1) Your answer doesn't fit the discussion. You're creating a narrative where OBJ players are creating thread after thread complaining about being farmed for 15 minutes by DMers who have objectives but won't turn them in. The threads have actually been created by DM enthusiasts who complain that after a 20 minute que their game only lasts 5 minutes because somebody "too scared to fight" just caps on them over and over.
And bad players don't "deserve" to be farmed when the game could otherwise be won. What a horrible thing to say.
2) This answer also doesn't satisfy. "Just leave" is literally the #1 response to the Cyrodiil complaints as well, and therefore the parallel remains. You try to differentiate between the two but you fail to acknowledge that someone can also just change campaigns. Without incurring a deserter penalty, I might add. Or, unlike BGs, Cyrodiil is large enough and has enough people in it where you can literally just go to another castle and fight different people.
3) Here's the real reason since you failed to mention it: One is okay because you do it and the other isn't okay because you don't like it.
As to your final comment... I am obviously in favor in having a DM que. But your dissatisfaction with the devs and the game itself really isn't an excuse to treat other players like crap. Next time you're wondering why everybody keeps leaving faster than new players can come... Look no further than yourself. I'm sure new players love hearing that they deserve to be farmed. Better still, to experience it first hand! Best yet, to then come to the forums and see the people that farmed you complaining about their own perceived grievances.
StaticWave wrote: »ESO_CenturionPlayer wrote: »StaticWave wrote: »You know what would solve it? DM queues lol. We don’t play objectives because we don’t get enough DM matches, so we treat every game as one. You can’t say that we’re “trolly” when the only game mode we enjoy doesn’t even appear as often compared to other game modes.
You are trying to make the game into something it isn’t and belittling the experience for those who are trying to play it for what it is.
I understand your logic, but at its core it is a selfish philosophy. You are playing a team game with rules. If you don’t want to play the game you cue for, don’t cue and allow others to enjoy the game as it exists.
Lol let me remind you that the game used to have 5 separate queues for each game mode, and the majority of the BG community queued for DM. ZOS then combined those queues (which nobody in the BG community asked for) to reduce queue time for non DM matches. Mysteriously, DM matches started appearing less and less.
Look, I don't like playing objectives. I was able to queue specifically for DM in the past. I can't now. Until ZOS reimplements a separate queue for DM, I will continue to treat all game modes as DM. You can't just say we're selfish when ZOS took away a game mode we liked most and then force us to play 4 other game modes we don't enjoy. I can argue that you guys are more selfish because you guys knew that DM received the most queues so you removed it to get more players in other game modes.
I'm not saying good players are toxic or trolly. I'm a good player. I don't farm noobs in BGs, run around trees ad nauseum, or ballgroup. Toxic and trolly players are toxic and trolly. The fact that this demographic overlaps with the other is what it is.
As far as "playing the game how you want" goes... Go right ahead. It's just stupid to treat a CtR like a DM, end up with 12 kills 0 deaths while your team loses in less than 5 minutes, then come here to complain about something that was always under your control. You know how to fix your own problem and, apparently, you are good enough to win if you want to or at least elongate the competition. You just don't want to.
It's like you're fasting in protest but keep complaining about being hungry.
To be clear I don't mind the protest. I enjoy fighting too, and normally just OBJ enough to get 1st or 2nd place while scrapping once a lead has been established. This tactic sees me winning a lot, killing a lot, getting high medal scores, keeps my games adequately long, and makes me happy without griefing anyone else.
I do understand if this same solution doesn't make you happy. Like I said, I don't mind the protest. I just mind the complaining. Suffer in silence for goodness sake... You're doing it to yourself.
Also... A final comment... If "so many PvPers prefer DM," then why wouldn't the majority of CtR games end scoreless after 15 minutes of fighting? If this were true there wouldn't be anything to complain about. Sounds to me like you're outnumbered... And if not, at least most people have the good sense to just get along.
@StaticWave I've been involved in this debate for like two years. Trust me the ongoing trend has been DM players complaining about OBJ players not the other way around. I'm not saying the reverse doesn't happen at all I'm just pointing out to you the incredibly lopsided balance of one versus the other. You have it backwards. That's all I have to say about that. I've been a mainstay in these debates. I don't recall your own participation being that fervent or frequent... So this is perhaps a point you could concede and gain some honesty points.
I'm not saying good players are toxic or trolly. I'm a good player. I don't farm noobs in BGs, run around trees ad nauseum, or ballgroup. Toxic and trolly players are toxic and trolly. The fact that this demographic overlaps with the other is what it is.
As far as "playing the game how you want" goes... Go right ahead. It's just stupid to treat a CtR like a DM, end up with 12 kills 0 deaths while your team loses in less than 5 minutes, then come here to complain about something that was always under your control. You know how to fix your own problem and, apparently, you are good enough to win if you want to or at least elongate the competition. You just don't want to.
It's like you're fasting in protest but keep complaining about being hungry.
To be clear I don't mind the protest. I enjoy fighting too, and normally just OBJ enough to get 1st or 2nd place while scrapping once a lead has been established. This tactic sees me winning a lot, killing a lot, getting high medal scores, keeps my games adequately long, and makes me happy without griefing anyone else.
I do understand if this same solution doesn't make you happy. Like I said, I don't mind the protest. I just mind the complaining. Suffer in silence for goodness sake... You're doing it to yourself.
Also... A final comment... If "so many PvPers prefer DM," then why wouldn't the majority of CtR games end scoreless after 15 minutes of fighting? If this were true there wouldn't be anything to complain about. Sounds to me like you're outnumbered... And if not, at least most people have the good sense to just get along.
Also... A final comment... If "so many PvPers prefer DM," then why wouldn't the majority of CtR games end scoreless after 15 minutes of fighting? If this were true there wouldn't be anything to complain about. Sounds to me like you're outnumbered... And if not, at least most people have the good sense to just get along.
StaticWave wrote: »As for your final comment, you have to remember that the DM-only BG community dwindled over the years from poor combat balance and bad server performance. 2 years ago we used to have BG tournaments with 10-15 teams participating. Years before that, the DM-only BG community was even larger. Poor combat balancing, lag, and a lack of PvP related content are why less people play DM BGs.
I'm not saying good players are toxic or trolly. I'm a good player. I don't farm noobs in BGs, run around trees ad nauseum, or ballgroup. Toxic and trolly players are toxic and trolly. The fact that this demographic overlaps with the other is what it is.
Surely you are not suggesting that kiting trees and killing new players is toxic and trolly in a PvP zone right?As far as "playing the game how you want" goes... Go right ahead. It's just stupid to treat a CtR like a DM, end up with 12 kills 0 deaths while your team loses in less than 5 minutes, then come here to complain about something that was always under your control. You know how to fix your own problem and, apparently, you are good enough to win if you want to or at least elongate the competition. You just don't want to.
It's like you're fasting in protest but keep complaining about being hungry.
To be clear I don't mind the protest. I enjoy fighting too, and normally just OBJ enough to get 1st or 2nd place while scrapping once a lead has been established. This tactic sees me winning a lot, killing a lot, getting high medal scores, keeps my games adequately long, and makes me happy without griefing anyone else.
I do understand if this same solution doesn't make you happy. Like I said, I don't mind the protest. I just mind the complaining. Suffer in silence for goodness sake... You're doing it to yourself.
Also... A final comment... If "so many PvPers prefer DM," then why wouldn't the majority of CtR games end scoreless after 15 minutes of fighting? If this were true there wouldn't be anything to complain about. Sounds to me like you're outnumbered... And if not, at least most people have the good sense to just get along.
Here's the thing, ESO has a tank problem. It is not difficult to build a character that does no damage, but cannot be killed even by a group of 4 players. When someone builds like this, they can still capture relics, pick up the chaos ball, and stack on flags. Throw a healer into the mix and it is very possible that the team will be unkillable IN A PVP MODE. I would argue that the best composition for objective modes is 3 tanks and 1 healer. Cause you don't have to kill anyone. Even in chaosball, you don't have to kill anybody to get the ball from them, cause the ball itself will kill them or the other team will kill them. You just have to be there when it happens.
People don't like showing up to PvP and not being able to kill others. Yes its a bigger issue than what we are talking about here, but you can't ignore context when talking about the distaste for objective modes.
Deathmatch is the only mode where bringing in a 3 tank 1 healer composition will accomplish absolutely nothing. That's what I and many others like about it.
You're leaving out the important words. Killing bad players in PvP is fine but I didn't say killing. I said farming. Yes, farming is trolly and toxic. I didn't say LOSing is trolling or toxic. I said when you do it "ad nauseum," which literally means to a point of making you sick. You know what else literally makes you sick? Toxicity. Nuff said.
As far as the tank/healer problem... Some of what I said to Static can apply here as well. An added tip though... Try splitting your own team up as a way of dealing with this.
StaticWave wrote: »Non-DM modes would actually be fun if people didn’t intentionally avoid fights and use specific builds to end the match as quickly as possible.
Imagine sitting in a 15 minute queue as a high MMR player, finally getting a match, only to run into a dedicated relic runner or a team with 3 healers and a tank for Chaos Ball. Match ends in 5 minutes with basically no fun out of it.
Yes, people could have chased down the relic runner or focus on the Chaos Ball holder, but that doesn’t make the game anymore fun lol.
Farming is not trolly and toxic. If someone is the weakest member of their team and you kill them constantly to win, that's just strategy.
Farming is not trolly and toxic. If someone is the weakest member of their team and you kill them constantly to win, that's just strategy.
Yeah but what if you kill them constantly TO LOSE and then complain about them winning?
Or wait let's pretend I didn't say that. I'll pull another trick out of my bag...
Capping flags is not trolly or toxic. If the other team ignores the objective then just cap the objective. It's strategy.
This is too easy. I need someone else to argue with.
And finally... About all the DM players leaving because of X,Y,Z. Okay. So they're gone now. And you're a relic of the past who misses their friends. In other words I was right and the DM-only-crowd is the minority. Why should changes be made in hopes of getting old players back at the expense of current players? People quit games all the time. It really isn't a big deal at all.
Look what I found. LOL. Wow could I be more spot on? Apology withdrawn.
I also recall, quite recently, having you tell me Bound Armaments was comparable to Assassins Will as you defended AW being nerfed-- meanwhile, simultaneously in a buff sorc thread, you're talking about all the changes BA needs to make it viable.
Or even more recently as you seek to have ballgroups and crosshealing nerfed but defend your own right to run around trees.
Yes I'm aware of why someone would LOS. The same reason another might heal-stack, or avoid fighting to cap a relic, or play a 50k HP warden. Cuz nobody wants to die in PvP and as long as it is them it's justified and as long as it's somebody else it's broken and trolly.
You can describe it or explain it however you want... You're talking to someone who has been in all of these situations as well. The game is full of cheese and toxicity and some of you think you're above it but you're certainly not.
So run around your trees. And farm your noobs. You'll just have to deal with being called a hypocrite when discussions like this roll around. Cuz somebody needs to be honest around here. And all the agrees and awesomes in the world can't pull your collective foot out of your collective mouth.
Again, and as always, I don't mind anyone LOSing or going for kills in an OBJ. I just mind the hypocrisy and the complaining. Get a grip-- it's a video game.
StaticWave wrote: »Yes I'm aware of why someone would LOS. The same reason another might heal-stack, or avoid fighting to cap a relic, or play a 50k HP warden. Cuz nobody wants to die in PvP and as long as it is them it's justified and as long as it's somebody else it's broken and trolly.
You can describe it or explain it however you want... You're talking to someone who has been in all of these situations as well. The game is full of cheese and toxicity and some of you think you're above it but you're certainly not.
So run around your trees. And farm your noobs. You'll just have to deal with being called a hypocrite when discussions like this roll around. Cuz somebody needs to be honest around here. And all the agrees and awesomes in the world can't pull your collective foot out of your collective mouth.
Again, and as always, I don't mind anyone LOSing or going for kills in an OBJ. I just mind the hypocrisy and the complaining. Get a grip-- it's a video game.
You said it’s hypocritical to complain about cross-healing or building tanky when I LoS, or it’s hypocritical to complain about ppl playing OBJ when I only do DM.
What I don’t get is why you’re trying so hard to be neutral. I’m clearly never going to be supportive of OBJ players or cross healing or building tanky, and I’ve stated my own reasoning:1) ZOS has taken DM only queue from us, and has reduced the amount of DM games over the years. You can’t expect us to be nonchalant about it.
We’ve tried everything we could, including queuing 12 ppl at the same time, but like someone here said, even when asked, it only takes 1 random to ignore and grab Relics to end the match while the remaining 11 players are fighting. That is where the majority of complaints about OBJ players come from. Of course the blame isn’t 100% places on the OBJ player. It’s on ZOS. That is why we constantly make threads asking for ZOS to bring back DM only queue.
2) Cross healing is and always will be more problematic than LoS. You can call it hypocritical or whatever, but LoS doesn’t do anything but stall out a fight, whereas cross healing actually allows you to take on objectives such as taking over a keep. They are not comparable at all. Same reasoning for building tanky vs LoS. What do you think is more problematic, a dude running around trees posing no threat, or a guy who’s super tanky and still has kill potential? Scale that up and we get LoS vs a ball group that can wipe an entire zerg. It’s not comparable.
I can be objective about certain things, such as combat balance, but LoS being “trolly” or people not playing objectives are not worth the concerns. It’s always been a topic of debate since the inception of the game. There’s always ppl complaining about 1vXers or small scalers using LoS, and there’s always ppl complaining about ppl not helping with capturing keeps.
At the end of the day, that’s one way to play the game and unless it severely interferes with balance, I don’t see why you and I or anybody here needs to make a fuss about it. I don’t like being zerged or ganked, but I accepted that as a part of the game. I may complain when ppl tbag me after zerging or ganking me down, but that doesn’t mean I actually want ppl to stop doing that lol. It’s just a natural reaction and objectively speaking they aren’t hurting game balance so why should I care in the grand scheme of things.