validifyedneb18_ESO wrote: »I'm considering a return at the moment, having played at the highest level several years ago (Cloudrest).
Light attacks are the core of ESOs combat, through choices made almost a decade ago, they are the very underlying mechanic that makes ESO combat *work*, in the same way that WOWs combat would not work without the concept of the GCD (global cooldown).
This is therefore not so easily removed. And finding a core "dynamic" to replace it (without alienating the playerbase) would be challenging indeed. LA is what makes the combat fun, dynamic, skillful.
However there are significant disadvantages to it.
- Some people just dont like it. I know people who have quit simply because when they finally got to hard enough content, they had to learn it, and they hated the concept. I used to run a Veterain trails guild - I helped gear and train people for harder content. Some of them simply never understood LA weaving, and would never be able to reach the necissary skill level required for the hardest vet content.
- It's not very disability friendly - as many people here have pointed out. It's not great for RSI, and it has precise timings that make the highest attainable performance in the game obtainable only to people without motor control issues.
- The mechanic is hard to explain. Infact when I last played, in Summerset, there was absolutely zero in game mention of cancelling (probably because its a strange thing to have to teach players through in game tutorials).
- Players that *dont* LA weave do significantly lower damage. Having read recent patch notes I see ZOS are trying to fix this - which is great. Being dumped into a random dungeon with people that dont weave and therefore do 1/5th of your damage output is extremely frustrating, and its not really the fault of the newer players that they simply dont know any better.
- Lag. Cancelling just doesnt work sometimes due to the engine. Now I consider myself to be pretty good mechanically. Good enough to do weapon-swap cancelling without thinking about it, and good enough to pull off bash cancelling when I am. But playing at that sort of level in fast paced combat, every now and again the cancel or swap fails, and it can completely throw you off. This leads to a feeling of unease as a swap could fail at any time.
It varies from medical conditions to hardware limitations, and personal reasons such as being boring or being unrealistic. Sometimes your location to server as well since high ping might be a bit problematic for weaving.
pretty much every response here.
this game has no toggle systems to enable auto light attacking as a passive, and takes it a step further by giving the player the choice to light or heavy attack. Another user above explained their experience in EQ2 where basically the only reason in EQ/EQ2 to auto attack was to get extra procs off on an enchantment, in ESO the item set procs are sometimes activated due to light attacks or heavy attacks. I dislike this design but there's really nothing to do about it without a massive redesign of many of the sets.
Heavy attacking as a main damage source has been encouraged by many low-mid tier raiding groups as a staple and pushed onto players who self-identify as "old" or "disabled" without any plans for them to try out any other builds. When speaking with many of these "old" and "disabled" players in-game I found that no one ever bothered to try and get them onto any other type of build, and that experienced players are more than happy to work with these players to come up with individualized plans to improve their DPS, while few must keep using the HA builds.
Light attacking between ability uses is a difficult concept to teach and the game does not try to teach players how to do it, or quantify the benefits of doing so in any meaningful way. Users are left to their own devices after being introduced via quick tooltips that go away after being shown once.
In reality, every player should appreciate other playstyles and know when it is appropriate/inappropriate to use certain builds. And ZOS needs to stop making it so that people need 10k hours to understand the DPS system in this game & how to respond when major changes happen.
IMO this combat guide really needs to be explained better in-game, with an advanced tutorial at one of the Fighter's Guild/Mage's Guild locations.
https://www.elderscrollsonline.com/en-us/newplayerguide/combat
I honestly dont even get the "pain" argument unless you already have some serious injury from before. You literally have to press your mouse button once per second for weaving. If youre on PC there are plenty of addons that show you when to weave, so a single click actually always grants you near perfect timing. Clicking once is most likely even more reliable than spamming like crazy, even without any addons.
I honestly dont even get the "pain" argument unless you already have some serious injury from before. You literally have to press your mouse button once per second for weaving. If youre on PC there are plenty of addons that show you when to weave, so a single click actually always grants you near perfect timing. Clicking once is most likely even more reliable than spamming like crazy, even without any addons.
LadyLethalla wrote: »300+ ping and having to press wired controller buttons twice to activate any skill now makes me extra glad for Oakensoul. Not sure what changed about 3 months ago that suddenly required me to press said controller buttons twice to get any skill to work, because it doesn't happen in other games and didn't used to happen in this one.
It varies from medical conditions to hardware limitations, and personal reasons such as being boring or being unrealistic. Sometimes your location to server as well since high ping might be a bit problematic for weaving.
pretty much every response here.
this game has no toggle systems to enable auto light attacking as a passive, and takes it a step further by giving the player the choice to light or heavy attack. Another user above explained their experience in EQ2 where basically the only reason in EQ/EQ2 to auto attack was to get extra procs off on an enchantment, in ESO the item set procs are sometimes activated due to light attacks or heavy attacks. I dislike this design but there's really nothing to do about it without a massive redesign of many of the sets.
Heavy attacking as a main damage source has been encouraged by many low-mid tier raiding groups as a staple and pushed onto players who self-identify as "old" or "disabled" without any plans for them to try out any other builds. When speaking with many of these "old" and "disabled" players in-game I found that no one ever bothered to try and get them onto any other type of build, and that experienced players are more than happy to work with these players to come up with individualized plans to improve their DPS, while few must keep using the HA builds.
Light attacking between ability uses is a difficult concept to teach and the game does not try to teach players how to do it, or quantify the benefits of doing so in any meaningful way. Users are left to their own devices after being introduced via quick tooltips that go away after being shown once.
In reality, every player should appreciate other playstyles and know when it is appropriate/inappropriate to use certain builds. And ZOS needs to stop making it so that people need 10k hours to understand the DPS system in this game & how to respond when major changes happen.
IMO this combat guide really needs to be explained better in-game, with an advanced tutorial at one of the Fighter's Guild/Mage's Guild locations.
https://www.elderscrollsonline.com/en-us/newplayerguide/combat
Do you have carpal tunnel or repetitive strain injuries? You can't possibly think you know that those of us who "self-identify", or in my case (and many others) are medically diagnosed, are limited by our minds and can somehow push through the pain and disability we experience (on a level you will never understand) to somehow git gud. People with typical bodies and typical abilities simply cannot understand how painful repetitive motions can be for others.
Theorically, would a built-in macro on a multibutton mouse that fire a right-click and then a skill 200ms later would be a violation of ToS?
That would help our disabled brethen, I think.
They'd weave without having to.
if you dont want to weave then dont. Simple as that . Light attacks are hardly 7% of your total dps so if you dont weave instead of 100k you will do 93k and its still enough for any pve content.
+you can play heavy attack builds or new mhytic that reduces your light and heavy attack dmg 99%
so its not like if you dont la weaving you cant play this game XD
if you dont want to weave then dont. Simple as that . Light attacks are hardly 7% of your total dps so if you dont weave instead of 100k you will do 93k and its still enough for any pve content.
+you can play heavy attack builds or new mhytic that reduces your light and heavy attack dmg 99%
so its not like if you dont la weaving you cant play this game XD
i've never done anywhere close to 93k
40k is closer to what i can do.
93k is not as easy to achieve as you think it is.
if you dont want to weave then dont. Simple as that . Light attacks are hardly 7% of your total dps so if you dont weave instead of 100k you will do 93k and its still enough for any pve content.
+you can play heavy attack builds or new mhytic that reduces your light and heavy attack dmg 99%
so its not like if you dont la weaving you cant play this game XD
i've never done anywhere close to 93k
40k is closer to what i can do.
93k is not as easy to achieve as you think it is.
The thing about this thread is that there is an presumed assumption that people who are not weaving, are still doing all of the other mechanics, like bar swapping and timer monitoring. But from trial group experience, I find it’s the whole thing. The entire combat system as a whole is just not enjoyable to many people.
Maybe I am misremembering it, but I think back in beta, during interviews, the whole bar swap mechanic was presented as a “on the fly” role change concept rather than a part of a rotation.
Your healer goes down, your a dps but you have a heal staff on the backbar, so you swap over until someone can get the regular healer back up. That sort of thing.
That concept I love.
But there is a reason why the whole oak/ha build was so popular. The current combat system is not fun for many people. Light attack weaving is part of it, but it’s the whole thing.
Theorically, would a built-in macro on a multibutton mouse that fire a right-click and then a skill 200ms later would be a violation of ToS?
That would help our disabled brethen, I think.
They'd weave without having to.
Ragnarok0130 wrote: »Oh lawd here we go again.....
Trier_Sero wrote: »I get around 60k dps with both HA and LA builds so why bother with weaving?
Like many other people, I have a physical hand limitation. I can do it, but not very well or for very long.
And it’s painful to hear someone tell me “well, have you tried practicing?”. Because it’s like they’re completely ignoring the whole physical limitation part of it. It’s like they’re saying “if you can’t do this, then you’re just pathetic and lazy”. And that hurts.
It varies from medical conditions to hardware limitations, and personal reasons such as being boring or being unrealistic. Sometimes your location to server as well since high ping might be a bit problematic for weaving.
pretty much every response here.
this game has no toggle systems to enable auto light attacking as a passive, and takes it a step further by giving the player the choice to light or heavy attack. Another user above explained their experience in EQ2 where basically the only reason in EQ/EQ2 to auto attack was to get extra procs off on an enchantment, in ESO the item set procs are sometimes activated due to light attacks or heavy attacks. I dislike this design but there's really nothing to do about it without a massive redesign of many of the sets.
Heavy attacking as a main damage source has been encouraged by many low-mid tier raiding groups as a staple and pushed onto players who self-identify as "old" or "disabled" without any plans for them to try out any other builds. When speaking with many of these "old" and "disabled" players in-game I found that no one ever bothered to try and get them onto any other type of build, and that experienced players are more than happy to work with these players to come up with individualized plans to improve their DPS, while few must keep using the HA builds.
Light attacking between ability uses is a difficult concept to teach and the game does not try to teach players how to do it, or quantify the benefits of doing so in any meaningful way. Users are left to their own devices after being introduced via quick tooltips that go away after being shown once.
In reality, every player should appreciate other playstyles and know when it is appropriate/inappropriate to use certain builds. And ZOS needs to stop making it so that people need 10k hours to understand the DPS system in this game & how to respond when major changes happen.
IMO this combat guide really needs to be explained better in-game, with an advanced tutorial at one of the Fighter's Guild/Mage's Guild locations.
https://www.elderscrollsonline.com/en-us/newplayerguide/combat
Do you have carpal tunnel or repetitive strain injuries? You can't possibly think you know that those of us who "self-identify", or in my case (and many others) are medically diagnosed, are limited by our minds and can somehow push through the pain and disability we experience (on a level you will never understand) to somehow git gud. People with typical bodies and typical abilities simply cannot understand how painful repetitive motions can be for others.
There's a long standing lie that has been pushed onto children through TV shows that if you just "tried" and "put your mind to it", you can accomplish ANYTHING. Anything at all.
And that's just not true.
There are physical limitations. There are mental limitations. And while everyone has different thresholds for what those limitations are, there's still a defined "ceiling" that you cannot breach no matter how hard you practice.
There's also this illusion that everyone's limitation is exactly the same, hence the phrase "If I can do it, so can you!".
This all just leads people into insisting that "disabled" people are simply people who haven't "believed/tried hard enough".