StaticWave wrote: »There are currently several problems with this skill that makes it extremely annoying to use:
1) Minor Berserk, Minor Force, and the stam sustain over time only last 10 seconds. Combined with Sorc's tedious burst lineup, the short 10s duration of Dark Deal's offensive buff makes it really annoying to manage.
2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Please consider increasing the duration of Minor Berserk and Minor Force to 15-20 seconds, and fix the interrupt bug.
StarOfElyon wrote: »StaticWave wrote: »There are currently several problems with this skill that makes it extremely annoying to use:
1) Minor Berserk, Minor Force, and the stam sustain over time only last 10 seconds. Combined with Sorc's tedious burst lineup, the short 10s duration of Dark Deal's offensive buff makes it really annoying to manage.
2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Please consider increasing the duration of Minor Berserk and Minor Force to 15-20 seconds, and fix the interrupt bug.
I can't use the skill at all because that lag it causes ruins my bar swaps and/or it gets interrupted which is stupid.
StaticWave wrote: »There are currently several problems with this skill that makes it extremely annoying to use:
1) Minor Berserk, Minor Force, and the stam sustain over time only last 10 seconds. Combined with Sorc's tedious burst lineup, the short 10s duration of Dark Deal's offensive buff makes it really annoying to manage.
2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Please consider increasing the duration of Minor Berserk and Minor Force to 15-20 seconds, and fix the interrupt bug.
i11ionward wrote: »StaticWave wrote: »There are currently several problems with this skill that makes it extremely annoying to use:
1) Minor Berserk, Minor Force, and the stam sustain over time only last 10 seconds. Combined with Sorc's tedious burst lineup, the short 10s duration of Dark Deal's offensive buff makes it really annoying to manage.
2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Please consider increasing the duration of Minor Berserk and Minor Force to 15-20 seconds, and fix the interrupt bug.
10 second buff is really annoying, I don't see any reason for 10 second main buffs to exist in the game.
Also I would like to ask ZOS, what are the reasons why some buffs have a duration of 20 seconds, while others have 30? The answer should be logical - a stronger buff has a shorter duration.
But then how is Cruxweaver Armor possible that it lasts 30 seconds?
Cruxweaver Armor
Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds.
and Summoner's Armor is 20 seconds???
Summoner's Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.
In which universe "While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes." stronger than "While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds."???
silver1surfer69 wrote: »i11ionward wrote: »StaticWave wrote: »There are currently several problems with this skill that makes it extremely annoying to use:
1) Minor Berserk, Minor Force, and the stam sustain over time only last 10 seconds. Combined with Sorc's tedious burst lineup, the short 10s duration of Dark Deal's offensive buff makes it really annoying to manage.
2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Please consider increasing the duration of Minor Berserk and Minor Force to 15-20 seconds, and fix the interrupt bug.
10 second buff is really annoying, I don't see any reason for 10 second main buffs to exist in the game.
Also I would like to ask ZOS, what are the reasons why some buffs have a duration of 20 seconds, while others have 30? The answer should be logical - a stronger buff has a shorter duration.
But then how is Cruxweaver Armor possible that it lasts 30 seconds?
Cruxweaver Armor
Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds.
and Summoner's Armor is 20 seconds???
Summoner's Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.
In which universe "While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes." stronger than "While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds."???
That is imo just because its the nnewer class and these are always shiny to sell the chapter. I bet it will get adjusted sooner or later. All class major resolve skills have to be 20 sec for equality.
StaticWave wrote: »2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
SkaraMinoc wrote: »StaticWave wrote: »2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Nice 2 second stunlock tonight on Dark Deal interrupt.
MashmalloMan wrote: »SkaraMinoc wrote: »StaticWave wrote: »2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Nice 2 second stunlock tonight on Dark Deal interrupt.
Inb4 "but 4k health cost would kill me" from the NBs using Siphoning Strikes.
First, the only reason you casted DD in the first place was for the burst heal, you had half your stamina and lost like 5k from break free, in this same moment you wouldn't be casting Siphoning Strikes. You'd top up your health, then cast SS to get your resources back or go to location that was safe before attempting to do so.
Secondly, the 4k health cost is actually about 3k given the fact that you receive 100% uptime on 1250 HP a second for applying a few dots to anything due to the stupid long duration of 20-30s all dots are now. No RNG required, no buff management required, just passive all the time, press it when you actually need resources (given you're safe to lose 3k hp).
Or hey, use the other morph and cast it for free sometimes
#salty
SkaraMinoc wrote: »StaticWave wrote: »2) The skill is EXTREMELY buggy when interrupted. When I get interrupted from range, the skill sometimes puts me in a 1s stun lock where I cannot break free or cast anything until the interrupt animation finishes. In worst scenario, my character even slides towards the original location where I was interrupted while casting Dark Deal, while unable to break free or do anything.
Nice 2 second stunlock tonight on Dark Deal interrupt.