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How far did you already get into EA?

  • Vrelanier
    Vrelanier
    ✭✭✭
    Arc 5+
    Duo 5, solo 3.
  • IsharaMeradin
    IsharaMeradin
    ✭✭✭✭
    Solo - The 4th or 3rd stage of Arc 2.
    With Companion - The 4th or 3rd stage of Arc 3.
    Duo - haven't had the pleasure yet.

    I would love to know what builds other wardens are using in order to reach the higher levels. Not that it would necessarily help right now, but it would give some guidance to hopefully improve my capabilities.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Arc 1
    grewkshd wrote: »
    Kendaric wrote: »
    I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

    But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

    Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

    You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

    In a story/quest based game like ESO it's not even slightly selfish.
    EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

    Now we suddenly get arena content instead of story content. How do you expect story players to react?
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Fenris_Arainai
      Fenris_Arainai
      ✭✭✭✭
      Arc 1
      Twice. With a comp (didn't defeat the last boss), and without a comp (killed the last boss).

      I don't intend to return there. It's not content I enjoy.
      Glory to you and your Dunmer House!
    • amig186
      amig186
      ✭✭✭✭✭
      Arc 3
      My last attempt was cut short by a very rude lurcher that conveniently forgot to warn me it was about to smack me for 25k damage (I wasn't standing in the aoe). Fairly sure I could get to 4.
      PC EU
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Arc 1
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Arc 1
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.
      Edited by Toxic_Hemlock on November 21, 2023 3:26PM
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.
      Edited by Braffin on November 21, 2023 3:32PM
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • SpacemanSpiff1
      SpacemanSpiff1
      ✭✭✭✭✭
      ✭✭
      Arc 4
      started arc 4. ive done arc 1 once on every character for the skill points.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Arc 1
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.

      Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.

      If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.

      Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.

      Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.

      If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.

      Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.

      You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.

      As far as proof goes:
      Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?

      Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.

      With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

      Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023

      The devs acknowledged it for themselves. Good enough for me.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Arc 1
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.

      Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.

      If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.

      Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.

      You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.

      As far as proof goes:
      Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?

      Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.

      With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

      Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023

      The devs acknowledged it for themselves. Good enough for me.

      You quoted a sentence, but out of context IMO. If you look at the whole paragraph you will see they added bastion nymics as an alternative BECAUSE they didn't want to add an arbitrary switch to overland as a barrier to split the player base.

      The sentence you quoted does indeed say a lot of players wanted more difficult content, so they added nymics. Now does that mean they will NEVER give us overland casuals ANY more content?

      We will have to see their new roadmap, but all I am saying if if EA is the only future, leading into your "bloody content" quote, I'll be happy to leave with my past good memories.

      Edit: clarity
      Edited by Toxic_Hemlock on November 21, 2023 4:14PM
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.

      Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.

      If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.

      Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.

      You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.

      As far as proof goes:
      Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?

      Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.

      With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

      Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023

      The devs acknowledged it for themselves. Good enough for me.

      You quoted a sentence, but out of context IMO. If you look at the whole paragraph you will see they added bastion nymics as an alternative BECAUSE they didn't want to add an arbitrary switch to overland as a barrier to split the player base.

      The sentence you quoted does indeed say a lot of players wanted more difficult content, so they added nymics. Now does that mean they will NEVER give us overland casuals ANY more content?

      We will have to see their new roadmap, but all I am saying if if EA is the only future, leading into your "bloody content" quote, I'll be happy to leave with my past good memories.

      Edit: clarity

      I highlighted the imo relevant parts, while also quoting the wole answer (as well as the question) and providing a link to the full interview. That's something the people pretending to speak for the "average playerbase" fail to do regularily.

      They also said BN is one of the answers to players requests, not the only one.

      They didn't say tho, that players, which are mainly enjoying overland, won't get any more content. That's an assumption you made. Or do you have proof? Preferably including a source.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • wolfie1.0.
      wolfie1.0.
      ✭✭✭✭✭
      ✭✭✭
      Arc 1
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      To be fair PVPers technically create most of their content. Granted it's been a while since pvpers have been given a new environment to do so..
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Arc 1
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Braffin wrote: »
      Kendaric wrote: »
      grewkshd wrote: »
      Kendaric wrote: »
      I won't be doing EA anymore as I'm obviously not the intended audience. Tried arc 1 a couple of times, got to the third boss (I was lucky with the first 2 bosses).

      But I can safely say that if EA is any indication of what we can expect in future content, ESO is no longer a game for me. Losing a quest DLC for this was not worth it for me.

      Do you not think you're being a bit harsh/selfish, considering every other piece of new content for a long time has been geared towards a story type player, such as yourself?

      You've already had a story DLC earlier this year, what have non story players had? Let alone PvP players etc.

      In a story/quest based game like ESO it's not even slightly selfish.
      EA is an arena which has up to this point always been a part of story DLC if one was included, e.g. Orsinium, Craglorn, Markarth and whichever DLC included the prison stuff.

      Now we suddenly get arena content instead of story content. How do you expect story players to react?

      Eso isn't a story/quest based game tho, but a MMO catering to different playstyles since the very beginning.

      Now for the last years, they indeed primarily catered to the story crowd with Q4, while all other playstyles got neglected.

      Didn't seem to work out for them and they are obviously trying to undo this mistake to regain some of the lost playerbase.

      But didn't they also always add a dlc dungeon or two and/or arena that some us never did?

      The story contend they added is not what we got this time around, only a daily and a few side quests. Saying they catered primarily to one crowd or the other is wrong. This time, however it does seem they catered to only one type of player. That in itself is fine, but I would like to see the pendulum swing the other way for next year and I may even resub.

      No, that's not true.

      Each dungeon pack is released with normal/veteran modes and also provides a story enjoyable for everyone.

      The Q4 updates are another story tho:

      Firesong, Deadlands and Dragonhold were only for the questers without any meaningful addition for players interested in PvE.

      But you see even "normal" dlc dungeons some of us never do, as you generally can't solo the newer ones and some of the mechanics, yes even in normal, are a royal pain. Also a 5 minute dungeon quest even if completed does not, in anyway, make up for a full overland area with mini/side quests, new crafting stations, nodes, voice acted NPCs, the list goes on, but you get the point. Sorry to say it, but this time us overland casual players did indeed get screwed out of LOADS of content.

      Edit: I LOVE fixing my errors, GRRRR.

      It's not of any importance if some players decide for themselves to stay out of content because they prefer to treat eso like a single-player title. It simply isn't.

      Also keep in mind, that zos isn't implementing changes to the roadmap out of the blue, but reacts to internal metrics and player feedback. While we don't have access to the former, the latter was overwhelmingly in favour of more meaningful content combat-wise, because people were bored by the lack of difficulty.

      Yes, but it DOES become a problem when NO BLOODY CONTENT is added for them to do as is normally the case.

      If you would, could you PLEASE supply the information on what constitutes "overwhelming proof"? It seems to be personal preference and unless/until we have their metrics we can but guess.

      Some people may have been bored, but others, like myself would like to have the choice to enjoy content like we did in the past, we got shafted out of. If we are given nothing the choice becomes simple really, we leave.

      You aren't getting "no bloody content", but simply weren't catered to in a single update. That's a difference.

      As far as proof goes:
      Why not increase overland difficulty? Why not have Normal vs Veteran instances of overland?

      Sort of looking back at how we did things with difficult overland content back before One Tamriel, we didn't see favorable results from separating players based on arbitrary categories and we really want to allow players to play with whoever they want and not introduce another barrier of interaction between different demographics of players.

      With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.

      Source: https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023

      The devs acknowledged it for themselves. Good enough for me.

      You quoted a sentence, but out of context IMO. If you look at the whole paragraph you will see they added bastion nymics as an alternative BECAUSE they didn't want to add an arbitrary switch to overland as a barrier to split the player base.

      The sentence you quoted does indeed say a lot of players wanted more difficult content, so they added nymics. Now does that mean they will NEVER give us overland casuals ANY more content?

      We will have to see their new roadmap, but all I am saying if if EA is the only future, leading into your "bloody content" quote, I'll be happy to leave with my past good memories.

      Edit: clarity

      I highlighted the imo relevant parts, while also quoting the wole answer (as well as the question) and providing a link to the full interview. That's something the people pretending to speak for the "average playerbase" fail to do regularily.

      They also said BN is one of the answers to players requests, not the only one.

      They didn't say tho, that players, which are mainly enjoying overland, won't get any more content. That's an assumption you made. Or do you have proof? Preferably including a source.


      I was merely stating an opinion, and in fact, I said we have to see what is shown on the roadmap as "future" proof. I was simply commenting on the FACT we got no overland content THIS time. Hoping in fact it was not going to be what will be in store from this point on. I do commend you on actually finding a source though, as many will not, but none is needed for me as mine was a personal opinion only although it may have not been worded perfectly.

      I tire of going round in circles with this topic, so I will just bow out as we all with for the roadmap. Have a great day.

      Edit: proofreading sux
      Edited by Toxic_Hemlock on November 21, 2023 4:40PM
    • CrazyKitty
      CrazyKitty
      ✭✭✭✭✭
      I couldn't tell what stage, round or arc I was on, but pretty sure got to arc 4. I ended up with 3000 in EA currency. It wasn't very fun and pretty repetitive except for the unknown portals and puzzles, so I probably won't bother going back. I hate grindy grindy for stuff.
    • Katheriah
      Katheriah
      ✭✭✭✭✭
      ✭✭✭
      Arc 5+
      Arc 6. The player I usually play with and I are very stubborn though. We both are the worst tanks in the game and refuse to go in with a tank. The Marauders are a bit scary in 5-6, but Tho'at is still very doable with nice visions.
    • NotoriousBTK
      NotoriousBTK
      ✭✭✭
      Arc 2
      I forget exactly what stage it was, but I'm usually just ending after Arch 1 anyways because of time and just wanting to finish the daily.
    • TheImperfect
      TheImperfect
      ✭✭✭✭✭
      Arc 2
      Been to arc 2 solo with companion and once with another player. Have been to arc 3 with another player but wasn't on a good day personally for me so wasn't playing the best. Generally arc 2 but on any random character I have of the 20.
    • NotaDaedraWorshipper
      NotaDaedraWorshipper
      ✭✭✭✭✭
      ✭✭✭✭✭
      Arc 4
      Reached arc 4 for the first time yesterday on a solo run of all things. Got to the second boss, then on the following mob rooms I got a certain fire guy visiting out of nowhere and....yeah. I got toasted.
      [Lie] Of course! I don't even worship Daedra!
    • EdjeSwift
      EdjeSwift
      ✭✭✭✭✭
      Arc 5+


      I was merely stating an opinion, and in fact, I said we have to see what is shown on the roadmap as "future" proof. I was simply commenting on the FACT we got no overland content THIS time. Hoping in fact it was not going to be what will be in store from this point on.

      I'd like to point out that if you read the U40 notes, there were more changes than just the Archive being added, they added new antiquities to overland content, updated XP and gold rewards for quests, improved/adjusted rewards for dailies from the base game guilds, and adjusted prologue quest locations.

      Just because the Endless Archive was the big thing doesn't mean that there was no adjustment to Overland Content or addition of such content.
      Antiquities Addict
    • Theignson
      Theignson
      ✭✭✭✭✭
      Arc 5+
      we got to arc 6 end of cycle one and still had 3 threads, but were too tired to go on. Since we play after work, we won't be getting much farther that that.
      Also discovered that the Arc 5 Tho'at seemed no harder than the Arc 4 Tho'at. But the trash get harder and harder and become the main threat.
      Finally, we discovered that everything depends on what visions you get. In this Arc 6 run, I got 4 focsued effort visions and was in a Heartlands conquerer build. This made it much, much easier.
      2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
    • EdjeSwift
      EdjeSwift
      ✭✭✭✭✭
      Arc 5+
      Theignson wrote: »
      Also discovered that the Arc 5 Tho'at seemed no harder than the Arc 4 Tho'at. But the trash get harder and harder and become the main threat.

      This is 100% true. Tho'at may hit harder/have slightly more HP after Arc 4 onwards per Arc, but by Arc 6 or 7, the Cycle 1 or 2 bosses are more dangerous than they are. Nerenith's quick stun before using the blade on someone attack hit me once for 37k damage.
      Antiquities Addict
    • TheNuminous1
      TheNuminous1
      ✭✭✭✭✭
      Arc 3
      I'm actually loving the archive
    • Carcamongus
      Carcamongus
      ✭✭✭✭✭
      ✭✭
      Arc 4
      I tweaked my solo tank build with Paul Oakenfield ring and the Thurvokun set (far from optimal) and, somehow, improvised my way to the 3rd boss of arc 4, with Mirri being such a helpful bait pleasant company. I was quite tired and on my last thread, so I just left when I saw the boss was Belain. I highly doubt I can get to arc 5 without another player, though I haven't bought the powerups unlocked from the optional content yet, so who knows.

      Sorry if this a bit off topic, but I have to say I'm quite shocked by the huge amount of new leads that drop from EA. I've gotten perhaps over 10 and not a single repeat. It feels a bit excessive, but at the same time it's a big reason why I've been spending considerable time in the Archive, thus making my way to arc 4 and now we're back on topic.
      Imperial DK and Necro tank. PC/NA
      "Nothing is so bad that it can't get any worse." (Brazilian saying)
    • EdjeSwift
      EdjeSwift
      ✭✭✭✭✭
      Arc 5+
      Sorry if this a bit off topic, but I have to say I'm quite shocked by the huge amount of new leads that drop from EA. I've gotten perhaps over 10 and not a single repeat. It feels a bit excessive, but at the same time it's a big reason why I've been spending considerable time in the Archive, thus making my way to arc 4 and now we're back on topic.

      The belief is that they're curated drops until you get them all. And with 25 total from there, it's a long journey.
      Antiquities Addict
    • BeeKing
      BeeKing
      ✭✭✭
      Arc 5+
      10-3-3 solo nightblade on NA
    • Ilsabet
      Ilsabet
      ✭✭✭✭✭
      ✭✭
      Arc 3
      Ilsabet wrote: »
      I've been to Arc 3 twice, both times with another player. The first time we couldn't beat Tho'at, and the second time we lost all of our threads on a bugged Zhaj'hassa.

      These days I just go in myself with a companion since that's a quick in and out, and since I've gotten all of the side room achievements, all I'm really doing is Arc 1 for the daily. I can't beat Arc 2 Tho'at without another player, so I won't be getting any farther unless someone volunteers to carry me. :D

      Update: I have finally drunk the heavy-attack Oakensorc Kool-Aid, and that got me to 3-3-1 solo (no companion) on my first attempt. The three deaths were Arc 2 fire marauder, Arc 3 Selene (which I then beat), and immediately afterward getting overwhelmed by trash. So I'm not sure how much farther I'd get solo, but I feel pretty good about my prospects for getting to Arc 4 (and maybe even beating Tho'at) with another player. (Which is all I really care about for the achievements, and then it's probably back to slumming Arc 1 for the daily.) At the very least, Arc 2 Tho'at went a lot more smoothly since I knew what to expect mechanics-wise and I wasn't getting overwhelmed.
      Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
      Katarin Auclair - DC Breton Warden healer & ice mage
      My characters and their overly elaborate backstories
      Ilsabet's Headcanon
      The Adventures of Torbyrn Windchaser - Breaking the Ice & Ashes to Ashes
      PC NA
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