PrincessOfThieves wrote: »On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when the group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
I'm not sure if it's really true that companies have no responsibility when it comes to what they offer. I can still remember there being cigarette commercials on TV when I was a child - they haven't been around for a long time now for a reason. Of course, for many things the ultimate responsibility lies with the individual, but promoting an offer (creating the desire to have or do this or that) that can have harmful effects should not be taken lightly.
I have tried it on pts approximately 10 times. While there is an element of fun, it's not something that I would want to do for hours. There's no elderscrolls-esque adventure. It is a sweaty button masher in which you have to start over if you make 3 mistakes.
spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. We may not be able to say two hours is fine but 4 hours is too much or whatever. But unlimited is an easy line to draw as allowing too much.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
spartaxoxo wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. We may not be able to say two hours is fine but 4 hours is too much or whatever. But unlimited is an easy line to draw as allowing too much.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
We don't overserve people at bars. It's not any different than that. Entertainment is not a necessity.
Beyond that, there's a massive difference between a company punishing people for engaging in healthy behavior (e.g. taking breaks) and disallowing unhealthy behavior. Allowing breaks is not the same thing as banning.
Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
RaptorRodeoGod wrote: »How often would anybody go to see 10 hour movies, in theaters, where the only interesting parts start at 8 hours in? 🤔
spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. Being punished for taking breaks is a bit too far and is an easy line to draw, even if it's harder to tell when a gamer has played too much.
PrincessOfThieves wrote: »I agree. Not only they exclude a large demographic (people with families and jobs), it's also super unhealthy even for those who have free time to invest. I don't want to see something like this happen to an ESO player.On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
Bushido2513 wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. Being punished for taking breaks is a bit too far and is an easy line to draw, even if it's harder to tell when a gamer has played too much.
Punished in what way?
Bushido2513 wrote: »PrincessOfThieves wrote: »I agree. Not only they exclude a large demographic (people with families and jobs), it's also super unhealthy even for those who have free time to invest. I don't want to see something like this happen to an ESO player.On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
But the people that have this issue wouldn't stop themselves. They would just do another run with another group, go farm something, play different content, etc.
The entire game promotes rewards for as long as you can or choose to sit at the controller. Supporting that over archive is a similar argument to saying it's ok if you do harm yourself as long as it can't be linked back to specific content or rewards all at once.
If people really wanted this game to promote player health there would be mandatory breaks in all sessions after x hour mark.
So are we putting this all on archive while not addressing the existing state of the game that allows for an unhealthy lifestyle already?
spartaxoxo wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. We may not be able to say two hours is fine but 4 hours is too much or whatever. But unlimited is an easy line to draw as allowing too much.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
We don't overserve people at bars. It's not any different than that. Entertainment is not a necessity.
Beyond that, there's a massive difference between a company punishing people for engaging in healthy behavior (e.g. taking breaks) and disallowing unhealthy behavior. Allowing breaks is not the same thing as banning.
We don't overserve people at bars? Sry, but I doubt that's correct. In most of europe we definitely do, at the very least 2 times a week. 🤣
And I don't see how a video game could ever be used to punish healthy behaviour. Only an addict could feel themselves punished by anything related to entertainment.
I'd nonetheless vote for a "save" function for EA btw to make this content less of an unfun slog. Being able to start at a specific arc would be even better, if fun is the goal.
So yeah, EA is definitely in dire need of changes, but it's surely not harmful in any way.
If people can't control themselves regarding any specific X, this can't be solved by working on X but by working on those people. And that's definitely not the job of entertainment.
Bushido2513 wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. Being punished for taking breaks is a bit too far and is an easy line to draw, even if it's harder to tell when a gamer has played too much.
Punished in what way?
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. We may not be able to say two hours is fine but 4 hours is too much or whatever. But unlimited is an easy line to draw as allowing too much.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
We don't overserve people at bars. It's not any different than that. Entertainment is not a necessity.
Beyond that, there's a massive difference between a company punishing people for engaging in healthy behavior (e.g. taking breaks) and disallowing unhealthy behavior. Allowing breaks is not the same thing as banning.
We don't overserve people at bars? Sry, but I doubt that's correct. In most of europe we definitely do, at the very least 2 times a week. 🤣
And I don't see how a video game could ever be used to punish healthy behaviour. Only an addict could feel themselves punished by anything related to entertainment.
I'd nonetheless vote for a "save" function for EA btw to make this content less of an unfun slog. Being able to start at a specific arc would be even better, if fun is the goal.
So yeah, EA is definitely in dire need of changes, but it's surely not harmful in any way.
If people can't control themselves regarding any specific X, this can't be solved by working on X but by working on those people. And that's definitely not the job of entertainment.
I can't speak to your country. But cutting off service in bars has literally saved lives here and is a normal thing. It also doesn't stop any one sensible from enjoying alcohol.
It's absolutely the job of entertainment to try to limit it's harmful design, where reasonable. Designers are the ones responsible for their designs. Just as individuals are responsible for using those designs responsibly. Irresponsible design is bad. The goal should be to ensure everyone can enjoy the entertainment reasonably with some small measures for safety where it's possible, for more extreme circumstances.
Punishing people for taking breaks in content that literally never ends is not responsible design. It's not fun. And it encourages addictive behavior and punishes healthy behavior, which is the opposite of how it should be, imo.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
I'm not sure if it's really true that companies have no responsibility when it comes to what they offer. I can still remember there being cigarette commercials on TV when I was a child - they haven't been around for a long time now for a reason. Of course, for many things the ultimate responsibility lies with the individual, but promoting an offer (creating the desire to have or do this or that) that can have harmful effects should not be taken lightly.
Wouldn't it be wise then to prohibit the potentially harmful offer instead of the promotion?
PrincessOfThieves wrote: »Bushido2513 wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. Being punished for taking breaks is a bit too far and is an easy line to draw, even if it's harder to tell when a gamer has played too much.
Punished in what way?
You have to start over, there's no way to save progress/restart from checkpoint unlike Maelstrom, Vateshran etc. And no way to skip earlier stages, either.
PrincessOfThieves wrote: »Bushido2513 wrote: »spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. Being punished for taking breaks is a bit too far and is an easy line to draw, even if it's harder to tell when a gamer has played too much.
Punished in what way?
You have to start over, there's no way to save progress/restart from checkpoint unlike Maelstrom, Vateshran etc. And no way to skip earlier stages, either.
PrincessOfThieves wrote: »Bushido2513 wrote: »PrincessOfThieves wrote: »I agree. Not only they exclude a large demographic (people with families and jobs), it's also super unhealthy even for those who have free time to invest. I don't want to see something like this happen to an ESO player.On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
But the people that have this issue wouldn't stop themselves. They would just do another run with another group, go farm something, play different content, etc.
The entire game promotes rewards for as long as you can or choose to sit at the controller. Supporting that over archive is a similar argument to saying it's ok if you do harm yourself as long as it can't be linked back to specific content or rewards all at once.
If people really wanted this game to promote player health there would be mandatory breaks in all sessions after x hour mark.
So are we putting this all on archive while not addressing the existing state of the game that allows for an unhealthy lifestyle already?
There is a difference between having an opportunity to grind endlessly and not being able to get to the good stuff (challenging areas/rewards) without playing for hours nonstop. The way it is designed now, people with limited playtime would not get anywhere and nolife gamers would be encouraged to sit and play with no breaks.
PrincessOfThieves wrote: »I agree. Not only they exclude a large demographic (people with families and jobs), it's also super unhealthy even for those who have free time to invest. I don't want to see something like this happen to an ESO player.On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
PrincessOfThieves wrote: »I agree. Not only they exclude a large demographic (people with families and jobs), it's also super unhealthy even for those who have free time to invest. I don't want to see something like this happen to an ESO player.On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
True, but they also shouldn't encourage harmful things. Before this, most hardcore achievements in ESO could be done by playing in 2 hour sessions (that's what most progs do, 2 hours 2-3 times per week). That is not unreasonable, especially when group is taking breaks. But playing for 4+ hours nonstop is simply unhealthy for anyone, and when it's the only way to get rewards/scores, some people will do it.
So those are very serious objections. I really hope ZOS doesn't ignore the feedback here for a change and revises the concept of the archive. At least the possibility to save progress should be given. There is no way that the game motivates people to play 10 hours or more at a stretch without a break. This is indeed harmful to health and irresponsible.
Yeah, of course it's not healthy to play a game indefinitely or even support these (probably addictive) behaviour by using various stimulants.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.
I'm not sure if it's really true that companies have no responsibility when it comes to what they offer. I can still remember there being cigarette commercials on TV when I was a child - they haven't been around for a long time now for a reason. Of course, for many things the ultimate responsibility lies with the individual, but promoting an offer (creating the desire to have or do this or that) that can have harmful effects should not be taken lightly.
Wouldn't it be wise then to prohibit the potentially harmful offer instead of the promotion?
This is drifting off-topic, but of course there are enough lobbies that urgently want to maintain unhealthy things... But people shouldn't encourage it even further.
Bushido2513 wrote: »As a person who has played this game for years in both healthy and unhealthy ways I can say that with encouragement or not, this game can't really get me to do anything I don't choose to do. If someone is facing an issue where the game can make them do things they don't want then that's a completely different issue outside of this game.
I can tell you right now that they could put 500 million gold 30 hours into the archive and I wouldn't even care to attempt it because my time and life just aren't worth the exchange. If someone else doesn't see it that way I feel I'd have to respect that as their choice.
It's at least not more dangerous regarding addictive behaviour than any in-game event (time-gated rewards), trading or any other activity without inherent end. All of these things can be overdone and thus will be overdone by some individuals.
Bushido2513 wrote: »As a person who has played this game for years in both healthy and unhealthy ways I can say that with encouragement or not, this game can't really get me to do anything I don't choose to do. If someone is facing an issue where the game can make them do things they don't want then that's a completely different issue outside of this game.
I can tell you right now that they could put 500 million gold 30 hours into the archive and I wouldn't even care to attempt it because my time and life just aren't worth the exchange. If someone else doesn't see it that way I feel I'd have to respect that as their choice.
Maybe you and I are (nowadays) able to control our gaming activities, but I'm pretty sure there are plenty of people who can't. And if there really was an incentive like the fictive example you gave, I'm absolutely sure that people - especially younger, inexperienced people - would do it and not think about their lives for a minute. Simply because they do not have the mental maturity and foresight.
spartaxoxo wrote: »It's at least not more dangerous regarding addictive behaviour than any in-game event (time-gated rewards), trading or any other activity without inherent end. All of these things can be overdone and thus will be overdone by some individuals.
Yeah, it is. Because those other activities do not actively punish me if I stop. If I use the bathroom, I am not setback hours of play. For events, for example, let's say I need to stretch my legs and have already picked up 2/3 items from the delve daily. I will only need 1 more item. The progress isn't reset. So there's no real reason for me to prioritize getting that third item over taking that break.
Punishing people for taking a break encourages them to push themselves to play "just a little longer, " and for addicts that's a very dangerous impulse. Other activities in this game don't encourage that because you don't lose any progress for stopping, have limits on how much you can do (e.g. only 50 daily quests a day), or at least have a clear end point. While this game could be played without end, it's not incentivized to do so by rewarding the player for refusing to stop and punishing them for stopping. And thus even though unhealthy play isn't prevented entirely, it is subtly discouraged.
Bushido2513 wrote: »spartaxoxo wrote: »It's at least not more dangerous regarding addictive behaviour than any in-game event (time-gated rewards), trading or any other activity without inherent end. All of these things can be overdone and thus will be overdone by some individuals.
Yeah, it is. Because those other activities do not actively punish me if I stop. If I use the bathroom, I am not setback hours of play. For events, for example, let's say I need to stretch my legs and have already picked up 2/3 items from the delve daily. I will only need 1 more item. The progress isn't reset. So there's no real reason for me to prioritize getting that third item over taking that break.
Punishing people for taking a break encourages them to push themselves to play "just a little longer, " and for addicts that's a very dangerous impulse. Other activities in this game don't encourage that because you don't lose any progress for stopping, have limits on how much you can do (e.g. only 50 daily quests a day), or at least have a clear end point. While this game could be played without end, it's not incentivized to do so by rewarding the player for refusing to stop and punishing them for stopping. And thus even though unhealthy play isn't prevented entirely, it is subtly discouraged.
Only problem is that you're trying to differentiate an all you can eat buffet from an eating contest. Both can be dangerous it's just one gets you over time and the other just tells you that you're going to have to straight up take the hit to be a part of it.
Same effect, just variation in timeframe.
Bushido2513 wrote: »Bushido2513 wrote: »As a person who has played this game for years in both healthy and unhealthy ways I can say that with encouragement or not, this game can't really get me to do anything I don't choose to do. If someone is facing an issue where the game can make them do things they don't want then that's a completely different issue outside of this game.
I can tell you right now that they could put 500 million gold 30 hours into the archive and I wouldn't even care to attempt it because my time and life just aren't worth the exchange. If someone else doesn't see it that way I feel I'd have to respect that as their choice.
Maybe you and I are (nowadays) able to control our gaming activities, but I'm pretty sure there are plenty of people who can't. And if there really was an incentive like the fictive example you gave, I'm absolutely sure that people - especially younger, inexperienced people - would do it and not think about their lives for a minute. Simply because they do not have the mental maturity and foresight.
But I think that's the point of growing up and experiencing good and bad things. Someone might take it too far for sure but I also remember we when I played maelstrom arena for a full weekend to get my first clear and how it's a memory that nobody can take from me. Was it unhealthy to do so, probably, but I still like having the story to tell and then I moved on to other things.
If we try to make everything safer then we also run the risk of not letting players gain certain experiences including deciding to make their own decisions about such things. The maturity and foresight is gained though good and bad learning experiences.
Trying to protect someone in this one instance of life is a bandaid at the cost of artistic vision and player choice if they have issues that make susceptible to addictive situations like these.
Also as I've already said a few times, this game currently more than encourages over indulging. There are no warnings about playtime while having several mechanisms to keep you engaged for as long as possible.
spartaxoxo wrote: »It's at least not more dangerous regarding addictive behaviour than any in-game event (time-gated rewards), trading or any other activity without inherent end. All of these things can be overdone and thus will be overdone by some individuals.
Yeah, it is. Because those other activities do not actively punish me if I stop. If I use the bathroom, I am not setback hours of play. For events, for example, let's say I need to stretch my legs and have already picked up 2/3 items from the delve daily. I will only need 1 more item. The progress isn't reset. So there's no real reason for me to prioritize getting that third item over taking that break.
Punishing people for taking a break encourages them to push themselves to play "just a little longer, " and for addicts that's a very dangerous impulse. Other activities in this game don't encourage that because you don't lose any progress for stopping, have limits on how much you can do (e.g. only 50 daily quests a day), or at least have a clear end point. While this game could be played without end, it's not incentivized to do so by rewarding the player for refusing to stop and punishing them for stopping. And thus even though unhealthy play isn't prevented entirely, it is subtly discouraged.