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Account-Wide Rewards

TheGamerSeal
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Hello.

I'd like to address what I see as a growing problem for players, like me, who want to retain a certain level of individuality between their characters; I touched on this issue a little bit in a previous discussion, but I'd like to focus more on the rewards aspect here. I should mention that there are some account-wide rewards that should remain account-wide given their nature; cosmetic rewards for example: dyes, mounts, non-combat pets, rewards in general that do not influence gameplay. Gameplay rewards, however, should be character-specific or at least toggleable as I mentioned in my previous discussion; these include companion perks like Bastian's Insight, or the upcoming vision upgrades that persist through multiple Endless Archive instances such as the expanded vision choice upgrade. Game features, such as Tales of Tribute decks, should remain account-wide as well. Common sense should be able to dictate what should be account-wide and what should be character-specific, but if there are any gray areas that come up in this discussion, then that's something we can talk about.

I'd like to reiterate that gameplay rewards like Bastian's Insight do not necessarily have to be forced as character-specific unlocks - the ability to toggle these would be a compromise between people who want everything account-wide and people who want some things character-specific.

I look forward to any constructive discourse on this, so please don't say "no, that would suck" without giving some kind of reasoning.
  • "Rather than offering you the illusion of valued feedback, we have taken the liberty of doing what we think is best anyway." -- Anonymous
  • "I should have known the gankblades were plotting to take over!" -- Anonymous
  • kargen27
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    Most everything should have been character specific. I would have been okay if even cosmetics were character specific. It doesn't overly irritate me that cosmetics are account wide. It does bother me that everything else is. Unfortunately there is nothing that can be done about that now.
    Things earned on a character should have remained exclusive to that character.
    and then the parrot said, "must be the water mines green too."
  • Tandor
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    Too much is already account-wide. but I fear that particular horse has bolted and it's too late now to close the stable door.

    One of the big problems a lot of players face is inventory management, and I'd like to see individual character bank inventories with a limited number of shared slots for sharing/transferring items between characters.
  • AcadianPaladin
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    My preference is the more stuff that is account wide, the better. That view is largely driven by my approach to the game as it relates to 'characters':
    My characters actually 'are' each other. I've been playing the same little wood elf since 2007 (Oblivion at that time), through Skyrim and into ESO. She mastered time travel long ago so chronology/era-hopping is of no concern to her. She wakes up in the morning and decides whether to grab her staves or bows and moves among the differing versions of herself (magplar, magsorc, stamsorc…) as easily as she changes hairstyles or costumes. Each version of her looks identical and has only minimal different modifiers to her base name (Buffy).

    That said, I realize that there are certainly other approaches to how one views alternates. Therefore, choice (via toggles or such) is always a welcome thing to allow for supporting more preferences and playstyles. :)
    PC NA(no Steam), PvE, mostly solo
  • joergino
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    No, absolutely everything apart from story quests should be account wide.
  • Ragnarok0130
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    My preference is the more stuff that is account wide, the better.[/i]

    That said, I realize that there are certainly other approaches to how one views alternates. Therefore, choice (via toggles or such) is always a welcome thing to allow for supporting more preferences and playstyles. :)

    Totally agree here, this is an MMO with multiple classes not a single player game. The more items that are account wide the better so you don't have to wade through the same mind numbing slog on every character to have parity with one's main when the end game META shifts so unpredictably and often due to the combat team's "vision". If a toggle for those who like to pick flowers and role play on each and every character is the answer I'd support that but I am ardently against restricting those of us who need account wide options so we can get new classes/roles up to par quickly for end game purposes.
  • sarahthes
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    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    I wish we could track certain achievements per character though. It'd be nice to see which characters I got Gryphon Heart on, for example.
  • Kisakee
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    Send them having 20 toons unlocking every companion for each character and see how much of "Everything has to be per character" remains.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Tandor
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    Kisakee wrote: »
    Send them having 20 toons unlocking every companion for each character and see how much of "Everything has to be per character" remains.

    I have no problem with that, except of course that for some of us the whole point of playing multiple characters as individuals is such that there's no reason for each character to use all the companions. None of my 30 or so active characters use more than one companion.

    See my comment above about inventory management, then work out how many more bank slots your account would have if each character had his/her own bank inventory less say 20 shared slots across the account. Does everyone still want the bank inventory to be account-wide? Do you not see any benefits to it being mainly character-specific with a degree of sharing?

    Personally I'd much prefer each character to earn his/her own champion points, but I appreciate that is certainly a minority view!
    Edited by Tandor on September 15, 2023 3:37PM
  • AlterBlika
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    I'd be okay with everything being character-specific if they introduced class change tokens
  • Toxic_Hemlock
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    I see it like this:

    If all my characters represent an certain aspect of myself when playing, and I am the bloke behind the keyboard, then it is only fair that the achievements become/stay account wide.

    Although an argument could be made for the reverse it is much easier for the player to not have to keep track of what character did what, and as such simplicity is preferred in this instance IMO.
  • disintegr8
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    Tandor wrote: »
    Kisakee wrote: »
    Send them having 20 toons unlocking every companion for each character and see how much of "Everything has to be per character" remains.

    I have no problem with that, except of course that for some of us the whole point of playing multiple characters as individuals is such that there's no reason for each character to use all the companions. None of my 30 or so active characters use more than one companion.

    See my comment above about inventory management, then work out how many more bank slots your account would have if each character had his/her own bank inventory less say 20 shared slots across the account. Does everyone still want the bank inventory to be account-wide? Do you not see any benefits to it being mainly character-specific with a degree of sharing?

    Personally I'd much prefer each character to earn his/her own champion points, but I appreciate that is certainly a minority view!

    I made a comment once about going back to pre CP days when Vet Ranks were character based and it didn't go down well.

    It just seems insane that you can roll a new character and a few hours later kit them out with max level gear and thousands of CP bonuses - no questing needed.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • TheGamerSeal
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    Amottica wrote: »
    Common sense should be able to dictate what should be account-wide and what should be character-specific, but if there are any gray areas that come up in this discussion, then that's something we can talk about.

    [snip]

    I think you misunderstand. What I meant by "common sense" is that one can look at something in a realistic sense and determine whether or not that thing would be available per character or account-wide. For example, dyes unlocked from achievements should become available to all characters because that's just theoretical in-world dye makers creating new dyes; on the other hand, titles should be earned per character because it wouldn't make sense for a character that has never set foot in Blackwood to be the "Savior of Blackwood". So, it's not common sense as in "this is the one and only way", but rather common sense in "this is how something would inarguably be, given these specific parameters."

    Like I said, I believe more toggles in settings would be a compromise that makes everyone happy; these would be set to whatever a given thing is currently (i.e. companion passives active by default), and players who want to essentially have fresh starts without buying another ESO account and all DLC could simply toggle them all off, maybe with a master toggle, like how the "Sound" toggle can simultaneously toggle off ambience, dialogue, footsteps, and so on.

    [edited to remove quote]
    Edited by ZOS_Icy on September 17, 2023 5:30PM
    • "Rather than offering you the illusion of valued feedback, we have taken the liberty of doing what we think is best anyway." -- Anonymous
    • "I should have known the gankblades were plotting to take over!" -- Anonymous
  • Braffin
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    Personally I prefer accountwide rewards, as the player, not the played character, is earning the reward. Being forced to brainlessly repeat content over and over again on another toon to have access to earned rewards simply isn't my idea of fun.

    I wouldn't mind a toggle for the cases you mentioned tho. Indeed I would support optional character-wide achievements and rewards. But it's most probably too late for that.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • endgamesmug
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    Im a bit of a craftsman outside of the game so im used to using specific tools for a specific purpose. Maybe at the beginning of the game i would have that fresh from skyrim outlook, but these days my characters are made to gain what i need to gain and do what I need to do. Cogs in a machine or tools really.So accountwide agrees with my goals, a bit less to be distracted or consumed by.
    Edited by endgamesmug on September 16, 2023 10:54AM
  • Shagreth
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    Not enough things are account wide, but in these parts many seem to disagree, apparently they have too much time in their hands. I especially would like for recipes and schematics to be account-wide (with a search bar) since there are literally thousands.
  • shadyjane62
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    If we are on AWA now, why am I plagued with annoying quest givers for quests I have completed many time with alts.


    I would like each of these quest givers Gathwen, Stuga the dolt in Bleakrock all to have an off switch.
  • Tandor
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    Shagreth wrote: »
    Not enough things are account wide, but in these parts many seem to disagree, apparently they have too much time in their hands. I especially would like for recipes and schematics to be account-wide (with a search bar) since there are literally thousands.

    It's not necessarily anything to do with time, it's more often about enjoying the journey rather than dashing to some perceived destination and then complaining about the lack of things to do, the wrong class, and everything else. I only play a couple of hours a day but I'm simply not in a hurry so am happy to take my time playing multiple characters through the game. We're all different, with different playstyles, but time isn't always the critical factor that differentiates us.
  • kargen27
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    Braffin wrote: »
    Personally I prefer accountwide rewards, as the player, not the played character, is earning the reward. Being forced to brainlessly repeat content over and over again on another toon to have access to earned rewards simply isn't my idea of fun.

    I wouldn't mind a toggle for the cases you mentioned tho. Indeed I would support optional character-wide achievements and rewards. But it's most probably too late for that.

    It is a duel effort. The player can't earn the reward without the character and the character can't get the reward without the player. Why should a character that wasn't a part of the effort get the reward. You don't have to repeat content on other characters. Some players do want to repeat that content on other characters but making things account wide took that option away.
    No going back now but we shouldn't make it worse by making even more things account wide.
    and then the parrot said, "must be the water mines green too."
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth in addition to some off-topic posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • peacenote
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    I would 100% be in favor of a toggle (and therefore also a tracker/log) that knows which character earned what and allows players to make more informed choices for how to use/apply their rewards. Even if, for certain items, it basically means "starting over" for those who care because the only data the system has now is the "earned by" in the achievement, in many cases.

    That said, I can see how that might be an extremely difficult proposition. For example, if a reward (memento, skin, whatever) is given out as a quest, but triggers an account-wide achievement, it could get complicated to parse through the data to determine which character has yet to do the quest, and who has to get credit when the new log is launched because they have already done the quest. Alternately, some items are granted through the achievement system only (like dungeon achievements) and then the opposite problem occurs where there is no quest data so only the earned by character would get the credit, to start.

    Personally, I care much less about the role playing part of this, like only putting titles or dyes (etc.) on the characters that earned them, but I understand this play style and I would absolutely support a toggle for those that would like it. It just seems very hard to implement because of the mixed way rewards are doled out.

    What I really, really, REALLY miss is the ability to track which of my characters have done challenging achievements, because I find it fun to do them on multiple characters. As I'm leveling my arcanist, I am already wishing I could try to get speed mode / hard modes / no deaths in dungeons on that character, to challenge myself, and I have no way of tracking or even knowing if I make the speed timer, because the achievements have been done already by my main, so they won't trigger again. It's lame. I can only know if another group member hasn't done the achievement yet and mentions that they got the achievement. I miss the pop ups, I miss the date records, I miss not needing an Excel spreadsheet to try and repeat the most challenging content in the game in an organized way, where, for me, simply doing it was its own reward.

    I wish we could get that back. And this idea could help with that goal, as well. I do think that the game has gone too far down the account-wide rewards to back out of that (in AwA, we really lost only our records and character-specific titles, and recognition of repeating accomplishments) but rewards, achievements, and character progress tracking should all really be different things, ideally.

    Related to this, anyone else notice the new achievements to level each class that are triggering now, even though some of my characters were leveled years ago? Hurts my heart, it does. And my brain.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • spartaxoxo
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    I like AWA. If they can figure out a way to toggle, I'd be okay with that. But, I prefer account wide. It actually increases my roleplay in some ways. For example, if I make a thief, she can start out with the Master Thief title.

    While I view each character as their own individual character, that's moreso because of their quests and way I play them, and less so because of cosmetics and title earning.

    Edit: I wouldn't mind a toggle for the companion rewards though.
    Edited by spartaxoxo on September 18, 2023 10:04PM
  • amapola76
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    My preference is the more stuff that is account wide, the better. That view is largely driven by my approach to the game as it relates to 'characters':
    My characters actually 'are' each other. I've been playing the same little wood elf since 2007 (Oblivion at that time), through Skyrim and into ESO. She mastered time travel long ago so chronology/era-hopping is of no concern to her. She wakes up in the morning and decides whether to grab her staves or bows and moves among the differing versions of herself (magplar, magsorc, stamsorc…) as easily as she changes hairstyles or costumes. Each version of her looks identical and has only minimal different modifiers to her base name (Buffy).

    That said, I realize that there are certainly other approaches to how one views alternates. Therefore, choice (via toggles or such) is always a welcome thing to allow for supporting more preferences and playstyles. :)

    That's a very creative and unique approach to playstyle, and I can see how account-wide features would benefit you... but... obviously that's not how most people play.
  • Gray_howling_parrot
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    Hello.

    I'd like to address what I see as a growing problem for players, like me, who want to retain a certain level of individuality between their characters; I touched on this issue a little bit in a previous discussion, but I'd like to focus more on the rewards aspect here. I should mention that there are some account-wide rewards that should remain account-wide given their nature; cosmetic rewards for example: dyes, mounts, non-combat pets, rewards in general that do not influence gameplay. Gameplay rewards, however, should be character-specific or at least toggleable as I mentioned in my previous discussion; these include companion perks like Bastian's Insight, or the upcoming vision upgrades that persist through multiple Endless Archive instances such as the expanded vision choice upgrade. Game features, such as Tales of Tribute decks, should remain account-wide as well. Common sense should be able to dictate what should be account-wide and what should be character-specific, but if there are any gray areas that come up in this discussion, then that's something we can talk about.

    I'd like to reiterate that gameplay rewards like Bastian's Insight do not necessarily have to be forced as character-specific unlocks - the ability to toggle these would be a compromise between people who want everything account-wide and people who want some things character-specific.

    I look forward to any constructive discourse on this, so please don't say "no, that would suck" without giving some kind of reasoning.

    I'd only agree with this sentiment if I was able to change my class on a character. Because I am unable to do that (I.e. no class change token), I am extremely happy with account-wide rewards, achievements, etc. because then I don't feel like im completely starting over if I want to try a new class after working so hard to get where im at. I can understand the other side where each character has their own accomplishments - Id largely prefer a system in ESO similar to FF14 where you can freely switch between classes on a character like jobs in FF14, but that won't be happening.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • wolfie1.0.
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    Shagreth wrote: »
    Not enough things are account wide, but in these parts many seem to disagree, apparently they have too much time in their hands. I especially would like for recipes and schematics to be account-wide (with a search bar) since there are literally thousands.

    Time is relative and subjective. But one thing remains constant. No one has too much of it. Implying one does is an insult honestly.

    We all have the same amount of time on our hands, how we choose/need to spend it is up to us.

    People keep asking me why I have a ton of accounts. Before awa it was simply, storage, sales, fun.

    Post awa, I have some that exist just so I can go back and play eso fresh. Like a new player. Having a fresh start, starting a new gam3 from scratch is refreshing at times. That is a feeling and experience that I can only get on a fresh account.

    With awa even creating a new character is just like player new game plus. It's not the same.

    I mean imagine playing skyrim or oblivion and you only had new game plus. No option to start fresh. That is what I feel AWA has done.
  • TaSheen
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    Well... sure I have the same amount of time as anyone else. BUT. I'm retired, so I can play all day and all night if I want to. So honestly I have more time than people with work, school, families etc.

    I don't care anything about achievements, so I don't have a horse in the achievement race. I have LOTS of alts; I always know when I take one out to play just exactly what she needs to do next - because that's the kind of game-mind I have. So whatever the whole achievement fuss is about, it's water off a duck's back to me....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tia413
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    peacenote wrote: »

    Related to this, anyone else notice the new achievements to level each class that are triggering now, even though some of my characters were leveled years ago? Hurts my heart, it does. And my brain.

    Nudge Nudge @ZOS_GinaBruno @ZOS_Kevin You really should/need to read this :)

    Yeah I noticed it right away on my Sorc and Templar.
    They were the very first 2 toons I made back in 2016 when I started playing this game. And to see the dates of when I originally got those achievements disappear.....made me almost cry.

    Zos should've made it possible for the system to be able to automatically detect which classes you already had that fulfilled those "new" achievements so the original dates you achieved it just didn't up and disappear.
    Now my Sorc and Templar look like they were just created not long ago.

    And I am noticing that more and more of my 2016 achievements are getting their dates changed as well. I used to like the Account Wide Achievements but not so much now. I hope Zos figures out a way to fix this.

    Pretty soon I will have nothing to really reflect back on that reminds me that I have been playing the game since 2016. And the fun times I had back then with friends (some still playing, but most are not). :'(

    Here you can clearly see the date of when I was in Stros M'kai (Syonita is a DC toon and it's never been changed)
    sryuxpb9lwc8.png
    2jlno4hkg0x9.png

    But yet this recent change to Class Achievements did this to Syonita, my Templar, My Warden (which was created when it first was released) and my Necro. All of which have been Level 50 for a very long time.
    8dw4t97hwdmm.png
    Edited by Tia413 on September 20, 2023 1:05AM
  • Soarora
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    Realistically, it doesn't matter how any of us feel about it, this suggestion will not happen... because look at how Account Wide Achievements were implemented and the reasoning. We're not getting our character individuality back, the ship has sailed.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Braffin
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    kargen27 wrote: »
    Braffin wrote: »
    Personally I prefer accountwide rewards, as the player, not the played character, is earning the reward. Being forced to brainlessly repeat content over and over again on another toon to have access to earned rewards simply isn't my idea of fun.

    I wouldn't mind a toggle for the cases you mentioned tho. Indeed I would support optional character-wide achievements and rewards. But it's most probably too late for that.

    It is a duel effort. The player can't earn the reward without the character and the character can't get the reward without the player. Why should a character that wasn't a part of the effort get the reward. You don't have to repeat content on other characters. Some players do want to repeat that content on other characters but making things account wide took that option away.
    No going back now but we shouldn't make it worse by making even more things account wide.

    Nope, it's not a dual effort. It's my character in the end, also using my build. On top of that a toon isn't able to even move without a controlling player. So no, playing any of my toons in some solo content like vma definitely isn't a team effort. ;)

    I also think your other argument is flawed, as you aren't locked out of any content just because you already earned the associated achievements. You are completely free to repeat content as much as you like, even with AwA. On the other side I couldn't for example play a newly made argonian visually affected by amber plasm before I once again developed this toon enough to earn the according achievements. Not even talking about grouping yet.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • LunaFlora
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    Tia413 wrote: »
    peacenote wrote: »

    Related to this, anyone else notice the new achievements to level each class that are triggering now, even though some of my characters were leveled years ago? Hurts my heart, it does. And my brain.

    Nudge Nudge @ZOS_GinaBruno @ZOS_Kevin You really should/need to read this :)

    Yeah I noticed it right away on my Sorc and Templar.
    They were the very first 2 toons I made back in 2016 when I started playing this game. And to see the dates of when I originally got those achievements disappear.....made me almost cry.

    Zos should've made it possible for the system to be able to automatically detect which classes you already had that fulfilled those "new" achievements so the original dates you achieved it just didn't up and disappear.
    Now my Sorc and Templar look like they were just created not long ago.

    And I am noticing that more and more of my 2016 achievements are getting their dates changed as well. I used to like the Account Wide Achievements but not so much now. I hope Zos figures out a way to fix this.

    Pretty soon I will have nothing to really reflect back on that reminds me that I have been playing the game since 2016. And the fun times I had back then with friends (some still playing, but most are not). :'(

    Here you can clearly see the date of when I was in Stros M'kai (Syonita is a DC toon and it's never been changed)
    sryuxpb9lwc8.png
    2jlno4hkg0x9.png

    But yet this recent change to Class Achievements did this to Syonita, my Templar, My Warden (which was created when it first was released) and my Necro. All of which have been Level 50 for a very long time.
    8dw4t97hwdmm.png

    how would we get new achievements for the date we leveled up characters in the past?
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  • phairdon
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    joergino wrote: »
    No, absolutely everything apart from story quests should be account wide.

    This is my view point too.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
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