I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.
Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.
Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.
If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.
Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.
Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.
Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.
If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.
Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.
You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.
As far as proof goes:Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
The devs acknowledged it for themselves. Good enough for me.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.
Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.
If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.
Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.
You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.
As far as proof goes:Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
The devs acknowledged it for themselves. Good enough for me.
You quoted a sentence, but out of context IMO. If you look at the whole paragraph you will see they added bastion nymics as an alternative BECAUSE they didn't want to add an arbitrary switch to overland as a barrier to split the player base.
The sentence you quoted does indeed say a lot of players wanted more difficult content, so they added nymics. Now does that mean they will NEVER give us overland casuals ANY more content?
We will have to see their new roadmap, but all I am saying if if EA is the only future, leading into your "bloody content" quote, I'll be happy to leave with my past good memories.
Edit: clarity
I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).
But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.
Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?
You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.
In a story/quest based game like ESO it's not even slightly selfish.
EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.
Now we suddenly get arena content instead of story content. How do you expect story players to react?
Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.
Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.
Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
But didn't they also always add a dlc dungeon or two and/or arena that some us never did?
The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
No, that's not true.
Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.
The Q4 updates are another story tho:
Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.
Edit: I LOVE fixing my errors, GRRRR.
It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.
Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.
If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.
Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.
You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.
As far as proof goes:Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?
Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
The devs acknowledged it for themselves. Good enough for me.
You quoted a sentence, but out of context IMO. If you look at the whole paragraph you will see they added bastion nymics as an alternative BECAUSE they didn't want to add an arbitrary switch to overland as a barrier to split the player base.
The sentence you quoted does indeed say a lot of players wanted more difficult content, so they added nymics. Now does that mean they will NEVER give us overland casuals ANY more content?
We will have to see their new roadmap, but all I am saying if if EA is the only future, leading into your "bloody content" quote, I'll be happy to leave with my past good memories.
Edit: clarity
I highlighted the imo relevant parts, while also quoting the wole answer (as well as the question) and providing a link to the full interview. That's something the people pretending to speak for the "average playerbase" fail to do regularily.
They also said BN is one of the answers to players requests, not the only one.
They didn't say tho, that players, which are mainly enjoying overland, won't get any more content. That's an assumption you made. Or do you have proof? Preferably including a source.
Toxic_Hemlock wrote: »
I was merely stating an opinion, and in fact, I said we have to see what is shown on the roadmap as "future" proof. I was simply commenting on the FACT we got no overland content THIS time. Hoping in fact it was not going to be what will be in store from this point on.
Also discovered that the Arc 5 Tho'at seemed no harder than the Arc 4 Tho'at. But the trash get harder and harder and become the main threat.
Carcamongus wrote: »Sorry if this a bit off topic, but I have to say I'm quite shocked by the huge amount of new leads that drop from EA. I've gotten perhaps over 10 and not a single repeat. It feels a bit excessive, but at the same time it's a big reason why I've been spending considerable time in the Archive, thus making my way to arc 4 and now we're back on topic.
I've been to Arc 3 twice, both times with another player. The first time we couldn't beat Tho'at, and the second time we lost all of our threads on a bugged Zhaj'hassa.
These days I just go in myself with a companion since that's a quick in and out, and since I've gotten all of the side room achievements, all I'm really doing is Arc 1 for the daily. I can't beat Arc 2 Tho'at without another player, so I won't be getting any farther unless someone volunteers to carry me.