Realistically, it doesn't matter how any of us feel about it, this suggestion will not happen... because look at how Account Wide Achievements were implemented and the reasoning. We're not getting our character individuality back, the ship has sailed.
I also think your other argument is flawed, as you aren't locked out of any content just because you already earned the associated achievements. You are completely free to repeat content as much as you like, even with AwA. On the other side I couldn't for example play a newly made argonian visually affected by amber plasm before I once again developed this toon enough to earn the according achievements. Not even talking about grouping yet.
Related to this, anyone else notice the new achievements to level each class that are triggering now, even though some of my characters were leveled years ago? Hurts my heart, it does. And my brain.
Nudge Nudge ZOS_GinaBruno ZOS_Kevin You really should/need to read this
Yeah I noticed it right away on my Sorc and Templar.
They were the very first 2 toons I made back in 2016 when I started playing this game. And to see the dates of when I originally got those achievements disappear.....made me almost cry.
Zos should've made it possible for the system to be able to automatically detect which classes you already had that fulfilled those "new" achievements so the original dates you achieved it just didn't up and disappear.
Now my Sorc and Templar look like they were just created not long ago.
And I am noticing that more and more of my 2016 achievements are getting their dates changed as well. I used to like the Account Wide Achievements but not so much now. I hope Zos figures out a way to fix this.
Pretty soon I will have nothing to really reflect back on that reminds me that I have been playing the game since 2016. And the fun times I had back then with friends (some still playing, but most are not).
Here you can clearly see the date of when I was in Stros M'kai (Syonita is a DC toon and it's never been changed)
But yet this recent change to Class Achievements did this to Syonita, my Templar, My Warden (which was created when it first was released) and my Necro. All of which have been Level 50 for a very long time.
how would we get new achievements for the date we leveled up characters in the past?
Necrotech_Master wrote: »
those were brand new achievements, they werent earnable at all until they were added, so there was no way to track a date prior to when they were released
You are right about the "Class" achievement being new and unearnable until it went live. But you are wrong about having no way to track a date prior to when it was released. The achievement "Level 50 Hero" gives you the true date that you reached Level 50 on your first character and which character earned it. Which also tells YOU what Class it was.
achievement timestamp is when you actually earned the achievement, which in this case you could not have earned the achievement prior to U39, there is no synch issue and this has absolutely nothing to do with account wide achievements
The achievement "Level 50 Hero" gives you the true date that you reached Level 50 and which character earned it. Hence that also tells You, the owner of the account which Class hit level 50 first. In my case, Syonita was created as a Sorcerer and since we don't have Class Change tokens, Syonita has always been a sorcerer.
Now mind you I haven't done any coding since DOS was the thing, but I can about imagine what I am about to say could have been done now with the type of code ZOS uses...When they were coding in the new "Class" achievement they should have added in to have it check data against the achievement "Level 50 Hero" to see if a character had already earned that achievement. And what class and character it was that earned "Level 50 Hero". And then enabled it to use the date from the "Level 50 Hero" achievement to set the date for the NEW "Class" achievement to have it mesh with which ever Class and character earned "Level 50 Hero".
it frustrates me when people are blaming account wide achievements for every issue they have with achievements, that are in fact unrelated at all to achievements being account wide
Tyrant_Tim wrote: »Okay; so I see people complain about AWA all over the forums but never once have I heard a complaint regarding it in-game.
If anything, I see nothing but positivity regarding the feature, as generally people who seek out achievements, have a goal to acquire them all, and AWA helps to expedite that process.
Personally, I love the feature, and everyone else I’ve spoken to about it are grateful it’s part of the game.
Too much is already account-wide. but I fear that particular horse has bolted and it's too late now to close the stable door.
One of the big problems a lot of players face is inventory management, and I'd like to see individual character bank inventories with a limited number of shared slots for sharing/transferring items between characters.
shadyjane62 wrote: »If we are on AWA now, why am I plagued with annoying quest givers for quests I have completed many time with alts.
I would like each of these quest givers Gathwen, Stuga the dolt in Bleakrock all to have an off switch.
Tyrant_Tim wrote: »Okay; so I see people complain about AWA all over the forums but never once have I heard a complaint regarding it in-game.
If anything, I see nothing but positivity regarding the feature, as generally people who seek out achievements, have a goal to acquire them all, and AWA helps to expedite that process.
Personally, I love the feature, and everyone else I’ve spoken to about it are grateful it’s part of the game.
Well, two things.
1-- I found AwA to be incredibly disruptive and problematic for the way I play the game. Not ONCE have I mentioned not liking it in-game. Why? Because when in game, I'm playing the game. The forums is the place to lay out thoughtful feedback and hope it is read by devs, mods, and community members. Plus AwA was incredibly nuanced, with many pros and cons as opposed to one simple discussion point, and that type of conversation doesn't lend itself easily to in-game chat, especially if what you want/wanted (as I do) was an improvement of the concept as opposed to a removal of the concept. It stands to reason the only people you'd hear from in-game are people who are completely happy because their viewpoint is simple and easy to express - "I'm 100% happy!"
2-- I still do seek out achievements, despite the blow AwA dealt me to my playstyle of enjoying pursuing achievements multiple times. Just because you see people looking to obtain achievements does not mean, in and of itself, that they are all happy with the way AwA has influenced this activity.
Now, I am not saying you don't have friends and players who feel AwA has changed the game for the better. I'm simply saying that just because you don't hear the complaints in game, and you see people seeking to obtain achievements in game, doesn't automatically mean all of those people are satisfied with AwA. They may also people doing their best to enjoy what is left.
Only the people who literally have said to you... "AwA is awesome and has specifically increased my enjoyment of the game" count as people who are happy about it.
Regardless, generally speaking folks don't dispute the fact that many people wanted AwA. What is desired now (by some) is better, cleaner, implementations and fixes to be more inclusive of more playstyles in the aftermath and improve character tracking. Why would anyone pro-AwA begrudge the rest of the folks those options, might they be possible?
No, absolutely everything apart from story quests should be account wide.
No, absolutely everything apart from story quests should be account wide.
Not quite everything outside the story quest is. I tried to buy the Molag Bal braziers on a character that I did not get the "The Sublime Protector" achievement on. No dice.
I find it odd that titles carry over, achievements carry over, etc. But not that one. I had to get the character that got the achievement to buy it.
I find that it would all be a lot less frustrating if there were a consistent rule either all (other than the story quest) or none.
No, absolutely everything apart from story quests should be account wide.
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.
That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.
I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.
That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.
I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.
What are the achievements if not a bunch of pixels? If players think they earned the achievements and all their characters should be given them, why do they never make the same claim for experience gained by one character to be given to all their characters? After all, it was you who killed that mudcrab and not your character, wasn't it?
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.
That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.
I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.
What are the achievements if not a bunch of pixels? If players think they earned the achievements and all their characters should be given them, why do they never make the same claim for experience gained by one character to be given to all their characters? After all, it was you who killed that mudcrab and not your character, wasn't it?
You know how the CP-system is working, don't you?
Why the heck should we demand something we already have since One Tamriel?
And of course achievements (and tied-in rewards) are a bunch of pixels (as the whole game is), but referring to a player's actions. They don't earn themselves after all.
katanagirl1 wrote: »I just think they need to find some way to make sure these things get attributed to the correct character.
barney2525 wrote: »No, absolutely everything apart from story quests should be account wide.
Oh sure.
Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.
But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.
Rush, rush, rush, collect your numbers, rush rush rush to the next one.
gee. so much fun to be had.
you're the one who fished.
and you don't have to use the Master Angler title on any characters besides who you want to use it. the achievement was still earned by one character.
the people who want harder overland are actually often the people i see being opposed to accountwide achievements because some of them don't want characters to have access to veteran trial or dungeon titles they didn't earn on those characters.
Account wide achievements was a mistake I hope they don't repeat.