Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Accidentally Missing a Daily Reward Makes Another Bummer

  • Arizona_Steve
    Arizona_Steve
    ✭✭✭✭
    They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.

    This - I missed the last day of rewards due to the emergency take down of the PC/NA server during prime gaming time. And I will be missing four days of rewards this month as I was out of the country.
    Wannabe Thalmor - Altmer MagSorc
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.

    The system in place is already something like this with the "major" rewards being in days 1-21, the remaining 7-10 days of the month are the same things which are just a bit of bonus.

    Just look at the history on the Unofficial site.

    https://en.uesp.net/wiki/Online:Daily_Rewards

    Day 22 onward is a melange of light currency, crafting mats, meals, tripots, and poisons, and has been for the better part of the past 3 years now.

    Reducing the total daily rewards would probably cause more uproar than relief.
    Antiquities Addict
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.

    This - I missed the last day of rewards due to the emergency take down of the PC/NA server during prime gaming time. And I will be missing four days of rewards this month as I was out of the country.

    If this happens do you, make sure to place a ticket in with customer service. While they will not always grant items, reaching out can help get missing items due to an unforeseen circumstance.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, just wanted to chime in here. As several folks have mentioned already, we try to keep "big" daily items to certain milestone days. This is an effort to make sure if you miss a few days, you can still get those bigger items without feeling burned. We also have several reminder points to make sure you have a chance to claim your daily login reward. Ultimately though, we do want to stress that with these reminder points, and knowing that to claim the daily reward is a click of a box, we do expect the player take responsibility for remembering to claiming the item. And as noted above, if you do have a circumstance that stopped you from signing on, please submit a ticket to customer service. They will not always grant requests, but they have in the past. Personally have helped facilitate some of those myself. So there is some recourse for a missed day. You may still see the lock, but you do have a pathway to get the missed item.

    As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine. Having said that, we are happy to pass that feedback along for dev knowledge, but with the understanding that at this time we have no plans to change the system as it currently is. It just isn't on the radar right now. But it is good feedback to share.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭
    ZOS_Kevin wrote: »
    Hi all, just wanted to chime in here. As several folks have mentioned already, we try to keep "big" daily items to certain milestone days. This is an effort to make sure if you miss a few days, you can still get those bigger items without feeling burned. We also have several reminder points to make sure you have a chance to claim your daily login reward. Ultimately though, we do want to stress that with these reminder points, and knowing that to claim the daily reward is a click of a box, we do expect the player take responsibility for remembering to claiming the item. And as noted above, if you do have a circumstance that stopped you from signing on, please submit a ticket to customer service. They will not always grant requests, but they have in the past. Personally have helped facilitate some of those myself. So there is some recourse for a missed day. You may still see the lock, but you do have a pathway to get the missed item.

    As for the sense of feeling bad seeing the locked missed days, the intention is not to make you feel that way. More so, it is just to keep track of those days missed. However, totally understand how some players may see this as a negative reminder of not claiming the reward. Sometimes our intent is perceived differently depending on the player, and that is fine. Having said that, we are happy to pass that feedback along for dev knowledge, but with the understanding that at this time we have no plans to change the system as it currently is. It just isn't on the radar right now. But it is good feedback to share.

    Thank you Kevin for the full and clear explanation.

    I also applaud this line...
    ZOS_Kevin wrote: »
    we do expect the player take responsibility for remembering to claiming the item.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!

    Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! :angry: Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.

    Where did I claim it wasn't my "failure"? It was something I missed, but I get reminded of that "miss" for no value and only giving a negative "the system is setup poorly" feeling it leaves me with for the rest of the month.

    Missing a daily endeavor is different than missing a login reward. The former required action beyond logging in. Missing the reward because it got missed with all the other notifications and things I wade through (especially guild message updates that get repeated across characters) is a different issue.

    But lets say it is "my fault". Is the demotivation really worth it for the game if they got what they wanted (me logging in daily)? You are not addressing this question.
    PC
    PS4/PS5
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i use an addon to auto claim the daily rewards, the only time i ever miss it is if i dont login at all lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    They need to go back to the 21ish days of rewards,so ppl can have time to get them,incase of some issue either rl,or an ingame long maintenance or something.

    They do have the best rewards in the first 21 days — this month really stacked at the start! Why should the last days have nothing at all?

    Edit: I would delete this post if I could; I responded too soon, before seeing Kevin’s excellent response on the next page.
    Edited by Araneae6537 on May 7, 2024 10:48PM
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malyore wrote: »
    Of course it was "my fault" and I will lose out. But I am reminded of it each time I claim them for the ENTIRE MONTH! That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step.

    And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    So you basically just don't want to know what you missed? Ignorance is bliss? If a blinder was introduced as an option, I don't think the option would be a bad thing.
    I can get what you're saying about the perspective difference you feel between "glad to play vs lament". But since it is a matter of perspective, do you think taking a step back and finding a different way to look at it will help you not personally feel lament? A missed rewards blinder option to be added seems very very low down on the list of accessibility features. Ya probably don't wanna spend however long it takes (if it even does get added) in an emotional chokehold by daily rewards.

    No, I want it to be like other games where I get credit (at least until the end of the month) for being active on a day, even if I forgot to collect the reward.

    But they are the ones controlling this demotivator. I am definitely not the only one seeing this.

    Yet so many of you argue that demotivating players (even a bit) is a good thing. Amazing!

    What? Not at all, I never saw it as demotivating. Why should I? If there’s a really nice reward on say the 21st, seeing the grayed out days will motivate me to make sure I log in at least briefly. But otherwise, I’m logging in primarily to play the game in some capacity, so seeing what I will or will not get for logging in is at worst neutral.

    Fine, then focus on that. But most of the replies (And yours seemed to go that way) implied it was "my problem" not a potential issue.

    I am not going to hold my breath waiting, but it is a demotivator for me knowing I played on any days I missed and can never get what I wanted. ZOS should remove as many of those demotivators as they can. They can't remove all things people dislike of course, but something like this has the goal of keeping you active daily and thus the reward should be tied to that daily activity, not remembering one of many informational things players face each time they join.

    They are free to keep it there, but it irks me to see that for the entire month. I am not a special snowflake, so it has to irk at least some others as well, even if some of you are fully perfect on picking these up!

    Well, I do think it is your problem, sorry. Just like if I miss logging in, forget to do an endeavor, etc. it would be my problem. The tools are there for you. What ZOS should address, IMO, are problems that have been created that irk many players and have no viable work around. Like the permaglow on grim focus (totally cool that some people like it, ZOS should make that an option for weapons styling) that obliterates the weapon style and outfits I paid money to have! :angry: Thankfully, I play other classes and have been playing my Nightblades as a tank or healer. TL;DR, use the options available to you.

    Where did I claim it wasn't my "failure"? It was something I missed, but I get reminded of that "miss" for no value and only giving a negative "the system is setup poorly" feeling it leaves me with for the rest of the month.

    Missing a daily endeavor is different than missing a login reward. The former required action beyond logging in. Missing the reward because it got missed with all the other notifications and things I wade through (especially guild message updates that get repeated across characters) is a different issue.

    But lets say it is "my fault". Is the demotivation really worth it for the game if they got what they wanted (me logging in daily)? You are not addressing this question.

    How is it demotivating? If you are that disappointed at missing one small reward (those at the end of the month have been relatively smaller since I started playing), why would you not be motivated to make sure you don’t miss another? I really don’t understand the problem.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭

    But lets say it is "my fault". Is the demotivation really worth it for the game if they got what they wanted (me logging in daily)? You are not addressing this question.

    Well, Zenimax directly addressed the question.
  • Grec1a
    Grec1a
    ✭✭✭
    ZOS_Kevin wrote: »

    If this happens do you, make sure to place a ticket in with customer service. While they will not always grant items, reaching out can help get missing items due to an unforeseen circumstance.

    @ZOS_Kevin: does this apply to the PC NA players who missed out on the last confetti pack for the anniversary horse due to the maintenance please?

    I saw the announcement in time and bought my last pack with crowns, but others were not so lucky.
    It's a tradition, or an old charter, or something...
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't understand how this is demotivating. If anything missing a day would make me more motivated to not miss these in the future.

    It is the simple feeling of failure with no way to recover. The "why bother"...

    I can certainly see that, even if I think the Daily Rewards are, apparently by design, not so compelling that one must claim them all.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Elsonso wrote: »
    It is the simple feeling of failure with no way to recover. The "why bother"...

    I can certainly see that, even if I think the Daily Rewards are, apparently by design, not so compelling that one must claim them all.

    I regularly miss daily rewards when hotswapping during housekeeping every day because I sometimes forget to click the collect button, it's not demotivating in the least, if anything it motivates me to be more vigilant for the rest of the month/next month.
    Antiquities Addict
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    I don't understand how this is demotivating. If anything missing a day would make me more motivated to not miss these in the future.

    It is the simple feeling of failure with no way to recover. The "why bother"...

    I don't understand how missing one daily reward would make the player give up all of the rest. What could that possibly accomplish?

    ZoS gives multiple reminders, as others have pointed out. What more should they be expected to do?
    PCNA
  • Alastrine
    Alastrine
    ✭✭✭✭
    Personally, I like having the days I missed greyed out. Don't mind it at all. Sometimes it's a motivator depending on what is offered in the latter part of the month.
    The rest of the time I would say its completely a non-issue. I might go "shucks, I missed out on those AP points" but it's not all that important.

    Just for the record, this game is very important to me, with multiple active accounts ( 3 of which are Plus accounts ) so it's not that I don't care.

    I remember when there was NO daily rewards at all so I just think its cool they are there to begin with (which also means I've never understood the griping about the quality of the rewards either, I mean geez... ).

    I like that they put the best rewards in the beginning/middle of the month now, and in my mind that was all the 'correction' that was really ever needed.

    I think its a bit ridiculous sort of to expect them to change the 'greyed out' image - just my opinion. They cannot customize the game to one persons likes/dislikes/triggers/demotivators or whatever you want to call it, and if the posts on this thread are any indication this is certainly not an issue of the general population.

    While I understand what you are getting at, I personally think it is something that you will just have to deal with and find a way to get over and not regard it so completely negatively and defeating.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, I was reminded of this when logging on today, you don’t even see the rewards, grayed out or otherwise, unless you click to view rewards after collecting the day’s (or access that menu later).

    It’s not like it’s in your face — look at what you’re not getting now! @FlopsyPrince just don’t bring up the list of daily log-in rewards if you find it demotivating and take each day as it comes. :)
    Edited by Araneae6537 on May 8, 2024 12:31PM
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Also, I was reminded of this when logging on today, you don’t even see the rewards, grayed out or otherwise, unless you click to view rewards after collecting the day’s (or access that menu later).

    It’s not like it’s in your face — look at what you’re not getting now! @FlopsyPrince just don’t bring up the list of daily log-in rewards if you find it demotivating and take each day as it comes. :)

    My point was not a major gripe, which most have taken it as. It was that this is a demotivation that can and should be avoided.

    Even just give me an "automatically collect" option in the settings and the problem would be solved.

    The bad thing for ZOS is that I am reminded of it EVERY TIME I check after a miss on the PS5. That is not good design. And I disagree that the notice is clear. I am flooded with information and things to do when I login, so a demotivation that can be avoided is a good thing.

    I did realize I only missed it 1 day on a single PS5 server (NA I think) so I did not lose as much as I thought, but I will get reminded of that every day of the month until June!
    PC
    PS4/PS5
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    TaSheen wrote: »
    Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.

    And I am the only one who faces this, really?

    I am definitely not a special snowflake. I am just one who will speak up in the forums.

    Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
    Edited by FlopsyPrince on May 9, 2024 4:22AM
    PC
    PS4/PS5
  • vsrs_au
    vsrs_au
    ✭✭✭✭✭
    ✭✭✭
    TaSheen wrote: »
    Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.

    And I am the only one who faces this, really?

    I am definitely not a special snowflake. I am just one who will speak up in the forums.

    Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
    I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.
    Edited by vsrs_au on May 9, 2024 4:27AM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    vsrs_au wrote: »
    TaSheen wrote: »
    Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.

    And I am the only one who faces this, really?

    I am definitely not a special snowflake. I am just one who will speak up in the forums.

    Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
    I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.

    Untrue. The opening suggestion was to let people grab missed rewards if they played that day. A suggestion that's been made many times before, and people usually agree with. But because OP expressed that it was a bummer to be reminded every day of the month that they missed it, this time it got a lot of push back. With some questioning how it's possible that OP could experience a different emotions than them about it. And others trying to say they didn't take accountability for their mistake (even though they literally say it was their mistake in the OP almost immediately). Etc etc.

    Frankly, I think a lot of these responses were more about the title than the actual content of the post.
    Edited by spartaxoxo on May 9, 2024 5:39AM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    My issue is the claim that ZoS is demotivating the player. ZoS puts a lot of reminders in place so players don't miss the daily rewards. They are doing just what they should be.

    I also don't agree that the player should get the reward they missed given to them if they failed to retrieve it. If these rewards were automatically given without the player collecting them manually then there would be threads about the rewards being given to a different character than the one the player wanted to collect it on, which was a factor for why this reward was missed in the first place.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    My issue is the claim that ZoS is demotivating the player. ZoS puts a lot of reminders in place so players don't miss the daily rewards. They are doing just what they should be.

    I also don't agree that the player should get the reward they missed given to them if they failed to retrieve it. If these rewards were automatically given without the player collecting them manually then there would be threads about the rewards being given to a different character than the one the player wanted to collect it on, which was a factor for why this reward was missed in the first place.

    What is demotivating and what is motivational are entirely subjective. Everyone can feel anyway they want about a quest. ZOS highlights a failure every month. Failure is something that many people don't like to be reminded of constantly (I mean in general here, not the daily rewards). It's fine the daily reward missed day reminder pushes some people to do better. It's also fine if someone is demotivated by the constant reminder. Flopsy is demotivated by ZOS because of the constant reminder. I couldn't care less about it. Some people are motivated by the constant reminder. All of those are valid feelings.

    The suggestion wasn't to have the rewards automatically claimed. It was to make them be able to manually claimed by anyone who logged in that day by the end of the month. I have played games that handle missed days that way. Just gives people wiggle room for mistakes without making the rewards available indefinitely.
    Edited by spartaxoxo on May 9, 2024 7:10AM
  • hiyde
    hiyde
    ✭✭✭✭✭
    If this system had been developed so that we could claim a gift for every day we logged in, at any point in the month, literally no one would be complaining about that. (i.e. I logged in 18 days in April, I can catch up on any I forgot to claim to get my 18 gifts).

    Personally I'm fine with the system as it is. If I log in 21 days, I get the biggest stuff and miss out on filler items.
    If I got to personally pick 25 QoL improvements to be made, this wouldn't make the list (for me).

    But if ZOS decided to implement a catch-up mechanic to claim items for days that we did log in, I'd have no beef with that either. Why would I care if someone got items they technically earned? I routinely forget to claim items (it just doesn't bother me personally).
    Edited by hiyde on May 9, 2024 7:12AM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    hiyde wrote: »
    If this system had been developed so that we could claim a gift for every day we logged in, at any point in the month, literally no one would be complaining about that. (i.e. I logged in 18 days in April, I can catch up on any I forgot to claim to get my 18 gifts).

    Personally I'm fine with the system as it is. If I log in 21 days, I get the biggest stuff and miss out on filler items.
    If I got to personally pick 25 QoL improvements to be made, this wouldn't make the list (for me).

    But if ZOS decided to implement a catch-up mechanic to claim items for days that they did log in, I'd have no beef with that either. Why would I care?

    That's how I feel about it as well. I don't care if they build in some way to fix mistakes. Humans aren't perfect so the systems that are designed for people shouldn't expect perfection.

    That said, I personally find the filler days to be sufficient error-proofing. But, you know, if they did allow it to work like other games and let you claim rewards you forgot to claim (so long as you did login that day) then I wouldn't mind that either. Seems like a pretty standard QOL feature.
    Edited by spartaxoxo on May 9, 2024 7:14AM
  • vsrs_au
    vsrs_au
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    vsrs_au wrote: »
    TaSheen wrote: »
    Somehow I doubt ZOS is very worried about a singular person with.... issues.... about daily rewards.

    And I am the only one who faces this, really?

    I am definitely not a special snowflake. I am just one who will speak up in the forums.

    Not that I think ZOS cares much either, but the amount of pushback from posters on anything making this better is amazing.
    I've been following this whole thread, and my impression of it is that some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.

    Untrue. The opening suggestion was to let people grab missed rewards if they played that day. A suggestion that's been made many times before, and people usually agree with. But because OP expressed that it was a bummer to be reminded every day of the month that they missed it, this time it got a lot of push back. With some questioning how it's possible that OP could experience a different emotions than them about it. And others trying to say they didn't take accountability for their mistake (even though they literally say it was their mistake in the OP almost immediately). Etc etc.

    Frankly, I think a lot of these responses were more about the title than the actual content of the post.
    With respect, you don't seem to have read my post properly. I was just stating the impression I got from reading this thread - refer to the phrase "my impression of it is...". In other words, I wasn't making a false statement.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    hiyde wrote: »
    If this system had been developed so that we could claim a gift for every day we logged in, at any point in the month, literally no one would be complaining about that. (i.e. I logged in 18 days in April, I can catch up on any I forgot to claim to get my 18 gifts).

    Personally I'm fine with the system as it is. If I log in 21 days, I get the biggest stuff and miss out on filler items.
    If I got to personally pick 25 QoL improvements to be made, this wouldn't make the list (for me).

    Yes, I agree.

    There are a ton of things that could do to improve quality of life for the player. Lots of them little things derived from the minimalist interface they have and how playing on consoles is basically running the game in limp mode. There are plenty of things addons do that should have been part of the base game. ZOS could spend an entire year doing nothing but QoL. :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    vsrs_au wrote: »
    With respect, you don't seem to have read my post properly. I was just stating the impression I got from reading this thread - refer to the phrase "my impression of it is...". In other words, I wasn't making a false statement.

    Impressions can be mistaken because they are based on something untrue. OP asked for there to be a way to claim rewards for missed days (so long as you actually logged in that day, and with a deadline of the end of the month). It was another user that made the suggestion about increasing the number of notifications.
    some posters are merely questioning your assertion that adding extra reminders in the game for the daily rewards will actually make the game better.

    So it was this part in particular that is not correct. Maybe the OP does agree with idea of notifications or maybe they don't. IDK. If they did, I didn't catch it. But the assertion made by the OP is that the missed reward marker is demotivating and that ZOS should correct this by allowing people to claim any rewards they earned throughout the month.

    Speaking of mistakes....

    @SilverBride

    In rereading this thread, I realized OP did make a 2nd suggestion about automatic rewards. So you were correct about that. My bad.
    Edited by spartaxoxo on May 9, 2024 1:53PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    What is demotivating and what is motivational are entirely subjective. Everyone can feel anyway they want about a quest. ZOS highlights a failure every month. Failure is something that many people don't like to be reminded of constantly (I mean in general here, not the daily rewards). It's fine the daily reward missed day reminder pushes some people to do better. It's also fine if someone is demotivated by the constant reminder. Flopsy is demotivated by ZOS because of the constant reminder. I couldn't care less about it. Some people are motivated by the constant reminder. All of those are valid feelings.

    Players feel however they feel but that doesn't mean that ZoS has a bad system in place and is demotivating players.

    That is bad game design, having such a demotivator right in my face. Fault is irrelevant. ZOS should make players glad they played, not lament they forgot a key step...

    ...And this was my key point in the OP. The demotivation remains front and center. ZOS should not be demotivating players!

    ZoS is not demotivating players. They are attempting to help them not miss a daily reward.
    PCNA
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    My issue is the claim that ZoS is demotivating the player. ZoS puts a lot of reminders in place so players don't miss the daily rewards. They are doing just what they should be.

    I also don't agree that the player should get the reward they missed given to them if they failed to retrieve it. If these rewards were automatically given without the player collecting them manually then there would be threads about the rewards being given to a different character than the one the player wanted to collect it on, which was a factor for why this reward was missed in the first place.

    What is demotivating and what is motivational are entirely subjective. Everyone can feel anyway they want about a quest. ZOS highlights a failure every month. Failure is something that many people don't like to be reminded of constantly (I mean in general here, not the daily rewards). It's fine the daily reward missed day reminder pushes some people to do better. It's also fine if someone is demotivated by the constant reminder. Flopsy is demotivated by ZOS because of the constant reminder. I couldn't care less about it. Some people are motivated by the constant reminder. All of those are valid feelings.

    The suggestion wasn't to have the rewards automatically claimed. It was to make them be able to manually claimed by anyone who logged in that day by the end of the month. I have played games that handle missed days that way. Just gives people wiggle room for mistakes without making the rewards available indefinitely.

    Sure, it’s valid to feel however about anything, but likewise it’s also valid to feel and voice that this is a non-issue. There isn’t a constant reminder, unless one goes to see the daily rewards, and when I select that, personally, I want to see all of the rewards for the month, including any I’m no longer getting, without having to look it up online.

    I wouldn’t object to the rewards being indefinitely available, but I don’t feel it’s worth the trouble to change when it’s right there on log in, and then that would be something else for the system to keep track of, right? And this feels like a zero-sum game where everything now, even mail and trader listings, are at a cost. So, no, I would not wish to give up anything to “fix” what I see as a non-issue.
Sign In or Register to comment.