To be honest, I think the worst thing is that tanks and healers specifically need it. DPSing in PvP is one thing, healing, even. But tanking? Man, I was having 7+ minute fights for my life with NPCs in Cyrodiil on a tank. Not a PvP tank so can't even live against other players. Feelsbad.
If anyone has any suggestions I'd appreciate it, need one more level...
OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
To be honest, I think the worst thing is that tanks and healers specifically need it. DPSing in PvP is one thing, healing, even. But tanking? Man, I was having 7+ minute fights for my life with NPCs in Cyrodiil on a tank. Not a PvP tank so can't even live against other players. Feelsbad.
If anyone has any suggestions I'd appreciate it, need one more level...
Join a zerg
CameraBeardThePirate wrote: »OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
PvPers have to farm PvE for literally everything - that feels just as "garbage".
It takes maybe 8 hours of Zerg surfing to get to Assault/Support 6. Throw on a resto staff and follow the crowd and you can have it done in a week with minimal time put in per day.
OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.
The entitlement in some of these posts is unreal.
ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...
Something, something, not the destination, something, something, the friends we made along the way...
OolongSnakeTea wrote: »OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.
The entitlement in some of these posts is unreal.
ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...
Something, something, not the destination, something, something, the friends we made along the way...
Seperate point, same problem.
Players who like one sandbox should not be forced to play another. It is bad game design.
OolongSnakeTea wrote: »OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.
The entitlement in some of these posts is unreal.
ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...
Something, something, not the destination, something, something, the friends we made along the way...
Seperate point, same problem.
Players who like one sandbox should not be forced to play another. It is bad game design.
OolongSnakeTea wrote: »OolongSnakeTea wrote: »Double AP/25% AP/ Wartort are just bandaids on a bigger gushing wound for the need to PVP grind on Tanks/healers- and this is something about class ultimates, and the lack of other ultimate options that give impact the wat warhorn and barrier does.
This is -combat feed back- ultimately, as ultimates are an aspect of combat game play. And being forced to PVP to unlock a move to use for combat in the PVE sandbox is a garbage feeling each and everytime I roll up a new tank or healer.
Undaunted Mettle is one of the single best universal passives in the game, and yet, PvPers are FORCED to do dungeons in order to get to level 8.
The entitlement in some of these posts is unreal.
ZOS should just make every item set available to everyone, right away, and everyone should be max level, right away, and all skills should be available, right away...
Something, something, not the destination, something, something, the friends we made along the way...
Seperate point, same problem.
Players who like one sandbox should not be forced to play another. It is bad game design.
NordSwordnBoard wrote: »After a decade though, it's kind of unbelievable people jump into this game ignorant of such obstacles to their own enjoyment.
PVP IS SO FUN!!!!!!!!!!!!!!
Just cut the crap of needing to be TOP1 or TOP2 to complete my damn daily battleground. Get rid of this nonsense
[snip]
I freakin' need to level up my skills, Horn and Barrier. I know damn well I'll need these skills for my PVE-only playstyle, but guess what? I'm forced to dive headfirst into PVP for this garbage. I loathe PVP, I mean, I seriously, really, utterly hate PVP in ESO. You have no freakin' clue how this crap drives me up the wall, and I'm itching to unleash a whole string of expletives because of it.
Put an end to this madness, [snip]! This isn't fun for those of us who abso-freakin'-lutely HATE PVP. Sure, some folks might enjoy it, whatever! But for the rest of us, we're livid. Stop this insanity, for the love of all that's holy!!!!! We need some other damn way to acquire those skills without having to endure PVP. We couldn't care less about PVP; we despise it, but we damn well need those skills.
EDIT:
I'm stuck doing these damn battlegrounds every single day, just hoping to get EXP. But here's the kicker: My team has to be TOP1 or TOP2 to even stand a chance at getting the experience. Are you kidding me? STOP THIS [snip] MADNESS! It's driving me insane!
[snip]
[edited for bashing & profanity bypass]
[snip]
I freakin' need to level up my skills, Horn and Barrier. I know damn well I'll need these skills for my PVE-only playstyle, but guess what? I'm forced to dive headfirst into PVP for this garbage.
[snip]
I freakin' need to level up my skills, Horn and Barrier. I know damn well I'll need these skills for my PVE-only playstyle, but guess what? I'm forced to dive headfirst into PVP for this garbage.
lol the average entitled PvEer
Don’t want to run warhorn, run Saxhleels instead. Too lazy to grind barrier, guess what…theres alternatives out there.
You can gain AP so easily nowadays. Zerg surf, do quests like the repeatable scouting quests. It really isn’t that hard
BananaBender wrote: »The change I would like to see is to move these clearly more PvE focused skills away from the PvP skill lines, and give the skill line some skills that are actually usable in PvP. Correct me if I'm wrong, but I don't think anyone is using Guard, Horn or Caltrops in PvP.
CameraBeardThePirate wrote: »BananaBender wrote: »The change I would like to see is to move these clearly more PvE focused skills away from the PvP skill lines, and give the skill line some skills that are actually usable in PvP. Correct me if I'm wrong, but I don't think anyone is using Guard, Horn or Caltrops in PvP.
None of the skills in Assault/Support are "clearly more PvE focused". That's a completely baseless statement, as every single one of the skills in those lines either is or has been part of the PvP meta at some point.
Save up the gold and buy the Crown Package. It's only 3k crowns. ESO has got to be the only game anywhere where you can max out every PVP skill and never set foot in PVP.
Daily dungeon 100K exp. Or just go to Spell Car or doing that boring loop of Doleman's in Alik'r Desert. You just slot the skills you don't have to use them. Or stand at one and watch Netflix. You literally have to do nothing to raise skills. Just have them slotted and stand and get in one hit.
Spend the time farming gold to buy the skill line ........... If I don't want to do something, I just buy the skill lines. ZOS has made this as easy as possible.
[snip]
I freakin' need to level up my skills, Horn and Barrier. I know damn well I'll need these skills for my PVE-only playstyle, but guess what? I'm forced to dive headfirst into PVP for this garbage. I loathe PVP, I mean, I seriously, really, utterly hate PVP in ESO. You have no freakin' clue how this crap drives me up the wall, and I'm itching to unleash a whole string of expletives because of it.
Put an end to this madness, [snip]! This isn't fun for those of us who abso-freakin'-lutely HATE PVP. Sure, some folks might enjoy it, whatever! But for the rest of us, we're livid. Stop this insanity, for the love of all that's holy!!!!! We need some other damn way to acquire those skills without having to endure PVP. We couldn't care less about PVP; we despise it, but we damn well need those skills.
EDIT:
I'm stuck doing these damn battlegrounds every single day, just hoping to get EXP. But here's the kicker: My team has to be TOP1 or TOP2 to even stand a chance at getting the experience. Are you kidding me? STOP THIS [snip] MADNESS! It's driving me insane!
[snip]
[edited for bashing & profanity bypass]
Dragonredux wrote: »You still get AP from completing a battleground match. Dedicate a day and just grit it out, the pain will be over eventually.
Precisely. It's so easy. OP could sit in the middle of a BG and not do anything while watching something on Netflix and still get rewarded a decent chunk of AP for their complete lack of participation in the content. There is no other content in the game where that is possible. Try to do the same thing in a dungeon, and you'd get vote-kicked from the group. Try to do that at a dolmen, and the game will literally kill your character. After a day of passively completing BGs, boom, you've got your Vigor, got your Caltrops, got your Warhorn. This is a non-issue.