skills ONLY from one class skill line. The "tank" skill line inherently is just used by all 3 roles, I don't know how else to put it. There is no tank skill line with wardens. There doesn't need to be. Warden tanks are doing fine already, why not just spread the skills across all 3 skill lines and maximize aesthetics? Let us make a bleed animal/vines stamden, a frost magden, a flowery healer, an ice tank, even let us make an animal/vines tank. The potential is there and don't tell me that not having a "tank", "healer", and "DPS" skill line will make wardens confusing-- wardens are the class I understand the best because of the thematic differences (templar skills for example, are all yellow light stuff.. don't ask me anything about templars).
I agree. I get the wardens pioneered the design of having skill lines meant to focus on a dedicated role, but I think that design really only kind of works for the classes that have a single unified theme across all of their skill lines (Necro/arcanist) and even then the argument could be made that some necro skills are out of place for the sake of having them in a specific skill line but that's off topic.
Warden would, in my opinion, benefit tremendously from being retrofitted to function like the original 4 classes with alot of cross pollination for each role between it's skill lines. Like say a grasping vine morph for tanks that gives them a pull, or a healing swarm morph that gives healing wardens a sticky hot, or rewoking corrupting pollen into a poison/disease AoE for martial wardens so they don't have to use winter's revenge if they want a class AoE but frost isn't their thing.