IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
Twohothardware wrote: »The Arcanist class has been a big hit with new Arcanist players everywhere you look. Meanwhile other paid DLC classes like Necromancer go heavily underplayed because they just don't bring much to the table and the class skills are very clunky compared to the ease of use you see with Arcanist.
I really like Necromancer but the class skills need an overhaul. The damage of the class skills with recent buffs is good but main spammables like Ricochet Skull need a faster cast and Blastbones needs improved tracking or a change in how it works. The Skeletal Mage needs more damage and the Spirit Mender needs to be buffed back in health because it dies too quickly.
There are a number of other gripes people have with Necromancer and there's been a ton of discussion recently on the forum.
https://forums.elderscrollsonline.com/en/discussion/634688/necromancer-a-heavily-neglected-class#latest
Hopefully the dev team is looking at the success of the new Arcanist class and looking for ways to pass that down to Necro and even Warden.
SandandStars wrote: »I don’t think so.
There’s no incentive for them to work on bringing up Necro or balancing classes.
It seems like most customers enjoy playing an OP class.
CameraBeardThePirate wrote: »IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
Necro wasnt overpowered at release, it was a buggy mess. Do people not remember that they had to take the tethers off the GCD? That blastbones was completely dysfunctional in most content? The only thing remotely close to OP necro had at launch was bashcro and it lasted all of 1 patch
IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
Yeah Arcanist is "balanced"
OtarTheMad wrote: »Yeah Arcanist is "balanced"
That’s just one part of a very big game. You look at Arcanist in other places like duels, Cyrodiil, BGs and you will see that they have some big negatives. End game players will always use whatever in order to get faster times or higher numbers. Need to take all modes when looking at class balance.
That’s what screwed necro over in the first place, that one trial where Major Vulnerability got you a better score so players stacked Necros. End game players have even said necro sucked and it was just because of the debuff and it pretty much had 100% uptime.
Twohothardware wrote: »OtarTheMad wrote: »Yeah Arcanist is "balanced"
That’s just one part of a very big game. You look at Arcanist in other places like duels, Cyrodiil, BGs and you will see that they have some big negatives. End game players will always use whatever in order to get faster times or higher numbers. Need to take all modes when looking at class balance.
That’s what screwed necro over in the first place, that one trial where Major Vulnerability got you a better score so players stacked Necros. End game players have even said necro sucked and it was just because of the debuff and it pretty much had 100% uptime.
I don't see any big negatives to playing Arcanist in PvP. They have one of the strongest shields in the game, and ult that lets you tank a zerg, and have a lot of penetration which is the most important stat for damage in PvP.
Utt of the Freezing Tomb wrote: »IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
arcanist balanced?
beam is balanced?
thoses shield + extra op heal are balanced?
unbreakable charm is balanced?
Utt of the Freezing Tomb wrote: »IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
arcanist balanced?
beam is balanced?
thoses shield + extra op heal are balanced?
unbreakable charm is balanced?
Arcanist DPS is pretty balanced. Beam does good damage, but it's pretty useless in PVP, and in PVE, your DPS drops like a rock a lot of the time from anything that so much as sneezes you into unbalanced. Against the trial dummy, its damage is pretty inflated, but even that is about where other top-end DPS' are damage wise, and it's lower than what the dummy shows as I mentioned. That doesn't change the fact that ZoS really pays attention to dummy parse numbers when it comes to balancing, so Arcanist might get an unnecessary nerf that will kill the class, since it really doesn't have an alternative DPS playstyle.
The support, tanking, and healing on the other hand are pretty overtuned and will probably be nerfed.
Dagoth_Rac wrote: »CameraBeardThePirate wrote: »IncultaWolf wrote: »More like, are we going to see arcanist get the necromancer treatment several months from now? Heavy nerfs after the class has been out long enough
Difference is the necromancer was incredibly overpowered right after release and for some time after. Arcanist is quite balanced.
Necro wasnt overpowered at release, it was a buggy mess. Do people not remember that they had to take the tethers off the GCD? That blastbones was completely dysfunctional in most content? The only thing remotely close to OP necro had at launch was bashcro and it lasted all of 1 patch
Weren't Trials pretty much all Necro for a long time after launch? Major Vulnerability increased damage by 30% at the time and only Necro ultimate could provide that buff. So having as many Necros as possible to keep that buff up 100% of the time was the highest DPS group setup and nothing came close.