I get what you're saying and can certainly sympathize, but on the other hand... 95% of people treat every match as though it's deathmatch, so maybe that's why they're doubling down on pushing the objective based weekends. *shrugs*
ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about Deathmatch Weekend event.
Thank you for your understanding
gariondavey wrote: »ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about Deathmatch Weekend event.
Thank you for your understanding
@ZOS_Hadeostry nobody goes to that section of the forum. Please move my thread back to general.
I get what you're saying and can certainly sympathize, but on the other hand... 95% of people treat every match as though it's deathmatch, so maybe that's why they're doubling down on pushing the objective based weekends. *shrugs*
If they gave DM its own queue like we used to have, that wouldn't happen
Honestly, just make every battleground weekend DM weekend. Who is doing capture the relic over and over and over again? People who need the achievements, sure but… is it fun? I enjoy all game modes but I don’t want to do any of them repeatedly. Might as well let DM people have their time to shine.
I get what you're saying and can certainly sympathize, but on the other hand... 95% of people treat every match as though it's deathmatch, so maybe that's why they're doubling down on pushing the objective based weekends. *shrugs*
If they gave DM its own queue like we used to have, that wouldn't happen
and then we'd once again only get deathmatch.
what we need is a separate queue for all modes
ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about Deathmatch Weekend event.
Thank you for your understanding
The May weekend did not happen because it was midyear/whitestrak'es mayhem so we can expect death match to happen next month unless they are doing another mayhem I have not looked at the special events schedule.
gariondavey wrote: »Can one of you mods please move this thread back to general or to the pvp forum.
I never thought anyone would map out all the BG events and complain about about one of them.
As Amottica said, Whitestrakes was happening during when it would have been, adding unnecessary multipliers. They should have had Deathmatch in the following month, but it seems to have been discarded.
So if memory serves, the reason there was no deathmatch in May was because we had WhiteStrake's Mayhem live. However, we will pass this on as general feedback, the want to have more Deathmatch in the rotation. We'll also ask about the rotation and see if there is any clarity we can provide. Probably won't have an answer until Monday.
Erickson9610 wrote: »It's funny that Cyrodiil, Imperial City, and Battlegrounds all involve capturing and holding some kind of objective — keeps, scrolls, districts, relics, chaosballs, flags... I wish more PvP modes involved just plain Deathmatch, like Dueling does.
I want more opportunities to play Deathmatch Battlegrounds.
StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Imagine sitting in a 15 minute queue as a high MMR player, finally getting a match, only to run into a dedicated relic runner or a team with 3 healers and a tank for Chaos Ball. Match ends in 5 minutes with basically no fun out of it.
Yes, people could have chased down the relic runner or focus on the Chaos Ball holder, but that doesn’t make the game anymore fun lol.
Honestly, just make every battleground weekend DM weekend. Who is doing capture the relic over and over and over again? People who need the achievements, sure but… is it fun? I enjoy all game modes but I don’t want to do any of them repeatedly. Might as well let DM people have their time to shine.
StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Imagine sitting in a 15 minute queue as a high MMR player, finally getting a match, only to run into a dedicated relic runner or a team with 3 healers and a tank for Chaos Ball. Match ends in 5 minutes with basically no fun out of it.
Yes, people could have chased down the relic runner or focus on the Chaos Ball holder, but that doesn’t make the game anymore fun lol.
fall0athboy wrote: »Honestly, just make every battleground weekend DM weekend. Who is doing capture the relic over and over and over again? People who need the achievements, sure but… is it fun? I enjoy all game modes but I don’t want to do any of them repeatedly. Might as well let DM people have their time to shine.
I mean, call me crazy, but I absolutely love Capture the Relic.StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Imagine sitting in a 15 minute queue as a high MMR player, finally getting a match, only to run into a dedicated relic runner or a team with 3 healers and a tank for Chaos Ball. Match ends in 5 minutes with basically no fun out of it.
Yes, people could have chased down the relic runner or focus on the Chaos Ball holder, but that doesn’t make the game anymore fun lol.
Are you complaining that people play the objective?
StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Besessenes wrote: »StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Imagine being unhappy with people playing the objective instead of [snip] killing each other in a BG that actually has an objective.