Tommy_The_Gun wrote: »Tbh It would be awesome if we had checkpoints here & there that would act as a teleport wayshrine so we could pause & continue any other day as long as quest is active.
MashmalloMan wrote: »Just wastes more time.
ComradeBiscuit wrote: »This really seems like a dangerous concept for addictive personalities. ZOS should be ashamed for catering to something so unhealthy.
Bushido2513 wrote: »Some people will really enjoy this content and others won't. Really any content in this game requires a time commitment, some more than others and still some have more free time than others. But it shouldn't be a question about us this healthy because that's a personal choice in this case. It's an endurance challenge you can choose to accept or not and if there are other personal issues at play those should be addressed in other proper ways outside of this game.
ComradeBiscuit wrote: »This really seems like a dangerous concept for addictive personalities. ZOS should be ashamed for catering to something so unhealthy.
You know this game has gambling already right?
As far as gameplay goes this is no different than farming a lead forever or farming dungeons.
I think the difference is that there is no other content in the game that is designed in such a way as to encourage/demand that much ACTIVE play time in mostly one go. All Arenas/Trials/Dungeons are designed at the high end to be completed trifecta in 15-45 minutes. Most prog/casual groups would have runs/farms in a 1-2 hour timeframe.
Then you have this new endless archive, which at the high end for score pushing, certainly encourages degen gaming like nothing else in this game ever has. It seems fair to point out how this content compared to anything else in the game is very new in such regard.
I'm not talking about stuff like Master Angler either or other long-haul achievements. Those are things that can be done slowly in chunks over time at your own pace.
ComradeBiscuit wrote: »ComradeBiscuit wrote: »This really seems like a dangerous concept for addictive personalities. ZOS should be ashamed for catering to something so unhealthy.
You know this game has gambling already right?
As far as gameplay goes this is no different than farming a lead forever or farming dungeons.
Of course I know, and I take very similar issues with that.
It certainly is different than the farming you specified, because, as others here have pointed out, that can be done in small chunks.
Bushido2513 wrote: »I think the difference is that there is no other content in the game that is designed in such a way as to encourage/demand that much ACTIVE play time in mostly one go. All Arenas/Trials/Dungeons are designed at the high end to be completed trifecta in 15-45 minutes. Most prog/casual groups would have runs/farms in a 1-2 hour timeframe.
Then you have this new endless archive, which at the high end for score pushing, certainly encourages degen gaming like nothing else in this game ever has. It seems fair to point out how this content compared to anything else in the game is very new in such regard.
I'm not talking about stuff like Master Angler either or other long-haul achievements. Those are things that can be done slowly in chunks over time at your own pace.
You're breaking it down by saying the content demands you give this much time to make x achievement but there are many achievements in this game that require different commitments. This an endurance test and it's ok to not be interested in those but the choice is in the hands of the player.
Should we also take away emperor title in busy campaigns because of the massive time requirement.
Remember you're basing it on a particular health perspective. Should a 21 year old that can stay up straight for 2 days and then go move on to other content without addictive personality issues not have this content because others can't handle the possibile attached health issues on their own.
Bottom line , this game is available 24 7 so even if the content offers a break you could just restart it until you passed out. Personal responsibility is what keeps this from happening much less than the soft if any limits this game imposes on time you can play the game.
Bushido2513 wrote: »When we talk of addictive personalities it won't matter if it can be done in chunks. Restarting a chunk is the same as no break at all because in either case they won't stop until they are ready to. You would have to do what mobile games did for a while and lock them out on a single account with no option to change the time on the device.
I've been there myself when I was younger. Adding a break changes little.
ComradeBiscuit wrote: »
Yes, I believe they should not have this content. There is no good reason to encourage this sort of behaviour. If someone chooses to grind nonstop for two days despite content not being specifically designed around it, then the developers cannot be blamed for it, but actively fostering it by designing content specifically around it? They certainly then hold a share of the blame.
ComradeBiscuit wrote: »
Perhaps it changes little for some, and for you specifically, but that does not mean it won't make a difference for others. If there is less incentive to keep going without pause, then surely some will pause when they would not have otherwise.
Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
spartaxoxo wrote: »Bushido2513 wrote: »I can certainly understand limitations on certain entertainment aspects of life because it's easy to quantify in some cases when something is more dangerous at a certain threshold. This is just not one of those cases that can be easily summed up as bad at xyz point or not.
I say this as someone who played computer games for days at the age of 21 too, but content that promotes non-stop gaming for days is, in my opinion, also one of the "dangerous entertainment activities". If you want to stay awake for 2-3 days in a row, you can't do it without aids, even if you're 21, which is unhealthy in itself. And there have been repeated cases of people dying of cardiac arrest, heart attack, thrombosis or something similar after playing PC games for days. Non-stop PC gaming for days is not a “safe” entertainment and people who do that have usually already lost control and are already addicted.
Yup. Absolutely. We may not be able to say two hours is fine but 4 hours is too much or whatever. But unlimited is an easy line to draw as allowing too much.
On the other side it's not a company's responsibility to provide a healthy living to myself. It's mine.
I don't think prohibiting people to act nonsensical is a reasonable approach.