Anyone else a little annoyed that they're over-explaining the nature of fire and shock damage, almost ten years into the lifecycle of the game, like none of us really understood how it works, and that their pool of vast wisdom just leaked this epiphany for the benefit of all? Seems a neat and tidy alternative to not actually, you know, add new elemental staff types, or Auriel forbid, another weapon altogether.
Anyone else a little annoyed that they're over-explaining the nature of fire and shock damage, almost ten years into the lifecycle of the game, like none of us really understood how it works, and that their pool of vast wisdom just leaked this epiphany for the benefit of all? Seems a neat and tidy alternative to not actually, you know, add new elemental staff types, or Auriel forbid, another weapon altogether.
until i start seeing people posting data and showing that inferno is way behind i'm for going with their plan.
tldr; got parse?
until i start seeing people posting data and showing that inferno is way behind i'm for going with their plan.
tldr; got parse?
I don't really need a parse to know that 12% DoT damage is inferior to 12% direct damage / channelled.
But as far as parses go, even on a trial dummy with the fire boost, on an arcanist whose most important damage skill is equally boosted by both staves they just about pull equal.
Meaning fire is worse in every other situation.
There's a few scattered about (https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now/p1 <-- here for example) and I've done a handful by myself yesterday. On a trial dummy the arcanist pulls roughly equal. I imagine so might a Magplar.
For other classes or outside a group that boosts your fire damage... Well.
I haven't tested bows myself, but going by what I've seen from others, they still eclipse both.
Fatecarver and the Templar Execute are channeled DoTs; hence it being so close. Still, without the fire boost it'd be lightning pulling ahead.
DKs still have their spammable as largest damage source so I don't see Inferno pulling ahead, though it's probably closer than on others.
well, this is interstinglightning staff
inferno staff
build
some better rng on the inferno parse, but still, didn't expect it to come out ahead...
looks like inferno does buff rele too which is interesting.
well, this is intersting
lightning staff
inferno staff
build
some better rng on the inferno parse, but still, didn't expect it to come out ahead...
looks like inferno does buff rele too which is interesting.
well, this is interstinglightning staff
inferno staff
build
some better rng on the inferno parse, but still, didn't expect it to come out ahead...
looks like inferno does buff rele too which is interesting.
I assumed it would buff damage over time set procs the same way the Necro's Rapid Rot passive does - part of why I was a bit puzzled by the immediate negative reactions from people, given sets like Rele, Nirn et al are already top tier for DPS.
Looking at the parses the build sources over 35% of overall dps from DoTs on the lightning parse, which increase to over 40% on the inferno one. If we equalise the rng, the dps between the two parses would probably be very similar - perhaps the lightning staff might creep ahead a touch (but not by a distinct margin).
I think in encounters with add phases it's going to be quite tough to choose between lightning and inferno, as one or the other is likely to pull ahead relative to the number and frequency of adds involved.
Nobody asked for this, nobody needs this, yet another pointless tinker by devs just for kicks. What a waste of everyone's time. The dev comments are waffle for the sake sake waffle, no convincing argument why this should happen. And we know it will stay in some form because of sunk cost.
God these guys are exasperating.
Tyrant_Tim wrote: »Nobody asked for this, nobody needs this, yet another pointless tinker by devs just for kicks. What a waste of everyone's time. The dev comments are waffle for the sake sake waffle, no convincing argument why this should happen. And we know it will stay in some form because of sunk cost.
God these guys are exasperating.
People have been asking for Destruction Staff changes since the beginning. Lightning Staff was nowhere near as competitive as Inferno, and now we’ve finally reached a state of parity.
I can’t say this any other way… get on the PTS, and test the changes out yourself, they both feel good.
Inferno doesn’t feel weaker than live, but Lightning 100% feels a lot stronger than it’s old AoE implementation.
I like the changes in 9.1.2 because it gives my Sorcerer a small buff.
Crystal Shard, Curse, Mages' Wrath are all direct damage, but it seems that pets did not benefit from this change.
But you're also right that it would be better and more diverse to have both staves would cover an equal amount of damage forms.