I crafted a set of training gear for myself, with +exp gained scroll it makes leveling companions very fast.
On PC, you can quickly find purple quality companion gear in stores, however it is very expensive. If we could change companion gear trait - there would be much less useless companion gear.
I am evaluating how the system doesn't respect my time as a player, and giving feedback how I think it can be improved. I was hoping for more constructive replies to be honest, instead of most players just saying not to use companions if I didn't like them which is plain assumption.
[I would prefer companions to unlock account wide after completing the quest once. I understand why the quest needs to be there as part of a story, but the quest can still exists for alts with the companion NPC still there despite companions unlocking account wide.
You didn't read correctly. For players who have completed previous content, each year there's 2 new companions. My experience of finishing the year's content including the chapter and DLC zone wasn't enough to level 2 companions to their max.
<snip>
I'm saying that the time investment compared to the amount of new content isn't reasonable to be functionally enjoyable.
I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
This thread isn't about whether the companions system should exist, or if someone wants it removed. I am not woke enough to argue about personal feelings of how each person like or dislike having it in the game, or how they prefer to play or use their companions, although somehow most of the replies seem to go this way.
I am evaluating how the system doesn't respect my time as a player, and giving feedback how I think it can be improved.
I was hoping for more constructive replies to be honest, instead of most players just saying not to use companions if I didn't like them which is plain assumption.
TybaltKaine wrote: »I think the next two companions should be the last two companions. Instead of creating new ones every time we get a content expansion, why not add to the stories of the ones that exist? Give us a reason to use Mirri in Apocrypha (where she would be having a blast being a daedrologist and all). Give us a reason to use Bastian in High Isle, where his political connections to Breton nobility could have come in handy in altering a quest outcome or opening up new dialogue paths.
Just a refresh of the companions so that they don't become stale, one note, get the max rapport and leave them in a house as furnishings, which is what they are now.
Yes please, give us a break from new companions. I would like to actually use them after fully leveling instead of moving on to new ones all the time.
I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
This thread isn't about whether the companions system should exist, or if someone wants it removed. I am not woke enough to argue about personal feelings of how each person like or dislike having it in the game, or how they prefer to play or use their companions, although somehow most of the replies seem to go this way.
I am evaluating how the system doesn't respect my time as a player, and giving feedback how I think it can be improved.
I was hoping for more constructive replies to be honest, instead of most players just saying not to use companions if I didn't like them which is plain assumption.
You may have created the thread from a particular viewpoint, but posters are entitled to comment on other posters' comments as well as your own.
You didn't read correctly. For players who have completed previous content, each year there's 2 new companions. My experience of finishing the year's content including the chapter and DLC zone wasn't enough to level 2 companions to their max.
<snip>
I'm saying that the time investment compared to the amount of new content isn't reasonable to be functionally enjoyable.
Are you saying that you only play new content? That in the course a year you will only play the newest chapter and dlc zone? You don’t do any repeatable content?
The companions aren’t intended to be power leveled. They are intended to be a character that adventures with you and develops expertise over time. If that’s not for you, so be it.
While I agree that the leveling is too slow, and every one of my companions has gotten to 5500 rapport months before getting to level 20 your expectation of getting a fully leveled adventurer in 2 zones of story quests is unreasonable.
Dragonnord wrote: »They do their part helping not only in solo content but several times have saved the day in some overland, normal and even veteran group content, even performing better than some real players.
I agree that, in general, companions level too slowly. I think it's a bit silly that they don't receive some amount of quest experience, especially for their personal quests or the quests to raise their rapport.
I love the companion system, have all of the companions recruited, max level, and max rapport. I use them on multiple characters to lessen the feeling of grinding XP, but there's still always a point where I feel like I have to take them into a dungeon or arena to get those last couple levels. I think having to focus so hard (or even at all) on getting them experience detracts from them as actual companions and npcs with personalities.
As for the gear, I don't fuss with it too much. I've had some purple quality gear drop, but mostly I get greens and blues. I give the companions what I think works best for them and don't worry about whether or not it's the best companion gear available.
Vonnegut2506 wrote: »In a game that touts questing as one of the primary features of the game, it is extremely illogical that companions don't gain xp for questing. That simple change would alleviate the majority of the leveling difficulty, and I say that as someone who only has Azander left to max.
For those that say "if you don't like companions don't use them" it's not as simple as that.
I no longer even bother with Dolmens if there is a number of people with companions around. Suddenly you have a handful of 'real' players, each with a companion (who are constantly dropping ultimates it seems) and then there's bears, clannfears, those winged things (which I don't mind, they are part of skill lines and have been since day 1).
Get an event where it's necessary to do dolmens and such or delve bosses for boxes and good luck.
I am pretty much a solo player, have been since day 1 of the game coming out. I'm not a meta player and I don't go through multiple loadout changes to try and keep up with whatever is popular at the time. And I do just fine. There are a couple of group dungeons I can solo for endeavor things and event things. Couple of world bosses too. I do have a few friends and family that play if I want to try new dungeons etc and that's enough for me, plus guilds I'm in run them.
Currently I run 14 accounts (not toons, accounts) about 56 characters in all. Most are just for doing daily writs for mats but 5 of them are substantial accounts with many characters.
NONE have any companions, nor will they ever because I'd just as soon not add to the chaos. Personally, I can't stand them and think they are quite possibly the worst development in the game ever. I would certainly say they have added to my interest in ESO waning a lot in the past year and a half, though I am still playing daily. I have also lost interest in any events that involve world bosses, delve bosses, dolmens and such. Just because of companions.
So no, it's not as easy as just ignoring them. I really wish it were. I love everybody playing however the game is fun for them. Companions don't just impact the person using them, but at times everyone else as well.
They were useful when I struggled with craglorn delves. Since then they're just talkative travel companions.
If they can be allowed normal gears, I'd surely equip them with meta gears and make them useful again.
For those that say "if you don't like companions don't use them" it's not as simple as that.
I no longer even bother with Dolmens if there is a number of people with companions around. Suddenly you have a handful of 'real' players, each with a companion (who are constantly dropping ultimates it seems) and then there's bears, clannfears, those winged things (which I don't mind, they are part of skill lines and have been since day 1).
Get an event where it's necessary to do dolmens and such or delve bosses for boxes and good luck.
I am pretty much a solo player, have been since day 1 of the game coming out. I'm not a meta player and I don't go through multiple loadout changes to try and keep up with whatever is popular at the time. And I do just fine. There are a couple of group dungeons I can solo for endeavor things and event things. Couple of world bosses too. I do have a few friends and family that play if I want to try new dungeons etc and that's enough for me, plus guilds I'm in run them.
Currently I run 14 accounts (not toons, accounts) about 56 characters in all. Most are just for doing daily writs for mats but 5 of them are substantial accounts with many characters.
NONE have any companions, nor will they ever because I'd just as soon not add to the chaos. Personally, I can't stand them and think they are quite possibly the worst development in the game ever. I would certainly say they have added to my interest in ESO waning a lot in the past year and a half, though I am still playing daily. I have also lost interest in any events that involve world bosses, delve bosses, dolmens and such. Just because of companions.
So no, it's not as easy as just ignoring them. I really wish it were. I love everybody playing however the game is fun for them. Companions don't just impact the person using them, but at times everyone else as well.
FelisCatus wrote: »They were useful when I struggled with craglorn delves. Since then they're just talkative travel companions.
If they can be allowed normal gears, I'd surely equip them with meta gears and make them useful again.
Having actual sets on them would be interesting.For those that say "if you don't like companions don't use them" it's not as simple as that.
I no longer even bother with Dolmens if there is a number of people with companions around. Suddenly you have a handful of 'real' players, each with a companion (who are constantly dropping ultimates it seems) and then there's bears, clannfears, those winged things (which I don't mind, they are part of skill lines and have been since day 1).
Get an event where it's necessary to do dolmens and such or delve bosses for boxes and good luck.
I am pretty much a solo player, have been since day 1 of the game coming out. I'm not a meta player and I don't go through multiple loadout changes to try and keep up with whatever is popular at the time. And I do just fine. There are a couple of group dungeons I can solo for endeavor things and event things. Couple of world bosses too. I do have a few friends and family that play if I want to try new dungeons etc and that's enough for me, plus guilds I'm in run them.
Currently I run 14 accounts (not toons, accounts) about 56 characters in all. Most are just for doing daily writs for mats but 5 of them are substantial accounts with many characters.
NONE have any companions, nor will they ever because I'd just as soon not add to the chaos. Personally, I can't stand them and think they are quite possibly the worst development in the game ever. I would certainly say they have added to my interest in ESO waning a lot in the past year and a half, though I am still playing daily. I have also lost interest in any events that involve world bosses, delve bosses, dolmens and such. Just because of companions.
So no, it's not as easy as just ignoring them. I really wish it were. I love everybody playing however the game is fun for them. Companions don't just impact the person using them, but at times everyone else as well.
Why the hell do you have 14 accounts and 56 characters? how the hell do you even have the time, motivation to use all of them or even money (to afford dlc or subs for all those accounts)?
... I've leveled several companions and think they are worth the time considering the value they add. ...Vonnegut2506 wrote: »
Ancient legends tell companions are the way Devs punished achievement hunters, forcing them to grind every year for 2 useless npcs that will get angry when you pick up a fly standing by a wayshrine.
Aside from that, they're kinda useless, but as a torture mechanism, I give them a mark of 8/10.
Is that value they add in the room with us right now? Like, it takes almost the same time it takes to take one char from 1 to 50
problme with them are 3 fold
-They can only equip dedicated companion gear which unlike player set have borderline negligible impact
-Rarity of purple and good trait combo (I got one of those combo gear and it sells for nearly 100k)
-Control, they spam skill at random, cant command them to stay ranged, go melee or keep agro. They only react, never act in a way that actually benefits you
I assure you companions have value, at least as tanks. My main runs Telvanni Efficiency in overland content with Bastian as a tank. I know my dps is taking a hit by doing this, but I think the duo is still overall stronger because of how much more survivability Bastian has with the set bonus.
MashmalloMan wrote: »
- Dedicated inventory.
- 15 skills instead of 9 for the class.
- 3 ults instead of 1 for the class.
- Allow use of player sets, but at like 20% the power.
- Or.. Rework equipment to come with set effects you can mix and match.
- Allow improvement of equipment via crafting, add gold tier.
- Reduce xp requirements by at least 50%.
- Allow them to earn xp from quests.
- Add that Infinite Archive damage mitigation to all content in the game, maybe to a slightly less value.
Companions are definitely not what I thought they would be when they were announced. It was never what I wanted, but I can generally see the value in anything if it's implemented in a fun way.
It's really sad to hear they're going to be releasing another 2 this year instead of plans for improving how they function in meaningful ways. We're at 6 companions now, the only class without 1 is Necromancer. I expected 1 companion this year. 2 means they're going to start doubling up on existing classes, most likely covering the skills that were missing on the first pass. Do we really need 2 versions of the same class in a companion when they could spend that development time making the originals better?
There is a very slim chance, a sliver of hope and hype, that the 8th companion is actually a tease for a future class in 2025 or 2026. I think people would go nuts for all the theories regarding that, but I can't realistically see this happening.
Even if you absolutely adore the companion system, everyone is aware it could be improved.
The best value for companions I've found to date is farming overland content like.. 10% quicker because Ember cleans up ads that are a little far away from me or more recently, Infinite Archive for solo runs. The fact that she procs some of the verses/visions and is generally really hard to kill makes IA a lot more fun solo.