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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Wykkyd's Addons - New & Upcoming Features

  • Akhratos
    Akhratos
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    zgrssd wrote: »
    Archaon wrote: »
    My toughts are regarding the subtitles addon. I dont know how it works, but I guess the addon knows when to draw each line of subtitles as it does it perfectly. The problem is it appears to always show it for the same time, so short lines will stay longer than need, and long lines will fade before the npc has finished saying it.
    I guess he is just listening to the two /NPC channels (for some reason not all speech is on the same channel) that already contain the subtitles, and shows them on the UI.

    The chat itself will simply show them as the NPC starts to talk the line. However, that is not always perfectly alligned - sometimes voiceovers overlap (even with the same character).
    And figuring the duration from the lenght of the text is not reliable.

    This was my tough. So there is no API implementation besides the addon drawing the line when the chat text in /npc is drawn itself (so its not even an api thing what the addon does to start with).

    Would it be so impossible for ZOS to add a function to let the addon know when the voice line has finished being said by the npc?

    I mean, they show themselves very proud because spent a zillion dollars in voice acting, let us have some stupid cinematic subtitles. Many of us are not english native speakers and with the combat sounds in the background (even when I have them at about 50 and voice to 100) sometimes it makes really difficult to keep the track, so I find myself reading the whole chat after it has happened in the chat more often than not.
  • Darkmayne
    Darkmayne
    Great addons! Love your work, please keep it going!
  • Cogo
    Cogo
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    @Wykkyd

    Hiya!

    I'd just wanted to say something about your work. I do not use any addons myself.

    Your work in ESO is helping the game and gives a lot of players enjoyment instead of irritation of something so simple as an UI.

    I read your understandable view on ESO currently. Seams like they got the message with Jessica giving you guys info?

    I hope you keep up with your work. Either Zeni knows it or not, YOU, are one who effects game play for quite a lot of players.

    I do believe ESO will be a long term game, and it needs addon creators like yourself. Maybe atm its "bumpy". Play with the image it gets better......

    From a player, who don't use any addons but see the value in them for others.
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  • zgrssd
    zgrssd
    ✭✭✭✭
    Archaon wrote: »
    zgrssd wrote: »
    Archaon wrote: »
    My toughts are regarding the subtitles addon. I dont know how it works, but I guess the addon knows when to draw each line of subtitles as it does it perfectly. The problem is it appears to always show it for the same time, so short lines will stay longer than need, and long lines will fade before the npc has finished saying it.
    I guess he is just listening to the two /NPC channels (for some reason not all speech is on the same channel) that already contain the subtitles, and shows them on the UI.

    The chat itself will simply show them as the NPC starts to talk the line. However, that is not always perfectly alligned - sometimes voiceovers overlap (even with the same character).
    And figuring the duration from the lenght of the text is not reliable.

    This was my tough. So there is no API implementation besides the addon drawing the line when the chat text in /npc is drawn itself (so its not even an api thing what the addon does to start with).

    Would it be so impossible for ZOS to add a function to let the addon know when the voice line has finished being said by the npc?
    They did gave us subtitles. Just enable the NPC Channel in the Tab Settings. I have been using that ever since I found out that channel exists.

    It seems that at least the code that fires the lines is aware of the timing (so it knows when to fire the next line). It should be possible to just put it into the chat message while telling the default chat to not show that number (so only addons that know it is there can use it), but currently they have more important stuff to do then do stuff only for addons.

    Till then: The time when the next NPC line appears is when the previous one is no longer up to date. Except sometimes there is overlap/inproper timing, so showing at least two lines at once is adviseable.
    Edited by zgrssd on June 30, 2014 5:14AM
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  • Akhratos
    Akhratos
    ✭✭✭✭
    zgrssd wrote: »
    Archaon wrote: »
    zgrssd wrote: »
    Archaon wrote: »
    My toughts are regarding the subtitles addon. I dont know how it works, but I guess the addon knows when to draw each line of subtitles as it does it perfectly. The problem is it appears to always show it for the same time, so short lines will stay longer than need, and long lines will fade before the npc has finished saying it.
    I guess he is just listening to the two /NPC channels (for some reason not all speech is on the same channel) that already contain the subtitles, and shows them on the UI.

    The chat itself will simply show them as the NPC starts to talk the line. However, that is not always perfectly alligned - sometimes voiceovers overlap (even with the same character).
    And figuring the duration from the lenght of the text is not reliable.

    This was my tough. So there is no API implementation besides the addon drawing the line when the chat text in /npc is drawn itself (so its not even an api thing what the addon does to start with).

    Would it be so impossible for ZOS to add a function to let the addon know when the voice line has finished being said by the npc?
    They did gave us subtitles. Just enable the NPC Channel in the Tab Settings. I have been using that ever since I found out that channel exists.

    It seems that at least the code that fires the lines is aware of the timing (so it knows when to fire the next line). It should be possible to just put it into the chat message while telling the default chat to not show that number (so only addons that know it is there can use it), but currently they have more important stuff to do then do stuff only for addons.

    Till then: The time when the next NPC line appears is when the previous one is no longer up to date. Except sometimes there is overlap/inproper timing, so showing at least two lines at once is adviseable.

    That is not the behaviour of my Wikkyd´s cinematic subtitles (I think its a carried project but, whatever..) or at least it does not seem so. Long lines dissapear before the next one shows up for me. In fact, when it happens theres obviously a timeframe where no line is drawn in screen.

    As you say, the addon is supposed to keep the line in screen until the next one is shown? thats not how it works for me :s and it would be very useful if it would do that (because then, long lines would not disappear before then line is said by the npc, wich currently happens most of the time for me).

    And yes I agree it would be nice for ZOS to implement such a thing given the server must know the duration of lines seeing how the chat lines are drawn correctly in time, but they have other things to do, of course.

    About the chat subtitles, well, I use them but lets be serious, subtitles are not supposed to be shown in a 1/16 of the screen in the bottom-left corner unless you want to miss the action (and yet sometimes the chat just fades... sigh).

    thanks for the reply.
  • Auldjohn
    Auldjohn
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    Let's see the effects of the update to the API introduced about the same time as Patch 1.2.4. ZOS also mentioned that some new APIs are named, but not yet implemented.

    Hopefully their increased transparency on Known Issues also applies to the API.
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  • SFBryan18
    SFBryan18
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    Hey, thanks for all your work. I use your full immersion mod, and the only thing that irritates me is that I can't keep the cross hairs on when sneaking if I want them off while jogging. Would be nice if you could split this option into separate choices.

    Oh, and it would be awesome if you created an option for hiding the group health bars too. Thanks again.
    Edited by SFBryan18 on July 2, 2014 12:56AM
  • Wykkyd
    Wykkyd
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    Yes you can. Use "Smart Hide".
  • SFBryan18
    SFBryan18
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    Oh, I'm sorry. I was using the smart hide, but didn't realize sheathed would still hide the crosshairs if you weren't sneaking. Works great. Thanks.
    Edited by SFBryan18 on July 3, 2014 1:52AM
  • Wykkyd
    Wykkyd
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    NP. Smart Hide of the crosshairs is the addon feature I personally use the most.
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