ElderSmitter wrote: »I'll say what people do not want to say out loud.
This goes back to Chromium Plating and Dreugh Wax before the jewelry change last Major Update and Corn Flower before Alliance Pots could be bought.
ESO is built. and thrives in many different ways. One of them is the Guild community. It is so Big behind the scenes that many posting on here have no idea how big it really is..
All i will say is this.
Don't you think it is strange something with 300+ Pages on TTC can hold a Price so strong besides the average joe schmoe seller selling for less to quickly free up some gold.
Use your Brain and realize there will always be a few items that magically do not come down in price. Supply and Demand have nothing to do with it.
Cheers!
[...]LOL. Imagine expecting people to spend 5-7 hours a week to get enough materials to keep using potions that are necessary to be as strong as possible.
But no one is forcing you to want potions right?
In case you don't remember:xclassgaming wrote: »
you are forced if you want event tickets.
But no one is forcing you to want event tickets right?
Grizzbeorn wrote: »
DrNukenstein wrote: »
Arizona_Steve wrote: »Get rid of the guild trader system and I think more people would be willing to sell.
So invest company time, money, and effort to dismantle a functional trading system so people can some how trade more? How does that make sense?
p_tsakirisb16_ESO wrote: »The prices of Hakejo are too high and the PVP set gear from AP are too expensive going 1.7million or more. Even deadly daggers going for 800K+
So because of that, we demand Hakejo should have a 10% chance to drop in overland nodes and treasure chests in Cyrodiil should drop gear from AP boxes at 100% rate
There is a massive difference between Columbine and Hakeijos or Deadly daggers. You only need to buy 1 Deadly dagger and at max 11 Hakejios (which no one is going to need) for your entire build.
PvP Players constantly need more Columbine to keep playing their build. Its not a one time investment.
Also btw, PvE DPS potions can actually be bought for AP which is a big reason why they are not so expensive anymore.p_tsakirisb16_ESO wrote: »If you spend those 5-7 hours to farm alchemy mats you shouldn't have that problem.
LOL. Imagine expecting people to spend 5-7 hours a week to get enough materials to keep using potions that are necessary to be as strong as possible.
It's a thinly veiled, "we want an auction house" post.Arizona_Steve wrote: »Get rid of the guild trader system and I think more people would be willing to sell.
So invest company time, money, and effort to dismantle a functional trading system so people can some how trade more? How does that make sense?
20 columbine in 2 hours, that's 80 tri pots. Sell the rest of the mats you harvested on a guild trader and buy another 20 columbine, that's 160 tri pots.
DenverRalphy wrote: »It's not a supply issue. There's an infinite amount of Columbine out there. Always just sitting right there, ripe for the picking.
The real issue is that too many players are too impatient, and gradually over time pay a little bit more, then a little more, then a little more. Until >BLAM!< the buyers finally hit a wall with prices they're unwilling to pay. But they do it anyway, cuz hey, you can't miss any time can you?
The fix is simple.. Don't pay those prices. EZ enuff. Take a break from those activities that require such an obscene consumption of pots and wait for the sellers to look at their piles of product doing absolutely nothing for them. There actually are other activities in game that don't require so many pots. Might not be your first choice, or even second or third. But hey, :shrug: it's either that or pay the prices. Eventually the sellers will come around. Or more likely, new younger sellers will come in and take over the buisness.
Why expect the game developers to fix a player made problem?
Arizona_Steve wrote: »It's a thinly veiled, "we want an auction house" post.Arizona_Steve wrote: »Get rid of the guild trader system and I think more people would be willing to sell.
So invest company time, money, and effort to dismantle a functional trading system so people can some how trade more? How does that make sense?
And you would be correct. I'm not sure how limiting the number of people who can sell via guild traders does anything to reduce prices vs a system where every player can be a seller.
NoTimeToWait wrote: »DenverRalphy wrote: »It's not a supply issue. There's an infinite amount of Columbine out there. Always just sitting right there, ripe for the picking.
The real issue is that too many players are too impatient, and gradually over time pay a little bit more, then a little more, then a little more. Until >BLAM!< the buyers finally hit a wall with prices they're unwilling to pay. But they do it anyway, cuz hey, you can't miss any time can you?
The fix is simple.. Don't pay those prices. EZ enuff. Take a break from those activities that require such an obscene consumption of pots and wait for the sellers to look at their piles of product doing absolutely nothing for them. There actually are other activities in game that don't require so many pots. Might not be your first choice, or even second or third. But hey, :shrug: it's either that or pay the prices. Eventually the sellers will come around. Or more likely, new younger sellers will come in and take over the buisness.
Why expect the game developers to fix a player made problem?
Being a trader is my primary activity in this game, I can say that this unfortunately won't work as well as you think. The only way to drop down prices is to increase supply, lowering demand won't be as effective mainly because traders don't feel pressured when demand is waning. Traders have stocks of many things, so when sales for one or two of these items begin to lag, we just switch to selling something else until demand recovers. And since we can store an infinite amount of stuff in Crafts bag, traders also are not pressured for storage space.
So the only real options to fix this problem (which doesn't include only Columbine tbh) are:
1) curbing gold inflation by introducing gold sinks (an eternal problem of any MMO)
2) adding more acquisition sources of an item
3) incentivize the harvesting activity
acastanza_ESO wrote: »there would still be plenty of other demand from people making Immovability and Detect potions
ElderSmitter wrote: »I'll say what people do not want to say out loud.
This goes back to Chromium Plating and Dreugh Wax before the jewelry change last Major Update and Corn Flower before Alliance Pots could be bought.
ESO is built. and thrives in many different ways. One of them is the Guild community. It is so Big behind the scenes that many posting on here have no idea how big it really is..
All i will say is this.
Don't you think it is strange something with 300+ Pages on TTC can hold a Price so strong besides the average joe schmoe seller selling for less to quickly free up some gold.
Use your Brain and realize there will always be a few items that magically do not come down in price. Supply and Demand have nothing to do with it.
Cheers!
TybaltKaine wrote: »Columbine is an infinite free resource.
Just go pick it up off the ground. Take a solid few days a couple of times a month to farm it for yourself.
If you don't want to do that, you pay the market set price. If you don't like the market set price, don't pay it, and convince other people to do the same.
Wild.You know somethings wrong when it's beneficial to actually not play this game and wait for your tri pots from the daily log in because tri pots are too expensive.
There have been threads before about this and they've been gaslit to oblivion by probably the people continously raising the prices. It's actually a problem. Doesn't make sense to shove hybridisation down our throat and then let the prices go out of control for potions that become more and more essential.
A majority of these mats are coming from surveys. They aren't coming from running around "picking flowers". I humored the people here on the forums and spent 2 hours just doing that. Got a whopping 20 of them and a ton of other mats that aren't going to allow me to make tri pots. Not everyone has the time to do writs and surveys.
By simply adding other methods to get tri pots like through AP, Tel var, or the IA currency that brings the cost down, but doesn't eliminate it 100% from the market.
Say what you want, but I see no point in playing the game when I can't afford the potions I need. I as a player am being rewarded by not playing the game. Makes alot of sense.
I think the biggest issue is, the activities I spend my time on don't all give rewards that pay for the cost of doing the activities. I'm fine paying for tripots and heroism pots (which also use columbine) at current prices if I can generate enough gold to keep up with them.
My time is limited, and having to choose between either doing the thing that is fun, or farming to do the fun things at some later date, isn't really a great choice.
TLDR endgame raiding needs to provide more gold earning potential.
Does anyone note anything that's similar here?
Tri stat potion:
Columbine ,Bugloss, Mountain Flower
Columbine, Bugloss, Dragon’s Blood
Columbine, Bugloss, Dragonthorn
Columbine, Mountain Flower, Dragon Rheum
Columbine, Mountain Flower, Lady’s Smock
Essence of Immovability:
Columbine Mountain flower Wormwood
Blue entoloma Columbine Namira’s rot
Columbine Corn flower, Wormwood
Columbine Lady’s smock, Namira’s rot
Columbine Dragonthorn Wormwood
Jewels of Misrule:
Bervez Juice , Lotus, Mint, Rose Columbine
-Tri- stat potions are used in PVE/PVP in the Infinite archive. It's probably the most used potion in the game and every form of it requires Columbine.
-Different forms of Immovability are used very frequently in PVP and Every one requires columbine.
Jewels of Misrule is used more in PVP, but with the The push for more health and recovery in the Infinite archive, It has also become more popular and requires Columbine.
If someone is an active player in content where they are using potions on a constant basis in dungeons, trials, pvp or Infinite archive, the amount of columbine they would need is ridiculous. It's the fact that They are the MOST used potions and every single one of them requires the same ONE ingredient.
If it worked like that, the price of chrome wouldn't have dropped by half. When big traders know that irreversible changes have occurred, they are the first to rush to offload their stocks at lower prices.NoTimeToWait wrote: »Being a trader is my primary activity in this game, I can say that this unfortunately won't work as well as you think. The only way to drop down prices is to increase supply, lowering demand won't be as effective mainly because traders don't feel pressured when demand is waning. Traders have stocks of many things, so when sales for one or two of these items begin to lag, we just switch to selling something else until demand recovers. And since we can store an infinite amount of stuff in Crafts bag, traders also are not pressured for storage space.
acastanza_ESO wrote: »there would still be plenty of other demand from people making Immovability and Detect potions
So other players who use different types of potions should be left at competitive disadvantage and spend their time on all those things you don't want to do today? Why not add their potions and not yours, what makes you more important than other players?
freespirit wrote: »Does anyone note anything that's similar here?
Tri stat potion:
Columbine ,Bugloss, Mountain Flower
Columbine, Bugloss, Dragon’s Blood
Columbine, Bugloss, Dragonthorn
Columbine, Mountain Flower, Dragon Rheum
Columbine, Mountain Flower, Lady’s Smock
Essence of Immovability:
Columbine Mountain flower Wormwood
Blue entoloma Columbine Namira’s rot
Columbine Corn flower, Wormwood
Columbine Lady’s smock, Namira’s rot
Columbine Dragonthorn Wormwood
Jewels of Misrule:
Bervez Juice , Lotus, Mint, Rose Columbine
-Tri- stat potions are used in PVE/PVP in the Infinite archive. It's probably the most used potion in the game and every form of it requires Columbine.
-Different forms of Immovability are used very frequently in PVP and Every one requires columbine.
Jewels of Misrule is used more in PVP, but with the The push for more health and recovery in the Infinite archive, It has also become more popular and requires Columbine.
If someone is an active player in content where they are using potions on a constant basis in dungeons, trials, pvp or Infinite archive, the amount of columbine they would need is ridiculous. It's the fact that They are the MOST used potions and every single one of them requires the same ONE ingredient.
Don't forget Bewitched Sugar Skulls, quite popular these days ...... that uses TWO columbine per craft! 😲
acastanza_ESO wrote: »All of those potions see less individual use than tripots which are massively used by every player in PVP and by a significant number of PVE players as well (including all tanks), none of the other potions would even make a fraction of the impact that tripots would.
acastanza_ESO wrote: »All of those potions see less individual use than tripots which are massively used by every player in PVP and by a significant number of PVE players as well (including all tanks), none of the other potions would even make a fraction of the impact that tripots would.
This does not answer the question. Why certain groups of players should be discriminated when everyone has equal opportunities in current system?
Name one clear reason why you, as an individual, deserve special treatment and user of armor potion does not.