TX12001rwb17_ESO wrote: »Weren't you the same person who made a huge fuss out of the Vampire having a teleport skill because "Sorcerer's already had one and now your making the same issue with Nightblades.
TX12001rwb17_ESO wrote: »Perhaps try a class other then Sorcerer, they are probably the most generic and least fun class to play anyway.
Tommy_The_Gun wrote: »Ekhem... does anyone remembers how Siphoning Strikes used to work in the past ? I mean like looong time ago ? The OG skill was a "toggle". It did not costed anything, but it was basically like "stance change" or mode button. You gained a benefit & a penalty when it was "on" or something like that. That was kind in line with class theme & would be definitely better if they reworked it back into a toggle. If players have issue with rotation then having to recast it kinda does not help.
emilyhyoyeon wrote: »All I can say is that to me it makes more sense for NB's heal thing to proc off crit damage since they are more crit oriented, and Sorc's heal thing to proc off plain damage
SandandStars wrote: »I wish the combat dev team would be much more transparent and share their experience playing pvp.
It really seems like they don’t play pvp much, and that 1 developer who loves playing nightblade is the default decision maker based on the rest of the team’s lack of interest.
Major_Toughness wrote: »emilyhyoyeon wrote: »All I can say is that to me it makes more sense for NB's heal thing to proc off crit damage since they are more crit oriented, and Sorc's heal thing to proc off plain damage
They are equally crit orientated. They are the two classes that grant the group Minor Crit buffs.
Sorc is too strong already. NBs for example, stand virtually no chance whatsoever in PvP against a Sorc.
DC has a group where half of them run Sorcs and these guys do not go down... ever. It takes a group to bring each of them down solo, never mind when they are groups.
Sorc is very strong right now and you guys have little room to complain.
That's a pretty easy call to make when it's been true for at least a year....StaticWave wrote: »I'm calling it right now. NB will become the easiest class to sustain on while having the highest burst in the game.
I dunno what kinda META you play, but 4,000 health immediately gone, HURTS, even if it gives good resources back. For a squishy NB under 30k Health, this is a liability.
Scenario, you're in combat on half health but starved for resources, you cast this but oops, you just put yourself in Execute while surrounded by Jesus Beams and Spin to Wins.
MashmalloMan wrote: »Sorc is too strong already. NBs for example, stand virtually no chance whatsoever in PvP against a Sorc.
DC has a group where half of them run Sorcs and these guys do not go down... ever. It takes a group to bring each of them down solo, never mind when they are groups.
Sorc is very strong right now and you guys have little room to complain.
Any time you start an argument with a ball group as your basis, you might want to consider how it's not a representation of most combat in the game.
Like of course a group of coordinated, vet players, probably on discord, comprised of a class that excels in movement speed and ranged damage would be broken. They cover each other's weaknesses and melt from range.
You could make any ball group like that broken. Hell, forget which content creator it was, but they got a group of templars that literally spammed jesus beam on players and it hilariously worked despite being an execute.
Idk how many times sorc mains have to say it, none of us are asking for a lot here. We want a little better buff/debuff access, no pet sorc to have better tools(this patch helped that), and we want Dark Deal and Crit Surge to be updated for 2024 context of ESO. They have drawbacks no other class has to deal with.
Edit: take that last part back, Necro has terrible buff/debuff access and skill choice, and Templars need love after nerfs to POTL and Jabs.