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Accidentally Missing a Daily Reward Makes Another Bummer

  • spartaxoxo
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    Players feel however they feel but that doesn't mean that ZoS has a bad system in place and is demotivating players.

    ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.
  • spartaxoxo
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    Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.

    I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.

    Players who grab their rewards from the daily rewards screen, which is a valid way to grab them, are reminded every day of which rewards are upcoming, what is today's reward, and what they have missed. So, they are being reminded every day of the month (that they grab it) that they messed up.

    It's valid to consider it a non-issue, I share that opinion. But it's not valid to say it's not demotivating. That's subjective. We can't argue what emotion Flospy feels. Only that we don't feel the same.

    I don't personally believe in keeping something bad because I don't like an unrelated bad thing. I would be in favor of the proposed change in this thread, or ZOS fixing grim focus, despite being unhappy about the mail listings. But that's just me. It's not a factor in how I evaluate things, personally.

    I am not personally impacted by those issues but clearly they matter to some people, and it's a fairly inconsequential change that has no negative impact on others that I can discern. As a general rule, those are the types of QOL I favor even if I personally don't see an issue.
    Edited by spartaxoxo on May 9, 2024 4:17PM
  • SilverBride
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    spartaxoxo wrote: »
    ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.

    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    ZOS_Kevin wrote: »
    ...As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...
    Edited by SilverBride on May 9, 2024 4:21PM
    PCNA
  • spartaxoxo
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    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    Impact is not intent. The impact of ZOS's design decision to highlight missed rewards without the ability to hide missed days or claim missed earned rewards (both solutions I have seen in other games) is that some players feel demotivated.

    Did they intend to demotivate others? No. Have they demotivated others. Yes. The design demotivates Flopsy.
    Edited by spartaxoxo on May 9, 2024 4:25PM
  • SilverBride
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    spartaxoxo wrote: »
    Did they intend to demotivate others? No. Have they demotivated others. Yes.

    The feeling of being demotivated comes from the player themselves for missing the daily reward, not from anything ZoS did.

    ZoS put several reminders in place to help players not miss the daily reward. They are not responsible if a player doesn't heed these notifications and they are certainly not responsible for how the player feels about it.
    PCNA
  • Malyore
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    spartaxoxo wrote: »
    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    Impact is not intent. The impact of ZOS's design decision to highlight missed rewards without the ability to hide missed days or claim missed earned rewards (both solutions I have seen in other games) is that some players feel demotivated.

    Did they intend to demotivate others? No. Have they demotivated others. Yes. The design demotivates Flopsy.

    I don't think his demotivation is the key element to the thread anymore. I think the main focus is supposed to be that there should be a way to collect the rewards whenever you want, so long as you logged in on a respective day.

    The topic of demotivation was just a side acknowledgement of what not having that feature does for this one particular player. But the argument of demotivating him shouldn't be the main point on why ZOS should go through the effort of changing how daily rewards are collected. As others have said it seems too personalized of a reason for them to change the system. When we start to consider other reasons for why it should be changed, the reasoning begins to fall short because of how easy it is to just grab the rewards. While yes it may just be a logical and overall QoL improvement, right now it's such a minor issue that team probably isn't gonna change it soon.
    But they did say they'd bring the info to the devs. If they're doing that, then we might as well load up on more reasonings, however small, for the QoL change to be added, rather than continuing to discuss the validity of one persons reason.
    Edited by Malyore on May 9, 2024 4:43PM
  • Araneae6537
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    spartaxoxo wrote: »
    Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.

    I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.

    Players who grab their rewards from the daily rewards screen, which is a valid way to grab them, are reminded every day of which rewards are upcoming, what is today's reward, and what they have missed. So, they are being reminded every day of the month (that they grab it) that they messed up.

    It's valid to consider it a non-issue, I share that opinion. But it's not valid to say it's not demotivating. That's subjective. We can't argue what emotion Flospy feels. Only that we don't feel the same.

    I don't personally believe in keeping something bad because I don't like an unrelated bad thing. I would be in favor of the proposed change in this thread, or ZOS fixing grim focus, despite being unhappy about the mail listings. But that's just me. It's not a factor in how I evaluate things, personally.

    I am not personally impacted by those issues but clearly they matter to some people, and it's a fairly inconsequential change that has no negative impact on others that I can discern. As a general rule, those are the types of QOL I favor even if I personally don't see an issue.

    I did not mean that this should not be changed because of the mail and trader listing changes, but was giving that as an example of how even small things add to server workload (mail and listings already limited in number seem to me like they should be very minor in server impact, but I could be mistaken of course).

    My point was that if changing how the daily rewards work would be a loss elsewhere, then I would not be in favor of it. If there would be no such cost and would be easy to implement however, then I have no objection and do not care either way.
    Edited by Araneae6537 on May 9, 2024 7:07PM
  • dmnqwk
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    spartaxoxo wrote: »
    ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.

    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    ZOS_Kevin wrote: »
    ...As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...

    Hello there, you are wrong.

    The reason you are wrong is pretty simple - ZOS have chosen to portray the rewards you are denied for missing a day via a locked symbol.

    They could've done nothing to it, hereby supporting your call they 'did nothing' but the fact they added a common icon of a lock to show denial is why you are wrong.

    As some people are aware - a method of motivation includes 'rewards' - therefore it should be accepted that to show a denial - aka the gameshow adage 'here's what you could've won' is not going to motivate anyone as there is 0% possibility for them to work harder to get the reward denied to them - can have a demoralizing effect.

    To try and claim 'oh but...' is foolish, and should be spurned. Sure, self flagilation exists, but to argue that ZOS are not actively demoralizing is just foolish.

    Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.
  • Malyore
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    dmnqwk wrote: »
    spartaxoxo wrote: »
    ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.

    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    ZOS_Kevin wrote: »
    ...As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...

    Hello there, you are wrong.

    The reason you are wrong is pretty simple - ZOS have chosen to portray the rewards you are denied for missing a day via a locked symbol.

    They could've done nothing to it, hereby supporting your call they 'did nothing' but the fact they added a common icon of a lock to show denial is why you are wrong.

    As some people are aware - a method of motivation includes 'rewards' - therefore it should be accepted that to show a denial - aka the gameshow adage 'here's what you could've won' is not going to motivate anyone as there is 0% possibility for them to work harder to get the reward denied to them - can have a demoralizing effect.

    To try and claim 'oh but...' is foolish, and should be spurned. Sure, self flagilation exists, but to argue that ZOS are not actively demoralizing is just foolish.

    Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.

    I like the lock. It makes things very clear and easy to understand.

    You see how it is actually a matter of interpretation and not "right or wrong"?
    Edited by Malyore on May 9, 2024 6:23PM
  • SilverBride
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    dmnqwk wrote: »
    Hello there, you are wrong.

    I don't believe that I am.

    dmnqwk wrote: »
    Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.

    If they want to give the player a choice to do this then fine. But I'm sure there are some players that want to keep track of what they are missing, so just changing this would hurt those players.

    But the bottom line is that ZoS went above and beyond with multiple notifications so players wouldn't miss these rewards. They are not guilty of any wrong doing.
    Edited by SilverBride on May 9, 2024 6:27PM
    PCNA
  • kringled_1
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    I'm pretty sure the lock symbol was added into the system to clear up questions from people about why they couldn't claim the last day of rewards when they were on the last day.
  • spartaxoxo
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    spartaxoxo wrote: »
    Did they intend to demotivate others? No. Have they demotivated others. Yes.

    The feeling of being demotivated comes from the player themselves for missing the daily reward, not from anything ZoS did.

    ZoS put several reminders in place to help players not miss the daily reward. They are not responsible if a player doesn't heed these notifications and they are certainly not responsible for how the player feels about it.

    If I insult someone, and they feel sad about it, they didn't just randomly decide to be sad. The sadness was caused by an external stimuli. This was intent and impact.

    If I step on someone's shoe by accident, and it gets a scuff mark on it, and they get annoyed by that. They didn't randomly decide to get annoyed. They got annoyed by the external stimuli. This was not intentional, but my impact is the same regardless.

    ZOS's intentions are good. They just want to inform us of which days we missed so that we know what rewards to expect. But the impact of how they inform the user has lead to some people feeling demotivated. They didn't randomly decide to be demotivated. They are reacting to the external stimuli of being told every day for a month that they made a mistake.
  • spartaxoxo
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    spartaxoxo wrote: »
    Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.

    I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.

    Players who grab their rewards from the daily rewards screen, which is a valid way to grab them, are reminded every day of which rewards are upcoming, what is today's reward, and what they have missed. So, they are being reminded every day of the month (that they grab it) that they messed up.

    It's valid to consider it a non-issue, I share that opinion. But it's not valid to say it's not demotivating. That's subjective. We can't argue what emotion Flospy feels. Only that we don't feel the same.

    I don't personally believe in keeping something bad because I don't like an unrelated bad thing. I would be in favor of the proposed change in this thread, or ZOS fixing grim focus, despite being unhappy about the mail listings. But that's just me. It's not a factor in how I evaluate things, personally.

    I am not personally impacted by those issues but clearly they matter to some people, and it's a fairly inconsequential change that has no negative impact on others that I can discern. As a general rule, those are the types of QOL I favor even if I personally don't see an issue.

    I did not mean that this should not be changed because of the mail and trader listing changes, but was giving that as an example of how even small things add to server (mail and listings already limited in number seem to me like they should be very minor in server impact, but I could be mistaken of course).

    My point was that if changing how the daily rewards work would be a loss elsewhere, then I would not be in favor of it. If there would be no such cost and would be easy to implement, however, then I have no objection and do not care either way.

    Ah, my mistake then. I agree with that idea.
  • SilverBride
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    spartaxoxo wrote: »
    If I insult someone, and they feel sad about it, they didn't just randomly decide to be sad. The sadness was caused by an external stimuli. This was intent and impact.

    If I step on someone's shoe by accident, and it gets a scuff mark on it, and they get annoyed by that. They didn't randomly decide to get annoyed. They got annoyed by the external stimuli. This was not intentional, but my impact is the same regardless.

    Insulting someone is an intentional act to make that person feel bad. Stepping on someone's shoe is an accident that has a negative impact for the person stepped on. Neither of these things are meant to be helpful.

    spartaxoxo wrote: »
    ZOS's intentions are good. They just want to inform us of which days we missed so that we know what rewards to expect. But the impact of how they inform the user has lead to some people feeling demotivated. They didn't randomly decide to be demotivated. They are reacting to the external stimuli of being told every day for a month that they made a mistake.

    ZoS putting this information out there and giving multiple notifications is helping a lot of players. A player may feel demotivated by facing this loss but that is not how every player feels. It would be a mistake to change a system that is set up to help players, and is saving many from missing out on these rewards, and actually motivates many to be more careful in the future.
    Edited by SilverBride on May 9, 2024 7:02PM
    PCNA
  • Araneae6537
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    dmnqwk wrote: »
    spartaxoxo wrote: »
    ZOS is demotivating at least one other player with their notification. It's Flopsy. This was already acknowledged as valid feedback by Kevin. And it's pretty standard psychology too. ZOS tells you every reward you missed everytime you bring up the daily rewards.

    ZoS is not demotivating anyone. Kevin acknowledged that some players may feel demotivated but that is that particular player's feeling, not ZoS's intent.

    ZOS_Kevin wrote: »
    ...As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine...

    Hello there, you are wrong.

    The reason you are wrong is pretty simple - ZOS have chosen to portray the rewards you are denied for missing a day via a locked symbol.

    They could've done nothing to it, hereby supporting your call they 'did nothing' but the fact they added a common icon of a lock to show denial is why you are wrong.

    As some people are aware - a method of motivation includes 'rewards' - therefore it should be accepted that to show a denial - aka the gameshow adage 'here's what you could've won' is not going to motivate anyone as there is 0% possibility for them to work harder to get the reward denied to them - can have a demoralizing effect.

    To try and claim 'oh but...' is foolish, and should be spurned. Sure, self flagilation exists, but to argue that ZOS are not actively demoralizing is just foolish.

    Also for 'keeping track' it wouldn't be hard for rewards you cannot earn to be blacked out, no long visible to the person. It would be approximately the same effort as putting a cute little lock on them.

    Excuse me, but you are wrong, as this is very much open to different interpretation. On months where there was a reward I wanted on the 21st but was having difficulty finding time to log in each day, checking on the status of the monthly log in rewards and seeing the lock symbols advancing motivated me to do my best not to miss another day.

    Negatives can be demoralizing and make people want to give up, but they can also motivate — it really depends on a lot of variables, especially, I think, how the person views the negative and whether they perceive control in averting it or not.
    Edited by Araneae6537 on May 9, 2024 7:39PM
  • spartaxoxo
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    spartaxoxo wrote: »
    If I insult someone, and they feel sad about it, they didn't just randomly decide to be sad. The sadness was caused by an external stimuli. This was intent and impact.

    If I step on someone's shoe by accident, and it gets a scuff mark on it, and they get annoyed by that. They didn't randomly decide to get annoyed. They got annoyed by the external stimuli. This was not intentional, but my impact is the same regardless.

    Insulting someone is an intentional act to make that person feel bad. Stepping on someone's shoe is an accident that has a negative impact for the person stepped on. Neither of these things are meant to be helpful.

    spartaxoxo wrote: »
    ZOS's intentions are good. They just want to inform us of which days we missed so that we know what rewards to expect. But the impact of how they inform the user has lead to some people feeling demotivated. They didn't randomly decide to be demotivated. They are reacting to the external stimuli of being told every day for a month that they made a mistake.

    ZoS putting this information out there and giving multiple notifications is helping a lot of players. A player may feel demotivated by facing this loss but that is not how every player feels. It would be a mistake to change a system that is set up to help players, and is saving many from missing out on these rewards, and actually motivates many to be more careful in the future.

    Okay. If you want a 1 to 1 comparison. Let's say I'm a teacher in a theoretical classroom and I bake cupcakes for birthdays. But what I don't know is that one of my students really hates cupcakes. They despise them. They aren't allergic or anything, just hate them. I gave the student the cupcakes and they feel upset that I didn't know what they like well enough to know they absolutely loathed them. I upset the students but it was not my intent. The student did not choose to be upset. They were upset by an external stimuli. I shouldn't continue to give them cupcakes because my cupcakes come from a good place.

    Intent and Impact are different things. They aren't the same. Someone can have an impact on someone else they did not intend on. ZoS is demotivating Flopsy.

    Also, Flopsy didn't ask for less notifications. The OP asked to be able to claim rewards for days they missed even though they logged in.
    Edited by spartaxoxo on May 9, 2024 7:12PM
  • SilverBride
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    spartaxoxo wrote: »
    Okay. If you want a 1 to 1 comparison. Let's say I'm a teacher in a theoretical classroom and I bake cupcakes for birthdays. But what I don't know is that one of my students really hates cupcakes. They despise them. They aren't allergic or anything, just hate them. I gave the student the cupcakes and they feel upset that I didn't know what they like well enough to know they absolutely loathed them. I upset the students but it was not my intent. The student did not choose to be upset. They were upset by an external stimuli. I shouldn't continue to give them cupcakes because my cupcakes come from a good place.

    The teacher brought something that almost every single child likes. They probably felt bad that the child was upset by this but bringing cupcakes to a birthday is completely reasonable and they aren't guilty of any wrong doing. The same way ZoS isn't guilty of any wrong doing by trying to help players not miss out.

    spartaxoxo wrote: »
    Intent and Impact are different things. They aren't the same. Someone can have an impact on someone else they did not intend on. ZoS is demotivating Flopsy.

    No, ZoS is NOT demotivating anyone. They are not responsible that a player feels bad that they forgot to pick up a daily login reward.

    spartaxoxo wrote: »
    Also, Flopsy didn't ask for less notifications.
    That is bad game design, having such a demotivator right in my face.

    ...And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    Maybe I am misreading but this sounds like they are wanting the reminders removed.

    Regardless I feel that we are at an impasse and just need to agree to disagree now.
    PCNA
  • furiouslog
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    This entire thread is demotivating.
  • Malyore
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    Malyore wrote: »
    I don't think his demotivation is the key element to the thread anymore. I think the main focus is supposed to be that there should be a way to collect the rewards whenever you want, so long as you logged in on a respective day.

    The topic of demotivation was just a side acknowledgement of what not having that feature does for this one particular player. But the argument of demotivating him shouldn't be the main point on why ZOS should go through the effort of changing how daily rewards are collected. As others have said it seems too personalized of a reason for them to change the system. When we start to consider other reasons for why it should be changed, the reasoning begins to fall short because of how easy it is to just grab the rewards. While yes it may just be a logical and overall QoL improvement, right now it's such a minor issue that team probably isn't gonna change it soon.
    But they did say they'd bring the info to the devs. If they're doing that, then we might as well load up on more reasonings, however small, for the QoL change to be added, rather than continuing to discuss the validity of one persons reason.

    @spartaxoxo
  • spartaxoxo
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    No, ZoS is NOT demotivating anyone. They are not responsible that a player feels bad that they forgot to pick up a daily login reward.

    They made the decision to go with a lockout design and no ability to hide it. That's not how many game design it because of the well documented impact of constantly reminding people of failure. How a product is designed impacts how players perceive the product. For example, they didn't mean to make customers frustrated and annoyed by the anniversary grind. The intent was to provide something rare and fun for people to show off. But the impact of that design is still on them. They made a lot of people frustrated and annoyed and ruined the event for many. They caused those emotions with their design decisions. How everyone chose to handle their emotions is on them.

    Intent =/= impact.
    Maybe I am misreading but this sounds like they are wanting the reminders removed.

    No. That's the problem they have with the design.

    And this is their solution. They didn't say the notification should be removed.
    I will obviously survive missing a small daily reward, but this is exactly why I should be able to collect the reward I was on for (as long as it is in the same month) and not be penalized because I manually forgot to scoop it up.

    Trivial, easy, whatever or not, it is an annoyance that could be easily avoided.
    Regardless I feel that we are at an impasse and just need to agree to disagree now.

    Fine by me. This is the last I'll say to you on the matter.
    Edited by spartaxoxo on May 9, 2024 8:26PM
  • FlopsyPrince
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    Many replies on this suddenly.

    My points in the past for the ability to get all rewards we qualified for, even if we missed them, was opposed by many. Those voices sounded similar to those speaking here. I have not manually compared them.

    My point about the demotivation was a new thought I had. Many may not realize that rewards you can never get have a lock icon on them to indicate you will never get them. That is the demotivator, since I know I played each day, I just missed the pickup one or more times.

    Clearly the goal is to get people to login (and hopefully play) daily. That focus is different than remembering to grab the daily reward. Other games do allow you to pick up all such rewards as long as you qualified for the rest of the month. (They may not be as queued and you may miss a day and never get the reward for that day, I am not sure now.)

    Arguing about how easy it is doesn't address my point. Constantly being reminded every day in May is something I got hit with on PS5-NA since I forgot to nab the daily reward due to all the notifications. Some of you may poor over those, but I am sure I am not the only one who does not. So I missed it. I played that day (and earned the Endeavors) I just forgot to pick up the daily reward.

    I noted that one preferred solution would be to allow me to get all rewards (in the current month) that I qualified for but forgot to pickup. Another would be to add a gameplay option to "automatically pick up rewards". The PC has an addon for this and it should be a selectable value, but it would prevent this issue as well, unless I turned it off which then would be my fault.

    Maybe it is my ADHD, but I try to filter out many things so I can stay focused, the current setup floods me with information and I ignore it. I do not have a mental checklist when playing, though I have started to check Endeavors (sometimes multiple times) when playing. I play on PC-NA. PC-EU, PS5-NA, PS5-EU. May be too much for most, but I pay for 2 ESO+ accounts (PC and PS5) so I play on all 4. I am sure I am not the only one doing that who doesn't always keep everything straight between systems.

    I also get very tired of seeing the same Guild update in Notifications on 10+ characters in a row, if I am cranking through daily crafting. Thus saying "be sure to check there" has flaws.

    Still plenty of month left (in May) where I will have to see the final item locked from me. Not because I didn't play, but because I somehow missed picking it up. "Don't forget" is not helpful for this. I am a human playing a game and things get missed. (I keep forgetting to check The Golden recently, but I do have most of the things I want there on PC already, so it is not as bad and nothing reminds me I missed the items I really did want from her.)

    I doubt this will change anyone's opinion or allowance, but I wanted to note things in general to address and clarify a lot of the recent discussion.
    PC
    PS4/PS5
  • ikzaa
    ikzaa
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    Many replies on this suddenly.

    I am a human playing a game.

    Someone gives you a calfskin wallet for your birthday. How do you react?
    Edited by ikzaa on May 9, 2024 10:23PM
  • katanagirl1
    katanagirl1
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    I have reservations about a system that lets you claim rewards at the end of the month. I want some rewards on some toons and others on different ones. Switching to a system like that seems to complicate matters even more so than the one we have now. Will I have to play the inventory management game to distribute these as I see fit at the end of every month?

    The current system has reminders with an exclamation point on the menu that comes up when I hit Options on PS5 for Daily Rewards. Until I claim them, that marker remains there at least until I switch toons. (I think it might be there on other toons but I am not sure.). Then, there is a frame on the left side of the screen when I log out that notifies me if I have not claimed my daily reward and allows me to claim it as I log out. I feel like this is a sufficient amount of notification to get the rewards.

    I am also reluctant to make changes just because another game does it a different way. Seems like I see a lot of these responses lately. There should be a good reason why we would want to make changes, one that improves the experience I think for many players in a significant and meaningful way.

    As for guild notifications, I completely ignore that. It posts the same thing all day. I turned off the notification for vet trials and arenas a long time ago when I thought I would never do that myself. I have no reason to turn that back on even though I do that content now. I don’t need constant notifications.

    I don’t want create any hard feelings, but OP keeps stating how many accounts they have and such. I cannot help feeling like they are just overwhelmed. I only do 8 toons on one account and one server because that is all I personally can handle. I could not keep up at their level and I would not want the game changed just to suit me.

    EDIT: typo
    Edited by katanagirl1 on May 10, 2024 1:59AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • MidniteOwl1913
    MidniteOwl1913
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    I don't think the game should accommodate for not picking up the daily reward. It's a benefit that all you have to do is click once and it's yours. And the game reminds you over and over to do just that.

    If I do miss a day and therefore won't get all the rewards for that month greyed out/ lock symbol honestly even if it just disappeared off the end I wouldn't care as long as there is some indication. I am constantly pleased that the best rewards are early enough in the month that a couple of days missed doesn't mean much. Moving to a system where if you missed a day you miss the reward doesn't seem as fair to me.

    And just for the record I'm also ADHD. I play with a pen and notepad next to me for reminders. For me that works, but you might consider something like that that might help you.

    PS5/NA
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