Carcamongus wrote: »Sorry if this a bit off topic, but I have to say I'm quite shocked by the huge amount of new leads that drop from EA. I've gotten perhaps over 10 and not a single repeat. It feels a bit excessive, but at the same time it's a big reason why I've been spending considerable time in the Archive, thus making my way to arc 4 and now we're back on topic.
The belief is that they're curated drops until you get them all. And with 25 total from there, it's a long journey.
Carcamongus wrote: »
25?? For better effect: TWENTY-FIVE???
I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Managed to get Arc nine with two classes. Run decider was the visions.
I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
After experiencing the difficulty increase from Arc 1 to Arc 2, I cannot understand how people are making it to 5, solo.
IsharaMeradin wrote: »Solo - The 4th or 3rd stage of Arc 2.
With Companion - The 4th or 3rd stage of Arc 3.
Duo - haven't had the pleasure yet.
After experiencing the difficulty increase from Arc 1 to Arc 2, I cannot understand how people are making it to 5, solo.
Would have gone further but I ran outta time and had to do IRL stuff like make food, wash the dishes, walk the dog....all the more reason that we need a "save progress" button
IsharaMeradin wrote: »Solo - The 4th or 3rd stage of Arc 2.
With Companion - The 4th or 3rd stage of Arc 3.
Duo - haven't had the pleasure yet.
Can I borrow your companion please?
Mine are all pretty useless from part way through arc 2. They die constantly (except that one time Isabel inconveniently stayed alive killing the last mob I wanted to keep alive while dealing with a marauder. Triggering the next round of mobs appearing and overwhelming me so I died instead!)
After experiencing the difficulty increase from Arc 1 to Arc 2, I cannot understand how people are making it to 5, solo.
you come up with a build that suits your needs in the archive. you min max to your best, adjust resource pools, sustain. you adjust your cps accordingly. slot heals shields.
go in for a run, do your best, practice. Reset and try again to beat your personal best. learn from previous runs, judge your build everytime, do you need more recoveries or do you have too much, do you need more resistances or do you need that many points in that attribute or is that cp slottable worth it. Try new ideas.
it maybe different content than you are used to, but it can be fun. good luck o/
After experiencing the difficulty increase from Arc 1 to Arc 2, I cannot understand how people are making it to 5, solo.
you come up with a build that suits your needs in the archive. you min max to your best, adjust resource pools, sustain. you adjust your cps accordingly. slot heals shields.
go in for a run, do your best, practice. Reset and try again to beat your personal best. learn from previous runs, judge your build everytime, do you need more recoveries or do you have too much, do you need more resistances or do you need that many points in that attribute or is that cp slottable worth it. Try new ideas.
it maybe different content than you are used to, but it can be fun. good luck o/
Yeeeaaaaaah that's slipping into "turning the Game into Work" territory for me. I spent my effort making and refining a one for everything Build for my Characters and if it falls short somewhere I just deal with it.
Also I need to change my choice, got with another player today and we made it into Arc 3.
However, one funny thing happened. During one of the trash cycles, I got a message "You have 2 threads of life remaining" and I hadn't died. I got a phone call and was going pretty slow. Is there a timing factor?
SeaGtGruff wrote: »I've made it to the final boss (Tho'at?) at least once, but haven't been able to beat it yet. Most of the times I've gotten killed by the third boss (cycle 3). I'm not worried about it. I'm enjoying the early stages and cycles, and some of the bosses are fun, but I'm not into what I consider to be "BS mechanics"-- the ones where you seem to be doing fairly well as far as managing to stay alive while doing some damage, then suddenly you get one-shot with almost no warning because you weren't doing enough damage quickly enough ("DPS check"). I'm perfectly okay with walking away from those kinds of bosses and never looking back. I know a lot of players are really into boss mechanics, so to each their own.