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New PvP zone/PvP Ideas for 2024 and later.

Xzysts
Xzysts
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As somebody who has played ESO since launch on Xbox and PC it goes without saying that ESO is by far my favorite gaming experience. Yes it’s had its ups and downs, but for me it is here to stay. As an avid PvPer however… I find Cyrodiil can be sometimes uneventful. I miss the glory days of Imperial City Sewers where you had all out war and chaos going on in somewhat close quarters combat instead of open field battle. You had powerful bosses that you had to be wary of and a cool system where you earned currency, but it could also be stolen from other players…

This brings me to my main topic that I think it would be cool to see a new PvP zone… or amending Cyrodiil to be more like the Imperial City Sewers… or amending Sewers to be more rewarding. It would be a breath of fresh air to have a new PvP zone dlc come into the game. I have brainstormed many ideas. I will list them below as well as some changes I think would be cool to see in Cyro or Sewers.

1. A cyrodiil like zone in which there are two keeps with two teams between 20-40 players per team. That match lasts until one team loses their keep. Siege is allowed and required to open the enemy keep. Maybe matches last from anywhere from 30 minutes to an hour?

2. Adding some sort of Boss to Cyrodiil that can attack enemy keeps and siege/destroy the walls. If defeated it will drop an orb power up that you can take to an enemy keep to have it destroyed. Similar to the Rift Herald in League of Legends. It also rewards AP to the Alliance who did the most dmg to it as well as give them a golden reward box sent to their player mail that has special Gold quality rewards? Make this like a 20-40mil health boss. Maybe most of its attacks are AOE and it doesn’t really focus players. Just the keep it’s attacking.

3. Adding a new artifact similar to volendrung in Cyrodiil. Maybe a destruction staff or bow? Auriel’s bow or sanguines rose or skull of corruption? Maybe it can be an armor piece like the Ebony Mail etc. just a thought.

4. Improving Imperial City Sewers rewards. I think it would bring life back to ICS if we allow players to buy upgrade materials with Tel Var stones such as tempering alloy, druegh wax, etc. Maybe add in some new bosses to the rotation that drop new monster gear?

5. Adding a new zone that is a hybrid of Cyrodiil and Sewers. Players can earn a special currency similar to ICS or even just use Tel Var as its currency. Allow PvPvE like sewers. Maybe have keeps involved, but kind of do a blend of PvP and PvE.

6. Add more towns to Cyrodiil. Make it rewarding for players to go to different parts of the map other than just Zerg keeps if they do choose. There are already a few small towns/POI that can be used.

7. Add AP to dueling. This would be huge. As the dueling community is quite vast and gets no rewards for dueling. To stop exploiting easy AP gain just reduce the amount of AP earned after dueling the same person over and over. OR make an AP cap per hour or day from dueling.

That’s most of the ideas I have for PvP in the game moving forward. What are your guys thoughts? Any ideas? I’d love to see some new PvP content come our way. I think the best option for PvP to grow healthily is to try to make it rewarding for all players. Not just the hardcore PvPers but also make it rewarding for people who PvE to come in and join on the fun. Anyways thanks.

-Goblinu_ESO on YouTube

Edited by Xzysts on December 12, 2023 3:21PM
-Goblinew on YouTube
Community Discord: hK4dFwE7zZ
All-class player w/over 8,000 hours across multiple platforms
  • CrazyKitty
    CrazyKitty
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    Better if they just make the Cyrodiil PvP they already have work more like it used to in 2018 or so. Meaning much larger population caps and 24 man group size.
  • Xzysts
    Xzysts
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    CrazyKitty wrote: »
    Better if they just make the Cyrodiil PvP they already have work more like it used to in 2018 or so. Meaning much larger population caps and 24 man group size.
    I think additions to Cyro would do fine. I thinking adding a blend of PvPvE stuff would be nice. Like a giant boss that attack keeps I mentioned. I guess it would be difficult because you don’t want to split up the PvP population by adding in another zone.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • npuk
    npuk
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    Xzysts wrote: »
    4. Improving Imperial City Sewers rewards. I think it would bring life back to ICS if we allow players to buy upgrade materials with Tel Var stones such as tempering alloy, druegh wax, etc. Maybe add in some new bosses to the rotation that drop new monster gear?

    The best thing they could do to improve Imperial City is to remove the spawn time and resource penalties if your alliance doesn't own the area, if you are on pot cool down when you die and your faction doesn't own the area you are in you are realistically looking at 1 min to get back to the area with full resources and rejoin the fight, this results in the the gameplay being so fragmented people don't bother going in. In the first couple of years of IC the area district used to have epic battles with everyone just re spawning and jumping back into the fight.
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  • Ulfgarde
    Ulfgarde
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    Any kind of positive changes to cyro would be welcome, honestly. Whole zone is stuck in 2014.
    Very athletic eso player
    PC EU
  • Xzysts
    Xzysts
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    Ulfgarde wrote: »
    Any kind of positive changes to cyro would be welcome, honestly. Whole zone is stuck in 2014.

    I agree. It needs better/more rewards and I truly think a blend of PvE like ICS would do it good. They need to find a way to make ALL players to want to play it. I’m worried it will die out if not.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Hugie
    Hugie
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    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
    Edited by Hugie on December 13, 2023 1:07AM
  • Mythraen_Duskweaver
    Somewhat related but I've always thought having some sort of 1v1 dueling set-up would be cool. I always see people dueling in towns but they don't have a real place to go. Maybe some sort of Outlaw's Refuge style fight club with its own leaderboard and area to fight? It would allow for more to do there and also get the people dueling off the wayshrines.

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  • Galeriano
    Galeriano
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    At this point I just want for game to work. No amount of changes wil change the fact that currenlty performance sucks and game is sometimes unplayable.
  • tomofhyrule
    tomofhyrule
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    I'll admit, I'm not really all that into PvP, and my interest in PvP will almost completely evaporate once I get about 1.7m more AP to finally get that black dye and then I'm good.

    However...

    I do think one of the best things they could do for the PvP community would be to just make ranked duelling a thing.

    There are always Thoughts about duelling in cities, with all of the effect spam outside wayshrines for all of the players who are uninterested in seeing that, and the fact that the arena they made for duelling is so inconveniently far from any wayshrines that nobody goes there. Making a forum to duel would be a good thing, and especially if there was more you could get from it that just one tiered achievement and a title for winning 100 duels.

    However, PvP by nature is a whole different beast than PvE (or even casual overland), and it requires a much different mindset and type of gamer - you'd have a lot more success getting a PvPer from another game to get into ESO than convert a pure PvE overland player to ESO PvP. Doubly so since the type of player who really got into ESO because of single-player games like Skyrim is exactly the type of player that wants nothing to do with other players, and especially not to be killed by others on repeat.

    That does mean that any PvP content they'd add would also need to not pull too many people out of the PvP that exists. We already know that if someone's playing BGs, that means they're not in Cyrodiil. If they opened up a big new mode, then you can practically say goodbye to other PvP modes until the 'new hotness' effect wears off, and then your small population is spread only thinner. But if it were something like ranked duelling, that only pulls two people at a time out of other PvP modes for a short time, and that may not end up having too big of an effect on the other PvP populations.

    I think the best thing would be a queue system like we already have for ToT, where it'll just grab two people and set them up. We've already got a location to port them to - the Hammerdeath arena is only used for the King Boar fight during Jester's and that's it, so they could easily put that as the duelling arena, and then you fight like a standard duel. If assigns points based on the winner and then kicks both players back out into the world. Also that'd give the option of ranked/unranked duels as well, again, just like ToT. Easy peasy.

    PvP does need some love, and that'd be a quick way to really add something a lot of players would like.

    Now one even quicker thing that it shocks me they didn't do (which isn't much, but it's something...) would have been just to release new BG maps. We last got one with Murkmire, and before that we got one with the Dragon Bones DLC. Essentially, they used dungeon/etc. assets to just toss a quick map together. We've had gorgeous dungeons and world assets since, so... why haven't we gotten like at least one new BG map a year using the assets that we already have?
    Edited by tomofhyrule on December 13, 2023 2:11AM
  • Xzysts
    Xzysts
    ✭✭✭
    I'll admit, I'm not really all that into PvP, and my interest in PvP will almost completely evaporate once I get about 1.7m more AP to finally get that black dye and then I'm good.

    However...

    I do think one of the best things they could do for the PvP community would be to just make ranked duelling a thing.

    There are always Thoughts about duelling in cities, with all of the effect spam outside wayshrines for all of the players who are uninterested in seeing that, and the fact that the arena they made for duelling is so inconveniently far from any wayshrines that nobody goes there. Making a forum to duel would be a good thing, and especially if there was more you could get from it that just one tiered achievement and a title for winning 100 duels.

    However, PvP by nature is a whole different beast than PvE (or even casual overland), and it requires a much different mindset and type of gamer - you'd have a lot more success getting a PvPer from another game to get into ESO than convert a pure PvE overland player to ESO PvP. Doubly so since the type of player who really got into ESO because of single-player games like Skyrim is exactly the type of player that wants nothing to do with other players, and especially not to be killed by others on repeat.

    That does mean that any PvP content they'd add would also need to not pull too many people out of the PvP that exists. We already know that if someone's playing BGs, that means they're not in Cyrodiil. If they opened up a big new mode, then you can practically say goodbye to other PvP modes until the 'new hotness' effect wears off, and then your small population is spread only thinner. But if it were something like ranked duelling, that only pulls two people at a time out of other PvP modes for a short time, and that may not end up having too big of an effect on the other PvP populations.

    I think the best thing would be a queue system like we already have for ToT, where it'll just grab two people and set them up. We've already got a location to port them to - the Hammerdeath arena is only used for the King Boar fight during Jester's and that's it, so they could easily put that as the duelling arena, and then you fight like a standard duel. If assigns points based on the winner and then kicks both players back out into the world. Also that'd give the option of ranked/unranked duels as well, again, just like ToT. Easy peasy.

    PvP does need some love, and that'd be a quick way to really add something a lot of players would like.

    Now one even quicker thing that it shocks me they didn't do (which isn't much, but it's something...) would have been just to release new BG maps. We last got one with Murkmire, and before that we got one with the Dragon Bones DLC. Essentially, they used dungeon/etc. assets to just toss a quick map together. We've had gorgeous dungeons and world assets since, so... why haven't we gotten like at least one new BG map a year using the assets that we already have?

    I agree completely. A dueling tournament system thing would be really good. Overall, I think they just make pvp in general more rewarding and naturally you’ll bring players into it.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Xzysts
    Xzysts
    ✭✭✭
    Hugie wrote: »
    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
    Hugie wrote: »
    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
    Hugie wrote: »
    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
    Hugie wrote: »
    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.
    Hugie wrote: »
    Awhile back, some friends and I were discussing an idea similar to your #2 for spicing Cyrodiil up: a new PVP incursion-level event in which a large oblivion portal appears in the courtyard of a random Emp-ring keep.

    As in Harrowstorms, Geysers, etc., elite mobs emerge from the portal to attack the keep's guards/defenders. If the invasion goes unchecked by players, the alliance to whom the keep belongs loses control of it, with all the score and transitus implications that go along with that, and a vet trial boss (some kind of daedric overlord) emerges to claim the keep.

    At this point, the boss and its entourage must be defeated in order to claim or reclaim ownership of the keep, with extra rewards available to those who participate in the battle (AP, Tel Var, perhaps even an add'l source of Arena Gladiator Proof / Siege of Cyrodiil Merit, new rewards, etc. etc.).

    As long as the mobs are sufficiently challenging (i.e. vet trial difficulty) as to not be trivial, the rewards are sufficiently compelling (i.e. not just a piece of junk overland gear and vendor trash worth 250 gold), and the cadence is thoughtfully implemented (maybe every ~6 hours or so?), I think the concept has promise. As someone who spends lots of time derping around in Cyro, I know that I would welcome something like the above to make the busy maps even more chaotic, and the quiet times less quiet.

    I could not have stated it better myself. It would be awesome to see something exactly like what you described.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • xclassgaming
    xclassgaming
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    No pvp thanks. ESO should focus on pve and story.
    Give us clannfear mounts!
  • Wolfshade
    Wolfshade
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    I think ideas for pvp (cyro) are made enough over the years. But 10 Years Eso, there it could be a great announcement if the iconic place of the cloud ruler temple gets activated and opened to the players. Together with some "frosty" hints for 2024, that could be a cool thing.
    This comment is awesome!

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  • jtm1018
    jtm1018
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    12man team dm in bg.
    Ava flag match in bg. In cyrodiil or imperial sewers.
    Capture the monarch ava, as in capture the main alliance leader.
  • Quackery
    Quackery
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    Redesign all the keeps and make each one unique, I hate that they all look the same.
  • derkaiserliche
    derkaiserliche
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    Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.

    For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.
  • LunaFlora
    LunaFlora
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    Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.

    For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.

    we have collectibles like that

    here's a little list of them in the spoiler tags


    from imperial city
    - dragonguard beserker style, purchase requires having alliance rank 20
    - gravegrasp style
    - red rook bandit style
    - the xivkyn polymorphs
    - timbercrow wanderer costume
    - siegemaster's costume
    - siegemaster's close helm
    - Rage of the Reach Emote

    from cyrodiil
    - knight of the circle style
    - highborn gallant style
    - falkreath thane style
    - cumberland cavalier style
    - akaviri motif
    - Reach-Mage Ceremonial Skullcap hat
    - arena gladiator costume
    - arena gladiator hat
    - elinhir arena lion pet
    - arena gladiator emote
    - siegestomper emote
    - Alliance Emblem Face Markings, for completing alliance specific achievements

    we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.

    battlegrounds
    - militant ordinator motif
    - firedrake, thunderlord, and pit demon styles
    - fanged worm style
    - horned dragon style
    - battleground runner style
    - achievement furniture


    more would be awesome of course, but we do have these already.
    i would love any kind of earnable mount
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  • ArchMikem
    ArchMikem
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    I cannot see a way to revitalize the Alliance War, especially when a majority of the PvE playerbase will always be a bit uppity about not having a fleshed out Cyrodiil to Quest in.

    The most practical way to generate content for PvP would be Battlegrounds. New Maps or Modes. Perhaps cutting the 3-way multiplayer down to a 2-way, making the groups larger and the maps bigger. Possibly a Conquest mode where each side has to capture or destroy objectives to push the front line back to the Enemy team's Base/Keep.
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  • reazea
    reazea
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    First things first.

    First, bring back the old population caps and 24 man group size while maintaining decent performance. Then ZOS can think about new shiny bells and whistles.
  • reazea
    reazea
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    No pvp thanks. ESO should focus on pve and story.

    No they shouldn't. There are literally thousands of solo questing games out there to play. There are at least 4 other Elder Scrolls games already released you can play if you aren't interested in PvP. ESO is not designed to be PvE only, so please stop.
  • katanagirl1
    katanagirl1
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    LunaFlora wrote: »
    Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.

    For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.

    we have collectibles like that

    here's a little list of them in the spoiler tags


    from imperial city
    - dragonguard beserker style, purchase requires having alliance rank 20
    - gravegrasp style
    - red rook bandit style
    - the xivkyn polymorphs
    - timbercrow wanderer costume
    - siegemaster's costume
    - siegemaster's close helm
    - Rage of the Reach Emote

    from cyrodiil
    - knight of the circle style
    - highborn gallant style
    - falkreath thane style
    - cumberland cavalier style
    - akaviri motif
    - Reach-Mage Ceremonial Skullcap hat
    - arena gladiator costume
    - arena gladiator hat
    - elinhir arena lion pet
    - arena gladiator emote
    - siegestomper emote
    - Alliance Emblem Face Markings, for completing alliance specific achievements

    we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.

    battlegrounds
    - militant ordinator motif
    - firedrake, thunderlord, and pit demon styles
    - fanged worm style
    - horned dragon style
    - battleground runner style
    - achievement furniture


    more would be awesome of course, but we do have these already.
    i would love any kind of earnable mount

    Are those rewards when you use tel var or AP to buy them? At best it would be an indirect one.

    EDIT: clarification I mean you have to buy them because they do not come as a drop from reward boxes
    Edited by katanagirl1 on December 15, 2023 1:20AM
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  • ArchMikem
    ArchMikem
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    reazea wrote: »
    No pvp thanks. ESO should focus on pve and story.

    No they shouldn't. There are literally thousands of solo questing games out there to play. There are at least 4 other Elder Scrolls games already released you can play if you aren't interested in PvP. ESO is not designed to be PvE only, so please stop.

    PvE only? No, the Alliance War was one of the main selling points, however we did catch ZOS saying a long time ago that ESO was meant to be an RPG first, and an MMO second.
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  • LunaFlora
    LunaFlora
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    LunaFlora wrote: »
    Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.

    For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.

    we have collectibles like that

    here's a little list of them in the spoiler tags


    from imperial city
    - dragonguard beserker style, purchase requires having alliance rank 20
    - gravegrasp style
    - red rook bandit style
    - the xivkyn polymorphs
    - timbercrow wanderer costume
    - siegemaster's costume
    - siegemaster's close helm
    - Rage of the Reach Emote

    from cyrodiil
    - knight of the circle style
    - highborn gallant style
    - falkreath thane style
    - cumberland cavalier style
    - akaviri motif
    - Reach-Mage Ceremonial Skullcap hat
    - arena gladiator costume
    - arena gladiator hat
    - elinhir arena lion pet
    - arena gladiator emote
    - siegestomper emote
    - Alliance Emblem Face Markings, for completing alliance specific achievements

    we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.

    battlegrounds
    - militant ordinator motif
    - firedrake, thunderlord, and pit demon styles
    - fanged worm style
    - horned dragon style
    - battleground runner style
    - achievement furniture


    more would be awesome of course, but we do have these already.
    i would love any kind of earnable mount

    Are those rewards when you use tel var or AP to buy them? At best it would be an indirect one.

    EDIT: clarification I mean you have to buy them because they do not come as a drop from reward boxes

    yea i consider them rewards especially if people want to brag with them.
    getting a lot of alliance points and telvar stones isn't exactly easy
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  • Emmagoldman
    Emmagoldman
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    I've said this a million times, with each update release bg map that fits the theme of release.
    Yet of course the pricey houses are all big enough to be bg maps......but of course those cost 100......
  • katanagirl1
    katanagirl1
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    LunaFlora wrote: »
    LunaFlora wrote: »
    Another Type of pvp would shrink the already low pvp population in eso. There has to be a rework for existing pvp types imo.

    For example they could change the rewards to give pvp players unique mounts, motifs etc. So people can "brag" with something else than just their pvp title or alliance rank.

    we have collectibles like that

    here's a little list of them in the spoiler tags


    from imperial city
    - dragonguard beserker style, purchase requires having alliance rank 20
    - gravegrasp style
    - red rook bandit style
    - the xivkyn polymorphs
    - timbercrow wanderer costume
    - siegemaster's costume
    - siegemaster's close helm
    - Rage of the Reach Emote

    from cyrodiil
    - knight of the circle style
    - highborn gallant style
    - falkreath thane style
    - cumberland cavalier style
    - akaviri motif
    - Reach-Mage Ceremonial Skullcap hat
    - arena gladiator costume
    - arena gladiator hat
    - elinhir arena lion pet
    - arena gladiator emote
    - siegestomper emote
    - Alliance Emblem Face Markings, for completing alliance specific achievements

    we can also buy furniture from cyrodiil's achievement furniture merchants, siege weapons and flags if we have the appropriate ranks.

    battlegrounds
    - militant ordinator motif
    - firedrake, thunderlord, and pit demon styles
    - fanged worm style
    - horned dragon style
    - battleground runner style
    - achievement furniture


    more would be awesome of course, but we do have these already.
    i would love any kind of earnable mount

    Are those rewards when you use tel var or AP to buy them? At best it would be an indirect one.

    EDIT: clarification I mean you have to buy them because they do not come as a drop from reward boxes

    yea i consider them rewards especially if people want to brag with them.
    getting a lot of alliance points and telvar stones isn't exactly easy

    I don’t consider these rewards, just like achievement furnishings are not rewards because you buy them. The reward is the achievement. To me a reward is something you get with the achievement and it doesn’t cost you anything, like the mount you get in some of the trials.
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    Orc Stamplar PVP
    Breton Magsorc PVP
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    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Muizer
    Muizer
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    Add vampires and werewolves as separate factions.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Freilauftomate
    Freilauftomate
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    No pvp thanks. ESO should focus on pve and story.

    PvP is a major part of the story. Roleplaying a warrior in the big alliance war is more immersive and way more fun than running each dungeon over 50 times to get the gear i want. Mindlessly oneshotting mudcrabs, wolves, bears etc. and carrying their parts to some NPC that has been asking people to kill mudcrabs for 10 years is not my idea of a good story. Especially when i have done the same generic quests a million times in plenty of other games before.

    And it should not be a question of "either this or that". Housing, fashion, guildstores and the whole economy, playing solo, playing in groups, guilds, community, events, fishing, farming, grinding, dungeons, trials, imperial city, battlegrounds, Cyrodiil, inventory management, FOMO and so much more are part of this game. Even the crown store and the card game. We should not have to fight each other for scrabs, just because we like some parts of the game more than others. It should be a good experience for everyone.

    If they can't provide it with the team and resources they have, maybe a bigger team would be a good idea. ESO would be so much better if just 50% of crown store earning would be invested back into this game, instead of financing other projects.
  • Vulkunne
    Vulkunne
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    Something tells me they won't do much with PvP until they have a better understanding of the current underlying issues with things like lag in Cyrodiil.

    Furthermore, PvPers in this game are up against three major obstacles, a) the PvE crowd who loathes us and wants PvP to suite them and b) the bitter crowd of PvPers who sometimes come here trying to leverage an agenda that would never pass muster in regular PvP zone chat and of course c) existing issues as I said previously.

    Its just so unfortunate that more PvPers don't take a greater interest in the forums and let everyone know what they think. Not like it would matter much anyways but more can be said for trying and failing then doing nothing at all.
    Edited by Vulkunne on December 15, 2023 5:05PM
    "Perhaps this is where a ronin such as you belongs. Today victory is mine. Long live the Empire." - A Galaxy far far away
  • Billium813
    Billium813
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    --- Arena (Night): Blood on the Sands ---
    At night, the city of Taneth is on lockdown. Thieving has been on the rise and the city officials are cracking down hard! A stiff curfew is in effect and those caught out on the streets will be mercilessly attacked by guards. Night patrols walk the streets and most citizens have closed their shutters. But the city does not know it's being targeted by the Thieves Guilds and the Brotherhood! There's knife work that needs done here and treasures to pilfer. Nocturnal demands recompense for the Thieves Guild being prosecuted and the Night Mother has commanded the sands be stained with blood.

    Description:
    This is a 2v2v2, PvPvE Arena that spans the entire city at night! It's a points based game with 2 players on a team. The name of the game is assassinations and thieving. Lock pick into homes, pilfer treasures, grapple around the city, run the roof tops and scaffolding, slit some throats! But don't get caught! Getting caught by guards deducts points, while collecting rare treasures and eliminating difficult targets achieves bonus points! Slow down your opponents and turn them into the guards, or just kill them now and send them straight to the void.
    • The streets are littered with lantern guards on patrol.
    • There are plenty of hiding baskets lining the streets and grapple poles on roof tops for quick get-aways!
    • There are 4 randomly selected objectives that yield bonus points if completed! (ie. Capture a certain dutchess's necklace marked on the map or kill 4 sailors at the docks while going unseen; that sort of thing) Be careful tho! Your competition has the same quests and there may not be enough killing and thieving to go around!
    • You can fight PvP, but if guards find your scuffle, you're both gonna be overwhelmed. Get out of Jail quick cause the night won't last forever.
    • Players can choose different innate powers: invisible synergy, a range teleport, a disguise synergy, summon guards synergy.
  • Photosniper89
    Photosniper89
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    Fix cyro first before doing ANYTHING. No new systems no new BGs no new dueling nothing. There has been zero changes to cyro in a positive way in 5 years.

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