Bushido2513 wrote: »Honestly I would only consider this to be broken when the heal was so strong you could take streak off the bar and replace it with a generic cc then take on two similar or better skilled players without much of an issue.
As long as sorc has to lean on streak, has bar space issues, etc then I think it's still sorc.
Maybe I'm jaded from all the Arcanist abuse and the spec bows 😂, I can admit that!
TechMaybeHic wrote: »Can't wait to see basically an arcanist with more mobility, and better burst rather than cleave. I don't see the problem here
StaticWave wrote: »Bushido2513 wrote: »Honestly I would only consider this to be broken when the heal was so strong you could take streak off the bar and replace it with a generic cc then take on two similar or better skilled players without much of an issue.
As long as sorc has to lean on streak, has bar space issues, etc then I think it's still sorc.
Maybe I'm jaded from all the Arcanist abuse and the spec bows 😂, I can admit that!
Lol so you don’t think a 11k shield with a 6.5k heal tooltip (3-4k under battle spirit) is broken? I can’t convince you then lol.
I was just online yesterday to PvP in MYM with a bunch of friends. I was the only DPS Sorc in the group. We had a NB, a DK, a Plar, and a healer Sorc. Literally all of us had to utilize kiting to survive against the massive zergs we encountered. But you know the difference? I could Streak away from those fights at will, while my friends have to run around LoS for basically the entire fight because the moment they move away from it they die. I could also LoS with them too if I chose.
That’s why Sorc is still one of, if not the best 1vX class. There’s just no contest unfortunately. Next patch? Even more so with Ward buff and Encase.
Fyi, here are some bar setups you could actually use next patch to be super tanky and still have damage, and still have a stun:
Micah_Bayer wrote: »TechMaybeHic wrote: »Can't wait to see basically an arcanist with more mobility, and better burst rather than cleave. I don't see the problem here
I believe arcanist shields will still be larger.
Micah_Bayer wrote: »TechMaybeHic wrote: »Can't wait to see basically an arcanist with more mobility, and better burst rather than cleave. I don't see the problem here
I believe arcanist shields will still be larger.
Arcanist is already imbalanced in its current state. That's why I shelved my Stamarc 4 months ago. It was a unique playstyle but too strong. I play Stamplar because it's not imbalanced.
And even if Arcanist shields are still larger than Sorc's with the upcoming update, Arcanist's teleport class skill pales in comparison to Sorc. So Sorc will have very strong shields that heal and the best mobility skill in the game.
Sorc will be FOTM for a while until ZoS realizes how imbalanced the planned Sorc changes are. I do want to see Sorc get better access to healing, but providing stronger shielding + healing seems like a laughably bad balancing decision.
StaticWave wrote: »Bushido2513 wrote: »Honestly I would only consider this to be broken when the heal was so strong you could take streak off the bar and replace it with a generic cc then take on two similar or better skilled players without much of an issue.
As long as sorc has to lean on streak, has bar space issues, etc then I think it's still sorc.
Maybe I'm jaded from all the Arcanist abuse and the spec bows 😂, I can admit that!
Lol so you don’t think a 11k shield with a 6.5k heal tooltip (3-4k under battle spirit) is broken? I can’t convince you then lol.
I was just online yesterday to PvP in MYM with a bunch of friends. I was the only DPS Sorc in the group. We had a NB, a DK, a Plar, and a healer Sorc. Literally all of us had to utilize kiting to survive against the massive zergs we encountered. But you know the difference? I could Streak away from those fights at will, while my friends have to run around LoS for basically the entire fight because the moment they move away from it they die. I could also LoS with them too if I chose.
That’s why Sorc is still one of, if not the best 1vX class. There’s just no contest unfortunately. Next patch? Even more so with Ward buff and Encase.
Fyi, here are some bar setups you could actually use next patch to be super tanky and still have damage, and still have a stun:
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »Honestly I would only consider this to be broken when the heal was so strong you could take streak off the bar and replace it with a generic cc then take on two similar or better skilled players without much of an issue.
As long as sorc has to lean on streak, has bar space issues, etc then I think it's still sorc.
Maybe I'm jaded from all the Arcanist abuse and the spec bows 😂, I can admit that!
Lol so you don’t think a 11k shield with a 6.5k heal tooltip (3-4k under battle spirit) is broken? I can’t convince you then lol.
I was just online yesterday to PvP in MYM with a bunch of friends. I was the only DPS Sorc in the group. We had a NB, a DK, a Plar, and a healer Sorc. Literally all of us had to utilize kiting to survive against the massive zergs we encountered. But you know the difference? I could Streak away from those fights at will, while my friends have to run around LoS for basically the entire fight because the moment they move away from it they die. I could also LoS with them too if I chose.
That’s why Sorc is still one of, if not the best 1vX class. There’s just no contest unfortunately. Next patch? Even more so with Ward buff and Encase.
Fyi, here are some bar setups you could actually use next patch to be super tanky and still have damage, and still have a stun:
So I have been in several large battles in IC lately obviously because of mayhem and you know why I can't say this is more busted than anything else? Barely anyone was really dying outside of getting bombed. I was targeting players on various classes and just watching their health bar go back up almost regardless of their actions.
You're correct if you small scale against a zerg you have to run, cloak, los, streak etc but here's why I don't worry about sorc.
I played solo all yesterday and honestly I rarely die due to being tanky and fast while having enough damage to hurt or kill all but the tankiest of players. That being said I either died to being basically targeted by multiple players out of stealth, large coordinated groups using negate, or the bomb I was in the wrong place for.
I have large shields now so this change would add the heal but what I'm saying is that the heal would only change my survivability a bit meaning instead of 2 NB hitting me out of stealth 3 might or that if 15 players focus me they might need a little more damage. The bomb would probably still kill me.
I'm more so saying that in the intended group v group scenarios this heal wouldn't change the outcome much and that's really what pvp is geared towards these days in my opinion.
1vx, xv1, small scale, are just their own thing but not really something the combat team cares much about because they would just say if you don't like being in an imbalanced fight then group up.
So this shield might look interesting outside of group v group but in current group v group I think it's going to be in line with the rest, not that I'm happy with where we are, I'm just not going to hate on sorc joining the party.
Thanks for the bar setups, it's not how I play mine currently but I might try something like these next patch
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »All iterations of Sorc will be S tier next patch. I’m not looking forward to fighting Sorcs that can tank like a NB/DK while having unmatched mobility, and I’m a sorc main.
There will be more sorcs that's for sure because when something gets a buff people will just get on it if only just to try the new thing but it will level out because people will still want to play other classes that can do just the same or better.
I'm pretty sure for me this will just even the playing field and allow me to push the limits a bit more but I don't see it becoming any more op than other current class offerings.
I'm actually looking forward to possibly having different types of off meta builds that might work better due to the stats and defense being added.
It will be OP defensively though. Just to give you an idea of what I mean, here are 2 screenshots of my build on the live server vs on PTS in No CP:
Live server:
PTS:
The editor doesn't include the 10% max mag & stam, so I have to manually include them:
On the live server I'm using Hardened Ward as a pseudo burst heal and heal with Crystal Weapon weaving + Vigor and Crit Surge. Only weakness is no burst heal but that's taken care of with a 42k HP pool + 9.7k shield and block casting (11k with Bastion). I run this build for all PvP content. Most people struggle to heal with it because it's counter-intuitive and requires you to play unorthodoxically. Once you get used to the rotation it has very strong defensive power.
On PTS, I lose almost 3k HP, but I gained 2k more stam & mag, so more damage, and still have almost 40k HP. Shield drops to 9k in No CP (10.5k with Bastion), and I get a 5.9k burst heal (6.7k with Focused Mending). I do more damage and still retain a decent HP buffer. The difference is I am now nearly invincible because PTS Hardened Ward solves the only weakness I have. At 40k HP with a 10k shield and extremely strong offensive healing, how do you expect to kill a decent player running this build when they can also heal for 3k-4k every time they cast Hardened Ward?
And it's not like I'm sacrificing much of my offensive stats either. In No CP, I still have 6.2k WD before Balorgh, 38% crit rate, 88% crit damage, 18k pen before balorgh, 24k stam, and 10% dmg done from Essence Thief. With this much HP and healing power, I can go infused back bar (and I have), and pump that WD up to 6.4k and STILL be really hard to kill.
Even for an average player with suboptimal shield uptime, they're going to still be extremely hard to kill because every time they get low, they're going to spam the shield and get back to full. You will need to actually 1 shot them to have a chance at killing them.
All I'm saying is, the burst heal may not be a good decision. Turning it into a HoT would be a better choice while still giving Sorc the buff they need.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »
All I'm saying is, the burst heal may not be a good decision. Turning it into a HoT would be a better choice while still giving Sorc the buff they need.
I'll easily say that in a 1v1 it sounds like it could be op but then again it's about as op as any other class that can be hard to kill 1v1. I mean what you're describing sounds like my experience fighting a decent player on a decent build on most classes.
But that being said I thought of this exact thing when I was in IC last night and a Procanist and hard hitting nbs were chasing me. Mind you they could keep up even after three streaks repeatedly.
Procanist immobilized, added dots then cc'd and NB hit me with a bow and then Procanist pulled the execute and that was that. I'm actually pretty tanky and pretty fast but my point is that people will do what they currently do to hard to kill players, call a friend, then call another friend, run cheese, etc.
It's going to be the same as with other classes. Five mediocre people will struggle to kill this build and 10 will kill it while 2 good coordinated players will probably nuke it or at least create so much pressure a response isn't possible.
To me this just lines up with the current state of pvp when looking at the other classes that have similar ability.
Honestly this to me just seems like there will now be a few tougher fights that I won't have to immediately run away from and that I might get away from when it comes to becoming outnumbered.
But overall I'm going to call it and say this isn't going to really make sorc op but just more playable and in line with other classes that perform at the same or higher levels.
Sure, I mean after all, I've done the testing on PTS. I'm not going to convince you or anyone here for that matter because most of yall haven't been on the PTS to know why it's going to be broken.
The fact of the matter though, is I can tank pretty much any class on live server that isn't using Jeralls, and that's done with good old Rally or live Hardened Ward. I'm not even specifically talking about 1v1s. I'm talking about all scenarios.
Sorc WILL become another stalemate class and that's going to be a fact too. You can take my word for it, or you can see it for yourself. I mean, even though I oppose the changes, I'm still going to enjoy several months of this class being absolutely broken. But I know now the Sorc mains on the forums are just as biased as NB mains lol. At this point is sounds like the sorc mains on the forums are so desperate for a buff they refuse to accept the changes will be too much.
Sorcs and NBs should absolutely not be surviving like DKs and Templars, unless we want to also give all the other classes access to Cloak, Streak, and massive burst damage. Another nail in the class identify coffin.well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
xylena_lazarow wrote: »Sorcs and NBs should absolutely not be surviving like DKs and Templars, unless we want to also give all the other classes access to Cloak, Streak, and massive burst damage. Another nail in the class identify coffin.well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
It does ramp, and on top of that was nerfed into the ground with a cast delay, but that has nothing to do with the problem of taking highly mobile glass cannon classes and removing the intended drawback that kept them balanced.then become a vampire and benefit from a streak without ramping costs
well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
xylena_lazarow wrote: »It does ramp, and on top of that was nerfed into the ground with a cast delay, but that has nothing to do with the problem of taking highly mobile glass cannon classes and removing the intended drawback that kept them balanced.then become a vampire and benefit from a streak without ramping costs
StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
Proc sets aren't even in the discussion anymore. These Sorcs run stat (it's almost like procs were never the problem).tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly. I should also mention that I play no procc, no cp.
StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
Or, maybe an external healing skill being mandatory on a class for survival has been the problem all along. First it was healing ward, then rapid regen, and vigor. Never any actual skill in the actual sorc skill lines because none of them were ever reliable.
Skills from non class skill lines should be complimentary to class skills or specific builds, not mandatory for the class to even function.
It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
Or, maybe an external healing skill being mandatory on a class for survival has been the problem all along. First it was healing ward, then rapid regen, and vigor. Never any actual skill in the actual sorc skill lines because none of them were ever reliable.
Skills from non class skill lines should be complimentary to class skills or specific builds, not mandatory for the class to even function.
But every class is using it no? What makes Sorc that special it’s allowed to tank 4-5k DPS without Vigor?
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »well, it's not that sorc is completely op. the class just joins the tankiness of some other classes. whether that's good or bad can be decided by others, the fact that there was a buff is perfectly ok.
Sorc is the tankiest spec right now, there’s no contest. It’s also the only spec that can almost negate a Jerall build.
Giving it 10% max mag was more than enough to elevate it to S tier. Giving it a burst heal under a shield elevated it to OP status. Here is a screenshot of a sorc tanking 4k DPS without Vigor:
There are also numerous complaints about Sorc tanking whole groups of people in Cyro too.
What’s absurd is people like me who tested the shield on PTS opposed the change, but so many sorc mains wanted it to go thru when they didn’t even participate in the PTS lol… What is the point then? You don’t need to see actual data to know this shield change would be broken. It defeats the whole concept of tradeoff and puts Sorc in the same boat as NB being stealthy and having amazing heals/tankiness 🤣🤣
tanking 4k dps doesn't seem particularly impressive to me, all the other classes can do that too, but maybe I'm just not understanding you correctly.
I should also mention that I play no procc, no cp. The game may be a little more balanced, although sorc has always benefited well from a pure stat build. but at least you can't take as much as in the cp campaign.
Tanking 4k DPS without Vigor, which was mandatory on Sorc, is not impressive? Ok…
do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems
So you’re telling me if every class but Sorc drops Vigor, it can also tank 4k DPS? Please prove that to me right now. I can’t believe I’m hearing this lolol
Spoken like someone who has never looked at their Combat Metrics and has never dueled.do we have a maths problem here? 4 k dps is 20k damage in 5 seconds, that was perfectly possible before with a shield build and every other class with a burst heal can do that without any problems