StaticWave wrote: »
Sorc mains have been asking for a more reliable Dark Deal and Crit Surge for months, if not years, yet the changes are a slap to our efforts. Instead of making Crit Surge heal more reliable, you have made Siphoning Strike what we asked of Crit Surge. Instead of making Dark Deal more reliable, you have also made that change on Siphoning Strike.
I honestly don't understand the reasoning, especially when we have complained about how tanky NB is on the live server. Don't get me wrong, I like the Sorc changes even though it's mostly for magsorc and stamsorc still gets nothing, but these NB changes are absurd.
monkidb16_ESO wrote: »NB gets nerfed.
Sorc mains: "I wish that were me"
Let's take a look at both versions over 20 seconds:
Old costs:Old gains:
- 1 GCD
- 1080 Mag
- Heals 1452 * 20
- Restores 106 * 20 + 4270
So 1 GCD for 29040 and 5310 main resource
New costs:New gains:
- 2 GCD
- Heals 1800 * 20
- Restores 4000 (dual)
So 2 GCD for 36000 health and 4000 resources
Difference:
Lose 1 GCD and 1310 main resource every 20 seconds for 7000 health and 4000 off resources.
And thats not even accounting for losing reave (another 2000 all resources)
Just saying: "Be careful what you wish for"
monkidb16_ESO wrote: »New costs:
- 2 GCD
StaticWave wrote: »monkidb16_ESO wrote: »NB gets nerfed.
Sorc mains: "I wish that were me"
Let's take a look at both versions over 20 seconds:
Old costs:Old gains:
- 1 GCD
- 1080 Mag
- Heals 1452 * 20
- Restores 106 * 20 + 4270
So 1 GCD for 29040 and 5310 main resource
New costs:New gains:
- 2 GCD
- Heals 1800 * 20
- Restores 4000 (dual)
So 2 GCD for 36000 health and 4000 resources
Difference:
Lose 1 GCD and 1310 main resource every 20 seconds for 7000 health and 4000 off resources.
And thats not even accounting for losing reave (another 2000 all resources)
Just saying: "Be careful what you wish for"
I disagree and I will prove you why:
Old Siphoning Attacks:
Costs 1 GCD. Each light attack restores 106 mag, and 4270 if it lasts full duration, and heals for 1452. Heavy attacks restore twice the value. The 4270 mag is not affected
New Siphoning Attacks:
When you slot the ability on either bar, you will heal for 1250 off ANY damage, not just light attack. Furthermore, every time the heal procs, you restore 200 stam AND mag. That's a free 400 stam and mag recovery just for slotting it and doing damage which you always do. No need to cast the actual ability.
When you cast the ability, it will restore 2600 stam AND mag for the cost of 4k HP. Cast it twice, and it will provide 5.2k stam AND mag in 2 seconds, more than what old Siphoning Strikes gives in 20 seconds. You don't even need to cast the ability back to back. You just need to cast it twice within 20 seconds and it would have provided more value than old Siphoning Attacks. If your healing is decent, then you can cast it more than twice and get even more sustain.
This is not also counting the fact that this ability restores STAM AND MAG. You only got either mag or stam depending on which morph you choose.
So no, NB got a fat sustain buff, and I entirely disagree with your analysis
monkidb16_ESO wrote: »New costs:
- 2 GCD
Not sure where you got that one from, Patch notes clearly state that siphoning are being changed to always provide the heal bonus when slotted, and can be activated to do the sustain thing.
StaticWave wrote: »When you slot the ability on either bar, you will heal for 1250 off ANY damage, not just light attack. Furthermore, every time the heal procs, you restore 200 stam AND mag. That's a free 400 stam and mag recovery just for slotting it and doing damage which you always do. No need to cast the actual ability.
StaticWave wrote: »When you cast the ability, it will restore 2600 stam AND mag for the cost of 4k HP. Cast it twice, and it will provide 5.2k stam AND mag in 2 seconds
monkidb16_ESO wrote: »NB gets nerfed.
Sorc mains: "I wish that were me"
Let's take a look at both versions over 20 seconds:
Old costs:Old gains:
- 1 GCD
- 1080 Mag
- Heals 1452 * 20
- Restores 106 * 20 + 4270
So 1 GCD for 29040 and 5310 main resource
New costs:New gains:
- 2 GCD
- Heals 1800 * 20
- Restores 4000 (dual)
So 2 GCD for 36000 health and 4000 resources
Difference:
Lose 1 GCD and 1310 main resource every 20 seconds for 7000 health and 4000 off resources.
And thats not even accounting for losing reave (another 2000 all resources)
Just saying: "Be careful what you wish for"
MashmalloMan wrote: »
Did you miss the part where it's not a 20s duration skill anymore? It's passive. You could literally never press it and get the sustain/healing.
monkidb16_ESO wrote: »MashmalloMan wrote: »
Did you miss the part where it's not a 20s duration skill anymore? It's passive. You could literally never press it and get the sustain/healing.
No, but you seemed to have missed me adressing that.
monkidb16_ESO wrote: »monkidb16_ESO wrote: »New costs:
- 2 GCD
Not sure where you got that one from, Patch notes clearly state that siphoning are being changed to always provide the heal bonus when slotted, and can be activated to do the sustain thing.
Because you can get 1 stack of cost reduction per second up to 10 stacks, to use those stacks you have to actually cast the ability. So before you cast it once every 20 secs now once every 10. Unless you want to go full passive at which point you get no resources back at all.StaticWave wrote: »When you slot the ability on either bar, you will heal for 1250 off ANY damage, not just light attack. Furthermore, every time the heal procs, you restore 200 stam AND mag. That's a free 400 stam and mag recovery just for slotting it and doing damage which you always do. No need to cast the actual ability.
Oh, you're talking about the other morph as full passive... ok lets do the math here again:
Old costs:
- 1 GCD
- 1080 Mag
Old gains:
- Heals 1452 * 20
- Restores 106 * 20 + 4270
So 1 GCD for 29040 and 5310 main resource
New costs (fully passive):
- -
New gains:
- Heals 1250 * 20
- Restores 200 * 20
So free 25000 and 4000 resource
Difference:
Gain 1 GCD and 4000 off resource, but lose 4000 healing and 1310 main resource.
Again both not accounted for losing reave (2000 both resources)StaticWave wrote: »When you cast the ability, it will restore 2600 stam AND mag for the cost of 4k HP. Cast it twice, and it will provide 5.2k stam AND mag in 2 seconds
I hope I dont have to explain why droping 2 GCDs and 8k health is a terrible idea in PvP, even just a single GCD and 4k health can be devastating.
monkidb16_ESO wrote: »Again both not accounted for losing reave (2000 both resources)
StaticWave wrote: »1) You are missing the fact that old Siphoning Attacks requires you to deal light and heavy attack to proc the mag sustain and the heal.
Its actually 6-7 seconds because of Battle Spirit, and against any PvPer worth their salt you don't get 6 seconds, the moment you drop 4k youre gonna get bursted on.StaticWave wrote: »
2) 8k HP is IF you cast it back to back. You cast it once, and it would restore 2.6k stam + mag for 4k hp, which is already covered by the HoT from the skill in 4 seconds.
monkidb16_ESO wrote: »StaticWave wrote: »1) You are missing the fact that old Siphoning Attacks requires you to deal light and heavy attack to proc the mag sustain and the heal.
No, I'm just assuming that people are able to light attack weave, adding in a blue star just to proc is ridiculous. And yeah EleSus is totally busted for and should be nerfed.Its actually 6-7 seconds because of Battle Spirit, and against any PvPer worth their salt you don't get 6 seconds, the moment you drop 4k youre gonna get bursted on.StaticWave wrote: »
2) 8k HP is IF you cast it back to back. You cast it once, and it would restore 2.6k stam + mag for 4k hp, which is already covered by the HoT from the skill in 4 seconds.
StaticWave wrote: »4k HP cost is not a lot if you consider the class's survivability. Because of the fact that it restores 2.6k stam and mag, I could just as easily gain all that HP back by block casting Healthy Offering and dumping my mag for stam
I don't know if you have realized it yet, but as things stand Sorcs will get 15k shield + 5k heal on Ward and a total of 50k barrier on minefield next patch (after Battle Spirit mind you), so just sit back and relaxt for those NB "buffs".StaticWave wrote: »I'm calling it right now. NB will become the easiest class to sustain on while having the highest burst in the game.
monkidb16_ESO wrote: »StaticWave wrote: »4k HP cost is not a lot if you consider the class's survivability. Because of the fact that it restores 2.6k stam and mag, I could just as easily gain all that HP back by block casting Healthy Offering and dumping my mag for stam
So spend 2 GCDs to flip health and magicka back and forth just to gain 2600 stam? Why not just heavy attack at that point?
And good luck trying to block cast all of that when im Streaking through youI don't know if you have realized it yet, but as things stand Sorcs will get 15k shield + 5k heal on Ward and a total of 50k barrier on minefield next patch (after Battle Spirit mind you), so just sit back and relaxt for those NB "buffs".StaticWave wrote: »I'm calling it right now. NB will become the easiest class to sustain on while having the highest burst in the game.
monkidb16_ESO wrote: »I don't know if you have realized it yet, but as things stand Sorcs will get 15k shield + 5k heal on Ward and a total of 50k barrier on minefield next patch (after Battle Spirit mind you), so just sit back and relaxt for those NB "buffs".
StaticWave wrote: »it also gives a HoT that's better than Crit Surge
StaticWave wrote: »[50k barrier on minefield]
this only barely puts magsorc on par with NB.
monkidb16_ESO wrote: »StaticWave wrote: »4k HP cost is not a lot if you consider the class's survivability. Because of the fact that it restores 2.6k stam and mag, I could just as easily gain all that HP back by block casting Healthy Offering and dumping my mag for stam
So spend 2 GCDs to flip health and magicka back and forth just to gain 2600 stam? Why not just heavy attack at that point?
And good luck trying to block cast all of that when im Streaking through youI don't know if you have realized it yet, but as things stand Sorcs will get 15k shield + 5k heal on Ward and a total of 50k barrier on minefield next patch (after Battle Spirit mind you), so just sit back and relaxt for those NB "buffs".StaticWave wrote: »I'm calling it right now. NB will become the easiest class to sustain on while having the highest burst in the game.
Turtle_Bot wrote: »monkidb16_ESO wrote: »StaticWave wrote: »4k HP cost is not a lot if you consider the class's survivability. Because of the fact that it restores 2.6k stam and mag, I could just as easily gain all that HP back by block casting Healthy Offering and dumping my mag for stam
So spend 2 GCDs to flip health and magicka back and forth just to gain 2600 stam? Why not just heavy attack at that point?
And good luck trying to block cast all of that when im Streaking through youI don't know if you have realized it yet, but as things stand Sorcs will get 15k shield + 5k heal on Ward and a total of 50k barrier on minefield next patch (after Battle Spirit mind you), so just sit back and relaxt for those NB "buffs".StaticWave wrote: »I'm calling it right now. NB will become the easiest class to sustain on while having the highest burst in the game.
I just tested this on PTS, the wards from mines don't stack, they replace the previous ward if it is still active, so no, sorcs will not be getting a "50k barrier on minefield next patch", even before battle spirit. At best sorc is getting an approx 7k shield (post battle spirit) that can be refreshed to last 15 seconds (assuming the sorc remains in the minefield and no-one else takes any of the runes and the wards last the 2 seconds cooldown before another rune can be proc'd on the same person). The duration of the mines (15s) means that you have to deliberately be walking over the runes on cooldown to get the most out of them and even then, you'll often only proc 4/5 runes most of the time due to lag/delay.
Mines is a group buffing skill, it will buff 5 members of the group with typically a 5-7k shield depending on how invested the sorcerer is into . Expect to see it used in organized groups to add another shield on top of arcanist shields + barrier, or small scales to give the group a shield or by tanky solos running around tight LoS (towers/rocks). Definitely useful, but 100% not as busted as a 50K barrier as claimed.