Erickson9610 wrote: »FlopsyPrince wrote: »Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
The are slottable if anyone on the same server unlocked them, they are just not summonable. That would seem to make it an easy fix.I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
You wouldn't even need the quest, since they are already slottable/choosable. Just select them and go with them. Set them up with the default Rapport on first use.
And it would not be game killing to have the rapport be across characters.
If rapport was account-wide, then players would only be able to complete the Companion's questline once per account, because the other quests are only made available with high positive rapport in stages. Making quests only available to players once per account would be an objectively worse move than Account-Wide Achievements.
FlopsyPrince wrote: »Erickson9610 wrote: »FlopsyPrince wrote: »Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
The are slottable if anyone on the same server unlocked them, they are just not summonable. That would seem to make it an easy fix.I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
You wouldn't even need the quest, since they are already slottable/choosable. Just select them and go with them. Set them up with the default Rapport on first use.
And it would not be game killing to have the rapport be across characters.
If rapport was account-wide, then players would only be able to complete the Companion's questline once per account, because the other quests are only made available with high positive rapport in stages. Making quests only available to players once per account would be an objectively worse move than Account-Wide Achievements.
Why would this be so horrible?
What do I gain rescuing Mirri's mother the 10th or more time?
Not knowing I haven't finished a dungeon on my current character (nor killed the Public Dungeon or Delve boss) is a much worse issue.
I fail to see the massive loss not doing the trite rapport quests would accomplish.
FlopsyPrince wrote: »Erickson9610 wrote: »FlopsyPrince wrote: »Make them account wide after the first unlock via collectibles.
Then when you first summon a companion on an alt, just animate the companion portal in and act as an NPC where you need to talk to the companion and he/she will recap the intro quest through dialogue as if your alt has already done it and then completes the intro quest.
After the recap, the companion will no longer be an NPC and start behaving as normal.
The are slottable if anyone on the same server unlocked them, they are just not summonable. That would seem to make it an easy fix.I don't even have all the companions on my main character, let alone alts Since rapport is character-based and so they need a separate unlock, a solution would be to either make the quests shorter (Bastian's initial quest is perfect in the regard for example), or have a shortcut in the quest dialogue that allows subsequent characters to skip the rest in subsequent unlocks.
You wouldn't even need the quest, since they are already slottable/choosable. Just select them and go with them. Set them up with the default Rapport on first use.
And it would not be game killing to have the rapport be across characters.
If rapport was account-wide, then players would only be able to complete the Companion's questline once per account, because the other quests are only made available with high positive rapport in stages. Making quests only available to players once per account would be an objectively worse move than Account-Wide Achievements.
Why would this be so horrible?
What do I gain rescuing Mirri's mother the 10th or more time?
Not knowing I haven't finished a dungeon on my current character (nor killed the Public Dungeon or Delve boss) is a much worse issue.
I fail to see the massive loss not doing the trite rapport quests would accomplish.
Dumb q, are the keepsakes account wide? Since the achievement to get them should be?
So, as someone who has max number of alts and has unlocked all companions on them, I can say much of this complaining is just that, complaining. It takes roughly 90 minutes to unlock all of them per character- perhaps even less. There is nothing FORCING players to unlock EVERY companion on EVERY character- that's a personal choice. It always amazes me when people complain about something they aren't forced to do, but somehow feel compelled to do it anyway- then complain about it. Typically, someone doesn't create 20 new characters at a time, so in reality, you only have to do the grinding when you create a new character. Then, when new companions are added, you only have to do their individual quests on each character, so we're talking 30-40 minutes max for both- to get them unlocked. That's no a big deal IMO... and is something I do each time new companions are added; then spend the next few days leveling them by grinding dungeons. It's only something I have to do once per year, so I'm very OK with it.
Second, ZOS has stated previously that companions are, first and foremost, their own person... they aren't a PET. Since every character is also a unique 'person', that each character has to unlock the companion because that's how people make friends IRL. Afterall, this is meant to be an RPG system, not a 'pet' system. This is also the reason they gave for not allowing helmets, because they are an individual... and I'm guessing they meant their FACE is their identifying aspect; if we could throw on a helm, we could no longer identify them, thus their individuality would be lost.
They massively lowered the threshold for the rapport values, so it's much easier to level now. Furthermore, you don't NEED max rapport to use them, so making rapport account wide is pointless. Besides that, why would Isobel or Bastian automatically have full rapport with a character who is a thief? So the character-based rapport leveling makes sense from an RPG perspective.
So, as someone who has max number of alts and has unlocked all companions on them, I can say much of this complaining is just that, complaining. It takes roughly 90 minutes to unlock all of them per character- perhaps even less. There is nothing FORCING players to unlock EVERY companion on EVERY character- that's a personal choice. It always amazes me when people complain about something they aren't forced to do, but somehow feel compelled to do it anyway- then complain about it. Typically, someone doesn't create 20 new characters at a time, so in reality, you only have to do the grinding when you create a new character. Then, when new companions are added, you only have to do their individual quests on each character, so we're talking 30-40 minutes max for both- to get them unlocked. That's no a big deal IMO... and is something I do each time new companions are added; then spend the next few days leveling them by grinding dungeons. It's only something I have to do once per year, so I'm very OK with it.
Second, ZOS has stated previously that companions are, first and foremost, their own person... they aren't a PET. Since every character is also a unique 'person', that each character has to unlock the companion because that's how people make friends IRL. Afterall, this is meant to be an RPG system, not a 'pet' system. This is also the reason they gave for not allowing helmets, because they are an individual... and I'm guessing they meant their FACE is their identifying aspect; if we could throw on a helm, we could no longer identify them, thus their individuality would be lost.
They massively lowered the threshold for the rapport values, so it's much easier to level now. Furthermore, you don't NEED max rapport to use them, so making rapport account wide is pointless. Besides that, why would Isobel or Bastian automatically have full rapport with a character who is a thief? So the character-based rapport leveling makes sense from an RPG perspective.
Erickson9610 wrote: »What is the purpose of unlocking every single Companion on every single character? Is it for the sake of completion? If a person wants to unlock every Companion on every character for the utility they provide, then it'd be better to have a mercenary or pet without any of the associated Companion quests or rapport.
Necrotech_Master wrote: »Erickson9610 wrote: »What is the purpose of unlocking every single Companion on every single character? Is it for the sake of completion? If a person wants to unlock every Companion on every character for the utility they provide, then it'd be better to have a mercenary or pet without any of the associated Companion quests or rapport.
for me, i want to have variety, instead of using the same companion all the time
technically speaking you dont have to unlock the companion on every character to get the utility (you only need 1 character to max them out to get the keepsake, which then provides the bonus to all your characters regardless if they are unlocked)
i get that the companions are supposed to be their own "identities" but to me they are so shallow and so marginal at combat, i really dont see them anymore than a "combat pet" that you can configure their gear and skills (and dont eat up a skill slot)
but you can only effectively gear each companion 1 way, as you have to carry extra gear for them, and theres no armory style system to save a healer/dps/tank skill setup for them
so i really want to have access to all of them on every character for variety sake, but because of how awful the intro quests are, my newest character the arcanist only unlocked 3 (1 set up as a healer, 1 set up as tank, and 1 set up as dps) and thats all ill ever unlock on him unless they allow us to fast track the intro quests at a bare minimum
TheMajority wrote: »I have six accounts only took me less than like an hour tops to unlock all companions on a single account so just a single day of work only maybe 6-7 hours to get them all on every character on every account.
I do story mode once on my main char and thats it the rest skip dialouge and do it quick.
we don't need this change just do the work as you should a game is meant to be played not handed to you or else people will go "there's nothing to do!" power and progress is not supposed to come easy you have to work for it
so no I dont want this change if you dont want to do the effort to get a companion then do you really need the companion? i say no just do it when you are in the mood then its fun and not a chore. dont treat a game like a chore and you'll have fun.
TheMajority wrote: »I have six accounts only took me less than like an hour tops to unlock all companions on a single account so just a single day of work only maybe 6-7 hours to get them all on every character on every account.
I do story mode once on my main char and thats it the rest skip dialouge and do it quick.
we don't need this change just do the work as you should a game is meant to be played not handed to you or else people will go "there's nothing to do!" power and progress is not supposed to come easy you have to work for it
so no I dont want this change if you dont want to do the effort to get a companion then do you really need the companion? i say no just do it when you are in the mood then its fun and not a chore. dont treat a game like a chore and you'll have fun.
Necrotech_Master wrote: »TheMajority wrote: »I have six accounts only took me less than like an hour tops to unlock all companions on a single account so just a single day of work only maybe 6-7 hours to get them all on every character on every account.
I do story mode once on my main char and thats it the rest skip dialouge and do it quick.
we don't need this change just do the work as you should a game is meant to be played not handed to you or else people will go "there's nothing to do!" power and progress is not supposed to come easy you have to work for it
so no I dont want this change if you dont want to do the effort to get a companion then do you really need the companion? i say no just do it when you are in the mood then its fun and not a chore. dont treat a game like a chore and you'll have fun.
i could very easily do the quests, but i ask, is it fun at all to repeat the same quest up to 20 times just to be able to use a companion some of the time
rerunning the intro quests get increasingly annoying even if you do speed them as fast as possible, there is no value in it except a nonsensical RP requirement forced by the devs
when you start a new character you have to unlock all the craft skill lines, this only requires visiting the crafting table, thats it, not some arduous quest line, that becomes exponentially worse when your character has no wayshrines or ports to get near where the quests want you to go
sure mirri, bastion, and ember have fast quests, but if you have no wayshrines unlocked you have to walk or ride all the way to the POIs from the main town that has a wayshrine unlocked by default, which is time consuming on a new character that also now has no mount skills either
if your on an established lvl 50 with maxed out mounts and most shrines unlocked, yeah it doesnt take quite as much, if you have no or little mount training, no wayshrines, you can expect to add about 10 min of travel time to each of those quests + the time it takes to do the quest
TheMajority wrote: »Necrotech_Master wrote: »TheMajority wrote: »I have six accounts only took me less than like an hour tops to unlock all companions on a single account so just a single day of work only maybe 6-7 hours to get them all on every character on every account.
I do story mode once on my main char and thats it the rest skip dialouge and do it quick.
we don't need this change just do the work as you should a game is meant to be played not handed to you or else people will go "there's nothing to do!" power and progress is not supposed to come easy you have to work for it
so no I dont want this change if you dont want to do the effort to get a companion then do you really need the companion? i say no just do it when you are in the mood then its fun and not a chore. dont treat a game like a chore and you'll have fun.
i could very easily do the quests, but i ask, is it fun at all to repeat the same quest up to 20 times just to be able to use a companion some of the time
rerunning the intro quests get increasingly annoying even if you do speed them as fast as possible, there is no value in it except a nonsensical RP requirement forced by the devs
when you start a new character you have to unlock all the craft skill lines, this only requires visiting the crafting table, thats it, not some arduous quest line, that becomes exponentially worse when your character has no wayshrines or ports to get near where the quests want you to go
sure mirri, bastion, and ember have fast quests, but if you have no wayshrines unlocked you have to walk or ride all the way to the POIs from the main town that has a wayshrine unlocked by default, which is time consuming on a new character that also now has no mount skills either
if your on an established lvl 50 with maxed out mounts and most shrines unlocked, yeah it doesnt take quite as much, if you have no or little mount training, no wayshrines, you can expect to add about 10 min of travel time to each of those quests + the time it takes to do the quest
The real question is do you NEED to unlock all the companions on all your alts? and the answer is : no you do not
You can wait until you feel like doing the quest you do not need to unlock the companion on all alts and it is not required to play or needed
there's plenty of solution to wayshrine travel too
games are to be actually played not constant instant gratification and "hand me the power now"
you have to work for some things in a game and thats the way it is. if you are willing to put in the work of actually playing the game then you will have what you want.
the question of Is it fun? does not enter the scenario because you are making it not fun for yourselves by thinking you HAVE TO do all of the quests all at once to unlock them immediately. Make it fun for yourself by not doing that and doing it when you want to.
FlopsyPrince wrote: »We won't go back to fishing per character, but putting it on everyone made more of the game enjoyable for more people. Many things are account-wide now and you need to address why this should not be if you want to argue against it.
Erickson9610 wrote: »FlopsyPrince wrote: »We won't go back to fishing per character, but putting it on everyone made more of the game enjoyable for more people. Many things are account-wide now and you need to address why this should not be if you want to argue against it.
I've mentioned several times some of the challenges with making Companions unlocked account-wide. Here's a rundown of the challenges I can think of:
- If nothing else changes and Companions can just be summoned on any character as-is:
- What happens when you bring a Companion to unlock themselves?
- What happens when you max out a Companion's positive rapport, then go back and run through their recruitment quest after having completed the end stages of their questline?
- How would you explain to the player all that has happened in the recruitment quest, including the important characters who show up later in the Companion's questline?
- If the recruitment quest was skipped when summoning a Companion for the first time on a character:
- What if players accidentally summon a Companion and want to go back and do the recruitment quest, but cannot?
- How would you recontextualize the recruitment quest when the player was supposed to have done something they never did?
- How would you explain the important characters who you first meet in the recruitment quest and who show up later in the Companion's questline?
- How would the Companion's later dialogue referencing the events of the recruitment quest make sense if it never happened?
- If Companion rapport was frozen, or if later Companion quests could not be accessed before completing their recruitment quest:
- This wouldn't explain why the Companion is traveling with the player.
- This would lock players out of the rapport system until completing the recruitment quest, which depending on who you ask may or may not be a good thing.
- If everything about Companions (including questline progress and rapport) was made account-wide:
- Players would only be able to complete a Companion's questline once per account.
- This wouldn't make sense, because the Companion wouldn't know every one of the player's characters as if they were the same person.
- Players could no longer keep Companions at high positive rapport on some characters while keeping them at high negative rapport on other characters — which rapport value is made account-wide would likely be determined by the first character the player logs into when the update happens.
- If only a Companion's rapport was account-wide:
- If you max out a Companion's positive rapport, then they'll offer all of their quests to all of your characters back-to-back, even if there's an implied time gap between quests. This also means players would have to either lower their Companion's positive rapport, accept the quest but don't finish it (which changes the Companion's dialogue in the menu), live with the quest marker above their Companion's head, or complete their Companion's entire questline to get rid of the quest markers for good.
- If Companions were just unsummoned when beginning their recruitment quest:
- Depending on how this is implemented, this may cause players to lose access to their Companion until the quest is completed or otherwise removed from their quest journal, regardless of the player's proximity to the Companion's in-world location.
- This solution still runs into the issue of the Companion getting to know the player via rapport before the player is technically supposed to meet them for the first time.
Necrotech_Master wrote: »What happens when you bring a Companion to unlock themselves? this portion of your quote doesnt matter, at all, its irrelevant
you go up to an alikr dolmen and immediately see 20 copies of your own companion, and yet the devs dont want your companion running into themselves so they force you to do the ridiculous story quest even though literally everywhere in the overland you can have your companion running into themselves, heck without a helmet we literally have "attack of the clone companions" and yet we cant skip the intro quest because of the same reason
Necrotech_Master wrote: »a lot of those are pure RP reasons, i could care less how the companion comes to travel to me, i unlocked the companion, now i want to be able to use the companion on more than just that 1 character, thats why i bothered to unlock it
Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.***
FlopsyPrince wrote: »
It is amazing how much some will wish/command tedium on others for a tiny benefit otherwise. "It doesn't bother me personally so it must not be an issue for any other group of players."
valenwood_vegan wrote: »FlopsyPrince wrote: »
It is amazing how much some will wish/command tedium on others for a tiny benefit otherwise. "It doesn't bother me personally so it must not be an issue for any other group of players."
I mean, doesn't this kinda cut both ways though? The game doesn't revolve around one particular user and their almost daily minor gripes and complaints. And if public discussion of the above isn't actually desired, they can be submitted directly to ZoS via the in-game bug report / feedback mechanism.
As relates to the actual topic here, I personally find the companion system so terribly unengaging that I wouldn't mind or even notice if they made them accountwide. I've unlocked a couple on a couple characters to level them up and get their (fortunately, accountwide) perks but I don't actually use them. So I'm all for making them easier to get on alts if that's something people who do use them would want and would find beneficial. But it's also about a zero on my "things I want them to spend time fixing" scale.
FlopsyPrince wrote: »Who cares if you have the character when you run the start quest? You wouldn't have to run it again if it was account-wide. Not much loss there for almost all of us. Add a warning before using if you try to use them before running the unlock quest if vital.
The other concerns may bother some, but most of us just want to use what we have unlocked, like so many other things. Running through a quest 20+ times may not bother some of you, but it is annoying to many others. The 2 in Necrom are good examples. Their quests are not short nor that interesting to want to go through that many times.
It is amazing how much some will wish/command tedium on others for a tiny benefit otherwise. "It doesn't bother me personally so it must not be an issue for any other group of players."
FlopsyPrince wrote: »ZOS only cares about RP when they say they care about it and act on that.
You can take a Companion to the Coldharbour start/tutorial, so that violates your claim.
Erickson9610 wrote: »If there was some way to justify Companions being unlocked account-wide without breaking the established rules, then I'd be all for it. Changing the way Companions work would please one demographic of players while bothering another demographic of players.