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Accidentally Missing a Daily Reward Makes Another Bummer

  • Araneae6537
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    Danikat wrote: »
    Maybe they could have a notification appear when logging on a new character, similar to the one when first logging on for the day, until the reward has been retrieved.

    There already is a notification which won't go away until you've claimed it. That's in addition to the huge splash screen when you first log in where claiming the reward is one of two ways to get it off the screen.

    The OP has made the same topic a few times and I can't remember why the existing reminders don't work for them, but it's something to do with wanting to collect login rewards on specific characters, but only when logging into them to actually play them so it could be a long time between first logging in and getting to a point where they're ready to collect it.

    Personally I think if forgetting to do something was annoying me enough to make multiple forum topics over several months about how upsetting it is I'd make sure to do it first, so it doesn't bother me.

    But then I already log into my crafter first to collect any mail (as well as the login reward) and look at endeavours, guild messages etc. to decide what I want to do today, then swap to whichever character I actually want to play, so swapping characters to do something quick when I first log in doesn't seem like a big deal to me.

    Exactly! If you’ve decided grabbing the AP with the right character (no other reward makes even that small difference) is that important, you either log in with that character first or log out immediately and switch to grab the reward before doing anything else.

    If you do forget, that’s on you and whatever you made your priorities, like when I’ve missed daily endeavors I meant to get because I got caught in running dungeons with a group, well, that was my choice (and I don’t regret my priorities there). :)
  • furiouslog
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    ZOS moderators can we get an ignore function for the forums please, [snip] Seriously, I'd really like that function.

    [edited for baiting]
    Edited by ZOS_Icy on May 5, 2024 4:46PM
  • TaSheen
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    You go to the player's page by clicking on the user name, and from the "person" icon dropdown top right, select ignore. It won't ignore the first post of a thread by whichever player, but all the other posts - just not the OP if the ignored player has posted one.
    Edited by TaSheen on May 5, 2024 2:51PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Malyore
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    furiouslog wrote: »
    ZOS moderators can we get an ignore function for the forums please, [snip] Seriously, I'd really like that function.

    Mora pressed the "Ignore" button on Ithelia

    [edited to remove quote]
    Edited by ZOS_Icy on May 5, 2024 4:48PM
  • furiouslog
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    TaSheen wrote: »
    You go to the player's page by clicking on the user name, and from the "person" icon dropdown top right, select ignore. It won't ignore the first post of a thread by whichever player, but all the other posts - just not the OP if the ignored player has posted one.

    I appreciate the feedback, but I just don't want to see the threads in the first place. [snip]

    [edited for baiting]
    Edited by ZOS_Icy on May 5, 2024 4:46PM
  • TaSheen
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    In this forum software (Vanilla) there is no option to not see the first post. It's a backend limitation, and one of the reasons I don't like Vanilla, especially where a more robust option (phpBB for instance) would be markedly better.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • joergino
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    furiouslog wrote: »
    ZOS moderators can we get an ignore function for the forums please, [snip] Seriously, I'd really like that function.

    [edited for baiting]

    While it is possible to ignore peope automatically, that function is next to useless on this forum because you will always see threads started by people whose posts you definitely never want to see again - and at least in my view actually even worse -you can only filter out twelve (12 !!!!!!!!!!!!!!) people.

    There are definitely a lot more than only twelve people whose posts no sane would ever want to see again.

    Maybe a hundred would be a good starting place?
  • spartaxoxo
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    I have never needed many slots in ignore lists on forums. I don't have a problem discussing things with people I disagree with. In fact, I often find I learn the most from those discussions. Sometimes from the person I don't agree with and sometimes by refining my own opinion based off challenges it faced. Agreement is often more of a feel good conversation. Disagreement is often more educational. I think both types have value.
  • FlopsyPrince
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    Tandor wrote: »
    Anyone would think ZOS hide the rewards so you have to remember to go looking for them, but they're in your face the moment you log in. If you choose to do something else before claiming them, or before logging in a different character to claim them, there's still (at least on PC, no idea about console) a reminder in the chat window until you've got them. This really isn't a ZOS problem.

    Many things are "in your face" when you log in. I even get the same guild notices in EVERY CHARACTER at times when running daily crafting on them. That makes it far too easy to miss.
    Dragonnord wrote: »
    I have to agree with jlats and Tandor, and if we miss the Endeavors it's a WE issue, not ZOS.

    If we really care for somehting then we should pay real attention to it, otherwise it's then really not that important.

    There's countless ways to not forget about something we care.

    Set priorities and follow/do them in order.
     

    And I fully disagree.

    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
    PC
    PS4/PS5
  • Malyore
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    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
  • Elyu
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    Elyu wrote: »
    Not sure what the solution is here, but I am not a fan of daily login rewards at all.

    I don't want to be "rewarded" for logging in each day (we already have enough of that in game with daily quests and the endless horse training mini-game)
    I want to be rewarded for playing the game

    And I am under the distinct impression ZOS favours the former over the latter (did you know only 5% of the mounts in ESO are obtainable through gameplay?)
  • barney2525
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    Missing a day here or there - which WILL happen to everyone - makes No difference to your game at all.

    6 months from now are you going to be worried about this 'lost' Tel Var?

    When they set the month up and the real Great reward was on the Last day, then THAT was an issue. They fixed that, and the best rewards are all out there by the end of the 3rd week of the month. So in the big picture, missing out on a day or two means NOTHING.

    :#
  • Anifaas
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    Sakiri wrote: »
    I wish folks were more like me in that I don't give two hoots about endeavors so the complaints about how folks missed a handful will cease.

    But you seem to give two hoots about what other people think even though it doesn't affect you in any meaningful way.
  • Malyore
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    Anifaas wrote: »
    Sakiri wrote: »
    I wish folks were more like me in that I don't give two hoots about endeavors so the complaints about how folks missed a handful will cease.

    But you seem to give two hoots about what other people think even though it doesn't affect you in any meaningful way.

    This is an argument that can go on forever. I could say you seem to give a hoot too by responding to their thoughts even though it doesn't effect you, then I could say I do too. It doesn't really get anywhere imo. I will say though, I agree that I wish a less stressed mindset was shared across the players. The forums lately have been really unusual with people being so emotionally effected by a videogame. I think it's understandable to wish folks could just take a deep breath here and there. It'd also make the forums a more inviting place. There's a difference in "hoot level" I'd say between someone getting so wound up by a triviality in a game and going into the forums to make an entire discussion about it, vs someone just responding saying "I wish folks could feel more relaxed. That's what I've learned to do."
  • SilverBride
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    Malyore wrote: »
    The forums lately have been really unusual with people being so emotionally effected by a videogame.

    I'm not surprised by this. The recent brutal grind during the anniversary event left a bad feeling for a lot of players that will take a very long time to get over.

    Plus this is more than just a video game for a lot of us. Players put a lot of themselves into their characters and make friendships that can last outside the game setting. So things in game do affect the player.
    PCNA
  • FlopsyPrince
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    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
    PC
    PS4/PS5
  • TaSheen
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    Nobody's "demotivating" me. When I can't collect a daily reward (happened quite a bit in April, due to first setting up a new machine which took longer than I figured on, followed by nearly two weeks of illness) I just shrug and never think about it again.

    I certainly don't agonize over it in a thread on the forum....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • valenwood_vegan
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    If my motivation to play ESO depended on collecting 2500 tel var or not... I'd be urgently looking for another game.
  • SilverBride
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    I don't understand how this is demotivating. If anything missing a day would make me more motivated to not miss these in the future.
    PCNA
  • spartaxoxo
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    There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.
  • TaSheen
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    spartaxoxo wrote: »
    There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.

    I don't even notice it any more.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Araneae6537
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    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
  • spartaxoxo
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    TaSheen wrote: »
    spartaxoxo wrote: »
    There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.

    I don't even notice it any more.

    I mean, I don't either. I don't get all of the rewards on most months. Sometimes I'm too busy with real life to care for even 5 minutes about the game. But what is a pet peeve, what is motivating, and what is neutral, are going to vary from person to person. It's quite subjective. However, generally speaking, people don't like to make mistakes or fail. So, I think it's pretty understandable why failure being highlighted for a whole month might be a pet peeve to someone else. Although, this doesn't particularly bother me personally.

    The fix suggested seems reasonable enough. We're all human. So, systems should assume the user isn't perfect.
    Edited by spartaxoxo on May 6, 2024 11:30PM
  • FlopsyPrince
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    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
    PC
    PS4/PS5
  • FlopsyPrince
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    spartaxoxo wrote: »
    TaSheen wrote: »
    spartaxoxo wrote: »
    There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.

    I don't even notice it any more.

    I mean, I don't either. I don't get all of the rewards on most months. Sometimes I'm too busy with real life to care for even 5 minutes about the game. But what is a pet peeve, what is motivating, and what is neutral, are going to vary from person to person. It's quite subjective. However, generally speaking, people don't like to make mistakes or fail. So, I think it's pretty understandable why failure being highlighted for a whole month might be a pet peeve to someone else. Although, this doesn't particularly bother me personally.

    The fact that the final item (for me right now) has a lock on it will remind me for the rest of the month that I failed a small step in all my time spent on the PC and PS5. More an issue on the PS5 since I don't even see that screen (normally) on the PC because an addon picks them up for me automatically.

    I do like selecting which character to get the rewards on sometimes, such as when I am training riding on one character or one character needs more Alliance War "rank", but I would live with a setting (in the Options) that said "automatically pickup daily reward".

    I do glance on what is next at times, but I am usually done playing and have to do other things. I play more than I probably should now, but I have given ZOS money for 2 ESO+ subs (PC and PS5) so I am compelling myself to use this. That tends to be how I play an MMO or similar game (like Destiny 2 for example) so it is my norm. I would guess I am not the only one.

    That is why I noted this. My OP was more than just a "it needs to change" but noting the demotivation aspect I have not seen discussed before.

    I would think ZOS would want to avoid these since other changes (like shortening the mail and guild vendor listing times) are annoying so many.
    PC
    PS4/PS5
  • Araneae6537
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    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!

    Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! :angry: Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.
  • spartaxoxo
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    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!

    Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! :angry: Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.

    You can unslot the skill when not in combat or just not use it all. Grim focus doesn't bother me at all. It also has not altered my cosmetics. That's why they still look the same when I'm not using the skill.
    Edited by spartaxoxo on May 6, 2024 11:48PM
  • Araneae6537
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    spartaxoxo wrote: »
    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!

    Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! :angry: Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.

    You can unslot the skill when not in combat or just not use it all. Grim focus doesn't bother me at all. It also has not altered my cosmetics. That's why they still look the same when I'm not using the skill.

    Yep, have to find different ways of dealing with it. I used to do decent damage on my Nightblade, but hey, tanking is fun and has a short queue time, and I can out even use more of those chokethorn weapons I got. :)

    Edit: Sorry to have gone off topic; I thought I had a relevant point but it may have gotten away from me… 🤔
    Edited by Araneae6537 on May 7, 2024 12:44PM
  • wazzz56
    wazzz56
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    Dude, I think you need to step away and take a break....if the game is giving you so many annoyances and little things impact you so often it may be best for your mental health to take a hiatus....just my 2 cents
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • belial5221_ESO
    belial5221_ESO
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    They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.
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