SilverBride wrote: »Maybe they could have a notification appear when logging on a new character, similar to the one when first logging on for the day, until the reward has been retrieved.
There already is a notification which won't go away until you've claimed it. That's in addition to the huge splash screen when you first log in where claiming the reward is one of two ways to get it off the screen.
The OP has made the same topic a few times and I can't remember why the existing reminders don't work for them, but it's something to do with wanting to collect login rewards on specific characters, but only when logging into them to actually play them so it could be a long time between first logging in and getting to a point where they're ready to collect it.
Personally I think if forgetting to do something was annoying me enough to make multiple forum topics over several months about how upsetting it is I'd make sure to do it first, so it doesn't bother me.
But then I already log into my crafter first to collect any mail (as well as the login reward) and look at endeavours, guild messages etc. to decide what I want to do today, then swap to whichever character I actually want to play, so swapping characters to do something quick when I first log in doesn't seem like a big deal to me.
furiouslog wrote: »ZOS moderators can we get an ignore function for the forums please, [snip] Seriously, I'd really like that function.
You go to the player's page by clicking on the user name, and from the "person" icon dropdown top right, select ignore. It won't ignore the first post of a thread by whichever player, but all the other posts - just not the OP if the ignored player has posted one.
furiouslog wrote: »ZOS moderators can we get an ignore function for the forums please, [snip] Seriously, I'd really like that function.
[edited for baiting]
Anyone would think ZOS hide the rewards so you have to remember to go looking for them, but they're in your face the moment you log in. If you choose to do something else before claiming them, or before logging in a different character to claim them, there's still (at least on PC, no idea about console) a reminder in the chat window until you've got them. This really isn't a ZOS problem.
Dragonnord wrote: »I have to agree with jlats and Tandor, and if we miss the Endeavors it's a WE issue, not ZOS.
If we really care for somehting then we should pay real attention to it, otherwise it's then really not that important.
There's countless ways to not forget about something we care.
Set priorities and follow/do them in order.
FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
Not sure what the solution is here, but I am not a fan of daily login rewards at all.
I don't want to be "rewarded" for logging in each day (we already have enough of that in game with daily quests and the endless horse training mini-game)
I want to be rewarded for playing the game
And I am under the distinct impression ZOS favours the former over the latter (did you know only 5% of the mounts in ESO are obtainable through gameplay?)
The forums lately have been really unusual with people being so emotionally effected by a videogame.
FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
spartaxoxo wrote: »There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.
FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
spartaxoxo wrote: »There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.
I don't even notice it any more.
Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
spartaxoxo wrote: »spartaxoxo wrote: »There's a giant label that is pushed into your face each day when you miss something. It's okay if some people would rather not see it. We all have our pet peeves.
I don't even notice it any more.
I mean, I don't either. I don't get all of the rewards on most months. Sometimes I'm too busy with real life to care for even 5 minutes about the game. But what is a pet peeve, what is motivating, and what is neutral, are going to vary from person to person. It's quite subjective. However, generally speaking, people don't like to make mistakes or fail. So, I think it's pretty understandable why failure being highlighted for a whole month might be a pet peeve to someone else. Although, this doesn't particularly bother me personally.
FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.
I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.
They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.
I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.
They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.
spartaxoxo wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.
I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.
They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.
You can unslot the skill when not in combat or just not use it all. Grim focus doesn't bother me at all. It also has not altered my cosmetics. That's why they still look the same when I'm not using the skill.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."