A bit of both your answers, I don't mind things like fishing or even world bosses for finding rare or unusual stuff, but dolmens and geysers feels like a punishment because of the way they are structured
emilyhyoyeon wrote: »Making style pages like these tradeable would make this format a lot healthier IMO. Way more items should be tradeable in this game being an MMO, especially during an event. Get the players interacting with each other and helping each other out (trading styles they looted but didn't want with someone else who got the style they wanted, etc etc).
Like, I got the Trueflame motif last night while I was fishing for an angler achievement that I didn't have so I could buy a furnishing item. I don't care about this style; I don't want it. I could've (and most definitely would've gladly) given it over to someone else who does want it if these were tradeable.
Instead I got a motif I'll never want or use that I could've gifted to someone else, which not only would save them hours of grinding, but also would make the overall vibes of the event and anniversary better, just by promoting trading interaction alone.
emilyhyoyeon wrote: »Making style pages like these tradeable would make this format a lot healthier IMO. Way more items should be tradeable in this game being an MMO, especially during an event. Get the players interacting with each other and helping each other out (trading styles they looted but didn't want with someone else who got the style they wanted, etc etc).
Like, I got the Trueflame motif last night while I was fishing for an angler achievement that I didn't have so I could buy a furnishing item. I don't care about this style; I don't want it. I could've (and most definitely would've gladly) given it over to someone else who does want it if these were tradeable.
Instead I got a motif I'll never want or use that I could've gifted to someone else, which not only would save them hours of grinding, but also would make the overall vibes of the event and anniversary better, just by promoting trading interaction alone.
Uncertain about this.
Yes, being able to help out each other would be fitting (I also have 2 unused pages for Trueflame and can't gift them besides I'm not even interested in the weapon).
On the other hand: Removing BoP would overcrowd affected locations even more due to traders not moving on after earning the first page.
I think we need a more general solution for the issues at hand.
emilyhyoyeon wrote: »Making style pages like these tradeable would make this format a lot healthier IMO. Way more items should be tradeable in this game being an MMO, especially during an event. Get the players interacting with each other and helping each other out (trading styles they looted but didn't want with someone else who got the style they wanted, etc etc).
Like, I got the Trueflame motif last night while I was fishing for an angler achievement that I didn't have so I could buy a furnishing item. I don't care about this style; I don't want it. I could've (and most definitely would've gladly) given it over to someone else who does want it if these were tradeable.
Instead I got a motif I'll never want or use that I could've gifted to someone else, which not only would save them hours of grinding, but also would make the overall vibes of the event and anniversary better, just by promoting trading interaction alone.
Uncertain about this.
Yes, being able to help out each other would be fitting (I also have 2 unused pages for Trueflame and can't gift them besides I'm not even interested in the weapon).
On the other hand: Removing BoP would overcrowd affected locations even more due to traders not moving on after earning the first page.
I think we need a more general solution for the issues at hand.
emilyhyoyeon wrote: »Making style pages like these tradeable would make this format a lot healthier IMO. Way more items should be tradeable in this game being an MMO, especially during an event. Get the players interacting with each other and helping each other out (trading styles they looted but didn't want with someone else who got the style they wanted, etc etc).
Like, I got the Trueflame motif last night while I was fishing for an angler achievement that I didn't have so I could buy a furnishing item. I don't care about this style; I don't want it. I could've (and most definitely would've gladly) given it over to someone else who does want it if these were tradeable.
Instead I got a motif I'll never want or use that I could've gifted to someone else, which not only would save them hours of grinding, but also would make the overall vibes of the event and anniversary better, just by promoting trading interaction alone.
Uncertain about this.
Yes, being able to help out each other would be fitting (I also have 2 unused pages for Trueflame and can't gift them besides I'm not even interested in the weapon).
On the other hand: Removing BoP would overcrowd affected locations even more due to traders not moving on after earning the first page.
I think we need a more general solution for the issues at hand.
I think that's a seperate problem. "Too many players are doing the same activity as me" shouldn't ever be a problem in a cooperative (PvE) area of an MMO, whether it's during an event or for any other reason.
ESO does have some tools to help with that already, like being able to create additional copies of busy maps so we don't have to queue to get in, but I think it could be better about it.
emilyhyoyeon wrote: »emilyhyoyeon wrote: »Making style pages like these tradeable would make this format a lot healthier IMO. Way more items should be tradeable in this game being an MMO, especially during an event. Get the players interacting with each other and helping each other out (trading styles they looted but didn't want with someone else who got the style they wanted, etc etc).
Like, I got the Trueflame motif last night while I was fishing for an angler achievement that I didn't have so I could buy a furnishing item. I don't care about this style; I don't want it. I could've (and most definitely would've gladly) given it over to someone else who does want it if these were tradeable.
Instead I got a motif I'll never want or use that I could've gifted to someone else, which not only would save them hours of grinding, but also would make the overall vibes of the event and anniversary better, just by promoting trading interaction alone.
Uncertain about this.
Yes, being able to help out each other would be fitting (I also have 2 unused pages for Trueflame and can't gift them besides I'm not even interested in the weapon).
On the other hand: Removing BoP would overcrowd affected locations even more due to traders not moving on after earning the first page.
I think we need a more general solution for the issues at hand.
I would think the areas would generally be less overcrowded with tradeable drops because players who aren't traders trying to farm the items wouldn't be there in the first place, since they can buy the items and not have to farm them.
I don't have any data on this, but I find it REALLY hard to believe that the areas would become MORE crowded if the items became tradeable.
I want the staff of worms style. If these were tradeable, I'd have bought it off a trader by now and never set foot at a dolmen during this event.