As it seems that Update 40 is continuing this trend of making more skills which grant passive effects function on either bar, why not update every skill like this? Here is a brief list of all of the skills which have "While Slotted" passive effects (skills with
strikethrough have already been given this "either bar" treatment as of now, skills in
bold are Ultimate abilities, and skills in
italics are Passive abilities):
- Ardent Flame
- Inferno and its morphs — Major Savagery and Prophecy
- Molten Whip — Gain up to 3 stacks of 100 Weapon and Spell Damage and increase the damage of the next Molten Whip by 20% for each stack when activating a different Ardent Flame ability
- Daedric Summoning
- Bound Armor — Max Magicka increased by 8% and Minor Protection
- Bound Armaments — Max Stamina increased by 8%
- Bound Aegis — Max Magicka increased by 8%, Minor Protection, and Minor Resolve
- Daedric Protection — Increase Health and Stamina Recovery by 20% while a Daedric Summoning ability is slotted
- Dark Magic
- Crystal Fragments — Casting a Health, Magicka, or Stamina ability has a 33% Chance to cause your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
- Storm Calling
- Expert Mage — Increase Weapon and Spell Damage by 2% for each Sorcerer ability slotted
- Assassination
- Soul Harvest — Gain 10 Ultimate whenever you kill an enemy
- Grim Focus and Merciless Resolve — Gain up to 5 stacks of 60 Weapon and Spell Damage with Light and Heavy Attacks
- Relentless Focus — Gain up to 5 stacks of 80 Weapon and Spell Damage with Light and Heavy Attacks
- Pressure Points — Increase Weapon and Spell Critical rating by 438 for each Assassination ability slotted
- Hemorrhage — While an Assassination ability is slotted: Increase Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical rating by 1314
- Shadow
- Concealed Weapon — Minor Expedition, and increases the damage of Concealed Weapon by 10% when leaving Stealth or Invisibility
- Shadow Cloak and Shadowy Disguise — Major Savagery and Prophecy
- Dark Cloak — Minor Protection
- Dark Vigor — Increase Max Health by 3% for each Shadow ability slotted
- Siphoning
- Siphoning Strikes — Dealing damage heals you for 1250 Health, up to once every second
- Leeching Strikes — Dealing damage heals you for 1800 Health, up to once every second, and reduces the cost of Leeching Strikes by 10%, stacking up to 10 times
- Siphoning Attacks — Dealing damage heals you for 1250 Health and restores 200 Magicka and Stamina, up to once every second
- Magicka Flood — Increase Max Magicka by 8% while a Siphoning ability is slotted
- Soul Siphoner — Increase Healing Done by 3% for each Siphoning ability slotted
- Aedric Spear
- Piercing Spear — While an Aedric Spear ability is slotted: Increase Critical Damage by 10% and increase damage done to blocking targets by 10%
- Restoring Light
- Restoring Aura and its morphs — Minor Endurance, Fortitude, and Intellect
- Animal Companions
- Deceptive Predator — Minor Evasion
- Bird of Prey — Minor Berserk
- Flourish — Increase Magicka and Stamina Recovery by 12% while an Animal Companions skill is slotted
- Advanced Species — Increase Critical Damage by 4% for each Animal Companions skill slotted
- Green Balance
- Emerald Moss — Increase healing done with Green Balance abilities by 2% for each Green Balance ability slotted
- Winter's Embrace
- Frozen Armor — Increases Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted
- Grave Lord
- Venom Skull — Any Necromancer ability counts towards the third cast
- Shocking Siphon and its morphs — Increase damage done by 3%
- Death Knell — Increase Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted
- Bone Tyrant
- Bitter Harvest and its morphs — Reduce damage taken by 3%
- Death Gleaning — While a Bone Tyrant ability is slotted: Restore 666 Magicka and Stamina whenever an enemy in combat with you within 28 meters dies
- Health Avarice — Increase Healing Received by 2% for each Bone Tyrant ability slotted
- Living Death
- Expunge and its morphs — Reduce ability costs by 3%
- Restoring Tether and its morphs — Increase healing done by 3%
- Near-Death Experience — While a Living Death ability is slotted, the Critical Strike Chance of your healing abilities is increased by up to 20% in proportion to the severity of the target's wounds
- Herald of the Tome
- Tome-Bearer's Inspiration and its morphs — Major Brutality and Sorcery
- Psychic Lesion — While a Herald of the Tome ability is slotted: Increase damage done with Status Effects by 15% and Status Effect Chance by 55%
- Splintered Secrets — Increase Physical and Spell Penetration by 991 for each Herald of the Tome ability slotted
- Soldier of Apocrypha
- Runic Jolt and its morphs — Damage taken is reduced by 2% per active Crux
- Wellspring of the Abyss — Increase Health, Magicka, and Stamina Recovery by 129 for each Soldier of Apocrypha ability slotted
- Curative Runeforms
- Intricate Runeforms — While a Curative Runeforms ability is slotted: Reduce the cost of damage shields by 10% and increase strength of damage shields by 10%
- One Hand and Shield
- Defensive Stance — While slotted, increase damage blocked by 10% and reduce the cost of blocking by 10% while a shield is equipped
- Power Slam — While slotted, blocking any attack reduces the cost of Power Slam by 50%
- Soul Magic
- Soul Shatter — While a Soul Magic ability is slotted: When your Health drops below 20%, your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur every 2 minutes and scales off your Max Health.
- Werewolf
- Werewolf Transformation and its morphs — +15% Stamina Recovery
- Hircine's Bounty and its morphs — Major Brutality and Sorcery
- Roar and its morphs — Major Savagery and Prophecy
- Fighters Guild
- Expert Hunter and Evil Hunter — Major Savagery and Prophecy
- Camouflaged Hunter — Major Savagery and Prophecy, and grants Minor Berserk when dealing Critical Damage from an enemy's flank
- Slayer — Increase Weapon and Spell Damage by 3% for each Fighters Guild ability slotted
- Banish the Wicked — While a Fighters Guild ability is slotted: Generate 3 Ultimate whenever you kill an enemy
- Mages Guild
- Magelight — Major Savagery and Prophecy
- Inner Light — Major Savagery and Prophecy, and also increases Max Magicka by 5%
- Radiant Magelight — Major Savagery and Prophecy, and also prevents you and nearby allies from being stunned from stealth attacks
- Magicka Controller — Increase Max Magicka and Magicka Recovery by 2% for every Mages Guild ability slotted
- Psijic Order
- Temporal Guard — Minor Protection
- Concentrated Barrier — Gain a damage shield that absorbs 5000 damage while you have a Psijic Order ability slotted and are Bracing. The shield returns to full strength after 10 seconds of not Bracing.
- Support
- Revealing Flare and its morphs — Major Protection
- Magicka Aid — Increase Magicka Recovery by 10% for each Support ability slotted
- Item Sets
- Armor Master — While an Armor ability is slotted, increase your Maximum Health by 5%.
- Nobility in Decay — Reduces the cooldown of Death's Favor by 2 seconds for each Bone Tyrant ability slotted.
What do you all think of the direction that this game is heading in regards to "while slotted on either bar" buffs? What builds would you come up with if every skill like this was given that treatment? Are there any other skills which should be considered, and which classes need the "while slotted on either bar" treatment the most?
Edited by Erickson9610 on January 29, 2024 8:36PM PC/NA — Lone Werewolf, the Templar Khajiit Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).