Original thread here:
https://forums.elderscrollsonline.com/en/discussion/549560/harder-main-story-bosses#latest
Most overland difficulty is honestly fine for casual- and hardcore players alike, just increase the HP of story related bosses so they have the chance to say their voice-lines and us their abilities. This gives the illusion that they actually pose the threat that they are supposed to represent during the build-up of the story and quests. The low HP of these specific bosses is really hampering the enjoyment of a lot of players and a simple solution would be to give quest/story bosses a little more HP.
Those complaining about the game becoming
too hard will barely notice a difference and the people complaining about overland being
too easy will get so overjoyed these specific bosses are no longer mudcrabs in disguise (because of the low HP) that they will not care about the HP of regular mobs.
You could also create a difficulty slider (only for these specific "story bosses") that gets introduced before/after the gargoyle fight in the tutorial. That would be a classic Bethesda move an everybody would be happy! How that would work on a technical level is probably very complicated so a simple HP increase would be the easier solution.
Let me know what you guys think! Have you ever felt like the root cause for players complaining about the overland content being too easy/boring is because they got so disappointed by a final boss being killed too fast?
Edited by ZOS_Hadeostry on December 30, 2023 10:46PM