According to Wikipedia's list of MMORPGs (which you can sort by release year) many of the oldest games still online are either free-to-play or use some sort of mixed payment model. If you have other data I'd love to see it, especially those graphs and charts you mentioned because this is something I find very interesting.
According to Wikipedia's list of MMORPGs (which you can sort by release year) many of the oldest games still online are either free-to-play or use some sort of mixed payment model. If you have other data I'd love to see it, especially those graphs and charts you mentioned because this is something I find very interesting.
Not an accurate list. XIV is listed as pay-to-play instead of mixed (it's free up until and including Stormblood which is a huge % of the game, and GW2 is listed as "Free-to-play / Buy-to-play" which contradicts your claim. I don't play GW2 so I have no idea whether your statement is accurate, but still.
That's technically true for GW2. The base game is free, with some limitations, mainly to prevent spam, griefing and real money trading (for example you can't mail items to other players or use the map-wide chat channel), but I think some are also to make it frustrating to stick with a free account, like having less inventory space and only 2 character slots.
I didn't mention it mainly because I didn't want to get too side-tracked, for the point I was making the important thing is it doesn't have (and has never had) any type of subscription, but also because I don't think it's a practical way to play long-term, it's more of a free trial without a time limit.
The point is it's not true that MMOs without a subscription don't last long like the person I was replying to claimed, what exactly they do instead doesn't change the fact that not all long-running MMOs have a subscription.
I never would have tried the game if it had always been a subscription only game. Even though I log on every day I wouldn't pay to play it.
It isn't that I couldn't afford it.
ESO+ is optional and that's fine for people who like to subscribe when they feel the need or have enough spare cash.
We'd miss all the casual players who make the game alive.
I played Guild Wars 2 and Wow but didn't play for long because I knew I would never subscribe so I could only play half a game.
I never would have tried the game if it had always been a subscription only game. Even though I log on every day I wouldn't pay to play it.
It isn't that I couldn't afford it.
ESO+ is optional and that's fine for people who like to subscribe when they feel the need or have enough spare cash.
We'd miss all the casual players who make the game alive.
I played Guild Wars 2 and Wow but didn't play for long because I knew I would never subscribe so I could only play half a game.
I mean... As I suggested, free to level 50 and a 15 dollar subscription after that is less than buying the game and the latest expansion; you can get a character to 50 and then do the sub for 3 months before it equals what buying the game + main expansion is now. I do not think we'd miss out on the casual players.
The perception is different, sure. But it's still a live service game. You might "own" the expansions of ESO, but you don't really own them. But it feels different to own it, and owning the base game (which is 20 bucks, still more than my suggested subscribed cost) gives you access to a lot. But then again, it's minimum 5 dollars per expansion, 20 to 40 for each major DLC. You're looking at a couple hundred dollars for everything, or a 13 dollar a month optional sub service to get everything but the newest DLC (which you have to buy if you wanna play it).
Dunno, just feels to me like the game would do better with the suggested model instead of the current one. Perception maybe looks worse but I think performance would end up being much better.
chessalavakia_ESO wrote: »No.
I tried ESO in Beta and passed on it because I didn't feel I liked it enough to justify paying for the sub and the box.
I got the game with a group of friends after the game left the sub model. All of them ended up quitting a few months later and most never came back.
To get me to sub to a game for any extended period of time, you need to have either a steady stream of content that I enjoy, highly re-playable content, or content where I have a good experience interacting with other players.
ESO's content for me is really hit or miss and releases rarely keep me busy for more than a few weeks.
Most of ESO's content doesn't really have the level of replay-ability of the other games in the series for me.
While the players in ESO are nicer on average than in many of the other games I've played the experience in PvP and Group PvE frequently is rather bad.
My suggestion is getting rid of the box price. It'd be free to level 50 (with some restrictions on inventory and guild creation to prevent cheesing the game with infinite inventory space), and then the 15/month would be basically what ESO+ is, but mandatory to get CP, restrictions lifted, and the DLC game content.
Many of the cons of the game that you mentioned here are manufactured, and it's mainly due to its current model. The current model, with an optional sub that gives crowns, makes it so Zos would be stupid not to put a majority of the dev time to the stuff you buy and not to the content in game, since paying players get the cash shop currency. But a sub model would require the content to be good, otherwise players won't sub.
I mean... As I suggested, free to level 50 and a 15 dollar subscription after that is less than buying the game and the latest expansion; you can get a character to 50 and then do the sub for 3 months before it equals what buying the game + main expansion is now. I do not think we'd miss out on the casual players.
The perception is different, sure. But it's still a live service game. You might "own" the expansions of ESO, but you don't really own them. But it feels different to own it, and owning the base game (which is 20 bucks, still more than my suggested subscribed cost) gives you access to a lot. But then again, it's minimum 5 dollars per expansion, 20 to 40 for each major DLC. You're looking at a couple hundred dollars for everything, or a 13 dollar a month optional sub service to get everything but the newest DLC (which you have to buy if you wanna play it).
Dunno, just feels to me like the game would do better with the suggested model instead of the current one. Perception maybe looks worse but I think performance would end up being much better.
If this is the case with Zenimax then I'd say the game has even bigger problems and we should all be concerned about where, or should I say how little, they are possibly putting time and resources into ESO.chessalavakia_ESO wrote: »I think you are seriously overrating the amount of developer time that goes into cosmetic assets in game stores.
You'll find that some companies even outsource much of the work. Overwatch for example uses Airborn Studios.
Reginald_leBlem wrote: »Whenever people complain that there aren't unlockable cosmetics I feel like I'm being gaslit.
Antiquities-- so many cool furnishings, motifs, body markings, etc via the scrying system
Achievement furnishings-- there are SO many, and some are VERY hard to get.
A millions dyes-- maybe not a million, but a lot. And again, some of these are hard to get.
Mounts-- every trial since vSS has had a mount, Necrom has a mount via completing content, stablemasters sell you mounts for gold, pretty sure there'sa mount for completing some achievements in infinite archive.
Pets-- DLC public dungeons have collectable items to combine into a pet, there are pets you get just from going to certain areas or completing specific dungeons
Titles-- literally ALL titles are earned in game, 0 are available in the crown store
Houses-- yes houses can be bought for crowns, but there are some that are only available to buy in game after you complete quests, and there's been a house available via event ticket morphing now too.
katanagirl1 wrote: »Reginald_leBlem wrote: »Whenever people complain that there aren't unlockable cosmetics I feel like I'm being gaslit.
Antiquities-- so many cool furnishings, motifs, body markings, etc via the scrying system
Achievement furnishings-- there are SO many, and some are VERY hard to get.
A millions dyes-- maybe not a million, but a lot. And again, some of these are hard to get.
Mounts-- every trial since vSS has had a mount, Necrom has a mount via completing content, stablemasters sell you mounts for gold, pretty sure there'sa mount for completing some achievements in infinite archive.
Pets-- DLC public dungeons have collectable items to combine into a pet, there are pets you get just from going to certain areas or completing specific dungeons
Titles-- literally ALL titles are earned in game, 0 are available in the crown store
Houses-- yes houses can be bought for crowns, but there are some that are only available to buy in game after you complete quests, and there's been a house available via event ticket morphing now too.
You have some good points, and I agree with you somewhat.
However as far as most mounts go, you have to complete the most difficult-game content to get them. I’ve been in a trials team for well over a year now, working our way up from normal trials to get gear and learn to work together as a team. We have yet to get to the more recent trials that have mounts and it will be a while before we get there. Sure I could pay for a carry and get them now but I want to earn them. So these rewards are available to a very small percentage of the player base.
The stablemasters offer only a handful of very basic mounts, I think 3 of them, all of which are horses. No zone specific mounts like senche or guar can be purchased in game with gold.
Reginald_leBlem wrote: »Whenever people complain that there aren't unlockable cosmetics I feel like I'm being gaslit.
Antiquities-- so many cool furnishings, motifs, body markings, etc via the scrying system
Achievement furnishings-- there are SO many, and some are VERY hard to get.
A millions dyes-- maybe not a million, but a lot. And again, some of these are hard to get.
Mounts-- every trial since vSS has had a mount, Necrom has a mount via completing content, stablemasters sell you mounts for gold, pretty sure there'sa mount for completing some achievements in infinite archive.
Pets-- DLC public dungeons have collectable items to combine into a pet, there are pets you get just from going to certain areas or completing specific dungeons
Titles-- literally ALL titles are earned in game, 0 are available in the crown store
Houses-- yes houses can be bought for crowns, but there are some that are only available to buy in game after you complete quests, and there's been a house available via event ticket morphing now too.