Sorc don´t need off balance at all because they have an at will stun with streak.
So in order to get an off balance skill, ZOS would have to change streak to only stun off balance targets.
Be careful what you wish @StativWave
FirmamentOfStars wrote: »And I thought making classes unique and provide different classes with different buffs was a good idea...
MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
StaticWave wrote: »MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
No good sorc is using Dizzying Swing or Shock Blockade lol…
I prefer that Sorc's Dark Magic can be buffed or reworked. Most of Sorc's skills have a long waiting time, which makes Sorc not so flexible.
Crystal Shard, Dark Exchange have a cast time
Daedric Mines have a wait time
Rune Cage has a wait time
Shattering Prison also needs to wait to deal damage (compared to other classes that can deal instant damage and immobilize enemies)
Mages' Fury has a not described wait time (about 1.5 seconds)
Lightning Splash has a not described wait time (or an excessively long casting animation)
Bolt Escape has a not described wait time (or an excessively long casting animation)
MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
No good sorc is using Dizzying Swing or Shock Blockade lol…
What context are you looking at exactly because you're putting toppling charge in your list which is only useful for PVP, yet everyone know's "no good" Warden would use Dive in pvp.
Either option is suitable if your chasing off balance, they just so happen to also be a little stronger for Sorc's due to their Shock/Physical affinity is what I'm getting at.
For your list. 1/7 is only useful for PVP. 4/7 are "spammables", but 1 no one likes due to the proc condition and travel time and the other is an AOE skill so it does considerably less DPS.
You didn't really make an argument for why off balance is necessary for Sorc besides it being a standard, although I disagree. I'm curious why you think it's important?
Sorc's have one of the best stuns in the game, one of the reasons off balance is important for some of the classes you listed is because it helps give them a decent on demand stun they can proc from a medium weave that they can't proc otherwise.
Everything comes at a cost. What Sorc really needs is efforts made to alleviate bar space issues that have plagued the class since they removed Overload 3rd bar without redesigning the class from the ground up.
1. Pets take 2 spaces and contribute to our theoretical DPS ceiling, which means Sorc appears to be a decent damage dealer... Until you move them to PVP where that damage falls off. Pets are borderline useless outside of group PVE.
2. Most of our damage skills have no overlap for named debuffs/buffs requiring us to slot extra generic abilities or none at all because you guessed it... Pets are taking up too much space.
3. Updated outdated passives that are redundant or undervalued in comparison to other classes.
Minor force and/or berserk being added to Dark Exchange morphs was a great step in the right direction. Higher concussed chance on Volatile Familiar and guaranteed via Charged Atro (minor vuln) are simply to unreliable to be considered, although appreciated. Again, pets though. Buff non pet Sorc.
Quick fix imo. Adding Breach or Savagery to Haunting Curse and Empower to Daedric Prey would be another huge step in adding build diversity, flexibility, a bit of power, but capped power for Sorc's where they need it most. 1 flex spot would do wonders.
Take a look at a Templar for example:
- Sustain tool is also their armor buff, and now a small passive hot.
- Their gap closer also procs major protection and enables stun via off balance.
- Their main damage skill procs minor protection, snares and heals/major brutality.
- DoT with Major Savagery
- Self DoT with Empower (and 5% class DMG buff)
- Multiple damage/buff skills layered with HoTs
Sorc's have Hurricane and Crit Surge. Curse, BA, Crystal, Wrath, Lightning Splash, Tormentor.. nothing named.
StaticWave wrote: »MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
No good sorc is using Dizzying Swing or Shock Blockade lol…
What context are you looking at exactly because you're putting toppling charge in your list which is only useful for PVP, yet everyone know's "no good" Warden would use Dive in pvp.
Either option is suitable if your chasing off balance, they just so happen to also be a little stronger for Sorc's due to their Shock/Physical affinity is what I'm getting at.
For your list. 1/7 is only useful for PVP. 4/7 are "spammables", but 1 no one likes due to the proc condition and travel time and the other is an AOE skill so it does considerably less DPS.
You didn't really make an argument for why off balance is necessary for Sorc besides it being a standard, although I disagree. I'm curious why you think it's important?
Sorc's have one of the best stuns in the game, one of the reasons off balance is important for some of the classes you listed is because it helps give them a decent on demand stun they can proc from a medium weave that they can't proc otherwise.
Everything comes at a cost. What Sorc really needs is efforts made to alleviate bar space issues that have plagued the class since they removed Overload 3rd bar without redesigning the class from the ground up.
1. Pets take 2 spaces and contribute to our theoretical DPS ceiling, which means Sorc appears to be a decent damage dealer... Until you move them to PVP where that damage falls off. Pets are borderline useless outside of group PVE.
2. Most of our damage skills have no overlap for named debuffs/buffs requiring us to slot extra generic abilities or none at all because you guessed it... Pets are taking up too much space.
3. Updated outdated passives that are redundant or undervalued in comparison to other classes.
Minor force and/or berserk being added to Dark Exchange morphs was a great step in the right direction. Higher concussed chance on Volatile Familiar and guaranteed via Charged Atro (minor vuln) are simply to unreliable to be considered, although appreciated. Again, pets though. Buff non pet Sorc.
Quick fix imo. Adding Breach or Savagery to Haunting Curse and Empower to Daedric Prey would be another huge step in adding build diversity, flexibility, a bit of power, but capped power for Sorc's where they need it most. 1 flex spot would do wonders.
Take a look at a Templar for example:
- Sustain tool is also their armor buff, and now a small passive hot.
- Their gap closer also procs major protection and enables stun via off balance.
- Their main damage skill procs minor protection, snares and heals/major brutality.
- DoT with Major Savagery
- Self DoT with Empower (and 5% class DMG buff)
- Multiple damage/buff skills layered with HoTs
Sorc's have Hurricane and Crit Surge. Curse, BA, Crystal, Wrath, Lightning Splash, Tormentor.. nothing named.
I’m strictly talking about PvP. Sorc does have a very good stun, but I if I want to use Ball of Lightning I will lose that stun. Other classes, particularly melee ones, get access to a stun via Off Balance.
Yes, I will have to slot Dizzy Swing, but Dizzy is honestly not a good spammable on stamsorc and makes the class squishier because you have to give up 2 slots for Dizzy and an execute. You’re also relying on out-of-class abilities, which won’t give you the bonuses of class passives.
I would prefer Off Balance on a Dark Magic ability. Most classes already have it and also have their own unique unblockable/undodgable stun (except for Necro), so I don’t really see that as an argument against giving Sorc Off Balance.
MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
No good sorc is using Dizzying Swing or Shock Blockade lol…
What context are you looking at exactly because you're putting toppling charge in your list which is only useful for PVP, yet everyone know's "no good" Warden would use Dive in pvp.
Either option is suitable if your chasing off balance, they just so happen to also be a little stronger for Sorc's due to their Shock/Physical affinity is what I'm getting at.
For your list. 1/7 is only useful for PVP. 4/7 are "spammables", but 1 no one likes due to the proc condition and travel time and the other is an AOE skill so it does considerably less DPS.
You didn't really make an argument for why off balance is necessary for Sorc besides it being a standard, although I disagree. I'm curious why you think it's important?
Sorc's have one of the best stuns in the game, one of the reasons off balance is important for some of the classes you listed is because it helps give them a decent on demand stun they can proc from a medium weave that they can't proc otherwise.
Everything comes at a cost. What Sorc really needs is efforts made to alleviate bar space issues that have plagued the class since they removed Overload 3rd bar without redesigning the class from the ground up.
1. Pets take 2 spaces and contribute to our theoretical DPS ceiling, which means Sorc appears to be a decent damage dealer... Until you move them to PVP where that damage falls off. Pets are borderline useless outside of group PVE.
2. Most of our damage skills have no overlap for named debuffs/buffs requiring us to slot extra generic abilities or none at all because you guessed it... Pets are taking up too much space.
3. Updated outdated passives that are redundant or undervalued in comparison to other classes.
Minor force and/or berserk being added to Dark Exchange morphs was a great step in the right direction. Higher concussed chance on Volatile Familiar and guaranteed via Charged Atro (minor vuln) are simply to unreliable to be considered, although appreciated. Again, pets though. Buff non pet Sorc.
Quick fix imo. Adding Breach or Savagery to Haunting Curse and Empower to Daedric Prey would be another huge step in adding build diversity, flexibility, a bit of power, but capped power for Sorc's where they need it most. 1 flex spot would do wonders.
Take a look at a Templar for example:
- Sustain tool is also their armor buff, and now a small passive hot.
- Their gap closer also procs major protection and enables stun via off balance.
- Their main damage skill procs minor protection, snares and heals/major brutality.
- DoT with Major Savagery
- Self DoT with Empower (and 5% class DMG buff)
- Multiple damage/buff skills layered with HoTs
Sorc's have Hurricane and Crit Surge. Curse, BA, Crystal, Wrath, Lightning Splash, Tormentor.. nothing named.
I’m strictly talking about PvP. Sorc does have a very good stun, but I if I want to use Ball of Lightning I will lose that stun. Other classes, particularly melee ones, get access to a stun via Off Balance.
Yes, I will have to slot Dizzy Swing, but Dizzy is honestly not a good spammable on stamsorc and makes the class squishier because you have to give up 2 slots for Dizzy and an execute. You’re also relying on out-of-class abilities, which won’t give you the bonuses of class passives.
I would prefer Off Balance on a Dark Magic ability. Most classes already have it and also have their own unique unblockable/undodgable stun (except for Necro), so I don’t really see that as an argument against giving Sorc Off Balance.
Templar, NB and Necro for sure rely on it as their stun, every other stun they could use doesn't do the job much, if at all better to be worth the extra slot it would require. Templar has a good option, but I still don't think it's worth 2 skill slots vs 1.
DK doesn't because they have a great stun already, Warden doesn't because Cliff Racer is hot dog water.
If they actually updated the root of your issue, Rune Cage then you wouldn't have the morph problem you describe. It's severely outdated. The whole Sorc kit needs a rework and I just don't think slapping in off-balance to a class with the best and worst stun in the game is the right direction, but agree to disagree I suppose. I'm not a huge fan of Dizzy either.
MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »StaticWave wrote: »MashmalloMan wrote: »No thanks. It's one of the easiest things for a sorc to proc because we're the most likely to use Dizzy Swing or Shock Blockade. I'd rather not lose room in our power budget for more useful debuffs or buffs like major savagery or breach..
No good sorc is using Dizzying Swing or Shock Blockade lol…
What context are you looking at exactly because you're putting toppling charge in your list which is only useful for PVP, yet everyone know's "no good" Warden would use Dive in pvp.
Either option is suitable if your chasing off balance, they just so happen to also be a little stronger for Sorc's due to their Shock/Physical affinity is what I'm getting at.
For your list. 1/7 is only useful for PVP. 4/7 are "spammables", but 1 no one likes due to the proc condition and travel time and the other is an AOE skill so it does considerably less DPS.
You didn't really make an argument for why off balance is necessary for Sorc besides it being a standard, although I disagree. I'm curious why you think it's important?
Sorc's have one of the best stuns in the game, one of the reasons off balance is important for some of the classes you listed is because it helps give them a decent on demand stun they can proc from a medium weave that they can't proc otherwise.
Everything comes at a cost. What Sorc really needs is efforts made to alleviate bar space issues that have plagued the class since they removed Overload 3rd bar without redesigning the class from the ground up.
1. Pets take 2 spaces and contribute to our theoretical DPS ceiling, which means Sorc appears to be a decent damage dealer... Until you move them to PVP where that damage falls off. Pets are borderline useless outside of group PVE.
2. Most of our damage skills have no overlap for named debuffs/buffs requiring us to slot extra generic abilities or none at all because you guessed it... Pets are taking up too much space.
3. Updated outdated passives that are redundant or undervalued in comparison to other classes.
Minor force and/or berserk being added to Dark Exchange morphs was a great step in the right direction. Higher concussed chance on Volatile Familiar and guaranteed via Charged Atro (minor vuln) are simply to unreliable to be considered, although appreciated. Again, pets though. Buff non pet Sorc.
Quick fix imo. Adding Breach or Savagery to Haunting Curse and Empower to Daedric Prey would be another huge step in adding build diversity, flexibility, a bit of power, but capped power for Sorc's where they need it most. 1 flex spot would do wonders.
Take a look at a Templar for example:
- Sustain tool is also their armor buff, and now a small passive hot.
- Their gap closer also procs major protection and enables stun via off balance.
- Their main damage skill procs minor protection, snares and heals/major brutality.
- DoT with Major Savagery
- Self DoT with Empower (and 5% class DMG buff)
- Multiple damage/buff skills layered with HoTs
Sorc's have Hurricane and Crit Surge. Curse, BA, Crystal, Wrath, Lightning Splash, Tormentor.. nothing named.
I’m strictly talking about PvP. Sorc does have a very good stun, but I if I want to use Ball of Lightning I will lose that stun. Other classes, particularly melee ones, get access to a stun via Off Balance.
Yes, I will have to slot Dizzy Swing, but Dizzy is honestly not a good spammable on stamsorc and makes the class squishier because you have to give up 2 slots for Dizzy and an execute. You’re also relying on out-of-class abilities, which won’t give you the bonuses of class passives.
I would prefer Off Balance on a Dark Magic ability. Most classes already have it and also have their own unique unblockable/undodgable stun (except for Necro), so I don’t really see that as an argument against giving Sorc Off Balance.
Templar, NB and Necro for sure rely on it as their stun, every other stun they could use doesn't do the job much, if at all better to be worth the extra slot it would require. Templar has a good option, but I still don't think it's worth 2 skill slots vs 1.
DK doesn't because they have a great stun already, Warden doesn't because Cliff Racer is hot dog water.
If they actually updated the root of your issue, Rune Cage then you wouldn't have the morph problem you describe. It's severely outdated. The whole Sorc kit needs a rework and I just don't think slapping in off-balance to a class with the best and worst stun in the game is the right direction, but agree to disagree I suppose. I'm not a huge fan of Dizzy either.
StaticWave wrote: »FirmamentOfStars wrote: »And I thought making classes unique and provide different classes with different buffs was a good idea...
So is buffing classes?
FirmamentOfStars wrote: »StaticWave wrote: »FirmamentOfStars wrote: »And I thought making classes unique and provide different classes with different buffs was a good idea...
So is buffing classes?
I would be careful with that. Sorc receives some goodies next patch and I suggest evaluating the class first before asking for more.
Also adding buffs like offbalance or breach to skills a sorc is already using, would probably make those skills maybe a bit too strong. Putting these buffs on non-used skills though would result on widening the issues with bar space.
Honestly I do not see a real reasom for sorcs to receive offbalance in their toolkit. Sorcs have a far easier sustaining tool with dark deal and using it for the stun to change to ball of lightning seems a loss in survivability and killing potential in my opinion.
Similar argument goes for breach I guess. As long as vateshran ice staff and elemental susceptibility are a thing, I doubt major breach on class skills will help much. But I very much hope that we see those nerfed at some point. Sadly major breach is almost a mandatory debuff in PvP, so I hope when sorc gets its own source of it, we see it on templar and necro too.
FirmamentOfStars wrote: »StaticWave wrote: »FirmamentOfStars wrote: »And I thought making classes unique and provide different classes with different buffs was a good idea...
So is buffing classes?
I would be careful with that. Sorc receives some goodies next patch and I suggest evaluating the class first before asking for more.
Also adding buffs like offbalance or breach to skills a sorc is already using, would probably make those skills maybe a bit too strong. Putting these buffs on non-used skills though would result on widening the issues with bar space.
Honestly I do not see a real reasom for sorcs to receive offbalance in their toolkit. Sorcs have a far easier sustaining tool with dark deal and using it for the stun to change to ball of lightning seems a loss in survivability and killing potential in my opinion.
Similar argument goes for breach I guess. As long as vateshran ice staff and elemental susceptibility are a thing, I doubt major breach on class skills will help much. But I very much hope that we see those nerfed at some point. Sadly major breach is almost a mandatory debuff in PvP, so I hope when sorc gets its own source of it, we see it on templar and necro too.
FirmamentOfStars wrote: »StaticWave wrote: »FirmamentOfStars wrote: »And I thought making classes unique and provide different classes with different buffs was a good idea...
So is buffing classes?
I would be careful with that. Sorc receives some goodies next patch and I suggest evaluating the class first before asking for more.
Also adding buffs like offbalance or breach to skills a sorc is already using, would probably make those skills maybe a bit too strong. Putting these buffs on non-used skills though would result on widening the issues with bar space.
Honestly I do not see a real reasom for sorcs to receive offbalance in their toolkit. Sorcs have a far easier sustaining tool with dark deal and using it for the stun to change to ball of lightning seems a loss in survivability and killing potential in my opinion.
Similar argument goes for breach I guess. As long as vateshran ice staff and elemental susceptibility are a thing, I doubt major breach on class skills will help much. But I very much hope that we see those nerfed at some point. Sadly major breach is almost a mandatory debuff in PvP, so I hope when sorc gets its own source of it, we see it on templar and necro too.
LittlePinkDot wrote: »Perhaps ZoS is adjusting each class 1 at a time throughout different updates.
Starting with NB obviously.
FirmamentOfStars wrote: »Hm why are you jumping at me like meat gobblers, if I say that offbalance and breach are probably not the best buffs to ask for? As said, I think the class could use other tweaks, though. Adding major breach to any sorc skill used on live, will probably make the skill overloaded. Putting it on a non-used skill will make it compete with ele sus. And I guess we all know how good ele sus is by its own already.
I honestly do not care about offbalance though, since I do not see it benefitting sorc much as described in the previous post.
But it is fun to see people going crazy, when somebody says „be careful buffing/nerfing stuff“, when we all agree on the chisel being the better tool than the hammer for balance changes.
StaticWave wrote: »LittlePinkDot wrote: »Perhaps ZoS is adjusting each class 1 at a time throughout different updates.
Starting with NB obviously.
Nah I think ZOS just legit doesn’t care about Sorc. For the past 5 years I have seen several classes receive 3-4 balance changes per update cycle, but Sorc barely gets 1-2, and sometimes none.
I remember asking for Bound Armaments to build 2 stacks with heavy attacks like Merciless Resolve 3 years ago. 3 years. They just implemented that this PTS cycle. I mean what lol? One simple QoL change took them 3 years to implement, and people call that a Sorc buff lol?
MashmalloMan wrote: »StaticWave wrote: »LittlePinkDot wrote: »Perhaps ZoS is adjusting each class 1 at a time throughout different updates.
Starting with NB obviously.
Nah I think ZOS just legit doesn’t care about Sorc. For the past 5 years I have seen several classes receive 3-4 balance changes per update cycle, but Sorc barely gets 1-2, and sometimes none.
I remember asking for Bound Armaments to build 2 stacks with heavy attacks like Merciless Resolve 3 years ago. 3 years. They just implemented that this PTS cycle. I mean what lol? One simple QoL change took them 3 years to implement, and people call that a Sorc buff lol?
Same buddy, probably the same threads honestly. Die hard Stam Sorc mains lol.
Also asked them to remove the cast condition for 1-3 daggers because there is legitamitely no reason to cast them that early and just wastes the proc if it's accidently pressed. This is less of a problem with no buff timer because I was hoping it would just rebuff the timer instead, but still. Something to consider.
Mabye in another 3 years they will remove the 0.3s delay between each dagger and send them all at the same time. So silly that a skill that hits much less than NB Bow proc with the same telegraph counter condition, has an additional 1.2s window added to the already long projectile minimum travel time to make it even easier to dodge.
Lastly, it should give something universal like NBs Bow proc so Mag Sorc can be thrown a bone. I feel terrible for them, they have fallen so far from grace. We already lost the light/heavy attack damage of it, please change the stam for crit dmg-healing or crit chance.
All that being said, I'm pretty pumped for U39 changes and I'll happily take what I can get without poking the bear. Thanks ZOS you're the best lol..