belial5221_ESO wrote: »They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.
belial5221_ESO wrote: »They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.
Arizona_Steve wrote: »belial5221_ESO wrote: »They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.
This - I missed the last day of rewards due to the emergency take down of the PC/NA server during prime gaming time. And I will be missing four days of rewards this month as I was out of the country.
Hi all, just wanted to chime in here. As several folks have mentioned already, we try to keep "big" daily items to certain milestone days. This is an effort to make sure if you miss a few days, you can still get those bigger items without feeling burned. We also have several reminder points to make sure you have a chance to claim your daily login reward. Ultimately though, we do want to stress that with these reminder points, and knowing that to claim the daily reward is a click of a box, we do expect the player take responsibility for remembering to claiming the item. And as noted above, if you do have a circumstance that stopped you from signing on, please submit a ticket to customer service. They will not always grant requests, but they have in the past. Personally have helped facilitate some of those myself. So there is some recourse for a missed day. You may still see the lock, but you do have a pathway to get the missed item.
As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine. Having said that, we are happy to pass that feedback along for dev knowledge, but with the understanding that at this time we have no plans to change the system as it currently is. It just isn't on the radar right now. But it is good feedback to share.
we do expect the player take responsibility for remembering to claiming the item.
Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.
I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.
They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.
belial5221_ESO wrote: »They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.
FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.
And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.
No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.
But they are the ones controlling this demotivator. I am definitely not the only one seeing this.
Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!
What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.
Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.
I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.
They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!
Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.
Where did I claim it wasn't my "failure"? It was something I missed, but I get reminded of that "miss" for no value and only giving a negative "the system is setup poorly" feeling it leaves me with for the rest of the month.
Missing a daily endeavor is different than missing a login reward. The former required action beyond logging in. Missing the reward because it got missed with all the other notifications and things I wade through (especially guild message updates that get repeated across characters) is a different issue.
But lets say it is "my fault". Is the demotivation really worth it for the game if they got what they wanted (me logging in daily)? You are not addressing this question.
FlopsyPrince wrote: »
But lets say it is "my fault". Is the demotivation really worth it for the game if they got what they wanted (me logging in daily)? You are not addressing this question.
If this happens do you, make sure to place a ticket in with customer service. While they will not always grant items, reaching out can help get missing items due to an unforeseen circumstance.
SilverBride wrote: »I don't understand how this is demotivating. If anything missing a day would make me more motivated to not miss these in the future.
It is the simple feeling of failure with no way to recover. The "why bother"...
I can certainly see that, even if I think the Daily Rewards are, apparently by design, not so compelling that one must claim them all.
SilverBride wrote: »I don't understand how this is demotivating. If anything missing a day would make me more motivated to not miss these in the future.
It is the simple feeling of failure with no way to recover. The "why bother"...
Araneae6537 wrote: »Also, I was reminded of this when logging on today, you don’t even see the rewards, grayed out or otherwise, unless you click to view rewards after collecting the day’s (or access that menu later).
It’s not like it’s in your face — look at what you’re not getting now! @FlopsyPrince just don’t bring up the list of daily log-in rewards if you find it demotivating and take each day as it comes.
Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.
I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.FlopsyPrince wrote: »Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.
And I am the only one who faces this, really?
I am definitely not a special snowflake. I am just one who will speak up in the forums.
Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.FlopsyPrince wrote: »Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.
And I am the only one who faces this, really?
I am definitely not a special snowflake. I am just one who will speak up in the forums.
Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
SilverBride wrote: »My issue is the claim that ZoS is demotivating the player. ZoS puts a lot of reminders in place so players don't miss the daily rewards. They are doing just what they should be.
I also don't agree that the player should get the reward they missed given to them if they failed to retrieve it. If these rewards were automatically given without the player collecting them manually then there would be threads about the rewards being given to a different character than the one the player wanted to collect it on, which was a factor for why this reward was missed in the first place.
If this system had been developed so that we could claim a gift for every day we logged in, at any point in the month, literally no one would be complaining about that. (i.e. I logged in 18 days in April, I can catch up on any I forgot to claim to get my 18 gifts).
Personally I'm fine with the system as it is. If I log in 21 days, I get the biggest stuff and miss out on filler items.
If I got to personally pick 25 QoL improvements to be made, this wouldn't make the list (for me).
But if ZOS decided to implement a catch-up mechanic to claim items for days that they did log in, I'd have no beef with that either. Why would I care?
With respect, you don't seem to have read my post properly. I was just stating the impression I got from reading this thread - refer to the phrase "my impression of it is...". In other words, I wasn't making a false statement.spartaxoxo wrote: »I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.FlopsyPrince wrote: »Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.
And I am the only one who faces this, really?
I am definitely not a special snowflake. I am just one who will speak up in the forums.
Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
Untrue. The opening suggestion was to let people grab missed rewards if they played that day. A suggestion that's been made many times before, and people usually agree with. But because OP expressed that it was a bummer to be reminded every day of the month that they missed it, this time it got a lot of push back. With some questioning how it's possible that OP could experience a different emotions than them about it. And others trying to say they didn't take accountability for their mistake (even though they literally say it was their mistake in the OP almost immediately). Etc etc.
Frankly, I think a lot of these responses were more about the title than the actual content of the post.
If this system had been developed so that we could claim a gift for every day we logged in, at any point in the month, literally no one would be complaining about that. (i.e. I logged in 18 days in April, I can catch up on any I forgot to claim to get my 18 gifts).
Personally I'm fine with the system as it is. If I log in 21 days, I get the biggest stuff and miss out on filler items.
If I got to personally pick 25 QoL improvements to be made, this wouldn't make the list (for me).
With respect, you don't seem to have read my post properly. I was just stating the impression I got from reading this thread - refer to the phrase "my impression of it is...". In other words, I wasn't making a false statement.
some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.
spartaxoxo wrote: »What is demotivating and what is motivational are entirely subjective. Everyone can feel anyway they want about a quest. ZOS highlights a failure every month. Failure is something that many people don't like to be reminded of constantly (I mean in general here, not the daily rewards). It's fine the daily reward missed day reminder pushes some people to do better. It's also fine if someone is demotivated by the constant reminder. Flopsy is demotivated by ZOS because of the constant reminder. I couldn't care less about it. Some people are motivated by the constant reminder. All of those are valid feelings.
FlopsyPrince wrote: »That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step...
...And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!
spartaxoxo wrote: »SilverBride wrote: »My issue is the claim that ZoS is demotivating the player. ZoS puts a lot of reminders in place so players don't miss the daily rewards. They are doing just what they should be.
I also don't agree that the player should get the reward they missed given to them if they failed to retrieve it. If these rewards were automatically given without the player collecting them manually then there would be threads about the rewards being given to a different character than the one the player wanted to collect it on, which was a factor for why this reward was missed in the first place.
What is demotivating and what is motivational are entirely subjective. Everyone can feel anyway they want about a quest. ZOS highlights a failure every month. Failure is something that many people don't like to be reminded of constantly (I mean in general here, not the daily rewards). It's fine the daily reward missed day reminder pushes some people to do better. It's also fine if someone is demotivated by the constant reminder. Flopsy is demotivated by ZOS because of the constant reminder. I couldn't care less about it. Some people are motivated by the constant reminder. All of those are valid feelings.
The suggestion wasn't to have the rewards automatically claimed. It was to make them be able to manually claimed by anyone who logged in that day by the end of the month. I have played games that handle missed days that way. Just gives people wiggle room for mistakes without making the rewards available indefinitely.