kypranb14_ESO wrote: »Maybe as a community we could come up with a unique way to buff Swallow Soul?
Here's an example:
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds. When you heal an ally with Swallow Soul slotted, increase the damage done by this ability by 5%, up to 10 stacks. At 10 Stacks this ability becomes un-dodgeable.
This would help by giving ranged Magblades some extra burst, it would help with the pain point of everything ranged Magblades do is easily dodged, and it stays with the healer-theme that the Siphoning skill tree already has built into it. It also avoids further buffing Melee Magblades any further.
Thoughts? I love my ranged Magblade, I have mained ranged Magblade since I started on Xbox in 2014, and continued that adventure on PC in 2017.
Bushido2513 wrote: »Bushido2513 wrote: »So the other day I played NB ranged with crushing shock as the spamable. It was okish but to be honest to me the class doesn't feel fun at range and I don't think buffing ss would be enough by a long shot. I mean you also have the ranged immobilize skill with a dot but even so you need another ranged skill and ult and at that point you're making something like a sorc and losing identity.
I'd like for this to be a thing but I feel like this would take a lot of treating and doing to make it work and even then it would likely work but night not have identity.
I'm ok with just buffing ss but I was fine with the damage of cs, just didn't have the other parts of a ranged kit to really back it up.
I mean honestly, you're on the right track of admitting what's wrong with Range Blade. A buff to swallow soul will help pressure. Merciless Resolve is just fine, maybe even to much. Meteor can work just fine as a ranged ult.
Realistically, if I were to write a list of things I think could make Rangeblade compete, would look like this ;
Manifestation of Terror- Its already kinda ranged, but its ground target, so its useless. Make it similar to javelin. Single target stun.
Impale-Fix the scaling. Possibly make it 35% instead of 25%.
Cripple and Debilitate- need more damage, bottom line.
Swallow Soul- Add Major or minor lifesteal and remove the heal. That way the heal is a set ammount, and not OP. Every second cast to swallow soul, has its damage increased by 25%-35%. Somewhere in there.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
To be 100% honest, I'd take a merciless 20%-50% nerf for any one of these changes. Can't change my mind.
I mean after you do all that though you'll just be a NB with stuff from other class toolkits. This can work but it feels like there's no theme.
Like with meteor yeah it works but not that well unless you have a cc that goes through block but other classes already do that combo so again it's working but where's the identity?
Honestly now blade makes the most sense when you think about ranged blade including ranged ult, stun, etc but it's also over done and nearly cheese at this point.
I don't have anything against the changes you're asking for I just hate to see another class potentially become homogenized.
RemoryAzure wrote: »well, overall thought on the topic - with how overpowered overall NB is, a ranged version deserves to be atleast B tier, maybe even A- in proper hands, but even with the soulcleaver set, which i both like and dislike very much, swallow soul mNB lacks damage and utility which it has with crushing shock + draugrkin set (i made a topic about this before). also it lacks proper ranged ult to be played as ranged build.
so, these are core downsides that must be looked at to make ranged mNB the meta build to play, and honestly this HAS to be done coz basically there isnt a single ranged meta build in the game (but i would actually prefer magsorc to be one here)kypranb14_ESO wrote: »Maybe as a community we could come up with a unique way to buff Swallow Soul?
Here's an example:
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds. When you heal an ally with Swallow Soul slotted, increase the damage done by this ability by 5%, up to 10 stacks. At 10 Stacks this ability becomes un-dodgeable.
This would help by giving ranged Magblades some extra burst, it would help with the pain point of everything ranged Magblades do is easily dodged, and it stays with the healer-theme that the Siphoning skill tree already has built into it. It also avoids further buffing Melee Magblades any further.
Thoughts? I love my ranged Magblade, I have mained ranged Magblade since I started on Xbox in 2014, and continued that adventure on PC in 2017.
i dont like this suggestion coz the main playstyle of NB is solo pvp, and ranged mNB will still be trash in this with the suggested changes, while in party play (bg's included, just run with someone and spam heal 10 times) it will be oneshot killing machine coz with soulcleaver swallow soul would have 2160x1.5x1.18 = 3823 power, which is 80% of bowproc every single second
i have an idea (and i mentioned it before somewhere) that would be more realistic and honest to implement: swallow soul should do an additional 540 base AOE damage to enemies under the effects of cripple. AOE is undodgeable and the small part will not be that much overpowered as the whole ability, also it should not increase healing part of the ability, and it will make the whole skill tree more valuable with the soulcleaver
Bushido2513 wrote: »Bushido2513 wrote: »So the other day I played NB ranged with crushing shock as the spamable. It was okish but to be honest to me the class doesn't feel fun at range and I don't think buffing ss would be enough by a long shot. I mean you also have the ranged immobilize skill with a dot but even so you need another ranged skill and ult and at that point you're making something like a sorc and losing identity.
I'd like for this to be a thing but I feel like this would take a lot of treating and doing to make it work and even then it would likely work but night not have identity.
I'm ok with just buffing ss but I was fine with the damage of cs, just didn't have the other parts of a ranged kit to really back it up.
I mean honestly, you're on the right track of admitting what's wrong with Range Blade. A buff to swallow soul will help pressure. Merciless Resolve is just fine, maybe even to much. Meteor can work just fine as a ranged ult.
Realistically, if I were to write a list of things I think could make Rangeblade compete, would look like this ;
Manifestation of Terror- Its already kinda ranged, but its ground target, so its useless. Make it similar to javelin. Single target stun.
Impale-Fix the scaling. Possibly make it 35% instead of 25%.
Cripple and Debilitate- need more damage, bottom line.
Swallow Soul- Add Major or minor lifesteal and remove the heal. That way the heal is a set ammount, and not OP. Every second cast to swallow soul, has its damage increased by 25%-35%. Somewhere in there.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
To be 100% honest, I'd take a merciless 20%-50% nerf for any one of these changes. Can't change my mind.
I mean after you do all that though you'll just be a NB with stuff from other class toolkits. This can work but it feels like there's no theme.
Like with meteor yeah it works but not that well unless you have a cc that goes through block but other classes already do that combo so again it's working but where's the identity?
Honestly now blade makes the most sense when you think about ranged blade including ranged ult, stun, etc but it's also over done and nearly cheese at this point.
I don't have anything against the changes you're asking for I just hate to see another class potentially become homogenized.
Rangeblades used to use inferno staff stun. With the changes, it's not effective.
You do realize the meteor combo started on OG magblade right? So saying I can't get a change because of identity sounds ignorant. back when fear was either 8 or 10 meters.
On top of that, Cripple and its morphs is a useless dot, as the dot does no damage.
Fear is class identity, and making the ranged fear more usable wouldn't be stripping it of its identity. Making swallow soul what i mentioned would nerf the heal on swallow soul and buff the damage. Everytime i make a forum about swallow soul people say "But swallow soul is a heal" so that problem is solved.
Like i said at the end of my post. Ill take any ONE of those changes for a merciless nerf. Nothing i said rips identity from the class.
Nah, cause then swallow will scale on AOE instead of single target.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
Please don't scale off of max magicka. It's needed for tanks as the only other HoT you can have is green vigor. I'd like the standing still thing be removed. I'm having a hard time in a lot of scenarios where I have to move as a tank:
- Z'maja kite
- Z'maja portal when >= 2 orbs
- vDSR maelstrom
- vDSR reef guardians
- vDSR when the AOEs spawn on twins
- vRG when you have to run
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »So the other day I played NB ranged with crushing shock as the spamable. It was okish but to be honest to me the class doesn't feel fun at range and I don't think buffing ss would be enough by a long shot. I mean you also have the ranged immobilize skill with a dot but even so you need another ranged skill and ult and at that point you're making something like a sorc and losing identity.
I'd like for this to be a thing but I feel like this would take a lot of treating and doing to make it work and even then it would likely work but night not have identity.
I'm ok with just buffing ss but I was fine with the damage of cs, just didn't have the other parts of a ranged kit to really back it up.
I mean honestly, you're on the right track of admitting what's wrong with Range Blade. A buff to swallow soul will help pressure. Merciless Resolve is just fine, maybe even to much. Meteor can work just fine as a ranged ult.
Realistically, if I were to write a list of things I think could make Rangeblade compete, would look like this ;
Manifestation of Terror- Its already kinda ranged, but its ground target, so its useless. Make it similar to javelin. Single target stun.
Impale-Fix the scaling. Possibly make it 35% instead of 25%.
Cripple and Debilitate- need more damage, bottom line.
Swallow Soul- Add Major or minor lifesteal and remove the heal. That way the heal is a set ammount, and not OP. Every second cast to swallow soul, has its damage increased by 25%-35%. Somewhere in there.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
To be 100% honest, I'd take a merciless 20%-50% nerf for any one of these changes. Can't change my mind.
I mean after you do all that though you'll just be a NB with stuff from other class toolkits. This can work but it feels like there's no theme.
Like with meteor yeah it works but not that well unless you have a cc that goes through block but other classes already do that combo so again it's working but where's the identity?
Honestly now blade makes the most sense when you think about ranged blade including ranged ult, stun, etc but it's also over done and nearly cheese at this point.
I don't have anything against the changes you're asking for I just hate to see another class potentially become homogenized.
Rangeblades used to use inferno staff stun. With the changes, it's not effective.
You do realize the meteor combo started on OG magblade right? So saying I can't get a change because of identity sounds ignorant. back when fear was either 8 or 10 meters.
On top of that, Cripple and its morphs is a useless dot, as the dot does no damage.
Fear is class identity, and making the ranged fear more usable wouldn't be stripping it of its identity. Making swallow soul what i mentioned would nerf the heal on swallow soul and buff the damage. Everytime i make a forum about swallow soul people say "But swallow soul is a heal" so that problem is solved.
Like i said at the end of my post. Ill take any ONE of those changes for a merciless nerf. Nothing i said rips identity from the class.
A NB is an assassin, a stealth one at that. The current skills align with that identity to me.
Even picking up a bow and arrow makes sense due to a well placed kill shot.
So when I say identity and speak of meteor not making sense I'm saying it doesn't fit the theme for an assassin to be throwing around loud meteors.
There's a difference between class identity and combinations of skills that just work.
That's my point, even if we make all the changes you want, you'll have your ranged killing machine but you might as well call it whatever you want because it won't really be in the identity of NB.
Just imagine the description, strike from the shadows, well ok not really from the shadows but with melee that assassin is known for, oh wait we're using ranged now, ummm ok cool
........
Ok well um just play how you wanna play and forget about that bothersome theme, lore, identity lol
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »So the other day I played NB ranged with crushing shock as the spamable. It was okish but to be honest to me the class doesn't feel fun at range and I don't think buffing ss would be enough by a long shot. I mean you also have the ranged immobilize skill with a dot but even so you need another ranged skill and ult and at that point you're making something like a sorc and losing identity.
I'd like for this to be a thing but I feel like this would take a lot of treating and doing to make it work and even then it would likely work but night not have identity.
I'm ok with just buffing ss but I was fine with the damage of cs, just didn't have the other parts of a ranged kit to really back it up.
I mean honestly, you're on the right track of admitting what's wrong with Range Blade. A buff to swallow soul will help pressure. Merciless Resolve is just fine, maybe even to much. Meteor can work just fine as a ranged ult.
Realistically, if I were to write a list of things I think could make Rangeblade compete, would look like this ;
Manifestation of Terror- Its already kinda ranged, but its ground target, so its useless. Make it similar to javelin. Single target stun.
Impale-Fix the scaling. Possibly make it 35% instead of 25%.
Cripple and Debilitate- need more damage, bottom line.
Swallow Soul- Add Major or minor lifesteal and remove the heal. That way the heal is a set ammount, and not OP. Every second cast to swallow soul, has its damage increased by 25%-35%. Somewhere in there.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
To be 100% honest, I'd take a merciless 20%-50% nerf for any one of these changes. Can't change my mind.
I mean after you do all that though you'll just be a NB with stuff from other class toolkits. This can work but it feels like there's no theme.
Like with meteor yeah it works but not that well unless you have a cc that goes through block but other classes already do that combo so again it's working but where's the identity?
Honestly now blade makes the most sense when you think about ranged blade including ranged ult, stun, etc but it's also over done and nearly cheese at this point.
I don't have anything against the changes you're asking for I just hate to see another class potentially become homogenized.
Rangeblades used to use inferno staff stun. With the changes, it's not effective.
You do realize the meteor combo started on OG magblade right? So saying I can't get a change because of identity sounds ignorant. back when fear was either 8 or 10 meters.
On top of that, Cripple and its morphs is a useless dot, as the dot does no damage.
Fear is class identity, and making the ranged fear more usable wouldn't be stripping it of its identity. Making swallow soul what i mentioned would nerf the heal on swallow soul and buff the damage. Everytime i make a forum about swallow soul people say "But swallow soul is a heal" so that problem is solved.
Like i said at the end of my post. Ill take any ONE of those changes for a merciless nerf. Nothing i said rips identity from the class.
A NB is an assassin, a stealth one at that. The current skills align with that identity to me.
Even picking up a bow and arrow makes sense due to a well placed kill shot.
So when I say identity and speak of meteor not making sense I'm saying it doesn't fit the theme for an assassin to be throwing around loud meteors.
There's a difference between class identity and combinations of skills that just work.
That's my point, even if we make all the changes you want, you'll have your ranged killing machine but you might as well call it whatever you want because it won't really be in the identity of NB.
Just imagine the description, strike from the shadows, well ok not really from the shadows but with melee that assassin is known for, oh wait we're using ranged now, ummm ok cool
........
Ok well um just play how you wanna play and forget about that bothersome theme, lore, identity lol
When you talk about nightblade, and its identity. Here is the lore of nightblades. I didn't make it up you can search it yourself.
https://en.uesp.net/wiki/Lore:Nightblades
Sounds more like a shadowy mage to me. Swallow Soul 100% fits the shadowy mage theme. While stealthy MELEE concealement is mentioned. Its not the core of the classes theme.
Shadowbinder7 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »So the other day I played NB ranged with crushing shock as the spamable. It was okish but to be honest to me the class doesn't feel fun at range and I don't think buffing ss would be enough by a long shot. I mean you also have the ranged immobilize skill with a dot but even so you need another ranged skill and ult and at that point you're making something like a sorc and losing identity.
I'd like for this to be a thing but I feel like this would take a lot of treating and doing to make it work and even then it would likely work but night not have identity.
I'm ok with just buffing ss but I was fine with the damage of cs, just didn't have the other parts of a ranged kit to really back it up.
I mean honestly, you're on the right track of admitting what's wrong with Range Blade. A buff to swallow soul will help pressure. Merciless Resolve is just fine, maybe even to much. Meteor can work just fine as a ranged ult.
Realistically, if I were to write a list of things I think could make Rangeblade compete, would look like this ;
Manifestation of Terror- Its already kinda ranged, but its ground target, so its useless. Make it similar to javelin. Single target stun.
Impale-Fix the scaling. Possibly make it 35% instead of 25%.
Cripple and Debilitate- need more damage, bottom line.
Swallow Soul- Add Major or minor lifesteal and remove the heal. That way the heal is a set ammount, and not OP. Every second cast to swallow soul, has its damage increased by 25%-35%. Somewhere in there.
Realistically the defense is already solid in nightblades toolkit, so maybe fix dark cloak and remove that standing still mechanic. Make it scale off of max mag aswell.
To be 100% honest, I'd take a merciless 20%-50% nerf for any one of these changes. Can't change my mind.
I mean after you do all that though you'll just be a NB with stuff from other class toolkits. This can work but it feels like there's no theme.
Like with meteor yeah it works but not that well unless you have a cc that goes through block but other classes already do that combo so again it's working but where's the identity?
Honestly now blade makes the most sense when you think about ranged blade including ranged ult, stun, etc but it's also over done and nearly cheese at this point.
I don't have anything against the changes you're asking for I just hate to see another class potentially become homogenized.
Rangeblades used to use inferno staff stun. With the changes, it's not effective.
You do realize the meteor combo started on OG magblade right? So saying I can't get a change because of identity sounds ignorant. back when fear was either 8 or 10 meters.
On top of that, Cripple and its morphs is a useless dot, as the dot does no damage.
Fear is class identity, and making the ranged fear more usable wouldn't be stripping it of its identity. Making swallow soul what i mentioned would nerf the heal on swallow soul and buff the damage. Everytime i make a forum about swallow soul people say "But swallow soul is a heal" so that problem is solved.
Like i said at the end of my post. Ill take any ONE of those changes for a merciless nerf. Nothing i said rips identity from the class.
A NB is an assassin, a stealth one at that. The current skills align with that identity to me.
Even picking up a bow and arrow makes sense due to a well placed kill shot.
So when I say identity and speak of meteor not making sense I'm saying it doesn't fit the theme for an assassin to be throwing around loud meteors.
There's a difference between class identity and combinations of skills that just work.
That's my point, even if we make all the changes you want, you'll have your ranged killing machine but you might as well call it whatever you want because it won't really be in the identity of NB.
Just imagine the description, strike from the shadows, well ok not really from the shadows but with melee that assassin is known for, oh wait we're using ranged now, ummm ok cool
........
Ok well um just play how you wanna play and forget about that bothersome theme, lore, identity lol
When you talk about nightblade, and its identity. Here is the lore of nightblades. I didn't make it up you can search it yourself.
https://en.uesp.net/wiki/Lore:Nightblades
Sounds more like a shadowy mage to me. Swallow Soul 100% fits the shadowy mage theme. While stealthy MELEE concealement is mentioned. Its not the core of the classes theme.
I agree with OP of this thread. I think many players would agree with me if I simply express it that with the Nightblade class, the “rogue assassin” type was always meant to be the stamina nightblade spec, meanwhile the magblade spec has always fit the “shadowy/blood mage/wizard” type.
Unfortunately with all devs changes to this class you’ve forced mag and stam to steer towards the in your face assassin with daggers playstyle.
Please for the sake of play style diversity claims you often make, buff range blade as suggested, ideally by buffing swallow soul in some non game breaking way, for both PVE and PVP, sucu that the gap between a ranged mag blade playstyle and melee stamblade (or melee mag blade if you prefer for some reason) is negligible.
You make changes every patch I’m sure the devs team responsible can come up with something that doesn’t make NB broken
Bottom line, OP is right. Buff swallow soul, buff the range blade in PVE especially. Make it on par with say Magdk and Magplar in the current update!
DrNukenstein wrote: »It's already very powerful to be able to do your damage from range and disappear whenever you want because you are at range.
What is the justification for giving ranged blades better damage than what they already have access to and can deliver more safely than even mag sorcs?
What do you mean fake news!
Why would you use melee atm unless you are a nighblade but even they are back bar range. However, most night blades I see still use ranged. Two-handers are hardly ever seen in PVP, you still see it on some death recaps. Duel wield you see more however almost everyone has a staff! This is a status effect meta and the easiest way to get those status effects is Destro staff!
Stam Warden, DK, Templar, and Necro are the minorities in their prospective classes. Most everything is hybrid or magicka and a staff is preferred!