Necrotech_Master wrote: »ideally, yes i think it should give more reward for more difficulty
however, i think as everyone here who voted no has mentioned is that the queue would likely be inundated with tons of people trying to queue for vet because its more reward, and there would likely be more dungeon failures because people are not prepared for vet dlc dungeons
and also no, there should not be more reward for vet if you remove all dlc dungeons from the random queue lol
Billium813 wrote: »I voted "Yes", but to be clear, it's not about the Gold or Experience. It's WAY more on the "Rewards".
You have to ask the question: Why are players running dungeons in the first place?
On average, it's not for Gold or XP. ESO has 1000 different XP buff events and grinding methods, it isn't detrimental that dungeon XP specifically is buffed. Gold is totally subjective too and ZOS sees 1000 gold as "alot", so they aren't going to be able to get the amount to a level that will incentivize anyone...
The answer is: Undaunted Keys, Transmute Stones. Players run RND for Transmute Stones and Pledges for both Stones & Keys. Simple as that.
The problem is that ESO has two different economies: ESO Economy and Guild Economy. In magical ESO Economy, 1000 gold is expensive and purple mats are really valuable! This is ZOS's dream world. But Guild Economy is reality. 1000 gold is nothing and purple mats are pennies in Guild Economy.
The issue is that ZOS will always see Veteran dungeons as having tons of fringe benefit that should be incentivizing players to do that content. They can't see the game from the Guild Economy perspective where players have run this dungeon 10000 times, done all the achievements, don't care about the pittance of Gold or Purple mats, have collected all the sets and masks. ZOS sees 1 Key vs 2 Keys as HUGE! They see 10 Transmute Stones vs 4 as HUGE!
Bufffing Gold and XP isn't gonna do anything because they cant buff it to a degree that will incentivize the people that need to be incentivized. They need to buff "Rewards" for players that put more stock on those valuable parts of the content. They need to reduce the overhead for players that are on the fence and worry they will be paired with incompetent players too... but that's a discussion for another time...
Necrotech_Master wrote: »Billium813 wrote: »I voted "Yes", but to be clear, it's not about the Gold or Experience. It's WAY more on the "Rewards".
You have to ask the question: Why are players running dungeons in the first place?
On average, it's not for Gold or XP. ESO has 1000 different XP buff events and grinding methods, it isn't detrimental that dungeon XP specifically is buffed. Gold is totally subjective too and ZOS sees 1000 gold as "alot", so they aren't going to be able to get the amount to a level that will incentivize anyone...
The answer is: Undaunted Keys, Transmute Stones. Players run RND for Transmute Stones and Pledges for both Stones & Keys. Simple as that.
The problem is that ESO has two different economies: ESO Economy and Guild Economy. In magical ESO Economy, 1000 gold is expensive and purple mats are really valuable! This is ZOS's dream world. But Guild Economy is reality. 1000 gold is nothing and purple mats are pennies in Guild Economy.
The issue is that ZOS will always see Veteran dungeons as having tons of fringe benefit that should be incentivizing players to do that content. They can't see the game from the Guild Economy perspective where players have run this dungeon 10000 times, done all the achievements, don't care about the pittance of Gold or Purple mats, have collected all the sets and masks. ZOS sees 1 Key vs 2 Keys as HUGE! They see 10 Transmute Stones vs 4 as HUGE!
Bufffing Gold and XP isn't gonna do anything because they cant buff it to a degree that will incentivize the people that need to be incentivized. They need to buff "Rewards" for players that put more stock on those valuable parts of the content. They need to reduce the overhead for players that are on the fence and worry they will be paired with incompetent players too... but that's a discussion for another time...
undaunted keys arent even that useful if you have most all of the monster stuff
no point in wasting them on gamble boxes without a curated option, think i still have 200 something keys sitting around lol
i would say the draw for random normals is 95% transmutes and 5% xp bonus
Billium813 wrote: »Necrotech_Master wrote: »Billium813 wrote: »I voted "Yes", but to be clear, it's not about the Gold or Experience. It's WAY more on the "Rewards".
You have to ask the question: Why are players running dungeons in the first place?
On average, it's not for Gold or XP. ESO has 1000 different XP buff events and grinding methods, it isn't detrimental that dungeon XP specifically is buffed. Gold is totally subjective too and ZOS sees 1000 gold as "alot", so they aren't going to be able to get the amount to a level that will incentivize anyone...
The answer is: Undaunted Keys, Transmute Stones. Players run RND for Transmute Stones and Pledges for both Stones & Keys. Simple as that.
The problem is that ESO has two different economies: ESO Economy and Guild Economy. In magical ESO Economy, 1000 gold is expensive and purple mats are really valuable! This is ZOS's dream world. But Guild Economy is reality. 1000 gold is nothing and purple mats are pennies in Guild Economy.
The issue is that ZOS will always see Veteran dungeons as having tons of fringe benefit that should be incentivizing players to do that content. They can't see the game from the Guild Economy perspective where players have run this dungeon 10000 times, done all the achievements, don't care about the pittance of Gold or Purple mats, have collected all the sets and masks. ZOS sees 1 Key vs 2 Keys as HUGE! They see 10 Transmute Stones vs 4 as HUGE!
Bufffing Gold and XP isn't gonna do anything because they cant buff it to a degree that will incentivize the people that need to be incentivized. They need to buff "Rewards" for players that put more stock on those valuable parts of the content. They need to reduce the overhead for players that are on the fence and worry they will be paired with incompetent players too... but that's a discussion for another time...
undaunted keys arent even that useful if you have most all of the monster stuff
no point in wasting them on gamble boxes without a curated option, think i still have 200 something keys sitting around lol
i would say the draw for random normals is 95% transmutes and 5% xp bonus
1) ESO definitely needs more things to spend Undaunted Keys on...
2) You're forgetting (or didn't know) about the Style pages that the Undaunted sell with Arms Packs and are available for purchase during the Undaunted Celebration. They cost 50 Keys each...
I'd say players primary reason for running dungeons are more: 60% Transmutes, 38% Keys, 2% XP. It's quite common for players to run HM non-dlc vet just for the extra key.
Necrotech_Master wrote: »Billium813 wrote: »Necrotech_Master wrote: »Billium813 wrote: »I voted "Yes", but to be clear, it's not about the Gold or Experience. It's WAY more on the "Rewards".
You have to ask the question: Why are players running dungeons in the first place?
On average, it's not for Gold or XP. ESO has 1000 different XP buff events and grinding methods, it isn't detrimental that dungeon XP specifically is buffed. Gold is totally subjective too and ZOS sees 1000 gold as "alot", so they aren't going to be able to get the amount to a level that will incentivize anyone...
The answer is: Undaunted Keys, Transmute Stones. Players run RND for Transmute Stones and Pledges for both Stones & Keys. Simple as that.
The problem is that ESO has two different economies: ESO Economy and Guild Economy. In magical ESO Economy, 1000 gold is expensive and purple mats are really valuable! This is ZOS's dream world. But Guild Economy is reality. 1000 gold is nothing and purple mats are pennies in Guild Economy.
The issue is that ZOS will always see Veteran dungeons as having tons of fringe benefit that should be incentivizing players to do that content. They can't see the game from the Guild Economy perspective where players have run this dungeon 10000 times, done all the achievements, don't care about the pittance of Gold or Purple mats, have collected all the sets and masks. ZOS sees 1 Key vs 2 Keys as HUGE! They see 10 Transmute Stones vs 4 as HUGE!
Bufffing Gold and XP isn't gonna do anything because they cant buff it to a degree that will incentivize the people that need to be incentivized. They need to buff "Rewards" for players that put more stock on those valuable parts of the content. They need to reduce the overhead for players that are on the fence and worry they will be paired with incompetent players too... but that's a discussion for another time...
undaunted keys arent even that useful if you have most all of the monster stuff
no point in wasting them on gamble boxes without a curated option, think i still have 200 something keys sitting around lol
i would say the draw for random normals is 95% transmutes and 5% xp bonus
1) ESO definitely needs more things to spend Undaunted Keys on...
2) You're forgetting (or didn't know) about the Style pages that the Undaunted sell with Arms Packs and are available for purchase during the Undaunted Celebration. They cost 50 Keys each...
I'd say players primary reason for running dungeons are more: 60% Transmutes, 38% Keys, 2% XP. It's quite common for players to run HM non-dlc vet just for the extra key.
you can buy those same style pages from the endless archive now from the rotational vendor, so not wasting 50 keys on that stuff lol
Billium813 wrote: »Necrotech_Master wrote: »Billium813 wrote: »Necrotech_Master wrote: »Billium813 wrote: »I voted "Yes", but to be clear, it's not about the Gold or Experience. It's WAY more on the "Rewards".
You have to ask the question: Why are players running dungeons in the first place?
On average, it's not for Gold or XP. ESO has 1000 different XP buff events and grinding methods, it isn't detrimental that dungeon XP specifically is buffed. Gold is totally subjective too and ZOS sees 1000 gold as "alot", so they aren't going to be able to get the amount to a level that will incentivize anyone...
The answer is: Undaunted Keys, Transmute Stones. Players run RND for Transmute Stones and Pledges for both Stones & Keys. Simple as that.
The problem is that ESO has two different economies: ESO Economy and Guild Economy. In magical ESO Economy, 1000 gold is expensive and purple mats are really valuable! This is ZOS's dream world. But Guild Economy is reality. 1000 gold is nothing and purple mats are pennies in Guild Economy.
The issue is that ZOS will always see Veteran dungeons as having tons of fringe benefit that should be incentivizing players to do that content. They can't see the game from the Guild Economy perspective where players have run this dungeon 10000 times, done all the achievements, don't care about the pittance of Gold or Purple mats, have collected all the sets and masks. ZOS sees 1 Key vs 2 Keys as HUGE! They see 10 Transmute Stones vs 4 as HUGE!
Bufffing Gold and XP isn't gonna do anything because they cant buff it to a degree that will incentivize the people that need to be incentivized. They need to buff "Rewards" for players that put more stock on those valuable parts of the content. They need to reduce the overhead for players that are on the fence and worry they will be paired with incompetent players too... but that's a discussion for another time...
undaunted keys arent even that useful if you have most all of the monster stuff
no point in wasting them on gamble boxes without a curated option, think i still have 200 something keys sitting around lol
i would say the draw for random normals is 95% transmutes and 5% xp bonus
1) ESO definitely needs more things to spend Undaunted Keys on...
2) You're forgetting (or didn't know) about the Style pages that the Undaunted sell with Arms Packs and are available for purchase during the Undaunted Celebration. They cost 50 Keys each...
I'd say players primary reason for running dungeons are more: 60% Transmutes, 38% Keys, 2% XP. It's quite common for players to run HM non-dlc vet just for the extra key.
you can buy those same style pages from the endless archive now from the rotational vendor, so not wasting 50 keys on that stuff lol
> not wasting 50 keys
> i still have 200 something keys sitting around
Pick one. You can't think they are not valuable AND that spending them is a waste.