I think additions to Cyro would do fine. I thinking adding a blend of PvPvE stuff would be nice. Like a giant boss that attack keeps I mentioned. I guess it would be difficult because you don’t want to split up the PvP population by adding in another zone.CrazyKitty wrote: »Better if they just make the Cyrodiil PvP they already have work more like it used to in 2018 or so. Meaning much larger population caps and 24 man group size.
4. Improving Imperial City Sewers rewards. I think it would bring life back to ICS if we allow players to buy upgrade materials with Tel Var stones such as tempering alloy, druegh wax, etc. Maybe add in some new bosses to the rotation that drop new monster gear?
Any kind of positive changes to cyro would be welcome, honestly. Whole zone is stuck in 2014.
tomofhyrule wrote: »I'll admit, I'm not really all that into PvP, and my interest in PvP will almost completely evaporate once I get about 1.7m more AP to finally get that black dye and then I'm good.
However...
I do think one of the best things they could do for the PvP community would be to just make ranked duelling a thing.
There are always Thoughts about duelling in cities, with all of the effect spam outside wayshrines for all of the players who are uninterested in seeing that, and the fact that the arena they made for duelling is so inconveniently far from any wayshrines that nobody goes there. Making a forum to duel would be a good thing, and especially if there was more you could get from it that just one tiered achievement and a title for winning 100 duels.
However, PvP by nature is a whole different beast than PvE (or even casual overland), and it requires a much different mindset and type of gamer - you'd have a lot more success getting a PvPer from another game to get into ESO than convert a pure PvE overland player to ESO PvP. Doubly so since the type of player who really got into ESO because of single-player games like Skyrim is exactly the type of player that wants nothing to do with other players, and especially not to be killed by others on repeat.
That does mean that any PvP content they'd add would also need to not pull too many people out of the PvP that exists. We already know that if someone's playing BGs, that means they're not in Cyrodiil. If they opened up a big new mode, then you can practically say goodbye to other PvP modes until the 'new hotness' effect wears off, and then your small population is spread only thinner. But if it were something like ranked duelling, that only pulls two people at a time out of other PvP modes for a short time, and that may not end up having too big of an effect on the other PvP populations.
I think the best thing would be a queue system like we already have for ToT, where it'll just grab two people and set them up. We've already got a location to port them to - the Hammerdeath arena is only used for the King Boar fight during Jester's and that's it, so they could easily put that as the duelling arena, and then you fight like a standard duel. If assigns points based on the winner and then kicks both players back out into the world. Also that'd give the option of ranked/unranked duels as well, again, just like ToT. Easy peasy.
PvP does need some love, and that'd be a quick way to really add something a lot of players would like.
Now one even quicker thing that it shocks me they didn't do (which isn't much, but it's something...) would have been just to release new BG maps. We last got one with Murkmire, and before that we got one with the Dragon Bones DLC. Essentially, they used dungeon/etc. assets to just toss a quick map together. We've had gorgeous dungeons and world assets since, so... why haven't we gotten like at least one new BG map a year using the assets that we already have?
Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.
As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.
At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).
As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.
As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.
At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).
As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.
As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.
At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).
As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.
As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.
At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).
As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.
As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.
At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).
As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
derkaiserliche wrote: »Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.
For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.
xclassgaming wrote: »No pvp thanks. ESO should focus on pve and story.
derkaiserliche wrote: »Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.
For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.
we have collectibles like that
here's a little list of them in the spoiler tags
from imperial city
- dragonguard beserker style, purchase requires having alliance rank 20
- gravegrasp style
- red rook bandit style
- the xivkyn polymorphs
- timbercrow wanderer costume
- siegemaster's costume
- siegemaster's close helm
- Rage of the Reach Emote
from cyrodiil
- knight of the circle style
- highborn gallant style
- falkreath thane style
- cumberland cavalier style
- akaviri motif
- Reach-Mage Ceremonial Skullcap hat
- arena gladiator costume
- arena gladiator hat
- elinhir arena lion pet
- arena gladiator emote
- siegestomper emote
- Alliance Emblem Face Markings, for completing alliance specific achievements
we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.
battlegrounds
- militant ordinator motif
- firedrake, thunderlord, and pit demon styles
- fanged worm style
- horned dragon style
- battleground runner style
- achievement furniture
more would be awesome of course, but we do have these already.
i would love any kind of earnable mount
xclassgaming wrote: »No pvp thanks. ESO should focus on pve and story.
No they shouldn't. There are literally thousands of solo questing games out there to play. There are at least 4 other Elder Scrolls games already released you can play if you aren't interested in PvP. ESO is not designed to be PvE only, so please stop.
katanagirl1 wrote: »derkaiserliche wrote: »Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.
For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.
we have collectibles like that
here's a little list of them in the spoiler tags
from imperial city
- dragonguard beserker style, purchase requires having alliance rank 20
- gravegrasp style
- red rook bandit style
- the xivkyn polymorphs
- timbercrow wanderer costume
- siegemaster's costume
- siegemaster's close helm
- Rage of the Reach Emote
from cyrodiil
- knight of the circle style
- highborn gallant style
- falkreath thane style
- cumberland cavalier style
- akaviri motif
- Reach-Mage Ceremonial Skullcap hat
- arena gladiator costume
- arena gladiator hat
- elinhir arena lion pet
- arena gladiator emote
- siegestomper emote
- Alliance Emblem Face Markings, for completing alliance specific achievements
we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.
battlegrounds
- militant ordinator motif
- firedrake, thunderlord, and pit demon styles
- fanged worm style
- horned dragon style
- battleground runner style
- achievement furniture
more would be awesome of course, but we do have these already.
i would love any kind of earnable mount
Are those rewards when you use tel var or AP to buy them? At best it would be an indirect one.
EDIT: clarification I mean you have to buy them because they do not come as a drop from reward boxes
katanagirl1 wrote: »derkaiserliche wrote: »Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.
For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.
we have collectibles like that
here's a little list of them in the spoiler tags
from imperial city
- dragonguard beserker style, purchase requires having alliance rank 20
- gravegrasp style
- red rook bandit style
- the xivkyn polymorphs
- timbercrow wanderer costume
- siegemaster's costume
- siegemaster's close helm
- Rage of the Reach Emote
from cyrodiil
- knight of the circle style
- highborn gallant style
- falkreath thane style
- cumberland cavalier style
- akaviri motif
- Reach-Mage Ceremonial Skullcap hat
- arena gladiator costume
- arena gladiator hat
- elinhir arena lion pet
- arena gladiator emote
- siegestomper emote
- Alliance Emblem Face Markings, for completing alliance specific achievements
we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.
battlegrounds
- militant ordinator motif
- firedrake, thunderlord, and pit demon styles
- fanged worm style
- horned dragon style
- battleground runner style
- achievement furniture
more would be awesome of course, but we do have these already.
i would love any kind of earnable mount
Are those rewards when you use tel var or AP to buy them? At best it would be an indirect one.
EDIT: clarification I mean you have to buy them because they do not come as a drop from reward boxes
yea i consider them rewards especially if people want to brag with them.
getting a lot of alliance points and telvar stones isn't exactly easy
xclassgaming wrote: »No pvp thanks. ESO should focus on pve and story.