This seems VERY underwhelming as the status effects themselves are chance based unless you use Elemental Susceptibility or Destructive Touch/Reach.Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
techprince wrote: »This seems VERY underwhelming as the status effects themselves are chance based unless you use Elemental Susceptibility or Destructive Touch/Reach.Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
Not to mention the loss of 10% single target damage is huge.
At least Lightning Staff will be widely used by Templars and Arcanists.
PrinceShroob wrote: »Yeah, I'm not a big fan of this. Practically speaking, it doesn't affect me very much aside from the minor annoyance of deconstructing inferno staves and changing them to lightning staves
techprince wrote: »This seems VERY underwhelming as the status effects themselves are chance based unless you use Elemental Susceptibility or Destructive Touch/Reach.Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
Not to mention the loss of 10% single target damage is huge.
At least Lightning Staff will be widely used by Templars and Arcanists.
PrinceShroob wrote: »Yeah, I'm not a big fan of this. Practically speaking, it doesn't affect me very much aside from the minor annoyance of deconstructing inferno staves and changing them to lightning staves
Quality of Life Patch!
In all seriousness, what even is this change? Feels weird and out of place.
Dw is still superior I think even with the changes
Simple rework: remove additional penetration, add 5-10% damage done to all destruction staves. And then add something niche and not important.TBH I don't find any logic there. Change lightning staff to a dot weapon at the time makes flame staff dot-apply weapon ? Looks like lightning become even more niche and flame even more suck
Charged is already one of the strongest offensive traits.techprince wrote: »This seems VERY underwhelming as the status effects themselves are chance based unless you use Elemental Susceptibility or Destructive Touch/Reach.Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
Not to mention the loss of 10% single target damage is huge.
Charged is already one of the strongest offensive traits.techprince wrote: »This seems VERY underwhelming as the status effects themselves are chance based unless you use Elemental Susceptibility or Destructive Touch/Reach.Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
Not to mention the loss of 10% single target damage is huge.
It will make elemental suceptibility even more oppressive and force pulse spamming with draugrkin (+ optional asylum staff) even stronger, and it's already pretty strong right now. Ranged magplar will become even stronger, but I guess it's needed to keep up with the buffed Relequen bow sorcs and nightblades.
Probably not a good change but not like I care at this point with the new necro ""buffs"", plenty of good new releases right now.
Ingel_Riday wrote: »Hm...
Since they've built a lot of the game around the "bug as a feature" light weaving, and you can't particularly light weave with a lightning staff, I'm still not going to use one. Unless you're making a niche heavy attack build, lightning staves just don't cut it.
What I'm getting out of all this is that I'm still a flame staff guy, but I've lost 10% of the damage from my single target attacks (which is going to be marvelous on my sorcerer and nightblade) in exchange for an increase to the intiial tick of the burning status effect... which isn't great.
Color me unenthusiastic.
Flame has gone from a clear identity as "single target staff" to "buff to initial tick of status effect and applies dot from heavy attack."
Lighting is now "giant buff to dots... but you can't weave, so it's still not particularly viable outside of niche heavy attack builds... which were on the chopping block not a few updates ago. Wanna roll the dice and hope you don't fall out of favor again?"
And Frost... not useful for dps roles and a tank without a shield is never a popular kiddo.
Oh well. At least grim focus will be less tedious and it sounds like I might be able to get away with slotting bound armor on only one bar without losing the passive effects... so I'll focus on those, even though all my characters are magicka dps and this change hits all of them right in the jaw with yet another dps loss (which after updates 35, 36, and 37... I did not need). We'll see what the theorycrafters ascertain.
I think this is a good change to bring other destro staves closer to fire staves. But it’s not going to help bring destro staves closer to dual daggers (unless that has changed I might be out of the loop).
This new passive is interesting but it has the potential to either be useless or OP if you build around it. We will have to test and see.
KlauthWarthog wrote: »I think making inferno staves buff DoTs would make it fall more in line with the implied "burn" aspect.
So... yeah, I am not really a fan of this change, both mechanically, and flavorfully.
ESO_Nightingale wrote: »KlauthWarthog wrote: »I think making inferno staves buff DoTs would make it fall more in line with the implied "burn" aspect.
So... yeah, I am not really a fan of this change, both mechanically, and flavorfully.
I thought they were gonna do fire=dot and lightning= direct
Tyrant_Tim wrote: »ESO_Nightingale wrote: »KlauthWarthog wrote: »I think making inferno staves buff DoTs would make it fall more in line with the implied "burn" aspect.
So... yeah, I am not really a fan of this change, both mechanically, and flavorfully.
I thought they were gonna do fire=dot and lightning= direct
That would make the most sense, yeah.
Tyrant_Tim wrote: »ESO_Nightingale wrote: »KlauthWarthog wrote: »I think making inferno staves buff DoTs would make it fall more in line with the implied "burn" aspect.
So... yeah, I am not really a fan of this change, both mechanically, and flavorfully.
I thought they were gonna do fire=dot and lightning= direct
That would make the most sense, yeah.
Yeah, that would have made more sense.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »ESO_Nightingale wrote: »KlauthWarthog wrote: »I think making inferno staves buff DoTs would make it fall more in line with the implied "burn" aspect.
So... yeah, I am not really a fan of this change, both mechanically, and flavorfully.
I thought they were gonna do fire=dot and lightning= direct
That would make the most sense, yeah.
Yeah, that would have made more sense.
Last I checked, burning things deteriorate over time while if someone gets struck by lightning they immediately fall over.
What exactly do you mean by "can't LA weave with a lightning staff"?
Ingel_Riday wrote: »What exactly do you mean by "can't LA weave with a lightning staff"?
I'll be honest: can you? When I came back in 2017-2018 and re-rolled my main, the complaint I constantly heard was that lightning staff weaving was miserable and broken. "Go flame staff. Parses better and the lightning staff has a habit of kicking you into a channeled dot heavy attack that can be interrupted and punished."
Even now, a google search results in page after page of grumbling and woe. Everything I have ever heard from every theorycrafter is "Lightning staff for heavy attack builds. Leave it there. Light attacks are a huge source of damage for you, and flame staffs are better for that. Go flame."
Did ZOS fix this? And by fix... I mean get the "bug that's now a feature" light weaving to work reliably with lightning staves? Are the theorycrafters just fundamentally wrong on the issue? This isn't bait, by the way. I'm genuinely curious. For a 9 year old game, things change so much so often that I find it hard to keep track of these things. I don't mind finding out I'm working on wrong, outdated assumptions and conclusions.