I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
DenverRalphy wrote: »I just returned towards the end of last November , and had never played on PS server before. So I knew the game and the premise, but was starting from scratch. I have 5 of the 6 companions maxed out, and I really didn't put any specific effort into levelling them. Heck I didn't think anybody even thought the process was slow until this thread came up.
I've never intentionally grinded public dungeons (yet, my CP hasn't hit 1000 yet, but I can see the progress starting to slow) to level my companions. And I've never decked my toons in Training gear except for the odd pieces while levelling up to 50. Granted I spent a considerable amount of time killing mobs for antiquity leads, but never did I have to intentionally grind for levelling purposes.
If I can level 5 of them in 4 months, it's beyond me how someone can't level 2 within a full year. And seriously, I'm anything but a hardcore gamer. Companions only get experience from kills, so if you're they're not levelling up it's because you either don't kill much stuff in the game, or you're not having them with you when you do.
This thread isn't about whether the companions system should exist, or if someone wants it removed. I am not woke enough to argue about personal feelings of how each person like or dislike having it in the game, or how they prefer to play or use their companions, although somehow most of the replies seem to go this way.
I am evaluating how the system doesn't respect my time as a player, and giving feedback how I think it can be improved.
I was hoping for more constructive replies to be honest, instead of most players just saying not to use companions if I didn't like them which is plain assumption.
This thread isn't about whether the companions system should exist, or if someone wants it removed. I am not woke enough to argue about personal feelings of how each person like or dislike having it in the game, or how they prefer to play or use their companions, although somehow most of the replies seem to go this way.
I am evaluating how the system doesn't respect my time as a player, and giving feedback how I think it can be improved.
I was hoping for more constructive replies to be honest, instead of most players just saying not to use companions if I didn't like them which is plain assumption.
ZOS gave us the ideal "training ground" for the companions - the archive.
The only time I don't get to max level with companions is if I don't want to play with them. Like with Ember, whose chatter gets on my nerves so much that I've never played her again since I got her as a houseguest.
DenverRalphy wrote: »I just returned towards the end of last November , and had never played on PS server before. So I knew the game and the premise, but was starting from scratch. I have 5 of the 6 companions maxed out, and I really didn't put any specific effort into levelling them. Heck I didn't think anybody even thought the process was slow until this thread came up.
I've never intentionally grinded public dungeons (yet, my CP hasn't hit 1000 yet, but I can see the progress starting to slow) to level my companions. And I've never decked my toons in Training gear except for the odd pieces while levelling up to 50. Granted I spent a considerable amount of time killing mobs for antiquity leads, but never did I have to intentionally grind for levelling purposes.
If I can level 5 of them in 4 months, it's beyond me how someone can't level 2 within a full year. And seriously, I'm anything but a hardcore gamer. Companions only get experience from kills, so if you're they're not levelling up it's because you either don't kill much stuff in the game, or you're not having them with you when you do.
Sounds like you're a relatively new player with an abundance of content to go through?
My main character is created during beta, I have repeated most of the content over the years across multiple characters and am out of character slots.
AcadianPaladin wrote: »I love companions but, looking ahead, I don't think the system has good expandability. Sort of like the attunable tables - as more and more were introduced they became overwhelming to place until the master attunable tables were brought in. What I'd like to see to streamline what appears to be more and more companions being introduced is to make obtaining them account wide. One character gets them then all alts can use them.
Because of the introduction of more and more companions, I've abandoned getting them on alts as a routine. My main gets the new companions, levels them up, evaluates them and then we decide if they are of interest to actually use on other characters.
DenverRalphy wrote: »DenverRalphy wrote: »I just returned towards the end of last November , and had never played on PS server before. So I knew the game and the premise, but was starting from scratch. I have 5 of the 6 companions maxed out, and I really didn't put any specific effort into levelling them. Heck I didn't think anybody even thought the process was slow until this thread came up.
I've never intentionally grinded public dungeons (yet, my CP hasn't hit 1000 yet, but I can see the progress starting to slow) to level my companions. And I've never decked my toons in Training gear except for the odd pieces while levelling up to 50. Granted I spent a considerable amount of time killing mobs for antiquity leads, but never did I have to intentionally grind for levelling purposes.
If I can level 5 of them in 4 months, it's beyond me how someone can't level 2 within a full year. And seriously, I'm anything but a hardcore gamer. Companions only get experience from kills, so if you're they're not levelling up it's because you either don't kill much stuff in the game, or you're not having them with you when you do.
Sounds like you're a relatively new player with an abundance of content to go through?
My main character is created during beta, I have repeated most of the content over the years across multiple characters and am out of character slots.
That's just it though. It's not the content I had available to go through, because Companions don't get experience from anything but combat/mob kills. The amount of mobs you kill from content like quests is negligible so the content isn't even part of the equaton. It's just the continuous killing that levels them up. So what's the issue? There's an infinite amount of monsters to kill in the game. If you're not participating in much combat, then why concern yourself with the companions anyway?
TybaltKaine wrote: »I think the next two companions should be the last two companions. Instead of creating new ones every time we get a content expansion, why not add to the stories of the ones that exist? Give us a reason to use Mirri in Apocrypha (where she would be having a blast being a daedrologist and all). Give us a reason to use Bastian in High Isle, where his political connections to Breton nobility could have come in handy in altering a quest outcome or opening up new dialogue paths.
Just a refresh of the companions so that they don't become stale, one note, get the max rapport and leave them in a house as furnishings, which is what they are now.
Ishtarknows wrote: »I agree they're a waste of time. I level mine, do the quests, get the achievements all within the first few days and then they're never seen again. I don't need them or want them hanging about. I'm sure all the extra bodies are putting strain on the servers
Where do I go to level both companions in a few days? If there's fast leveling tip, I sure would like to know it.
I've just spent several days completing a DLC zone from start to finish, achievement hunted and killed anything in my path for xp. My companion gained 1.5 levels by the end of it.
A chapter and a DLC zone has so far not been enough content to level them for me, even with grinding new public dungeon fragments unlocks.
This one have not Companions,can't believe they aren't account wide ...
I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
I agree that, in general, companions level too slowly. I think it's a bit silly that they don't receive some amount of quest experience, especially for their personal quests or the quests to raise their rapport.
I love the companion system, have all of the companions recruited, max level, and max rapport. I use them on multiple characters to lessen the feeling of grinding XP, but there's still always a point where I feel like I have to take them into a dungeon or arena to get those last couple levels. I think having to focus so hard (or even at all) on getting them experience detracts from them as actual companions and npcs with personalities.
As for the gear, I don't fuss with it too much. I've had some purple quality gear drop, but mostly I get greens and blues. I give the companions what I think works best for them and don't worry about whether or not it's the best companion gear available.
Vonnegut2506 wrote: »In a game that touts questing as one of the primary features of the game, it is extremely illogical that companions don't gain xp for questing. That simple change would alleviate the majority of the leveling difficulty, and I say that as someone who only has Azander left to max.
As for bosses, I usually ran random vet dungeons and pledges but I've not paid attention if they've dropped since I couldn't have companions out in a full team, did all the delves/public dungeons and killed any would boss I come across since I can solo them without waiting for groups. Also did vMA and vVH, not sure if I've gotten drops there. So far I have 0 purple companion gear as yet though.
Companion gear will only drop if you have a companion active, so you won't be able to get it from solo arenas or dungeons with only players.
DenverRalphy wrote: »I just returned towards the end of last November , and had never played on PS server before. So I knew the game and the premise, but was starting from scratch. I have 5 of the 6 companions maxed out, and I really didn't put any specific effort into levelling them. Heck I didn't think anybody even thought the process was slow until this thread came up.
I've never intentionally grinded public dungeons (yet, my CP hasn't hit 1000 yet, but I can see the progress starting to slow) to level my companions. And I've never decked my toons in Training gear except for the odd pieces while levelling up to 50. Granted I spent a considerable amount of time killing mobs for antiquity leads, but never did I have to intentionally grind for levelling purposes.
If I can level 5 of them in 4 months, it's beyond me how someone can't level 2 within a full year. And seriously, I'm anything but a hardcore gamer. Companions only get experience from kills, so if you're they're not levelling up it's because you either don't kill much stuff in the game, or you're not having them with you when you do.
Zodiarkslayer wrote: »Indeed. During one of the 100%xp events in 2023, I levelled all my companions but one. Was easy as pie. And fast as leopard on a sugar rush. They also do neither need to participate in the fight nor be particularly helpful. Just need to be active, that's all.
There is also the hidden xp multiplier that scales with rapport level. I believe it scales from 10% of player xp at 0, to 20% at max rapport. That can be a pretty big difference in terms of time for grinding to lvl20.
And maxing out rapport isn't all too time consuming. Every comp has at least one daily quest that gives him/her 125 rapport.
Also, the best combination of training gear is Heartland Conqueror and Torug's Pact, imo. You can survive greater add pulls and thus have a better xp per time ratio.
Not using these multiple opportunities to level easily is tantamount to trying to fight a MMA champion with a blindfold. 😉
Purple companion gear, btw, primarily drops from Boss type monsters. If you clear a dungeon, you'll only have four or five chances total. If one doesn't fight Bosses, well, one will almost assuredly never get purple comp gear.
I love companions and I think their introduction is WHY I'm still here.
For those who have been talking about how Companions shouldn't be in ESO because it's an MMO, you apparently haven't read the numerous articles talking about how MMOs are shifting from the outdated 'group' mentality to the more soloable content mentality; where players can group if they WANT TO, but are never forced to, which was the old format for an MMO.
Also, ESO devs have stated in many interviews about how ESO is not a traditional MMO.
FlopsyPrince wrote: »Zodiarkslayer wrote: »Indeed. During one of the 100%xp events in 2023, I levelled all my companions but one. Was easy as pie. And fast as leopard on a sugar rush. They also do neither need to participate in the fight nor be particularly helpful. Just need to be active, that's all.
There is also the hidden xp multiplier that scales with rapport level. I believe it scales from 10% of player xp at 0, to 20% at max rapport. That can be a pretty big difference in terms of time for grinding to lvl20.
And maxing out rapport isn't all too time consuming. Every comp has at least one daily quest that gives him/her 125 rapport.
Also, the best combination of training gear is Heartland Conqueror and Torug's Pact, imo. You can survive greater add pulls and thus have a better xp per time ratio.
Not using these multiple opportunities to level easily is tantamount to trying to fight a MMA champion with a blindfold. 😉
Purple companion gear, btw, primarily drops from Boss type monsters. If you clear a dungeon, you'll only have four or five chances total. If one doesn't fight Bosses, well, one will almost assuredly never get purple comp gear.
So you have to solo dungeons to get the companion gear, right? Kind of goes against the "4 player dungeon" mode most use.