Yep. If they are adding skill visuals customizations, not adding different WW visual models / different were-creatures would be a crime. I mean, it just like it is asking for it. WW players asked numerous times for something like this, even if it would be crown store only stuff.Erickson9610 wrote: »I'm hoping that eventually Werewolf will get Grimoire skills like Soul Magic and some Guild skill lines are rumored to. At the very least, we can hope on getting Skill Styles for Werewolf at some point in the future.
Erickson9610 wrote: »Many people are saying that Werewolf is not one of the skill lines to have an associated Grimoire. I also can't find confirmation that new Grimoires will be created after the release of Gold Road, and it's not guaranteed that Werewolf will have any Skill Styles made for it, either.
This would've been the perfect opportunity to alleviate some of the pain points that Werewolf players have, such as the lack of ability customization (due to being locked into using only Werewolf skills) and the lack of appearance customization (due to the fur color being dependent on the morph of Werewolf Transformation that you use). A Grimoire for the Werewolf skill line could give Werewolf players the tools they need to tank or heal, while Werewolf Skill Styles could finally give Werewolf players some sort of skin customization.
Tyrant_Tim wrote: »Spellcrafting
https://youtu.be/XY_Ei0VOJU4?si=old0IKgDH3PjzKAO
Every time I watch that video from Quakecon 2014, going over all the details of how Spellcrafting would be implemented, it brings me so much joy, a theorycrafter at heart, this feature is a dream.
I want everyone to experience that, and what better time to deliver on that promise, than the 10th Anniversary of ESO as a gift to the community.
Panderbander wrote: »I would not hold your breath for anything to bring werewolf up to par in any content. Just about every thread made on the subject has been met with silence or "that's just the way it is, deal".
I'll be watching the Q1 PTS but if nothing is done there I'm out for good after years of seeing my preferred playstyle slowly erode away.
spartaxoxo wrote: »Panderbander wrote: »I would not hold your breath for anything to bring werewolf up to par in any content. Just about every thread made on the subject has been met with silence or "that's just the way it is, deal".
I'll be watching the Q1 PTS but if nothing is done there I'm out for good after years of seeing my preferred playstyle slowly erode away.
Q1 is just the dungeons. There wouldn't be anything there even if something came with the chapter.
Tyrant_Tim wrote: »For context…
Within the picture, you can see there are already limitations set for the new Bow skill “Vault,” I would imagine if Scribing is made for Wolves, the same concept can be applied.
It’s as easy as stripping fire/frost/shock/magic from their damage types and allowing everything else.
Tyrant_Tim wrote: »I can’t imagine being a Werewolf main…
There’s just nothing going on.
They don’t excel at burst for PvP, they don’t have high enough damage-per-second for PvE, they don’t have a taunt for tanking, and have no way of providing heals for their group.
You can’t customize their appearance, so what role does Werewolf even have in ESO?
Hello all, it is Wuuffyy! I want to keep this short and simple as I feel that I am "screaming into the wind" at this point and I am running out of room for merited optimism.
I want to preface this by saying, werewolf (of course this about the state of WW now and for posterity) was considered a class under the class rep program a few years back and fills a niche common to many MMOs: physical-type/ physical damage brawler; therefore, should be balanced accordingly with other classes in a way that, at the very least, it is efficient and usable at any given time (yes, I know necros are lacking too, for example, though a least you can sub out for weapon skills/sets).
I really love that ESO is finally adding a more balanced version of "spellcrafting". As a majority PvP player, I am also happy that we are receiving something for PvP (although I am hoping this is not akin to the last PvP update received years ago: bridges). Although we only received a sneak peak with scribing and the other, related skill line; I can tell werewolf was not evaluated during this content development.
Werewolf has honestly been in a state of disrepair in all modes of content since the post-Wolfhunter DLC-nerfs. In PvE, they easily fall behind anywhere from 10-40k DPS compared to any current specs (the latter number especially related to the high end); and, this being majority single target. In PvP, they do not efficiently fill any roles and cannot supplement any skills from class, weapon, or world skills, OR take advantage of the majority of game-changing set items such as Master's/Vateshran to compensate for areas they lack in.
Scribing will be mirror imaging of weapon skills, and lore/sensibility-wise- be locked to weapon skills (and maybe class eventually) and would not affect a form under a "daedric prince".
The point is, we are really behind and werewolf needs another pass. With scribing serving to widen the divide even further; one may ask when, if at all, when will we receive proper balancing updates for these subset of unenjoyable, nearly unplayable specs?
huskandhunger wrote: »Hello all, it is Wuuffyy! I want to keep this short and simple as I feel that I am "screaming into the wind" at this point and I am running out of room for merited optimism.
I want to preface this by saying, werewolf (of course this about the state of WW now and for posterity) was considered a class under the class rep program a few years back and fills a niche common to many MMOs: physical-type/ physical damage brawler; therefore, should be balanced accordingly with other classes in a way that, at the very least, it is efficient and usable at any given time (yes, I know necros are lacking too, for example, though a least you can sub out for weapon skills/sets).
I really love that ESO is finally adding a more balanced version of "spellcrafting". As a majority PvP player, I am also happy that we are receiving something for PvP (although I am hoping this is not akin to the last PvP update received years ago: bridges). Although we only received a sneak peak with scribing and the other, related skill line; I can tell werewolf was not evaluated during this content development.
Werewolf has honestly been in a state of disrepair in all modes of content since the post-Wolfhunter DLC-nerfs. In PvE, they easily fall behind anywhere from 10-40k DPS compared to any current specs (the latter number especially related to the high end); and, this being majority single target. In PvP, they do not efficiently fill any roles and cannot supplement any skills from class, weapon, or world skills, OR take advantage of the majority of game-changing set items such as Master's/Vateshran to compensate for areas they lack in.
Scribing will be mirror imaging of weapon skills, and lore/sensibility-wise- be locked to weapon skills (and maybe class eventually) and would not affect a form under a "daedric prince".
The point is, we are really behind and werewolf needs another pass. With scribing serving to widen the divide even further; one may ask when, if at all, when will we receive proper balancing updates for these subset of unenjoyable, nearly unplayable specs?
Definitely werewolves have been falling behind for a long time now in a lot of areas of the game like PVE and PVP. The Scribing system could be a way to add back in customization through, for instance a werewolf grimoire mayhaps, and potentially address some of the long standing concerns players have expressed around relevance of werewolf abilities and passives / visuals. @ZOS_Gilliam
I do feel bad that wolves are being entirely left out of this new system.
I do feel bad that wolves are being entirely left out of this new system.
System launches with grimoire for weapon skills, base game guild skills (and even then only 2 out of 3) and Alliance skills. Which Rich Lambert beind stated to say "and then we will go from there" implying that future updates will bring more grimoires for more skill lines.
Stating that "wolves" are completely left out of this new system, is in my opinion not justified, primarily because there is ALOT of skill lines (like the other curse just for starters) not included in the original release.
Now don't get me wrong, I do agree that werewolves (and vampires while at it :P) could use a rework to bring them more in line with realities of modern state of ESO, I am simply disagreeing with framing scribing update as if it was purposefully leaving that particular skill line out.....
I honestly expect them to never touch Vampires or Werewolves ever again, they are too scared to.