Necrotech_Master wrote: »MashmalloMan wrote: »
- Dedicated inventory.
- 15 skills instead of 9 for the class.
- 3 ults instead of 1 for the class.
- Allow use of player sets, but at like 20% the power.
- Or.. Rework equipment to come with set effects you can mix and match.
- Allow improvement of equipment via crafting, add gold tier.
- Reduce xp requirements by at least 50%.
- Allow them to earn xp from quests.
- Add that Infinite Archive damage mitigation to all content in the game, maybe to a slightly less value.
Companions are definitely not what I thought they would be when they were announced. It was never what I wanted, but I can generally see the value in anything if it's implemented in a fun way.
It's really sad to hear they're going to be releasing another 2 this year instead of plans for improving how they function in meaningful ways. We're at 6 companions now, the only class without 1 is Necromancer. I expected 1 companion this year. 2 means they're going to start doubling up on existing classes, most likely covering the skills that were missing on the first pass. Do we really need 2 versions of the same class in a companion when they could spend that development time making the originals better?
There is a very slim chance, a sliver of hope and hype, that the 8th companion is actually a tease for a future class in 2025 or 2026. I think people would go nuts for all the theories regarding that, but I can't realistically see this happening.
Even if you absolutely adore the companion system, everyone is aware it could be improved.
The best value for companions I've found to date is farming overland content like.. 10% quicker because Ember cleans up ads that are a little far away from me or more recently, Infinite Archive for solo runs. The fact that she procs some of the verses/visions and is generally really hard to kill makes IA a lot more fun solo.
theoretically speaking, they could have a companion not based on a player skill line, and there could be like a WW or vampire style companion they could do too as a full class line
as the companions are NPCs they could be given a unique class/class skills that are not based on anything the player has access to
SeaGtGruff wrote: »You don't need to collect every companion, just the one(s) you want-- if any. It's perfectly okay to skip optional content in a zone-- that is, anything that isn't part of the zone's main storyline. For that matter, you don't need to do the zone storyline if you don't want to.
And even if you do decide to collect each and every companion, you don't need to level up and use all of them-- or, if you do wish to do so, you don't need to do it "in order"; you can focus on the one(s) that matter the most to you.
FlopsyPrince wrote: »SeaGtGruff wrote: »You don't need to collect every companion, just the one(s) you want-- if any. It's perfectly okay to skip optional content in a zone-- that is, anything that isn't part of the zone's main storyline. For that matter, you don't need to do the zone storyline if you don't want to.
And even if you do decide to collect each and every companion, you don't need to level up and use all of them-- or, if you do wish to do so, you don't need to do it "in order"; you can focus on the one(s) that matter the most to you.
That can be said about many parts of the game. I don't have to research all traits on all my characters, but I do. That is one area I like to be complete.
The initial point that the content with each new area is not enough to level the companions from that area is a reasonable point.
Though I just do whatever content I feel like and they get leveled as they do.
But the "you don't have to do it" can be said about many things and it is not a completely valid reasoning. Things should work easier the Nth time you do them, especially if you are playing many alts. ESO is not completely alt friendly (without Crown store purchases) and that should be adjusted.
It is good the new company keeps their level and gear for all characters at least.
SeaGtGruff wrote: »IFlopsyPrince wrote: »SeaGtGruff wrote: »You don't need to collect every companion, just the one(s) you want-- if any. It's perfectly okay to skip optional content in a zone-- that is, anything that isn't part of the zone's main storyline. For that matter, you don't need to do the zone storyline if you don't want to.
And even if you do decide to collect each and every companion, you don't need to level up and use all of them-- or, if you do wish to do so, you don't need to do it "in order"; you can focus on the one(s) that matter the most to you.
That can be said about many parts of the game. I don't have to research all traits on all my characters, but I do. That is one area I like to be complete.
The initial point that the content with each new area is not enough to level the companions from that area is a reasonable point.
Though I just do whatever content I feel like and they get leveled as they do.
But the "you don't have to do it" can be said about many things and it is not a completely valid reasoning. Things should work easier the Nth time you do them, especially if you are playing many alts. ESO is not completely alt friendly (without Crown store purchases) and that should be adjusted.
It is good the new company keeps their level and gear for all characters at least.
The companions are not intended to be leveled up simply by doing the content in the zones they come from. Anyone who thinks it should be otherwise, please tell me how you propose to level your companions' Fighters Guild, Mages Guild, and Undaunted skill lines solely within whichever zone you collected each companion from?
And if you're simply talking about their overall level rather than individual skill lines, then actually, yes, you can level up each companion solely within the zone it came from. Mind you, you'll need to grind the same repeatable content over and over-- world bosses, delves, world events, etc.-- but you can do that if you want.
But if you think you should be able to completely level up a companion merely by playing through a given zone's storyline, that seems rather... naive... to me. Do you also expect to be able to level up a new alt character merely by playing through the zone storylines and not doing any experience grinding at all, no repeatable quests day after day, etc.?
Perhaps I misread your post but I don't remember stating otherwise? I said tanks and healers companions have their uses, while DPS ones could use a lot of love.@Adremal I think many players would agree, including myself, that a tank companion can help to maximise dps on a melee character while soloing. It might not be necessary, but not dealing with boss attacks leaving you free to dps in melee range can be a big help. @M1SHAAN gave us a pretty good example of their usefulness while soloing.
A tank companion can be a good crutch to have around when soloing some stuff, as is a healer. DPS companions are trash though, they barely beat bow LA spammers (I think, but I'm not too sure).
Perhaps I misread your post but I don't remember stating otherwise? I said tanks and healers companions have their uses, while DPS ones could use a lot of love.@Adremal I think many players would agree, including myself, that a tank companion can help to maximise dps on a melee character while soloing. It might not be necessary, but not dealing with boss attacks leaving you free to dps in melee range can be a big help. @M1SHAAN gave us a pretty good example of their usefulness while soloing.A tank companion can be a good crutch to have around when soloing some stuff, as is a healer. DPS companions are trash though, they barely beat bow LA spammers (I think, but I'm not too sure).
FlopsyPrince wrote: »SeaGtGruff wrote: »IFlopsyPrince wrote: »SeaGtGruff wrote: »You don't need to collect every companion, just the one(s) you want-- if any. It's perfectly okay to skip optional content in a zone-- that is, anything that isn't part of the zone's main storyline. For that matter, you don't need to do the zone storyline if you don't want to.
And even if you do decide to collect each and every companion, you don't need to level up and use all of them-- or, if you do wish to do so, you don't need to do it "in order"; you can focus on the one(s) that matter the most to you.
That can be said about many parts of the game. I don't have to research all traits on all my characters, but I do. That is one area I like to be complete.
The initial point that the content with each new area is not enough to level the companions from that area is a reasonable point.
Though I just do whatever content I feel like and they get leveled as they do.
But the "you don't have to do it" can be said about many things and it is not a completely valid reasoning. Things should work easier the Nth time you do them, especially if you are playing many alts. ESO is not completely alt friendly (without Crown store purchases) and that should be adjusted.
It is good the new company keeps their level and gear for all characters at least.
The companions are not intended to be leveled up simply by doing the content in the zones they come from. Anyone who thinks it should be otherwise, please tell me how you propose to level your companions' Fighters Guild, Mages Guild, and Undaunted skill lines solely within whichever zone you collected each companion from?
And if you're simply talking about their overall level rather than individual skill lines, then actually, yes, you can level up each companion solely within the zone it came from. Mind you, you'll need to grind the same repeatable content over and over-- world bosses, delves, world events, etc.-- but you can do that if you want.
But if you think you should be able to completely level up a companion merely by playing through a given zone's storyline, that seems rather... naive... to me. Do you also expect to be able to level up a new alt character merely by playing through the zone storylines and not doing any experience grinding at all, no repeatable quests day after day, etc.?
I assumed it was all quests/delves/etc. in the new area.
it was an example of one trait that was supposed to give one of them some "uniqueness" and smh it managed to fail and it felt more like an annoyance. The uniqueness of the rest of the companions is the same, but I'd rather not start on a disertation on why the NPC design of companions is average at best.it's funny that you call all companions useless for 1 companion's dislike and even got it incorrect,
Mirri doesn't dislike it when you pick up flies she even says "If you're going to kill bugs, at least kill fetcher flies." after you pick up torchbugs or butterflies.
See, this is what I find kind of sad. Companions should be a crutch for unexperienced players, not the centre of a build. Everyone can play how they want, but still. Their top potential is a shade of what a regular player can do, and they take roughly the same time to level up.I assure you companions have value, at least as tanks. My main runs Telvanni Efficiency in overland content with Bastian as a tank. I know my dps is taking a hit by doing this, but I think the duo is still overall stronger because of how much more survivability Bastian has with the set bonus.
... But they can perform very well in the right conditions, such as... ...
Plus, it's nice having NPC friends! I'm not good at attaining friendships with real people so it's nice having a bucket of code that I can get emotionally attached to.
barney2525 wrote: »I just get One at the beginning of a new character. Ember.
Very useful, good personality, I don't have them out all the time. I see people running around Arteum doing antiquities, or fishing, and the Companion is right there, being useless.
I don't understand why.
I like having the one for main quest type stuff and for delves and dolmen solos. But I do Not 'worry' about their level. I don't care if they ever max or not.
IMHO
MashmalloMan wrote: »Necrotech_Master wrote: »MashmalloMan wrote: »
- Dedicated inventory.
- 15 skills instead of 9 for the class.
- 3 ults instead of 1 for the class.
- Allow use of player sets, but at like 20% the power.
- Or.. Rework equipment to come with set effects you can mix and match.
- Allow improvement of equipment via crafting, add gold tier.
- Reduce xp requirements by at least 50%.
- Allow them to earn xp from quests.
- Add that Infinite Archive damage mitigation to all content in the game, maybe to a slightly less value.
Companions are definitely not what I thought they would be when they were announced. It was never what I wanted, but I can generally see the value in anything if it's implemented in a fun way.
It's really sad to hear they're going to be releasing another 2 this year instead of plans for improving how they function in meaningful ways. We're at 6 companions now, the only class without 1 is Necromancer. I expected 1 companion this year. 2 means they're going to start doubling up on existing classes, most likely covering the skills that were missing on the first pass. Do we really need 2 versions of the same class in a companion when they could spend that development time making the originals better?
There is a very slim chance, a sliver of hope and hype, that the 8th companion is actually a tease for a future class in 2025 or 2026. I think people would go nuts for all the theories regarding that, but I can't realistically see this happening.
Even if you absolutely adore the companion system, everyone is aware it could be improved.
The best value for companions I've found to date is farming overland content like.. 10% quicker because Ember cleans up ads that are a little far away from me or more recently, Infinite Archive for solo runs. The fact that she procs some of the verses/visions and is generally really hard to kill makes IA a lot more fun solo.
theoretically speaking, they could have a companion not based on a player skill line, and there could be like a WW or vampire style companion they could do too as a full class line
as the companions are NPCs they could be given a unique class/class skills that are not based on anything the player has access to
That is a good point. I'd rate it in this order of likeliness based on their history:
- Doubling up on existing classes using unused skills/morphs
- Vamp or WW
- Custom class based on existing NPC skills
- Tease for a future class
Anything would be better than doubling up on the current classes. I'm just tempering my expectations. Hope you're right.