StaticWave wrote: »I was hoping the Sorc class set would help the class healing a little bit more lol. Idk about PvE, but it's probably going to be a dead set in PvP
lol idk why I even hold out hope at this point. Why are balance changes so infrequent in this game? They are either insanely heavy handed or non existent. Like how is it that a game like Wow can make balance changes like once a week and are able to balance pve and pvp separately but this game cant? Is it because of the potato engine? Like why is it so difficult I really don't understand can anyone explain?
As a non native speaker I have no idea what that is, but I think you mean to less devs with to less experience?MashmalloMan wrote: »Skeleton crew.
As a non native speaker I have no idea what that is, but I think you mean to less devs with to less experience?MashmalloMan wrote: »Skeleton crew.
Small balance changes - like mentioned here in this thread - is not a rocket science at all.
Balance needs more configuration then real programming new stuff.
It could be done by a student if they only change some numbers.
If they have to add a buff here and there - or need a "vs. NPC or vs Player", tell it to a real dev and that should be no big manpower deal either.
With every update - just change a bit - read social media and forum for feedback. (and check internal data if they can)
I mean it's not hard to read and see who is just asking for OP bs and who has good arguments.
It's not hard either to checkout the perfomance of the classes (and sets).
Even with my data (I'm only observing PvP) I can see that there are some very clear points.
Then - minimum:
- buff necro a lot (btw I dont even own necro, but I have enough evidence that they are by far the worst PvP class)
- buff templar (btw I only use(ed) templar for some solo PvE content)
- nerf DK a bit
(PvE point - I'm not reading feedback for that) but if it is ok from the management - nerf arc a bit.
Then - if these changes get new feedback - check it and if nothing went totaly wrong:
- buff magSorc (yes thats my class)
- nerf NB a bit for PvP
What ever happens after these changes - start the next cycle (the student!) with reading feedback and check data.
If something was to much - change it back by 50%. If something was still not enough - do another 50%.
Do it step by step - but do a lot of steps and not 1-2 times a year.
After a while the student should even get a good feeling what kind of changes effect mainly PvP only, PvP and PvE and PvE only.
So - what I want to say here: You don't need much manpower to do balance changes.
The main part can be done by a student (or even 2) and some dev time once in a while....
grzes848909 wrote: »Isn't their balance team literally just 2 guys ?
Panderbander wrote: »grzes848909 wrote: »Isn't their balance team literally just 2 guys ?
Their balance team consists of two pastry chefs. That's why they're letting it bake.
They won't apply every person feedback . World where's every feedback will be added to game we will have too strong everything and bosses will die in seconds. Every class will deal monstrual damage, you will never die in pvp. They need to consider more of our feedback and add changes more frequent but not add everything. People want's only buffs never ask for nerfs for something they like, i want nerf to templar execute ability and buff other damage skills. We need balance in damage in those skills.
Panderbander wrote: »They won't apply every person feedback . World where's every feedback will be added to game we will have too strong everything and bosses will die in seconds. Every class will deal monstrual damage, you will never die in pvp. They need to consider more of our feedback and add changes more frequent but not add everything. People want's only buffs never ask for nerfs for something they like, i want nerf to templar execute ability and buff other damage skills. We need balance in damage in those skills.
Not true at all, some of the most vocal people on this forum call for nerfs on classes they main. Heck, I called for nerfs on Corrosive Armor, Radiant Glory, and Grim Focus, and I use and abuse all three.
Panderbander wrote: »grzes848909 wrote: »Isn't their balance team literally just 2 guys ?
Their balance team consists of two pastry chefs. That's why they're letting it bake.
MashmalloMan wrote: »Panderbander wrote: »grzes848909 wrote: »Isn't their balance team literally just 2 guys ?
Their balance team consists of two pastry chefs. That's why they're letting it bake.
This made me audibly lol.
As a non native speaker I have no idea what that is, but I think you mean to less devs with to less experience?MashmalloMan wrote: »Skeleton crew.
As a non native speaker I have no idea what that is, but I think you mean to less devs with to less experience?MashmalloMan wrote: »Skeleton crew.
Small balance changes - like mentioned here in this thread - is not a rocket science at all.
Balance needs more configuration then real programming new stuff.
It could be done by a student if they only change some numbers.
If they have to add a buff here and there - or need a "vs. NPC or vs Player", tell it to a real dev and that should be no big manpower deal either.
With every update - just change a bit - read social media and forum for feedback. (and check internal data if they can)
I mean it's not hard to read and see who is just asking for OP bs and who has good arguments.
It's not hard either to checkout the perfomance of the classes (and sets).
Even with my data (I'm only observing PvP) I can see that there are some very clear points.
Then - minimum:
- buff necro a lot (btw I dont even own necro, but I have enough evidence that they are by far the worst PvP class)
- buff templar (btw I only use(ed) templar for some solo PvE content)
- nerf DK a bit
(PvE point - I'm not reading feedback for that) but if it is ok from the management - nerf arc a bit.
Then - if these changes get new feedback - check it and if nothing went totaly wrong:
- buff magSorc (yes thats my class)
- nerf NB a bit for PvP
What ever happens after these changes - start the next cycle (the student!) with reading feedback and check data.
If something was to much - change it back by 50%. If something was still not enough - do another 50%.
Do it step by step - but do a lot of steps and not 1-2 times a year.
After a while the student should even get a good feeling what kind of changes effect mainly PvP only, PvP and PvE and PvE only.
So - what I want to say here: You don't need much manpower to do balance changes.
The main part can be done by a student (or even 2) and some dev time once in a while....