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Account-Wide Rewards

  • peacenote
    peacenote
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    Soarora wrote: »
    Realistically, it doesn't matter how any of us feel about it, this suggestion will not happen... because look at how Account Wide Achievements were implemented and the reasoning. We're not getting our character individuality back, the ship has sailed.

    Actually. I think keeping the conversation alive is important if we want any more development in this space. It doesn't hurt for people to say what they would prefer.

    Btw, I don't think we have lost all character individuality. Each character still has a name, a different look, its own outfit slots, some individual achievements, etc.
    Braffin wrote: »
    I also think your other argument is flawed, as you aren't locked out of any content just because you already earned the associated achievements. You are completely free to repeat content as much as you like, even with AwA. On the other side I couldn't for example play a newly made argonian visually affected by amber plasm before I once again developed this toon enough to earn the according achievements. Not even talking about grouping yet.

    Correct. In most cases, are characters not locked out of content. (There were some quests that wouldn't trigger if an achievement said it was completed, when AwA was first released, but ZOS does seem to be quietly fixing those over time.) However debating this point is a bit of a red herring.

    What AwA has impacted, for some, is replayability. And THIS is because what is actually mixed up and broken is character progress and tracking. Yes, you can make unique characters and choose to have them do things or not or wear rewards or not, and replay content, but the bottom line is many people don't enjoy having to keep track of this themselves. I know I don't. It is difficult and much less satisfying if you wanted to, say, complete all the speed modes for dungeons on all characters, or you enjoy working through the world bosses on each of your characters, when you have to remember your progress yourself or track it in some type of spreadsheet. If you don't want a character to wear a skin until you've used that specific character to beat the content, you have to remember on your own whether you've done it already after the first character because you can't tell in game.

    To make matters worse, we NOW have achievements that are almost gaslighting us, telling us things happened at a different time than when they actually did! And map progress which highlights content as "done" if we simply walk by it but haven't done the content. Talk about confusing.

    The philosophies of the different players almost don't matter. If one person thinks of it as a single person playing the content just with different "skins" or "tools" and another believes their characters are completely separate, that's fine. We all can coexist. What we lost with AwA was the ability to know if we've completed certain content with that skin or character. It was an extremely useful feature that didn't necessarily need to be tracked and intertwined with achievements, but happened to be built out that way, and wasn't replaced when achievements were made account-wide.

    It's conceptually no different than someone wanting to make sure they don't wear the same outfit to a holiday party each year. You might look at your pictures from last year to remember what you wore. No one is saying it isn't still you, or debating philosophically that it is or isn't a different version of you if you go to the party with different clothes, and few would tell you that photo record isn't helpful to check what you were wearing. You want to "repeat the content" (go to the party) wearing "a different character" (a new outfit) than last time. I do not understand why wanting to potentially do this is such a threat to people who don't mind wearing the same outfit to the party each year. No one is stopping you! But can't you understand why some people might want to wear a different outfit each time? And would like help remembering what they wore?

    Anyway, I believe ZOS still could give us tracking in such a way that people don't feel "forced" to do the content (which is what having this data in achievements did for some people) but would restore the ability to track progress per character in game. It would be a different database, and all non-content related milestones could be removed, so it shouldn't impact performance and would be a win for all.
    Edited by peacenote on October 5, 2023 1:49PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Braffin
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    @peacenote I agree with your explanations regarding broken tracking due to AwA. It definitely is. Sometimes I also get annoyed if I need to activate an addon just to see if some content is finished on a specific toon or not. And I feel for people which playerstyle suffers because tracking possibilities were taken away from them (I started playing rpgs offline by doing pen&paper, so I know it's a big deal to loose track of development).

    Besides that I think achievements aren't the right place for tracking a characters progression, especially not with tied-in rewards.

    I also see need for the following distinction between arguments:
    1) "I'm against AwA because I don't want to loose track what my character has already done." Here we talk about players, which use achievements as table of contents for the game or as support for creating a biography of their toons.
    2) "I'm against AwA because things earned on a character should have remained exclusive to that character." These players are clearly talking about rewards like colors, mementos, titles etc.

    So, while I fully support the first group I also fully antagonize the second. The reason for this is simple: If I don't want to use an item on a specific character I just don't do it. There is no need to block access to said items so that I can have it my way, I'm already free to do as I like. Vice versa, without AwA, players which prefer to use earned rewards on new toons instantly couldn't play the game as they want. So that's clearly inferior to AwA.

    So long story short:
    Character-based tracking (in whatever form possible) - yay
    Arbitrary blocking of already earned rewards - nay
    Edited by Braffin on October 5, 2023 6:40PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Necrotech_Master
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    Tia413 wrote: »
    peacenote wrote: »

    Related to this, anyone else notice the new achievements to level each class that are triggering now, even though some of my characters were leveled years ago? Hurts my heart, it does. And my brain.

    Nudge Nudge ZOS_GinaBruno ZOS_Kevin You really should/need to read this :)

    Yeah I noticed it right away on my Sorc and Templar.
    They were the very first 2 toons I made back in 2016 when I started playing this game. And to see the dates of when I originally got those achievements disappear.....made me almost cry.

    Zos should've made it possible for the system to be able to automatically detect which classes you already had that fulfilled those "new" achievements so the original dates you achieved it just didn't up and disappear.
    Now my Sorc and Templar look like they were just created not long ago.

    And I am noticing that more and more of my 2016 achievements are getting their dates changed as well. I used to like the Account Wide Achievements but not so much now. I hope Zos figures out a way to fix this.

    Pretty soon I will have nothing to really reflect back on that reminds me that I have been playing the game since 2016. And the fun times I had back then with friends (some still playing, but most are not). :'(

    Here you can clearly see the date of when I was in Stros M'kai (Syonita is a DC toon and it's never been changed)
    sryuxpb9lwc8.png
    2jlno4hkg0x9.png

    But yet this recent change to Class Achievements did this to Syonita, my Templar, My Warden (which was created when it first was released) and my Necro. All of which have been Level 50 for a very long time.
    8dw4t97hwdmm.png

    those were brand new achievements, they werent earnable at all until they were added, so there was no way to track a date prior to when they were released

    achievement timestamp is when you actually earned the achievement, which in this case you could not have earned the achievement prior to U39, there is no synch issue and this has absolutely nothing to do with account wide achievements

    it frustrates me when people are blaming account wide achievements for every issue they have with achievements, that are in fact unrelated at all to achievements being account wide
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tia413
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    LunaFlora wrote: »

    how would we get new achievements for the date we leveled up characters in the past?

    Sorry I am not trying to derail this topic, but I have been away due to being very sick and dealing with that.

    To answer your question....
    They recently added in the category "Class" which uses a date for when you got the achievement after the patch that added the new category went live.
    Thus you end up with achievements like mine that are not syncing together.

    Take a look at the date it gives for "Level 50 Hero" and for "Dawn of a Champion" and who earned those achievements , in the pictures below
    gva9pt2vrj9l.png
    e2s29nxnszs6.png

    Those are the true dates that Syonita turned 50 and when she switched over to earning CP.
    And you can clearly see in the screenshots that I am on Syonita and she is a Sorcerer and she is Champion level 1079.

    But yet in this screenshot (after the new "Class" category was added) it makes it look like Syonita didn't hit level 10 and level 50 until 7 years later.
    w74kn8slo5ia.png

    Talk about confusing.

    Once again.... @ZOS_GinaBruno @ZOS_Kevin can someone please take a look into this?




    Edited by Tia413 on October 9, 2023 11:15PM
  • Tia413
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    those were brand new achievements, they werent earnable at all until they were added, so there was no way to track a date prior to when they were released

    You are right about the "Class" achievement being new and unearnable until it went live. But you are wrong about having no way to track a date prior to when it was released. The achievement "Level 50 Hero" gives you the true date that you reached Level 50 on your first character and which character earned it. Which also tells YOU what Class it was.

    achievement timestamp is when you actually earned the achievement, which in this case you could not have earned the achievement prior to U39, there is no synch issue and this has absolutely nothing to do with account wide achievements

    The achievement "Level 50 Hero" gives you the true date that you reached Level 50 and which character earned it. Hence that also tells You, the owner of the account which Class hit level 50 first. In my case, Syonita was created as a Sorcerer and since we don't have Class Change tokens, Syonita has always been a sorcerer.
    Now mind you I haven't done any coding since DOS was the thing, but I can about imagine what I am about to say could have been done now with the type of code ZOS uses...When they were coding in the new "Class" achievement they should have added in to have it check data against the achievement "Level 50 Hero" to see if a character had already earned that achievement. And what class and character it was that earned "Level 50 Hero". And then enabled it to use the date from the "Level 50 Hero" achievement to set the date for the NEW "Class" achievement to have it mesh with which ever Class and character earned "Level 50 Hero".



    it frustrates me when people are blaming account wide achievements for every issue they have with achievements, that are in fact unrelated at all to achievements being account wide

    I think you best look at the screenshots in Post #35 because there is de-syncing happening in Achievements.
    And I clearly show it.

    Otherwise how do you explain how Syonita was able to hit level 50 twice?
    First time (and the TRUE time) on 9/16/2016 and then hit Level 50 again (thanks to the Class achievement addition and her being a Sorcerer ) on 9/10/2023?
    That's a 7 year difference.

    And I do believe it has a lot to do with AWA.

    And this is the last I will say on the matter unless Gina or Kevin speak on the matter.
    Edited by Tia413 on October 10, 2023 1:21AM
  • LunaFlora
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    i already know about the new achievements.
    and they're new achievements so i dont get why you think account wide achievements are the problem.

    the level 50 achievement is years old. and the level 50 class achievements are less than three months old. these achievements didnt exist when your characters reached level 50 for the first achievement. so of course there's different dates for each of these achievements.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Tyrant_Tim
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    Okay; so I see people complain about AWA all over the forums but never once have I heard a complaint regarding it in-game.

    If anything, I see nothing but positivity regarding the feature, as generally people who seek out achievements, have a goal to acquire them all, and AWA helps to expedite that process.

    Personally, I love the feature, and everyone else I’ve spoken to about it are grateful it’s part of the game.
  • LunaFlora
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    i've seen some people in game say that account wide achievements made them stop using titles, but most like them too yea
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Bobargus
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    In my opinion, everything should be account-wide.
  • Kirawolfe
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    I don't mind account wide achievements, though I lament the fact that a new character can come in, do one last thing and their name gets tied to the actual achievement, not the toon's who'd done 90% of the requirements.

    The main thing I don't like about it though, is that NPCs are showing up for toons who have never met them. Or saying things they haven't done.

    Olorime comes to mind. My new toon has stepped foot in Shimmerene for the very first time, and there's this chick with weird wings hanging out with her dog, who recognizes her and talks about Cloudrest and is really glad to see her again.

    New toon, brow raised: *points at self* ... *looks behind herself to see if anyone else is there* Uh... the whatnow?
  • Androrix
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    Account wide achievements and rewards is sort of a new game plus thing.

    Not sure why we can't have a toggle when we create a new character for new game or new game plus like other games. Lots of people enjoy starting fresh without having to create brand new accounts. Having it just be either/or seems lazy on the part of the developer.
  • peacenote
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    Tyrant_Tim wrote: »
    Okay; so I see people complain about AWA all over the forums but never once have I heard a complaint regarding it in-game.

    If anything, I see nothing but positivity regarding the feature, as generally people who seek out achievements, have a goal to acquire them all, and AWA helps to expedite that process.

    Personally, I love the feature, and everyone else I’ve spoken to about it are grateful it’s part of the game.

    Well, two things.

    1-- I found AwA to be incredibly disruptive and problematic for the way I play the game. Not ONCE have I mentioned not liking it in-game. Why? Because when in game, I'm playing the game. The forums is the place to lay out thoughtful feedback and hope it is read by devs, mods, and community members. Plus AwA was incredibly nuanced, with many pros and cons as opposed to one simple discussion point, and that type of conversation doesn't lend itself easily to in-game chat, especially if what you want/wanted (as I do) was an improvement of the concept as opposed to a removal of the concept. It stands to reason the only people you'd hear from in-game are people who are completely happy because their viewpoint is simple and easy to express - "I'm 100% happy!"

    2-- I still do seek out achievements, despite the blow AwA dealt me to my playstyle of enjoying pursuing achievements multiple times. Just because you see people looking to obtain achievements does not mean, in and of itself, that they are all happy with the way AwA has influenced this activity.

    Now, I am not saying you don't have friends and players who feel AwA has changed the game for the better. I'm simply saying that just because you don't hear the complaints in game, and you see people seeking to obtain achievements in game, doesn't automatically mean all of those people are satisfied with AwA. They may also people doing their best to enjoy what is left.

    Only the people who literally have said to you... "AwA is awesome and has specifically increased my enjoyment of the game" count as people who are happy about it.

    Regardless, generally speaking folks don't dispute the fact that many people wanted AwA. What is desired now (by some) is better, cleaner, implementations and fixes to be more inclusive of more playstyles in the aftermath and improve character tracking. Why would anyone pro-AwA begrudge the rest of the folks those options, might they be possible?
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Akisohida
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    I like things being account wide. I would LOATHE if I had to buy multiple Crown Crates/Use Gems if I wanted a cosmetic on more than one character. Or a non-combat pet. Or a house. Etc. Etc.

    The shared bank is nice, too, because any Woodworking recipe I find, I can send over to my woodworking toon. I just rationalize it for IC as a friend or family member sending it to him.

    And achievements that are, like 'Kill 10,000 Bandits' would be HORRID if I had to do 10,000 on one character. I may not even be in an area with 'bandit' type enemies on them, whereas I am on someone else.

    Basically; I can't see how the game would be improved much by suddenly roping off cosmetics, pets, houses, items, banks, or achievements to just one toon.
    Though I would not begrudge them adding a 'Self-Found' option on character creation; You get a clean slate on the toon, and cannot share any of the above with other toons, or from other toons to that character.
  • YetAnotherLinuxUser
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    Tandor wrote: »
    Too much is already account-wide. but I fear that particular horse has bolted and it's too late now to close the stable door.

    One of the big problems a lot of players face is inventory management, and I'd like to see individual character bank inventories with a limited number of shared slots for sharing/transferring items between characters.

    you'd have to pay for the individual bank space expansions like you do with the inventory. but yah, i like that idea.
  • YetAnotherLinuxUser
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    If we are on AWA now, why am I plagued with annoying quest givers for quests I have completed many time with alts.


    I would like each of these quest givers Gathwen, Stuga the dolt in Bleakrock all to have an off switch.

    That would be awesome!
  • BloodyStigmata
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    There would be nothing that could make me quit this game faster to be frank.

    Titles? Sure, I was fine with those being character specific. Those did basically broadcast what that character accomplished individually. Heck I was behind account-wide achievements, but I was also fine with there being a separate list of character and account-wide achievements.

    The actual useable rewards though? The dyes, mounts, sticker book pieces, outfit station pieces, houses, hats, costumes, hairs, adornments, collectible furnishings, pets, etc, etc? Absolutely, positively, not.

    Had everything been character specific, my one character from launch would still be the only one I have now... mostly because I wouldn't be playing this game any more.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Necrotech_Master
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    peacenote wrote: »
    Tyrant_Tim wrote: »
    Okay; so I see people complain about AWA all over the forums but never once have I heard a complaint regarding it in-game.

    If anything, I see nothing but positivity regarding the feature, as generally people who seek out achievements, have a goal to acquire them all, and AWA helps to expedite that process.

    Personally, I love the feature, and everyone else I’ve spoken to about it are grateful it’s part of the game.

    Well, two things.

    1-- I found AwA to be incredibly disruptive and problematic for the way I play the game. Not ONCE have I mentioned not liking it in-game. Why? Because when in game, I'm playing the game. The forums is the place to lay out thoughtful feedback and hope it is read by devs, mods, and community members. Plus AwA was incredibly nuanced, with many pros and cons as opposed to one simple discussion point, and that type of conversation doesn't lend itself easily to in-game chat, especially if what you want/wanted (as I do) was an improvement of the concept as opposed to a removal of the concept. It stands to reason the only people you'd hear from in-game are people who are completely happy because their viewpoint is simple and easy to express - "I'm 100% happy!"

    2-- I still do seek out achievements, despite the blow AwA dealt me to my playstyle of enjoying pursuing achievements multiple times. Just because you see people looking to obtain achievements does not mean, in and of itself, that they are all happy with the way AwA has influenced this activity.

    Now, I am not saying you don't have friends and players who feel AwA has changed the game for the better. I'm simply saying that just because you don't hear the complaints in game, and you see people seeking to obtain achievements in game, doesn't automatically mean all of those people are satisfied with AwA. They may also people doing their best to enjoy what is left.

    Only the people who literally have said to you... "AwA is awesome and has specifically increased my enjoyment of the game" count as people who are happy about it.

    Regardless, generally speaking folks don't dispute the fact that many people wanted AwA. What is desired now (by some) is better, cleaner, implementations and fixes to be more inclusive of more playstyles in the aftermath and improve character tracking. Why would anyone pro-AwA begrudge the rest of the folks those options, might they be possible?

    yeah i can at least see the point people have with wanting to track things per character, or wanting to re-earn them

    for the way that i play i was hugely relieved because my intention was only ever to get achievements at least once, many of the especially grindy ones i never wanted to do more than that

    with the change to the achievements i felt like i was no longer shackled to play my main character when i wanted to work on achievements (i was doing this before account wide achievements because i fully gave up on trying to do everything on my main, he would never be built for something like pvp for example, and i hate changing builds on a character)

    being able to play on the character built for said content was a godsend to me, the only really poor implementation of the system for me was the useless addition on the tooltip telling me which character i earned it on, frankly i dont care which of my characters earned the achievement, and its only something i would see anyway so i found it pointless (i even got an addon to turn that off lol)

    i do remember the discussions on the forum in the PTS for that update and there was a huge divide between those who liked and did not like it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Adaarye
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    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Not quite everything outside the story quest is. I tried to buy the Molag Bal braziers on a character that I did not get the "The Sublime Protector" achievement on. No dice.

    I find it odd that titles carry over, achievements carry over, etc. But not that one. I had to get the character that got the achievement to buy it.

    I find that it would all be a lot less frustrating if there were a consistent rule either all (other than the story quest) or none.

    :o
  • Necrotech_Master
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    Adaarye wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Not quite everything outside the story quest is. I tried to buy the Molag Bal braziers on a character that I did not get the "The Sublime Protector" achievement on. No dice.

    I find it odd that titles carry over, achievements carry over, etc. But not that one. I had to get the character that got the achievement to buy it.

    I find that it would all be a lot less frustrating if there were a consistent rule either all (other than the story quest) or none.

    :o

    sublime protector achievement is one of the few that are still tracked per character FYI lol

    theres a handful of achievements which are per character still (public dungeon group boss achievements, collectible achievements like the skyrim music box, maelstrom arena, etc)

    most of these are per character be cause its the achievement itself that grants skill points, or collectible items (music box, precursor factotum, etc)
    Edited by Necrotech_Master on October 26, 2023 10:26PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Kallykat
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    For my part, I don't mind certain account-wide rewards. That lines up with quests that offer collectible cosmetics as rewards. I can still complete the quest again on another character and receive the money and XP again, but the collectible is only awarded once and is then usable by all characters. I don't mind the very grindy achievements being account wide (i.e. Kill 1,000 bandits). I don't love that the few achievements they left character-specific are mostly the ones involving difficult content. If anything, these are the ones I will only ever be able to complete once and would be happy to have it over and done with upon first completion. I do not, however, think that "everything" should be account wide.

    I do enjoy the RP aspect of characters and like them to have their own stories and accomplishments, although I get that this point is really just a playstyle preference and not everyone plays like this. I agree with others above that the loss of progress-tracking per character is one of the main issues. I miss being able to tell which world events have been completed by a character as I travel through a zone. I also used to set my own goals for different characters regarded which achievements each of them was attempting, and sometimes I had a character's goal be to complete an achievement I had already completed on another character. I would have liked to still be able to see which zones and which quests each of my characters completed, if not through the achievement system, then through a separate system implemented prior to the AWA changes. Even just having the hover name be a list of characters who accomplished that achievement instead of just the first one to complete it would be something.

    I get that a lot of people just care about collecting achievements once. A lot of people were also on the opposing side and were very vocal about it before and after the changes were made. I think ZOS handled the implementation of AWA poorly. They used a jackhammer where they could have used a chisel. The handling of this system and the way they just bulldozed over half the player base is why we're still debating it. It's frustrating to see players post comments that make it seem like their side is the only side worth considering when both sides clearly have valid points to make regarding this issue. I appreciate those who can at least acknowledge the damage done to people who play the game differently from them.
  • barney2525
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    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

  • Braffin
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    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.

    That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.

    I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • LunaFlora
    LunaFlora
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    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    you're the one who fished.
    and you don't have to use the Master Angler title on any characters besides who you want to use it. the achievement was still earned by one character.


    the people who want harder overland are actually often the people i see being opposed to accountwide achievements because some of them don't want characters to have access to veteran trial or dungeon titles they didn't earn on those characters.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Tandor
    Tandor
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    Braffin wrote: »
    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.

    That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.

    I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.

    What are the achievements if not a bunch of pixels? If players think they earned the achievements and all their characters should be given them, why do they never make the same claim for experience gained by one character to be given to all their characters? After all, it was you who killed that mudcrab and not your character, wasn't it :wink: ?
  • Braffin
    Braffin
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    Tandor wrote: »
    Braffin wrote: »
    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.

    That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.

    I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.

    What are the achievements if not a bunch of pixels? If players think they earned the achievements and all their characters should be given them, why do they never make the same claim for experience gained by one character to be given to all their characters? After all, it was you who killed that mudcrab and not your character, wasn't it :wink: ?

    You know how the CP-system is working, don't you? ;)

    Why the heck should we demand something we already have since One Tamriel?

    And of course achievements (and tied-in rewards) are a bunch of pixels (as the whole game is), but referring to a player's actions. They don't earn themselves after all.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Tandor
    Tandor
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    Braffin wrote: »
    Tandor wrote: »
    Braffin wrote: »
    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    Not the players asking for a more meaningful overland are the people which run beyond every single mob while chasing meaningless rewards. The players, which antagonize any raise in difficulty (even an optional one), do so.

    That has nothing to do with AwA tho. It's simply the player, not a bunch of pixels, who earns achievements.

    I'd like to see some sort of functional tracking of a character's progress for all players, which enjoy this sort gameplay. But which (earned) titles, mounts, dyes etc. I use on any of my toons is nothing of your concern.

    What are the achievements if not a bunch of pixels? If players think they earned the achievements and all their characters should be given them, why do they never make the same claim for experience gained by one character to be given to all their characters? After all, it was you who killed that mudcrab and not your character, wasn't it :wink: ?

    You know how the CP-system is working, don't you? ;)

    Why the heck should we demand something we already have since One Tamriel?

    And of course achievements (and tied-in rewards) are a bunch of pixels (as the whole game is), but referring to a player's actions. They don't earn themselves after all.

    Life (and experience) begins before CPs...
  • katanagirl1
    katanagirl1
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    For an achievement like the Monster Trophies, I had 99% of the progress on my main character so I made sure she got the credit, not some alt that I just use for crafting and occasional overland stuff.

    Also, it doesn’t make sense to give a PvP achievement like Cyrodiil or IC content to a PvE character. That happened to me the first time we got AWA. Then, one of my alts got achievements for Antiquities for being the first to login for a recent patch when they added new ones.

    I just think they need to find some way to make sure these things get attributed to the correct character.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Tyrant_Tim
    Tyrant_Tim
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    I just think they need to find some way to make sure these things get attributed to the correct character.

    Would you be happier if there wasn’t a name associated to each achievement?

    If it just said, “Unlocked xx/xx/xxxx.” and nothing else?
  • kargen27
    kargen27
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    LunaFlora wrote: »
    barney2525 wrote: »
    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    Oh sure.

    Because your brand new character who has never picked up a fishing rod or crafted a single item should be a Master of this stuff and everything else, without even playing the game.

    But people don't Play the game anymore. They don't create characters. They create numbers on a screen. The same people who keep pushing to make overland harder are the ones who race past every mob enroute from point A to point B.

    Rush, rush, rush, collect your numbers, rush rush rush to the next one.

    gee. so much fun to be had.

    :#

    you're the one who fished.
    and you don't have to use the Master Angler title on any characters besides who you want to use it. the achievement was still earned by one character.


    the people who want harder overland are actually often the people i see being opposed to accountwide achievements because some of them don't want characters to have access to veteran trial or dungeon titles they didn't earn on those characters.

    Didn't fish without the character. It was a team effort between the player and the one character. Why should other characters benefit when they did not participate? Before the account wide achievements disaster we could work towards achievements on different characters. I had three master anglers and was planning on others. No point now. The change also combined characters advances towards an achievement lumping them all in together so none of my characters will ever be able to make those achievements.
    There should have been an option to not take advantage of account wide achievements for the many players that enjoyed advancing on multiple characters. Alas that did not happen but no need to make it worse by adding more to the account wide side of things. Account wide achievements was a mistake I hope they don't repeat.
    and then the parrot said, "must be the water mines green too."
  • Tyrant_Tim
    Tyrant_Tim
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    kargen27 wrote: »
    Account wide achievements was a mistake I hope they don't repeat.

    What if I said that the Outfit System was a mistake?

    Before it existed, I made a fortune in selling crafted armor of rare motifs, motifs that I took the time to farm out and learn specifically for that reason.

    Countless people benefit from that change…

    More importantly, would it be fair to everyone involved if I pushed back against that?
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