The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The PTS is now offline for the patch 10.0.1 maintenance and is currently unavailable.

Force players into something they absolutely HATE

  • OolongSnakeTea
    OolongSnakeTea
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    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • FoJul
    FoJul
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    Soarora wrote: »
    To be honest, I think the worst thing is that tanks and healers specifically need it. DPSing in PvP is one thing, healing, even. But tanking? Man, I was having 7+ minute fights for my life with NPCs in Cyrodiil on a tank. Not a PvP tank so can't even live against other players. Feelsbad.

    If anyone has any suggestions I'd appreciate it, need one more level...

    Join a zerg
  • CameraBeardThePirate
    CameraBeardThePirate
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    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    PvPers have to farm PvE for literally everything - that feels just as "garbage".

    It takes maybe 8 hours of Zerg surfing to get to Assault/Support 6. Throw on a resto staff and follow the crowd and you can have it done in a week with minimal time put in per day.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have removed some insulting back and forth that was disruptive. Please ensure you are treating others with respect on the forums even when they have views that differ from your own.

    Thank you for your understanding.
    Staff Post
  • OolongSnakeTea
    OolongSnakeTea
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    FoJul wrote: »
    Soarora wrote: »
    To be honest, I think the worst thing is that tanks and healers specifically need it. DPSing in PvP is one thing, healing, even. But tanking? Man, I was having 7+ minute fights for my life with NPCs in Cyrodiil on a tank. Not a PvP tank so can't even live against other players. Feelsbad.

    If anyone has any suggestions I'd appreciate it, need one more level...

    Join a zerg
    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    PvPers have to farm PvE for literally everything - that feels just as "garbage".

    It takes maybe 8 hours of Zerg surfing to get to Assault/Support 6. Throw on a resto staff and follow the crowd and you can have it done in a week with minimal time put in per day.

    Thats not the point. The point is that the choices for the ultimates are not good options for PVE sandbox.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • Aldoss
    Aldoss
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    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.

    The entitlement in some of these posts is unreal.

    ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...

    Something, something, not the destination, something, something, the friends we made along the way...
  • Aurielle
    Aurielle
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    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Every time I want to roll up a new character for Cyrodiil, I have to spend days levelling Undaunted, days/weeks grinding gear, days/weeks grinding Mage’s Guild/Fighter’s Guild/Psiijic, skyshards, weapon lines, armor lines, etc.

    You guys just have to grind out two skill lines in PVP (and you don’t even have to grind it out all the way), and this can be done in a day if you follow a zerg with an AP buff. The two grinds don’t even begin to compare.

    This is an MMO. The devs of any MMO want players to engage in all the content. That’s why they lock leads behind ToT, why they lock gear that’s good for PVP behind PVE content, and why they lock skills that are good for PVE behind PVP content. Please just accept it, like PVPers accept that they have to do PVE content.
  • OolongSnakeTea
    OolongSnakeTea
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    Aldoss wrote: »
    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.

    The entitlement in some of these posts is unreal.

    ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...

    Something, something, not the destination, something, something, the friends we made along the way...

    Seperate point, same problem.
    Players who like one sandbox should not be forced to play another. It is bad game design.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • Aurielle
    Aurielle
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    Aldoss wrote: »
    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.

    The entitlement in some of these posts is unreal.

    ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...

    Something, something, not the destination, something, something, the friends we made along the way...

    Seperate point, same problem.
    Players who like one sandbox should not be forced to play another. It is bad game design.

    Bad game design? What you’re proposing would completely divide the player base into two isolated silos. How is that healthy for the game? You might as well be running two different games at that point.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Aldoss wrote: »
    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.

    The entitlement in some of these posts is unreal.

    ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...

    Something, something, not the destination, something, something, the friends we made along the way...

    Seperate point, same problem.
    Players who like one sandbox should not be forced to play another. It is bad game design.

    Games, and especially MMOs, are designed to get you to sink time in. Grinding stuff is part of the DNA of an MMO.

    It's in ZOS' best interest to force players to interact with as much of the game as possible. That includes PvE, PvP, Crafting, Dailies, Quests, everything. They aren't going to make it so that you never have to step out of your comfort zone.

    Besides, as nearly everyone in this post has already stated, the amount of time you have to actually spend PvPing as a PvE-er is miniscule compared to the amount of time PvP-ers have to spend PvE-ing. It's part of the game. Start Zerg surfing and you'll be done with the "grind" in a matter of hours.
  • NordSwordnBoard
    NordSwordnBoard
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    Aldoss wrote: »
    Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.

    This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.

    Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.

    The entitlement in some of these posts is unreal.

    ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...

    Something, something, not the destination, something, something, the friends we made along the way...

    Seperate point, same problem.
    Players who like one sandbox should not be forced to play another. It is bad game design.

    This is this game's design for the last ten years. There's conveniences offered in the crown store - so you can work an extra shift at work for more crowns, or grind PvE gold to trade for crowns. Yes, they force you through the content once. After a decade though, it's kind of unbelievable people jump into this game ignorant of such obstacles to their own enjoyment.
    Fear is the Mindkiller
  • frogthroat
    frogthroat
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    After a decade though, it's kind of unbelievable people jump into this game ignorant of such obstacles to their own enjoyment.

    Everything else, yes, you need to grind it once and then you can use crowns or pay another player in in-game gold. But I think being ignorant in both how this game works and MMOs in general is not surprising when it comes to this game. For example for me this is the first online game I play. I come from single player background and got this game a few years ago just because I ran out of new Bethesda games to play and ESO was on discount. I researched it just enough to find out I can play this mostly as a solo and got the game. I had no knowledge of this game beyond that. I would have not even known what to look for since I have not played a single MMO before this game.

    And I am not alone in this. I have met many other players who also come to this game because they like The Elder Scrolls series in general and for a surprisingly many this is the first MMO. Sure, now I know a lot about this game, but if you don't have any experience in MMOs or any other online games, you don't even know what questions you should be asking to find out more before actually playing.

    But otherwise, yes, if you want it you only need to do it once. I know buying crowns is not for everyone and many people don't like the crown store in principle, but it comes to time vs money. Spend your time or spend your money. Which do you have more of?
  • Galeriano
    Galeriano
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    Aerin wrote: »
    vwtmy5wosw2u.png


    PVP IS SO FUN!!!!!!!!!!!!!!

    Just cut the crap of needing to be TOP1 or TOP2 to complete my damn daily battleground. Get rid of this nonsense

    But why daily BG reward even brothers You if You just want to get horn and barrier? You don't need to be in 1st or 2nd team to get alliance points that level up Your alliance war skill lines. Every team is rewarded with AP at the end You just get a bit more by being better team and daily BG reward is basically 100k XP for being in 1st or 2nd team and 30k for being in 3rd team. So it's just 70k XP difference, that's barely anything. That XP doesn't count for getting barrier and horn so why does it matter to You?
  • RetPing
    RetPing
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    When I read post like this and think how much time I had to spend doing dumb and boring map trips to unlock accelerate on all my PvP char I dont know if I want to cry or laugh.

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