spartaxoxo wrote: »[...]
Current system doesn't have equal opportunities for everyone, if we're defining that as picking mats. Which we shouldn't. But we'll go with it anyway.[...]
freespirit wrote: »Some other sources besides farming....
Waxed Apothicary Sacks, 500 Tel Var(pretty good drop rate)
Alchemy Surveys(reset until at least one Columbine is showing)
Daily Chest in Dragonguard Sanctuary(frequently drops 3 columbine, drops rheum and dragon blood too, sell and buy columbine)
ToT reward coffers(I see a fair amount in the green NPC daily rewards)
Alchemy Daily rewards(make sure you use less expensive mats to make the potions for these dailies)
🙂
VisitHammerfell wrote: »freespirit wrote: »Some other sources besides farming....
Waxed Apothicary Sacks, 500 Tel Var(pretty good drop rate)
Alchemy Surveys(reset until at least one Columbine is showing)
Daily Chest in Dragonguard Sanctuary(frequently drops 3 columbine, drops rheum and dragon blood too, sell and buy columbine)
ToT reward coffers(I see a fair amount in the green NPC daily rewards)
Alchemy Daily rewards(make sure you use less expensive mats to make the potions for these dailies)
🙂
Also the alchemy satchets from the Archive![...]
Or using other ways to get them, as already posted in this - and the past - threads about this topic:
spartaxoxo wrote: »acastanza_ESO wrote: »All of those potions see less individual use than tripots which are massively used by every player in PVP and by a significant number of PVE players as well (including all tanks), none of the other potions would even make a fraction of the impact that tripots would.
This does not answer the question. Why certain groups of players should be discriminated when everyone has equal opportunities in current system?
Name one clear reason why you, as an individual, deserve special treatment and user of armor potion does not.
Current system doesn't have equal opportunities for everyone, if we're defining that as picking mats. Which we shouldn't. But we'll go with it anyway.
There are already NPC pots in the game. It's not discrimination either. It makes sense for activities to reward things that makes those activities better. PvP rewards potions that make PvP easier. So it makes sense to ask for the most popular PvP potion to be added in with the rewards that already exist.
Just as PvE gets things like stealth pots as a reward for assassination missions.
spartaxoxo wrote: »acastanza_ESO wrote: »All of those potions see less individual use than tripots which are massively used by every player in PVP and by a significant number of PVE players as well (including all tanks), none of the other potions would even make a fraction of the impact that tripots would.
This does not answer the question. Why certain groups of players should be discriminated when everyone has equal opportunities in current system?
Name one clear reason why you, as an individual, deserve special treatment and user of armor potion does not.
Current system doesn't have equal opportunities for everyone, if we're defining that as picking mats. Which we shouldn't. But we'll go with it anyway.
There are already NPC pots in the game. It's not discrimination either. It makes sense for activities to reward things that makes those activities better. PvP rewards potions that make PvP easier. So it makes sense to ask for the most popular PvP potion to be added in with the rewards that already exist.
Just as PvE gets things like stealth pots as a reward for assassination missions.
I don't deserve to have the same rights and benefits because I am minority??
acastanza_ESO wrote: »All of those potions see less individual use than tripots which are massively used by every player in PVP and by a significant number of PVE players as well (including all tanks), none of the other potions would even make a fraction of the impact that tripots would.
This does not answer the question. Why certain groups of players should be discriminated when everyone has equal opportunities in current system?
Name one clear reason why you, as an individual, deserve special treatment and user of armor potion does not.
I don't understand. Original question you were replying to has nothing to do with columbine or pve. But to this your statement I already answered in this same thread before anyway:spartaxoxo wrote: »They can obtain a lot more of them than they need, allowing them to sell for high prices.
acastanza_ESO wrote: »I did answer your question, you not liking the answer is irrelevant. Does the armor potion require columbine? No. It is a niche potion that is already cheap to create. It doesn't need anything to help reign in it's creation cost. Tripots are universal and are something everyone who uses any potions at all would benefit from having an additional source of.
Everyone doesn't have equal opportunities in the current system, the existance of the Alliance Stamina and Alliance Magicka DPS potions prove your assertion there to be false. Currently DPS are getting special treatment but the universal tripot is not. Making Tripots available for AP would be more fair not less. At this point I can only assume that you're a columbine seller.
manukartofanu wrote: »If it worked like that, the price of chrome wouldn't have dropped by half. When big traders know that irreversible changes have occurred, they are the first to rush to offload their stocks at lower prices.NoTimeToWait wrote: »Being a trader is my primary activity in this game, I can say that this unfortunately won't work as well as you think. The only way to drop down prices is to increase supply, lowering demand won't be as effective mainly because traders don't feel pressured when demand is waning. Traders have stocks of many things, so when sales for one or two of these items begin to lag, we just switch to selling something else until demand recovers. And since we can store an infinite amount of stuff in Crafts bag, traders also are not pressured for storage space.
AnduinTryggva wrote: »My impression right now is that there are some professional trader-farm groups out there that manipulate the market by emptying ressources as much as they can. As soon as the prices are up due to removing the availability of free ressources they can demand anything that players are ready to pay. Combine this with farming guild stores for ressources sold at lower prices you have this kind of huge inflation.
ZOS should imho increase sources for obtaining highly sought after ressources by quite some amount. The trifle amount you get from passives and other sources are not sufficient to break these market manipulation effects.
@Dax_Draconis It's just the supply/demand economy working: a high demand tends to inflates the price of the item.Dax_Draconis wrote: »I understand rare items being expensive, but as you said, it is plentiful, so why are they so expensive?
I don't understand. Original question you were replying to has nothing to do with columbine or pve.
NoTimeToWait wrote: »manukartofanu wrote: »If it worked like that, the price of chrome wouldn't have dropped by half. When big traders know that irreversible changes have occurred, they are the first to rush to offload their stocks at lower prices.NoTimeToWait wrote: »Being a trader is my primary activity in this game, I can say that this unfortunately won't work as well as you think. The only way to drop down prices is to increase supply, lowering demand won't be as effective mainly because traders don't feel pressured when demand is waning. Traders have stocks of many things, so when sales for one or two of these items begin to lag, we just switch to selling something else until demand recovers. And since we can store an infinite amount of stuff in Crafts bag, traders also are not pressured for storage space.
My answer was towards a suggestion that players' actions concerning supply would make traders react. It is unlikely. Obviously, changes by devs that directly involve supply (and Chrome supply was basically multiplied by 10) would make a difference.
Its the difference between a long-term and short-term change and whether the traders can weather through the changes.
If you haven't noticed the very same problem (as with Columbine) existed for a very long time for multiple other items (corn flower, style mats, furnishing mats). Devs mostly adressed these issues on a small scale, sometimes not very effectively (like adding furnishing mats to ToT or adding style mats to Scrying didn't really make a significant impact). Which is not a bad thing, because impactful changes definitely have repercussions (like the price drop for jewelry made Golden Vendor jewelry much less lucrative which in turn resulted in less income for PVP players and so on).
Problems like this need regular incremental changes. Like small incentives added with each patch (for example adding more endeavors for harvesting mats), adding more events that promote resource harvesting in a better way. Devs are actually doing this stuff already (for quite some time) but it does look that they need to add more incentives more frequently
AnduinTryggva wrote: »My impression right now is that there are some professional trader-farm groups out there that manipulate the market by emptying ressources as much as they can. As soon as the prices are up due to removing the availability of free ressources they can demand anything that players are ready to pay. Combine this with farming guild stores for ressources sold at lower prices you have this kind of huge inflation.
ZOS should imho increase sources for obtaining highly sought after ressources by quite some amount. The trifle amount you get from passives and other sources are not sufficient to break these market manipulation effects.
spartaxoxo wrote: »The best source, by far, is to farm it.
Grizzbeorn wrote: »spartaxoxo wrote: »The best source, by far, is to farm it.
Which EVERYONE who plays the game can do.
Making a personal choice not to do it isn't being discriminated against.
AnduinTryggva wrote: »My impression right now is that there are some professional trader-farm groups out there that manipulate the market by emptying ressources as much as they can. As soon as the prices are up due to removing the availability of free ressources they can demand anything that players are ready to pay. Combine this with farming guild stores for ressources sold at lower prices you have this kind of huge inflation.
ZOS should imho increase sources for obtaining highly sought after ressources by quite some amount. The trifle amount you get from passives and other sources are not sufficient to break these market manipulation effects.
Yes, how dare traders charge a price that people are ready to pay instead of underpricing on purpose? I mean, you'd totally volunteer to take a pay cut at work for no reason, right?
Columbine has the highest number of listings on guild traders out of every alchemy reagent out there. Despite its high price, the market is about as liquid as can be in this game. A trading guild would have to consist of complete idiots to try and corner its supply, especially given the large stashes that so many people still have in their craft bags.
People love having a scapegoat, so they blame traders based on their unfounded "impression" of "market manipulation". It's just how the market works for a highly abundant item, whose utility and demand are even higher. By all means, propose and implement solutions like AP tripots. Most traders will simply adjust their prices, move on, and not care - just like they did when the value of jewelry materials tanked recently.
Grizzbeorn wrote: »spartaxoxo wrote: »The best source, by far, is to farm it.
Which EVERYONE who plays the game can do.
Making a personal choice not to do it isn't being discriminated against.
Anyone can farm these plant, almost anywhere. I wonder how somebody could remove all the millions of permanently respawning nodes from the game just to sell their stuff at higher prices. Must be a very special skill.
spartaxoxo wrote: »Grizzbeorn wrote: »spartaxoxo wrote: »The best source, by far, is to farm it.
Which EVERYONE who plays the game can do.
Making a personal choice not to do it isn't being discriminated against.
I didn't state that it was. I stated that it is not equally available resulting in the current market conditions. And that's true. It's not equally available to all play styles. Nobody has a problem acknowledging that when someone says that MYM is a PvP event and that tickets aren't equally available to PvE players. Because it is one and it's not. But somehow saying picking mats is casual PvE is alleging discrimination.
manukartofanu wrote: »Alright, I'll explain this once. The current chromium platings are the former chromium grains. Their drop rate or supply hasn't changed. The only thing that changed is that previously a player needed 40 chromium grains to upgrade jewelry, but now only 8 chromium grains are needed. So, this is indeed a direct reduction in consumption without an increase in supply.
spartaxoxo wrote: »I don't understand. Original question you were replying to has nothing to do with columbine or pve.
It has everything thing to do with it. The whole "it's discrimination" and "nobody is obligated to sell to you," are arguments that just make it sound entitled and unethical to want PvP to award stuff that makes PvP better. Those arguments refuse to acknowledge the conditions that PvPers find themselves in and instead frames the request as an attempt to discriminate some 3rd party group not even asking for help because they did not receive aid that they did not ask for.
The people in the privileged position in this scenario are the sellers of Columbine. They have a captive audience and such a large gathering advantage as to almost have an monopoly on the resource. They are able to leverage this to charge exorbitant prices.
If ZOS were to distribute the ability to get the mat or the pot more evenly, prices would naturally fall. This is a practice that zos already engages in. They already sell various pots for AP and for that precise reason. It's perfectly reasonable to ask that zos continue to make improvements to the PvP experience based off criteria they already use.
SpacemanSpiff1 wrote: »just pick up more columbine. and do your surveys