Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
This is a great observation! Probably not intentional on their end.
Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
Turtle_Bot wrote: »This is a great observation! Probably not intentional on their end.
hopefully this is the case and it gets fixed.
@ZOS_Kevin some clarification on this would be greatly appreciated.
Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Turtle_Bot wrote: »This is a great observation! Probably not intentional on their end.
hopefully this is the case and it gets fixed.
@ZOS_Kevin some clarification on this would be greatly appreciated.
As long as they don't de-tag Atronoch as a Pet and ruin it's damage boost from Daedric Prey.
Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Bound Armaments daggers count as pets today and proc the 8% health passive, so they will reduce your damage as well.
RaptorRodeoGod wrote: »Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Bound Armaments daggers count as pets today and proc the 8% health passive, so they will reduce your damage as well.
Do they work with daedric prey? I thought they didnt
RaptorRodeoGod wrote: »Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Bound Armaments daggers count as pets today and proc the 8% health passive, so they will reduce your damage as well.
Do they work with daedric prey? I thought they didnt
They do not, typical inconsistency. They should work with daedric prey, that would at least start to get Bound Armaments on par with Merciless Resolve.
Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
tsaescishoeshiner wrote: »What if it was changed to "As long as you don't have Unstable Familiar or Winged Twilight active"? Then sets and the Storm Atronach wouldn't interfere with it.
Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
Yes it would. Not only does this ulti provides one of the better group synergies but also the best ult that sorc have acces to damage wise.
Araneae6537 wrote: »Would it be a bad thing to use atro on a pet build and use meteor or destro ult or something else on a non-pet build?
Slotting an Ult outside of class skills will cause you to lose damage from the passive in Storm Calling, so yes.
Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Bound Armaments daggers count as pets today and proc the 8% health passive, so they will reduce your damage as well.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Necrotech_Master wrote: »when i read the new passive in the notes, it actually sounds like ANY summoned pet will proc that, which may warrant testing proc sets that summon pets such as maw of infernal or morkuldin
Bound Armaments daggers count as pets today and proc the 8% health passive, so they will reduce your damage as well.
Erickson9610 wrote: »tsaescishoeshiner wrote: »What if it was changed to "As long as you don't have Unstable Familiar or Winged Twilight active"? Then sets and the Storm Atronach wouldn't interfere with it.
How about the Health bonus only applies when you have permanent pets without a timer to their expiration (such as Unstable Familiar, Winged Twilight, and Pack Leader's dire wolves) so as to exclude temporary "pets" such as Storm Atronach, which are set to expire after a certain amount of time?
I really want to keep using the Health bonus for Pack Leader and the Magicka/Stamina bonus for Werewolf Berserker. This is one of the few buffs for Sorcerer Werewolf that we've seen in a while — I don't want this to be ruined before the patch goes live.
while you have a summoned pet of any kind
while you have a summoned pet of any kind
Has anyone tested this with summoned pets from sets, such as Infernal Maw or Defiler?
Turtle_Bot wrote: »
Expert Summoner:
This passive now increases your Max Health by 5/10% while you have a summoned pet of any kind, up from 4/8% when you have a Daedric Summoning ability active.
This passive now also increases your Max Magicka and Stamina by 5/10% while you do not have a summoned pet of any kind.
Atronach is a pet despite being an ult and procs this, meaning you essentially lose 10% max resource when you ult if you're a non pet build. Whether this is intended or no, just making sure it is known.
JonnytheKing wrote: »Expert Summoner:
This passive now increases your Max Health by 5/10% while you have a summoned pet of any kind, up from 4/8% when you have a Daedric Summoning ability active.
This passive now also increases your Max Magicka and Stamina by 5/10% while you do not have a summoned pet of any kind.
Atronach is a pet despite being an ult and procs this, meaning you essentially lose 10% max resource when you ult if you're a non pet build. Whether this is intended or no, just making sure it is known.
not that it matters atm, its bugged you get both
Turtle_Bot wrote: »Overload is nice in PvP (although it has its issues, especially with desync and line of sight due to the fact that overload doesn't track its targets).
Overload also has it's niche cheese applications for trial dummy parsing.This is where you start out with 500 ultimate with overload toggled on and leave it toggled until ultimate runs out, then you only use atro as your ultimate for the remainder of the parse (this is how the top parsing sorcerers reach that mythical 140k parse everyone keeps harping on about because it acts as though you're casting 2 spammables for the first 10% of the parse, which also happens to be when sorcerers amplitude passive has the greatest effect at the full +10% damage done).
This cheese parsing method is completely unusable for actual content though because it drops the groups DPS so much due to no atro synergy, it is also unreliable because there's no way you're going to have 500 ulti up for the start of every single boss fight unless you don't use atro for trash packs as well, which means even more group DPS loss.
Negate is also not that useful outside of group PvP encounters. It just doesn't deal enough damage to warrant using in PvE and the silence has been made irrelevant there with everything being immune to it because it was possible a very, very, long time ago to use it to skip/nullify boss mechanics.