Hi All, just wanted to follow up here. As you may have seen, in these week's patch notes, we have made some changes to Endless Archive that will hopefully help with progression. We are removing one stage from each cycle for the Endless Archive in order to increase the overall pace, especially early on. So there will be two stages per cycle instead of three and one arc will be 10 stages instead of 15. As always, please continue to pass along your feedback as you continue to play.
Full patch notes here: https://forums.elderscrollsonline.com/en/discussion/644544/pts-patch-notes-v9-2-3
I take it this change is confirmation that "the intended audience" mentioned in the previous patch notes comprises high-level competitive build players, as the change involves reducing what they refer to as "trash content" but which is the only content that more casual players can actually make much progress with.
From what i got out of Finn's interview with Xynode... First Arc is not really for end game players. After that, difficulty is ramps up for the end game and competitive players.
As a non-competitve player who just wants to do the first arc as a daily and then move on with life, this change is terrific. Opinion based on patch notes, not in-game.
I take it this change is confirmation that "the intended audience" mentioned in the previous patch notes comprises high-level competitive build players, as the change involves reducing what they refer to as "trash content" but which is the only content that more casual players can actually make much progress with.
From what i got out of Finn's interview with Xynode... First Arc is not really for end game players. After that, difficulty is ramps up for the end game and competitive players.
As a non-competitve player who just wants to do the first arc as a daily and then move on with life, this change is terrific. Opinion based on patch notes, not in-game.
I take it this change is confirmation that "the intended audience" mentioned in the previous patch notes comprises high-level competitive build players, as the change involves reducing what they refer to as "trash content" but which is the only content that more casual players can actually make much progress with.
From what i got out of Finn's interview with Xynode... First Arc is not really for end game players. After that, difficulty is ramps up for the end game and competitive players.
As a non-competitve player who just wants to do the first arc as a daily and then move on with life, this change is terrific. Opinion based on patch notes, not in-game.
So, how exactly is a shorter run terrific?
I take it this change is confirmation that "the intended audience" mentioned in the previous patch notes comprises high-level competitive build players, as the change involves reducing what they refer to as "trash content" but which is the only content that more casual players can actually make much progress with.
From what i got out of Finn's interview with Xynode... First Arc is not really for end game players. After that, difficulty is ramps up for the end game and competitive players.
As a non-competitve player who just wants to do the first arc as a daily and then move on with life, this change is terrific. Opinion based on patch notes, not in-game.
So, how exactly is a shorter run terrific?
Daily quests need to be short. I don't want to spend 30 to 40 minutes on them.
I'm disappointed that while they have listened to feedback from those who find the early content trash, they haven't given any indication that they've listened to those casual or lesser build players who find it impossible beyond the first cycle or so.
skinnycheeks wrote: »
We weren't saying that the early content is trash. The early content is fine. The extra trash was trash lol.
EDIT: Trash is a term often used to describe unnamed/unimportant enemies.
skinnycheeks wrote: »I'm disappointed that while they have listened to feedback from those who find the early content trash, they haven't given any indication that they've listened to those casual or lesser build players who find it impossible beyond the first cycle or so.
I think you maybe misinterpreting the term, "trash." When people are saying they removed trash, they are saying that one of the Stages was removed from each Cycle where you only fight the basic creatures that don't drop any loot or offer anything meaningful for the run. So instead of 3 Stages then Boss, it is now 2 Stages then Boss.
We weren't saying that the early content is trash. The early content is fine. The extra trash was trash lol.
EDIT: Trash is a term often used to describe unnamed/unimportant enemies.
skinnycheeks wrote: »I think overall we agree, @Tandor. I was just saying that removing those stages doesn't hurt any of that for players struggling with the lower arcs. And putting them back certainly wouldn't help.
skinnycheeks wrote: »I think overall we agree, @Tandor. I was just saying that removing those stages doesn't hurt any of that for players struggling with the lower arcs. And putting them back certainly wouldn't help.
But if they're struggling, then removing some of the stages that they can do is removing some of their content, and potentially some of the reward for participating, if we agree that those stages should give some sort of reward however nominal.
skinnycheeks wrote: »I think overall we agree, @Tandor. I was just saying that removing those stages doesn't hurt any of that for players struggling with the lower arcs. And putting them back certainly wouldn't help.
But if they're struggling, then removing some of the stages that they can do is removing some of their content, and potentially some of the reward for participating, if we agree that those stages should give some sort of reward however nominal.
skinnycheeks wrote: »I think overall we agree, @Tandor. I was just saying that removing those stages doesn't hurt any of that for players struggling with the lower arcs. And putting them back certainly wouldn't help.
But if they're struggling, then removing some of the stages that they can do is removing some of their content, and potentially some of the reward for participating, if we agree that those stages should give some sort of reward however nominal.
The point is there's no reward for the stages they removed anyway. They were pointless grind for the sake of grind.