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Pseu leave instance during combat

festegios
festegios
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Unless this got changed back again from where they removed the option then gave it us back so that we could leave instance during pve

We can no longer leave instance whilst in combat when in dungeons/trials,

Can we fix this back please, assuming it’s supposed to be available still
  • Necrotech_Master
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    this got removed from PC, likely with U40, im assuming it was intentional, so people cant "leave instance in combat" to avoid deaths in the archive

    this causes other problems though such as in the archive when you get stuck in combat because an enemy is stuck underground
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    this got removed from PC, likely with U40, im assuming it was intentional, so people cant "leave instance in combat" to avoid deaths in the archive

    this causes other problems though such as in the archive when you get stuck in combat because an enemy is stuck underground

    They implemented the block with Update 39, removed it (intentionally, per the notes) with a subsequent incremental, and then reverted it without a note in Update 40.

    Since the last known comment stated it was intentionally removed, re-implementing it seems to be the mistake until and unless we are told otherwise.

    Here is the incremental where we were told they intended to make it functional again:

    https://forums.elderscrollsonline.com/en/discussion/643267/pc-mac-patch-notes-v9-1-7#latest
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    this got removed from PC, likely with U40, im assuming it was intentional, so people cant "leave instance in combat" to avoid deaths in the archive

    this causes other problems though such as in the archive when you get stuck in combat because an enemy is stuck underground

    They implemented the block with Update 39, removed it (intentionally, per the notes) with a subsequent incremental, and then reverted it without a note in Update 40.

    Since the last known comment stated it was intentionally removed, re-implementing it seems to be the mistake until and unless we are told otherwise.

    Here is the incremental where we were told they intended to make it functional again:

    https://forums.elderscrollsonline.com/en/discussion/643267/pc-mac-patch-notes-v9-1-7#latest

    yeah i remember them reverting it before U40

    i just figured they re-implemented it again because of the archive and the fact it has a limited number of lives, and you could get in have a marauder spawn and be like "nope" and PTE out of the instance without losing the life
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    virtus753 wrote: »
    this got removed from PC, likely with U40, im assuming it was intentional, so people cant "leave instance in combat" to avoid deaths in the archive

    this causes other problems though such as in the archive when you get stuck in combat because an enemy is stuck underground

    They implemented the block with Update 39, removed it (intentionally, per the notes) with a subsequent incremental, and then reverted it without a note in Update 40.

    Since the last known comment stated it was intentionally removed, re-implementing it seems to be the mistake until and unless we are told otherwise.

    Here is the incremental where we were told they intended to make it functional again:

    https://forums.elderscrollsonline.com/en/discussion/643267/pc-mac-patch-notes-v9-1-7#latest

    yeah i remember them reverting it before U40

    i just figured they re-implemented it again because of the archive and the fact it has a limited number of lives, and you could get in have a marauder spawn and be like "nope" and PTE out of the instance without losing the life

    The reasons for blocking PTE and for reverting it are both much more important and impactful for pre-EA content, imo.

    I don't see EA being a more compelling reason to block PTE than tris are; I also don't see EA as being impactful enough to justify the way blocking PTE impairs groups trying to progress in non-EA content.

    If the devs do, though, they need to communicate that. Otherwise we have only their most recent statement to go by.
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    virtus753 wrote: »
    this got removed from PC, likely with U40, im assuming it was intentional, so people cant "leave instance in combat" to avoid deaths in the archive

    this causes other problems though such as in the archive when you get stuck in combat because an enemy is stuck underground

    They implemented the block with Update 39, removed it (intentionally, per the notes) with a subsequent incremental, and then reverted it without a note in Update 40.

    Since the last known comment stated it was intentionally removed, re-implementing it seems to be the mistake until and unless we are told otherwise.

    Here is the incremental where we were told they intended to make it functional again:

    https://forums.elderscrollsonline.com/en/discussion/643267/pc-mac-patch-notes-v9-1-7#latest

    yeah i remember them reverting it before U40

    i just figured they re-implemented it again because of the archive and the fact it has a limited number of lives, and you could get in have a marauder spawn and be like "nope" and PTE out of the instance without losing the life

    The reasons for blocking PTE and for reverting it are both much more important and impactful for pre-EA content, imo.

    I don't see EA being a more compelling reason to block PTE than tris are; I also don't see EA as being impactful enough to justify the way blocking PTE impairs groups trying to progress in non-EA content.

    If the devs do, though, they need to communicate that. Otherwise we have only their most recent statement to go by.

    of course, i dont know why it would be re-disabled either, merely my hypothesis based on their original reasoning for blocking it in the first place

    ideally we wouldnt have stuck in combat bugs and it wouldnt make a difference either way
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • festegios
    festegios
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    Is it blocked on all platforms?
  • virtus753
    virtus753
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    festegios wrote: »
    Is it blocked on all platforms?

    Yes, it should be, since all platforms have gotten Update 40.
  • festegios
    festegios
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    virtus753 wrote: »
    festegios wrote: »
    Is it blocked on all platforms?

    Yes, it should be, since all platforms have gotten Update 40.

    But that’s the confusing thing, they reverted it in the patch notes before u40 and unless I missed it then it wasn’t added back in u40
  • virtus753
    virtus753
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    festegios wrote: »
    virtus753 wrote: »
    festegios wrote: »
    Is it blocked on all platforms?

    Yes, it should be, since all platforms have gotten Update 40.

    But that’s the confusing thing, they reverted it in the patch notes before u40 and unless I missed it then it wasn’t added back in u40

    It wasn’t mentioned in U40 patch notes, but the block was silently reimplemented then. People from every platform have mentioned it here, to the best of my knowledge. It could have been a missed patch note, or it could have been an unintentional reversion to the state of U39. We can’t know for sure without acknowledgment from ZOS.

    Unmentioned platform, from Nov. 25:

    https://forums.elderscrollsonline.com/en/discussion/647652/leave-instance-button-missing-while-in-combat-again#latest

    Right after U40 hit PC:

    https://forums.elderscrollsonline.com/en/discussion/645976/exiting-instance-pte-functionality-no-longer-works-in-combat#latest

    https://forums.elderscrollsonline.com/en/discussion/645956/unable-to-leave-instance-while-in-combat-again#latest

    @ZOS_Kevin Could you let us know what’s going on here, please?
    Edited by virtus753 on December 8, 2023 3:27PM
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