SilverBride wrote: »Players feel however they feel but that doesn't mean that ZoS has a bad system in place and is demotivating players.
Araneae6537 wrote: »Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.
I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.
spartaxoxo wrote: »ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.
...As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...
SilverBride wrote: »ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.
spartaxoxo wrote: »Did they intend to demotivate others? No. Have they demotivated others. Yes.
spartaxoxo wrote: »SilverBride wrote: »ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.
Impact is not intent. The impact of ZOS's design decision to highlight missed rewards without the ability to hide missed days or claim missed earned rewards (both solutions I have seen in other games) is that some players feel demotivated.
Did they intend to demotivate others? No. Have they demotivated others. Yes. The design demotivates Flopsy.
spartaxoxo wrote: »Araneae6537 wrote: »Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.
I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.
Players who grab their rewards from the daily rewards screen, which is a valid way to grab them, are reminded every day of which rewards are upcoming, what is today's reward, and what they have missed. So, they are being reminded every day of the month (that they grab it) that they messed up.
It's valid to consider it a non-issue, I share that opinion. But it's not valid to say it's not demotivating. That's subjective. We can't argue what emotion Flospy feels. Only that we don't feel the same.
I don't personally believe in keeping something bad because I don't like an unrelated bad thing. I would be in favor of the proposed change in this thread, or ZOS fixing grim focus, despite being unhappy about the mail listings. But that's just me. It's not a factor in how I evaluate things, personally.
I am not personally impacted by those issues but clearly they matter to some people, and it's a fairly inconsequential change that has no negative impact on others that I can discern. As a general rule, those are the types of QOL I favor even if I personally don't see an issue.
SilverBride wrote: »spartaxoxo wrote: »ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.
ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent....As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...
SilverBride wrote: »spartaxoxo wrote: »ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.
ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent....As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...
Hello there, you are wrong.
The reason you are wrong is pretty simple - ZOS have chosen to portray the rewards you are denied for missing a day via a locked symbol.
They could've done nothing to it, hereby supporting your call they 'did nothing' but the fact they added a common icon of a lock to show denial is why you are wrong.
As some people are aware - a method of motivation includes 'rewards' - therefore it should be accepted that to show a denial - aka the gameshow adage 'here's what you could've won' is not going to motivate anyone as there is 0% possibility for them to work harder to get the reward denied to them - can have a demoralizing effect.
To try and claim 'oh but...' is foolish, and should be spurned. Sure, self flagilation exists, but to argue that ZOS are not actively demoralizing is just foolish.
Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.
Hello there, you are wrong.
Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.
SilverBride wrote: »spartaxoxo wrote: »Did they intend to demotivate others? No. Have they demotivated others. Yes.
The feeling of being demotivated comes from the player themselves for missing the daily reward, not from anything ZoS did.
ZoS put several reminders in place to help players not miss the daily reward. They are not responsible if a player doesn't heed these notifications and they are certainly not responsible for how the player feels about it.
Araneae6537 wrote: »spartaxoxo wrote: »Araneae6537 wrote: »Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.
I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.
Players who grab their rewards from the daily rewards screen, which is a valid way to grab them, are reminded every day of which rewards are upcoming, what is today's reward, and what they have missed. So, they are being reminded every day of the month (that they grab it) that they messed up.
It's valid to consider it a non-issue, I share that opinion. But it's not valid to say it's not demotivating. That's subjective. We can't argue what emotion Flospy feels. Only that we don't feel the same.
I don't personally believe in keeping something bad because I don't like an unrelated bad thing. I would be in favor of the proposed change in this thread, or ZOS fixing grim focus, despite being unhappy about the mail listings. But that's just me. It's not a factor in how I evaluate things, personally.
I am not personally impacted by those issues but clearly they matter to some people, and it's a fairly inconsequential change that has no negative impact on others that I can discern. As a general rule, those are the types of QOL I favor even if I personally don't see an issue.
I did not mean that this should not be changed because of the mail and trader listing changes, but was giving that as an example of how even small things add to server (mail and listings already limited in number seem to me like they should be very minor in server impact, but I could be mistaken of course).
My point was that if changing how the daily rewards work would be a loss elsewhere, then I would not be in favor of it. If there would be no such cost and would be easy to implement, however, then I have no objection and do not care either way.
spartaxoxo wrote: »If I insult someone, and they feel sad about it, they didn't just randomly decide to be sad. The sadness was caused by an external stimuli. This was intent and impact.
If I step on someone's shoe by accident, and it gets a scuff mark on it, and they get annoyed by that. They didn't randomly decide to get annoyed. They got annoyed by the external stimuli. This was not intentional, but my impact is the same regardless.
spartaxoxo wrote: »ZOS's intentions are good. They just want to inform us of which days we missed so that we know what rewards to expect. But the impact of how they inform the user has lead to some people feeling demotivated. They didn't randomly decide to be demotivated. They are reacting to the external stimuli of being told every day for a month that they made a mistake.
SilverBride wrote: »spartaxoxo wrote: »ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.
ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent....As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...
Hello there, you are wrong.
The reason you are wrong is pretty simple - ZOS have chosen to portray the rewards you are denied for missing a day via a locked symbol.
They could've done nothing to it, hereby supporting your call they 'did nothing' but the fact they added a common icon of a lock to show denial is why you are wrong.
As some people are aware - a method of motivation includes 'rewards' - therefore it should be accepted that to show a denial - aka the gameshow adage 'here's what you could've won' is not going to motivate anyone as there is 0% possibility for them to work harder to get the reward denied to them - can have a demoralizing effect.
To try and claim 'oh but...' is foolish, and should be spurned. Sure, self flagilation exists, but to argue that ZOS are not actively demoralizing is just foolish.
Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.
SilverBride wrote: »spartaxoxo wrote: »If I insult someone, and they feel sad about it, they didn't just randomly decide to be sad. The sadness was caused by an external stimuli. This was intent and impact.
If I step on someone's shoe by accident, and it gets a scuff mark on it, and they get annoyed by that. They didn't randomly decide to get annoyed. They got annoyed by the external stimuli. This was not intentional, but my impact is the same regardless.
Insulting someone is an intentional act to make that person feel bad. Stepping on someone's shoe is an accident that has a negative impact for the person stepped on. Neither of these things are meant to be helpful.spartaxoxo wrote: »ZOS's intentions are good. They just want to inform us of which days we missed so that we know what rewards to expect. But the impact of how they inform the user has lead to some people feeling demotivated. They didn't randomly decide to be demotivated. They are reacting to the external stimuli of being told every day for a month that they made a mistake.
ZoS putting this information out there and giving multiple notifications is helping a lot of players. A player may feel demotivated by facing this loss but that is not how every player feels. It would be a mistake to change a system that is set up to help players, and is saving many from missing out on these rewards, and actually motivates many to be more careful in the future.
spartaxoxo wrote: »Okay. If you want a 1 to 1 comparison. Let's say I'm a teacher in a theoretical classroom and I bake cupcakes for birthdays. But what I don't know is that one of my students really hates cupcakes. They despise them. They aren't allergic or anything, just hate them. I gave the student the cupcakes and they feel upset that I didn't know what they like well enough to know they absolutely loathed them. I upset the students but it was not my intent. The student did not choose to be upset. They were upset by an external stimuli. I shouldn't continue to give them cupcakes because my cupcakes come from a good place.
spartaxoxo wrote: »Intent and Impact are different things. They aren't the same. Someone can have an impact on someone else they did not intend on. ZoS is demotivating Flopsy.
spartaxoxo wrote: »Also, Flopsy didn't ask for less notifications.
FlopsyPrince wrote: »That is bad game design, having such a demotivator right in my face.
...And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
I don't think his demotivation is the key element to the thread anymore. I think the main focus is supposed to be that there should be a way to collect the rewards whenever you want, so long as you logged in on a respective day.
The topic of demotivation was just a side acknowledgement of what not having that feature does for this one particular player. But the argument of demotivating him shouldn't be the main point on why ZOS should go through the effort of changing how daily rewards are collected. As others have said it seems too personalized of a reason for them to change the system. When we start to consider other reasons for why it should be changed, the reasoning begins to fall short because of how easy it is to just grab the rewards. While yes it may just be a logical and overall QoL improvement, right now it's such a minor issue that team probably isn't gonna change it soon.
But they did say they'd bring the info to the devs. If they're doing that, then we might as well load up on more reasonings, however small, for the QoL change to be added, rather than continuing to discuss the validity of one persons reason.
SilverBride wrote: »No, ZoS is NOT demotivating anyone. They are not responsible that a player feels bad that they forgot to pick up a daily login reward.
SilverBride wrote: »Maybe I am misreading but this sounds like they are wanting the reminders removed.
FlopsyPrince wrote: »I will obviously survive missing a small daily reward, but this is exactly why I should be able to collect the reward I was on for (as long as it is in the same month) and not be penalized because I manually forgot to scoop it up.
Trivial, easy, whatever or not, it is an annoyance that could be easily avoided.
SilverBride wrote: »Regardless I feel that we are at an impasse and just need to agree to disagree now.
FlopsyPrince wrote: »Many replies on this suddenly.
I am a human playing a game.