I try to talk to nearby people with /say but I never get a response until I /whisper them in which case they respond "Oh, sorry, didn't see the /say chat!" IT IS ANNOYING. Please, Can I have a chat bubble feature?
You RP. You want to talk to strangers. But you turned off the only available way of meeting new people... This is highly counterproductive. ESO may never get voice chat, will you wait for it forever in a very silent world or adjust to the system you have?SeñorCinco wrote: »I never know if someone is trying to talk to me because I filter every option for the chat. I go to extra measures to use an AO to remove almost every element and enemy tell from the HUD.
I RP all of my characters and I would absolutely adore the opportunity for them to talk to others. This is why a sophisticated in-game VOIP needs to be implemented. Not a general zone voice chat but a VOIP with proximity activation and directional volume control.
I would be glad to speak in passing. Just as if you were talking to any other NPC within the game world. That is exactly as I see every rendered character on the screen... just another NPC.
I think this is the most important area for Zenimax to work on. How can you call it a multiplayer game when players find it hard to talk to each other or even phase together?
I'm afraid that I might be polar opposite on this topic, my dear. I share your discontent for that horrid chat window. Having to stop and type out what you want your character to say is by far less immersive for me that simply saying what my character is trying to convey.Optional chat bubbles that are off by default. Everyone is happy and gets their level of immersion.
PS. VOIP, for me, is highly immersion breaking.
SeñorCinco wrote: »Sometimes, a funny encounter will take place and my character want's throw out a one liner for comic relief. By the time I remove myself from being immersed in the game world and my character to type out my comment, the timing window has expired and the punchline is for not.
I understand that some are more comfortable with certain ways than others. I'm glad that there are guilds, forums and places to go to find those of common interests.
When I originally posted the OP message, people were rushing through the game. Every person I saw running, running, without a second to talk. In the last 24 hours, I've noticed more and more conversations taking place between avs, probably as people relax and the "new game" feeling starts to wear off.
Also, as someone else suggested, emotes really do help get someone's attention. Pointing is good, waving is probably more polite. Last night I was in a bank and I pointed at someone and asked about their armor. They were like, "How did you do that?" I introduced them to emotes and when I left they were dancing in the lobby.
I don't see the TES fanbase as being small, by any means. I play the game as if every character rendered as just another NPC, no matter if it's an AI or living being in control.Attorneyatlawl wrote: »the small vocal group of lpeople who only played skyrim cry foul at the concept of letting people choose in a game about choices. With everyone being a nameless zombie you feel solo even when there are tons around you.
dekkon2000b16_ESO wrote: »without chat bubbles it can be hard.
In the 12 years I've been playing MMOs I've never, ever enabled bubbles and have spent days and weeks of my life happily chatting away.dekkon2000b16_ESO wrote: »without chat bubbles it can be hard.
rawne1980b16_ESO wrote: »Of course we talk to people in the game.
Why just this morning I politely thanked someone for fighting a mob that was in the way of a treasure chest I wanted.
I think he was a bit confused though, he confused Nightblade with Ninja.
I'm only joking folks, I didn't ninja a chest someone was fighting for .... it's a sad day when you have to add this at the end of a post due to the amount of serious people that couldn't tell sarcasm if it slapped them in the face with a floppy kipper.